I'm sad to hear you won't be adding much CTM to this, but I'm excited to see what item textures you'll conjure up next update. Will the full release include new torch flames and other effects or is that something you're not interested in working on?
Nope, no fancy stuff like torch flames. I've never seen the need. Unless you're doing super realistic HD, or a fantasy pack where you would want green or blue fire, the default animations for those work just fine IMHO. To be completely honestly, I've never seen a redone flame/torch animation that I thought was better than the original, unless the artist made it green or something to fit with their pack (like Glimmar). EDIT: I take that back, I have seen much better custom torch flames, but those were all for HD packs...which makes sense, since the default super-pixely torch flame looks strange next to 128x textures.
As for CTM - I'll probably do some random textures to break up the knot in the log (and other things like that), but nothing vital, nothing that would cause the pack to be lesser for people who don't use MC patch/optifine.
Back in the days when you HAD to use optifine/mc patch to run HD packs, it was no big deal to make CTM part of the package. Now it just feels like a hassle, especially for 16x.
Nope, no fancy stuff like torch flames. I've never seen the need. Unless you're doing super realistic HD, or a fantasy pack where you would want green or blue fire, the default animations for those work just fine IMHO. To be completely honestly, I've never seen a redone flame/torch animation that I thought was better than the original, unless the artist made it green or something to fit with their pack (like Glimmar). EDIT: I take that back, I have seen much better custom torch flames, but those were all for HD packs...which makes sense, since the default super-pixely torch flame looks strange next to 128x textures.
As for CTM - I'll probably do some random textures to break up the knot in the log (and other things like that), but nothing vital, nothing that would cause the pack to be lesser for people who don't use MC patch/optifine.
Back in the days when you HAD to use optifine/mc patch to run HD packs, it was no big deal to make CTM part of the package. Now it just feels like a hassle, especially for 16x.
Looking forward to it.
It was either that or random tufts (which only look right if you're facing a certain direction) or random noise. So....pseudo-fallen leaves it is!
I'm not sure why so many people are balking at the grass. I think it's one of the nicer textures in this pack.
Yay! Another fan! *slowly pulls out an official Steelfeathers fanclub badge while wearing a creepy smile*
Thanks.
I want an official Steelfeathers fanclub badge!
Rollback Post to RevisionRollBack
Forever protecting Hyrule with the power of the Master Sword!
Ah! Why didn't I see this before? Tricksy, posting it late at night
Amazing work as usual SteelFeathers; very well done. I'm never disappointed. It reminds me of the old RPG games but it has your flair to it. From what I'm seeing thus far, I think I like this just as much as FeatherSong.
The mycelium is pretty neat. I like how you extended the swirls into the mycelium's side grass too. I have some qualms about the gravel and the netherbrick and netherrack though; they feel so bright and saturated to me (like there's too much contrast or they're too red/purplish in color) in comparison to your other textures that it breaks the cohesive look. Although it may be because you've a relatively limited color palette. Lookin' great. I'll have to play around with it a bit more.
Ok I've played around with it and I am so glad it exists. This is a fantastic pack. I've been playing on Feathersong for god knows how long (I think like a year wow) and it's really cool to see where your new skills and style have taken this pack. It feels a lot more robust, and a loot cooler. It has a great atmosphere.
A few things I'm not sold on are the cobblestone and stone, they are really bright compared to everything else so they really stick out, and I feel like the stone is really rough and almost feels like a cobblestone. And the iron ore has a green spot on it, which just seems weird to me, to go from a orange to green.
So yeah, my only irks are a few color choices, but besides that this pack blows my mind. The textures and designs are phenomenal! The mushrooms are great, and mycelium are so cool. Also icy snowy biomes look great, the nether is awesome, I love the soulsand and glowstone, and the lava is really cool too. Ok Im gonna stop now because I could go on and on about what I love but yeah. I am really looking forward to the progress on this pack.
Ah! Why didn't I see this before? Tricksy, posting it late at night
Amazing work as usual SteelFeathers; very well done. I'm never disappointed. It reminds me of the old RPG games but it has your flair to it. From what I'm seeing thus far, I think I like this just as much as FeatherSong.
The mycelium is pretty neat. I like how you extended the swirls into the mycelium's side grass too. I have some qualms about the gravel and the netherbrick and netherrack though; they feel so bright and saturated to me (like there's too much contrast or they're too red/purplish in color) in comparison to your other textures that it breaks the cohesive look. Although it may be because you've a relatively limited color palette. Lookin' great. I'll have to play around with it a bit more.
