The Meaning of Life, the Universe, and Everything.
Join Date:
11/5/2011
Posts:
504
Minecraft:
Maffhew
Member Details
Wow man! Its finally happened. Can't wait till the ctm update. Oh, and nice screenshots! One thing I'm not a fan of is the jukebox/noteblock textures. Could that maybe be redone next update? Wheat is still a little flat too. Nice job with this!
I agree with matt though, the jukebox.... Well, let's just say I really dislike it.
EDIT: Your OP broke horribly (goddamn it MCF, get your shizzle together) and also I think you're using levaunt's font from Derivation. Might wanna get permission or proof of permission for that.
A very nicely done pack. I'm a big of medieval-RPG type packs.
From the screen shots, the only thing I have a bit of an issue with is the stone bricks (I think that's what they are) -- they seem just a tad flat compared to all the other textures. Your flowers are awesome though!
I agree with matt though, the jukebox.... Well, let's just say I really dislike it.
EDIT: Your OP broke horribly (goddamn it MCF, get your shizzle together) and also I think you're using levaunt's font from Derivation. Might wanna get permission or proof of permission for that.
Fixed that; thank God.
And yeah, Matt just brought that up, too. I found the font out of the blue and thought it looked good. I messaged Levaunt about putting it in.
Thanks everyone for the feedback so far! You guys have no clue how nervous I've been leading up to this moment.
Also, Jukebox - added to list of blocks to redo, right under Wheat. I like the Note Block, though... So meh, I'll figure that out. XD
Did you happen to get OP design inspiration from Rise of Tredonia? The dividers are in a very similar style. Great looking.
The pack though is fantastic! It has a really strong RPG feel for a 16x16, and everything looks great! The wheat is already on your to-do list, so I have no active critiques! I love the chests! Probably because I'm so bad at them.
Rollback Post to RevisionRollBack
Fare well everyone! My time to retire has come! "And with that, POW! I'm gone." ---Lord Crump
Did you happen to get OP design inspiration from Rise of Tredonia? The dividers are in a very similar style. Great looking.
The pack though is fantastic! It has a really strong RPG feel for a 16x16, and everything looks great! The wheat is already on your to-do list, so I have no active critiques! I love the chests! Probably because I'm so bad at them.
Yes, the page layout did derive slightly from SkyChase's thread. What can I say - I found that thread months ago and the design is what stuck with me.
Thanks for checking out the pack, Corner!~ And yes, Wheat is something I definitely need to work on.
Feel free to submit any screenshots, ladies and gents! If they look good, I'll add them to the OP (and pray to God it doesn't derp out again - Fix your shiz MCF).
Well color me impressed. This is actually really good.
What you've done well:
-Overall atmosphere (this is a big accomplishment, you should be proud)
-Color coordination
-GUI (these are literally the most creative and best executed GUI screens I've ever seen)
-Enchanting table (my favorite block), dispenser, desert textures, snow biome textures, furnace, redstone lamp
Things that need improvement:
-All wood textures, especially the doors. The wood grain is all over the place and looks like badly done noise.
-Netherrack looks a bit like wallpaper. I personally think the soulsand looks like it should be the netherrack.
-The light on the stone bricks is kinda all over the place. I understand the effect you're trying to achieve with the bottom highlight, but it's just not working at the moment.
-The sunset lightmap goes waaay too far into the red/purple range. The scenery should not look purple when the sun goes down.
-The still water animation is a bit too energetic. It looks more like madly sloshing water than still water. Slow it down a bit, and don't have it drift quite so far.
While I do think the thread looks nice, there is something off about it. The dividers are far too tall. Making them shorter would be make them look better since they take up so much room.
The Meaning of Life, the Universe, and Everything.
Join Date:
4/2/2011
Posts:
336
Location:
Melbourne, Australia
Minecraft:
SuperSushix
PSN:
SuperSushixx
Member Details
Just launched my new channel, I made a video spotlighting your new resource pack.
I'll be posting about this new channel soon on my main channel, but your resource pack is my first video on here!
Great work! I absolutely love the RPG/medieval feel, and it feels so much different than a lot of other packs out there. Great work! +1
Thanks for the feedback! There's still plenty more to come! I'm doing all my CTM (plus adding the "Conquest Metadata CTM, such that people who can't use high-res packs but want the added metadata'd blocks from Conquest, they can use my pack. ^_^), and then I'm going to focus on finishing the GUI (which I unintentionally left half-finished in the download - my bad) and then mobs. So, yeah!
Whaddaya mean it feels different though? The style, colors, what?
Well color me impressed. This is actually really good.
What you've done well:
-Overall atmosphere (this is a big accomplishment, you should be proud)
-Color coordination
-GUI (these are literally the most creative and best executed GUI screens I've ever seen)
-Enchanting table (my favorite block), dispenser, desert textures, snow biome textures, furnace, redstone lamp
Things that need improvement:
-All wood textures, especially the doors. The wood grain is all over the place and looks like badly done noise.
-Netherrack looks a bit like wallpaper. I personally think the soulsand looks like it should be the netherrack.
-The light on the stone bricks is kinda all over the place. I understand the effect you're trying to achieve with the bottom highlight, but it's just not working at the moment.
-The sunset lightmap goes waaay too far into the red/purple range. The scenery should not look purple when the sun goes down.
-The still water animation is a bit too energetic. It looks more like madly sloshing water than still water. Slow it down a bit, and don't have it drift quite so far.
Animations are the bane of my existence, I swear... Haha.