I posted it at midnight just so you wouldn't see it. WAHAHAHA
Although now I'm curious what exactly 'steelfeathers flair' entails. O.O
But beyond that, I think it's funny that so many people have commented on how much they like the Mycelium. I personally think it's kind of an 'ehh' texture.
Ok I've played around with it and I am so glad it exists. This is a fantastic pack. I've been playing on Feathersong for god knows how long (I think like a year wow) and it's really cool to see where your new skills and style have taken this pack. It feels a lot more robust, and a loot cooler. It has a great atmosphere.
A few things I'm not sold on are the cobblestone and stone, they are really bright compared to everything else so they really stick out, and I feel like the stone is really rough and almost feels like a cobblestone. And the iron ore has a green spot on it, which just seems weird to me, to go from a orange to green.
So yeah, my only irks are a few color choices, but besides that this pack blows my mind. The textures and designs are phenomenal! The mushrooms are great, and mycelium are so cool. Also icy snowy biomes look great, the nether is awesome, I love the soulsand and glowstone, and the lava is really cool too. Ok Im gonna stop now because I could go on and on about what I love but yeah. I am really looking forward to the progress on this pack.
Believe it or not, there's a method behind the madness with the stone textures. My thinking goes like this:
-Stone is exactly in the middle in terms of brightness
-Cobble base color is the same as stone, although the whole texture will seem a little brighter due to the stronger highlights
-Stone bricks start off slightly darker than stone, for contrast with cobble
-Slabs should be the brightest of the stone textures
I'm personally very pleased with how this grand plan for stone has turned out so far (although maybe I've been looking at it for so long that I'm just not seeing what you're seeing). In some of my other packs the stone/cobble/brick/slabs are all essentially the same color and brightness and tend to blend together. Which can be nice for things like Dandelion, where smoothness is a goal, but I've found that my textures in general tend to lean towards too smooth, so I wanted to shake things up with a pack where good contrast and obvious texture is front-and-center. Instead of defaulting to a middle shade for adding shading, I've forced myself to step back and say 'no, how can I make this look good without smoothing it out?'. It's been a little mind-bending for me to work on, and has forced me to grow as an artist.
This is great. How in the heck can you manage so many texture packs
Good job
The sad truth is that I don't, not really. I've started and then discontinued a lot of packs, mostly because in the 3-ish years I've been texturing for minecraft I've found that my artistic skills have improved by leaps and bounds - which means that my old packs and old textures look like crap and are a pain to work on after so much time has passed. I never want to let go of a pack, and I always feel bad for doing it, but for things like my old Assassini-Costruttori pack (based on Assassin's Creed), most of the textures were badly in need of a redo, and going back and fixing them would constitute the same amount of work as doing the pack over again. So the end result is a lot of packs sitting in the rubbish bin. :c
I posted it at midnight just so you wouldn't see it. WAHAHAHA
Although now I'm curious what exactly 'steelfeathers flair' entails. O.O
In my opinion, your texture packs are just always amazingly well done. They're bright and filled with an inviting warmth without feeling too saturated or intense. I'd often describe your packs as RPG-rustic with little touches of elegance; I'm often surprised with just how much detail you can draw in these little 16x16 spaces and when you do create super fancy-schmancy blocks, it's with just the right amount of ornamentation. Sometimes, in particular in this pack, some of your textures look like something that Sheep or other really good pixel artists might do but with all of your touches.
I'm personally very pleased with how this grand plan for stone has turned out so far (although maybe I've been looking at it for so long that I'm just not seeing what you're seeing). In some of my other packs the stone/cobble/brick/slabs are all essentially the same color and brightness and tend to blend together. Which can be nice for things like Dandelion, where smoothness is a goal, but I've found that my textures in general tend to lean towards too smooth, so I wanted to shake things up with a pack where good contrast and obvious texture is front-and-center. Instead of defaulting to a middle shade for adding shading, I've forced myself to step back and say 'no, how can I make this look good without smoothing it out?'. It's been a little mind-bending for me to work on, and has forced me to grow as an artist.
This is very true and I can really see how much you are pushing yourself with this pack and it is creating some of your best textures yet. I should clarify that I love the stone colors all on their own, the stone is really pretty, and the cobblestone is a really cool looking. It only bothered me when I saw the brightness really sticks out in buildings that use cobblestone with a variety of other blocks, like wood or bricks. All that said, you don't have to change it. I mean, I remember when everyone said the chests in feathersong were too bright, and I got used to that almost instantly.
I mean, I remember when everyone said the chests in feathersong were too bright, and I got used to that almost instantly.
Lol, I remember that. Everyone was all WHY DID YOU MAKE THEM YELLOW?? and I was all *smug grin is smug*. And you know what? Everyone likes them now. Oh yeah. >:3
In my opinion, your texture packs are just always amazingly well done. They're bright and filled with an inviting warmth without feeling too saturated or intense. I'd often describe your packs as RPG-rustic with little touches of elegance; I'm often surprised with just how much detail you can draw in these little 16x16 spaces and when you do create super fancy-schmancy blocks, it's with just the right amount of ornamentation. Sometimes, in particular in this pack, some of your textures look like something that Sheep or other really good pixel artists might do but with all of your touches.
I guess the warmth/brightness is just my personality bleeding through, I suppose. I tend to be hopelessly upbeat and optimistic. Not all the time, but it's my default setting. Sometimes I wish I could be like the cool kids and make something dark and brooding and awesome, but my art ends up happy and sunshiney no matter what I do. Oh well.
But thanks for the compliment(s). Positive feedback on my work tends to make my week. Literally. I could subsist on comments alone and forgo food altogether.
Not totally sure if I like the grass though, a bit too contrasty for my tastes.
It grows on you, I promise. You aren't the first person to have said that.
If the grass grows on you, then that might be a serious problem. You might be 50% human, 50% dirt.
I agree with the CTM point though, the wood knothole does seem too repetitive. Any chance of CTM?
Rollback Post to RevisionRollBack
Quote from Fermat »
I have discovered a truly remarkable proof of this, which this margin is too small to contain.
[;/quote]
If the grass grows on you, then that might be a serious problem. You might be 50% human, 50% dirt.
I agree with the CTM point though, the wood knothole does seem too repetitive. Any chance of CTM?
-
View User Profile
-
View Posts
-
Send Message
Retired StaffNope, no fancy stuff like torch flames. I've never seen the need. Unless you're doing super realistic HD, or a fantasy pack where you would want green or blue fire, the default animations for those work just fine IMHO.
To be completely honestly, I've never seen a redone flame/torch animation that I thought was better than the original, unless the artist made it green or something to fit with their pack (like Glimmar).EDIT: I take that back, I have seen much better custom torch flames, but those were all for HD packs...which makes sense, since the default super-pixely torch flame looks strange next to 128x textures.As for CTM - I'll probably do some random textures to break up the knot in the log (and other things like that), but nothing vital, nothing that would cause the pack to be lesser for people who don't use MC patch/optifine.
Back in the days when you HAD to use optifine/mc patch to run HD packs, it was no big deal to make CTM part of the package. Now it just feels like a hassle, especially for 16x.
Looking forward to it.
It was either that or random tufts (which only look right if you're facing a certain direction) or random noise. So....pseudo-fallen leaves it is!
I'm not sure why so many people are balking at the grass. I think it's one of the nicer textures in this pack.
Yay! Another fan! *slowly pulls out an official Steelfeathers fanclub badge while wearing a creepy smile*
Thanks.
I want an official Steelfeathers fanclub badge!
-
View User Profile
-
View Posts
-
Send Message
Retired Staff-
View User Profile
-
View Posts
-
Send Message
Retired Staff...You do know I was joking with that, right?
Your stuff is great too. I'm glad my candle inspired you. ^^
Amazing work as usual SteelFeathers; very well done. I'm never disappointed. It reminds me of the old RPG games but it has your flair to it. From what I'm seeing thus far, I think I like this just as much as FeatherSong.
The mycelium is pretty neat. I like how you extended the swirls into the mycelium's side grass too. I have some qualms about the gravel and the netherbrick and netherrack though; they feel so bright and saturated to me (like there's too much contrast or they're too red/purplish in color) in comparison to your other textures that it breaks the cohesive look. Although it may be because you've a relatively limited color palette. Lookin' great. I'll have to play around with it a bit more.
A few things I'm not sold on are the cobblestone and stone, they are really bright compared to everything else so they really stick out, and I feel like the stone is really rough and almost feels like a cobblestone. And the iron ore has a green spot on it, which just seems weird to me, to go from a orange to green.