Anyway, thanks for the feedback Steel! What about the GUI do you like? Do you mean the custom language file?
All the wood textures in my pack really haven't changed since I first made them... and now I think that needs to be remedied. I'll see what I can do about the lightmap, too... Truthfully, I was screwing with colors and never bothered removing that colormap.
Also, netherrack and Stone Brick were brought up by some of my alpha-testers too... Guess I better change those. XD
While I do think the thread looks nice, there is something off about it. The dividers are far too tall. Making them shorter would be make them look better since they take up so much room.
Just launched my new channel, I made a video spotlighting your new resource pack.
[media][media][/media[/media]]
I'll be posting about this new channel soon on my main channel, but your resource pack is my first video on here!
Thanks for the video, dude! And hey, beacons need storage blocks (Iron Blocks, Gold Blocks, etc.) under it in a pyramid shape to work properly.
Also, thanks for pointing out that language issue w/ the TNT Minecart - that'll be changed in the next update.
Sneak peek at the updating going up tomorrow (hopefully)! -
New Stained Glass colors! Haha, there's also a bunch of other new stuff, but I don't wanna spoil the update! Check back in 24 hour's time for the new update!~
Sneak peek at the updating going up tomorrow (hopefully)! -
New Stained Glass colors! Haha, there's also a bunch of other new stuff, but I don't wanna spoil the update! Check back in 24 hour's time for the new update!~
-ZH
I don't mean to imply anything but the stained glass looks really similar to Wayukian's (granted, lead lines are pretty evocative of real life stained glass). I guess great minds think alike; those look pretty great.
Unfortunately, folks... some unforeseen circumstances have made it improbable to release the new update today. My apologies - it'll be out as soon as possible. In the meantime, to hold you over -
-removed-
I agree with matt though, the jukebox.... Well, let's just say I really dislike it.
EDIT: Your OP broke horribly (goddamn it MCF, get your shizzle together) and also I think you're using levaunt's font from Derivation. Might wanna get permission or proof of permission for that.
From the screen shots, the only thing I have a bit of an issue with is the stone bricks (I think that's what they are) -- they seem just a tad flat compared to all the other textures. Your flowers are awesome though!
Fixed that; thank God.
And yeah, Matt just brought that up, too. I found the font out of the blue and thought it looked good. I messaged Levaunt about putting it in.
Thanks everyone for the feedback so far! You guys have no clue how nervous I've been leading up to this moment.
Also, Jukebox - added to list of blocks to redo, right under Wheat. I like the Note Block, though... So meh, I'll figure that out. XD
The pack though is fantastic! It has a really strong RPG feel for a 16x16, and everything looks great! The wheat is already on your to-do list, so I have no active critiques! I love the chests! Probably because I'm so bad at them.
"And with that, POW! I'm gone." ---Lord Crump
Thanks for checking out the pack, Corner!~ And yes, Wheat is something I definitely need to work on.
Feel free to submit any screenshots, ladies and gents! If they look good, I'll add them to the OP (and pray to God it doesn't derp out again - Fix your shiz MCF).
What you've done well:
-Overall atmosphere (this is a big accomplishment, you should be proud)
-Color coordination
-GUI (these are literally the most creative and best executed GUI screens I've ever seen)
-Enchanting table (my favorite block), dispenser, desert textures, snow biome textures, furnace, redstone lamp
Things that need improvement:
-All wood textures, especially the doors. The wood grain is all over the place and looks like badly done noise.
-Netherrack looks a bit like wallpaper. I personally think the soulsand looks like it should be the netherrack.
-The light on the stone bricks is kinda all over the place. I understand the effect you're trying to achieve with the bottom highlight, but it's just not working at the moment.
-The sunset lightmap goes waaay too far into the red/purple range. The scenery should not look purple when the sun goes down.
-The still water animation is a bit too energetic. It looks more like madly sloshing water than still water. Slow it down a bit, and don't have it drift quite so far.
I'll be posting about this new channel soon on my main channel, but your resource pack is my first video on here!
Youtube: Sushix
Thanks for the feedback! There's still plenty more to come! I'm doing all my CTM (plus adding the "Conquest Metadata CTM, such that people who can't use high-res packs but want the added metadata'd blocks from Conquest, they can use my pack. ^_^), and then I'm going to focus on finishing the GUI (which I unintentionally left half-finished in the download - my bad) and then mobs. So, yeah!
Whaddaya mean it feels different though? The style, colors, what?
Animations are the bane of my existence, I swear... Haha.
Anyway, thanks for the feedback Steel! What about the GUI do you like? Do you mean the custom language file?
All the wood textures in my pack really haven't changed since I first made them... and now I think that needs to be remedied. I'll see what I can do about the lightmap, too... Truthfully, I was screwing with colors and never bothered removing that colormap.
Also, netherrack and Stone Brick were brought up by some of my alpha-testers too... Guess I better change those. XD
Thanks again!
Duely noted and taken care of.
Thanks for the video, dude! And hey, beacons need storage blocks (Iron Blocks, Gold Blocks, etc.) under it in a pyramid shape to work properly.
Also, thanks for pointing out that language issue w/ the TNT Minecart - that'll be changed in the next update.
Well now I feel stupid haha, keep up the great work on the pack!
Youtube: Sushix
New Stained Glass colors! Haha, there's also a bunch of other new stuff, but I don't wanna spoil the update! Check back in 24 hour's time for the new update!~
-ZH
Full changelog in the OP!
[Screenshots coming later!]