So yeah, my only irks are a few color choices, but besides that this pack blows my mind. The textures and designs are phenomenal! The mushrooms are great, and mycelium are so cool. Also icy snowy biomes look great, the nether is awesome, I love the soulsand and glowstone, and the lava is really cool too. Ok Im gonna stop now because I could go on and on about what I love but yeah. I am really looking forward to the progress on this pack.
Good job
"The only thing we have to fear is fear itself" - Franklin Delano Roosevelt
-
View User Profile
-
View Posts
-
Send Message
Retired StaffI posted it at midnight just so you wouldn't see it. WAHAHAHA
Although now I'm curious what exactly 'steelfeathers flair' entails. O.O
But beyond that, I think it's funny that so many people have commented on how much they like the Mycelium. I personally think it's kind of an 'ehh' texture.
Believe it or not, there's a method behind the madness with the stone textures. My thinking goes like this:
-Stone is exactly in the middle in terms of brightness
-Cobble base color is the same as stone, although the whole texture will seem a little brighter due to the stronger highlights
-Stone bricks start off slightly darker than stone, for contrast with cobble
-Slabs should be the brightest of the stone textures
I'm personally very pleased with how this grand plan for stone has turned out so far (although maybe I've been looking at it for so long that I'm just not seeing what you're seeing). In some of my other packs the stone/cobble/brick/slabs are all essentially the same color and brightness and tend to blend together. Which can be nice for things like Dandelion, where smoothness is a goal, but I've found that my textures in general tend to lean towards too smooth, so I wanted to shake things up with a pack where good contrast and obvious texture is front-and-center. Instead of defaulting to a middle shade for adding shading, I've forced myself to step back and say 'no, how can I make this look good without smoothing it out?'. It's been a little mind-bending for me to work on, and has forced me to grow as an artist.
The sad truth is that I don't, not really. I've started and then discontinued a lot of packs, mostly because in the 3-ish years I've been texturing for minecraft I've found that my artistic skills have improved by leaps and bounds - which means that my old packs and old textures look like crap and are a pain to work on after so much time has passed. I never want to let go of a pack, and I always feel bad for doing it, but for things like my old Assassini-Costruttori pack (based on Assassin's Creed), most of the textures were badly in need of a redo, and going back and fixing them would constitute the same amount of work as doing the pack over again. So the end result is a lot of packs sitting in the rubbish bin. :c
I'm so sorry everyone, I'm a horrible person.
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumIn my opinion, your texture packs are just always amazingly well done. They're bright and filled with an inviting warmth without feeling too saturated or intense. I'd often describe your packs as RPG-rustic with little touches of elegance; I'm often surprised with just how much detail you can draw in these little 16x16 spaces and when you do create super fancy-schmancy blocks, it's with just the right amount of ornamentation. Sometimes, in particular in this pack, some of your textures look like something that Sheep or other really good pixel artists might do but with all of your touches.
This is very true and I can really see how much you are pushing yourself with this pack and it is creating some of your best textures yet. I should clarify that I love the stone colors all on their own, the stone is really pretty, and the cobblestone is a really cool looking. It only bothered me when I saw the brightness really sticks out in buildings that use cobblestone with a variety of other blocks, like wood or bricks. All that said, you don't have to change it. I mean, I remember when everyone said the chests in feathersong were too bright, and I got used to that almost instantly.
-
View User Profile
-
View Posts
-
Send Message
Retired StaffThis is the new official uniform:
Lol, I remember that. Everyone was all WHY DID YOU MAKE THEM YELLOW?? and I was all *smug grin is smug*. And you know what? Everyone likes them now. Oh yeah. >:3
I guess the warmth/brightness is just my personality bleeding through, I suppose. I tend to be hopelessly upbeat and optimistic. Not all the time, but it's my default setting. Sometimes I wish I could be like the cool kids and make something dark and brooding and awesome, but my art ends up happy and sunshiney no matter what I do. Oh well.
But thanks for the compliment(s).
I'll try.
Nice font, btw.
-
View User Profile
-
View Posts
-
Send Message
Retired StaffIf the grass grows on you, then that might be a serious problem. You might be 50% human, 50% dirt.
I agree with the CTM point though, the wood knothole does seem too repetitive. Any chance of CTM?
Impressive work as always Steelfeathers! Congrats!
-
View User Profile
-
View Posts
-
Send Message
Retired StaffIt's on the to-do-soon list.
Thanks!
(Ermahgerd that banner you have is old. I need to make a new one for your guys.)
-
View User Profile
-
View Posts
-
Send Message
Curse Premium