The Meaning of Life, the Universe, and Everything.
Join Date:
4/30/2013
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176
Minecraft:
Strikesmash1000
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DeWolf you need to use MCPatcher for the CTM to work fully.
To fix it if you are not using mcpatcher, go into the mcpatcher folder>ctm> delete cobblestone folder.
Will stop cobble ctm.
Not exactly a lot of actual "review" here, but I spent about 2 hours writing up some fairly in-depth responses to the interview questions. Check it out!
New GUI in the works... might post some pics soon...
DeWolf you need to use MCPatcher for the CTM to work fully.
To fix it if you are not using mcpatcher, go into the mcpatcher folder>ctm> delete cobblestone folder.
Will stop cobble ctm.
So you are saying that optifine doesn't work fully?
How do you get sound packs to work? I've never figured that out. and will it break if you put both in with each other?
No, no, no... MC versions 1.6. and up allow texture packs to edit sound files as well as textures. The pack includes both sounds and textures, and they will function perfectly fine just by loading the pack like you would load any texture pack.
Unless you chose one of the "texture only" or "sound only" downloads. In that case, just click on the Curse client download to get the full pack.
Alright, here's some pics of my GUI experimentation:
I'm opting for a more simple, metallic look that can seem both futuristic and medieval, with a much less saturated overall look to better fit the in-game textures. The light cyan-blue colors are still there, but they're used more like lights and buttons rather than the entire GUI textures.
Here's my new GUI "styleplate" that contains all the colors and general shapes that appear in the GUIs.
The original GUI doesn't use a palette of any kind, so this should help it look even more unified and consistent.
EDIT: also, as before, the un-hovered and hovered-over buttons are animated. The blue lights on the top and bottom slowly pulse from dark to light, with the lights on the hovered-over button lights being brighter and faster-pulsing.
No, no, no... MC versions 1.6. and up allow texture packs to edit sound files as well as textures. The pack includes both sounds and textures, and they will function perfectly fine just by loading the pack like you would load any texture pack.
Unless you chose one of the "texture only" or "sound only" downloads. In that case, just click on the Curse client download to get the full pack.
ohhhh ok i got it now but do you need to use TextureEnder on it?
Alright, here's some pics of my GUI experimentation:
-image snip-
I'm opting for a more simple, metallic look that can seem both futuristic and medieval, with a much less saturated overall look to better fit the in-game textures. The light cyan-blue colors are still there, but they're used more like lights and buttons rather than the entire GUI textures.
Here's my new GUI "styleplate" that contains all the colors and general shapes that appear in the GUIs.
-image snip-
The original GUI doesn't use a palette of any kind, so this should help it look even more unified and consistent.
EDIT: also, as before, the un-hovered and hovered-over buttons are animated. The blue lights on the top and bottom slowly pulse from dark to light, with the lights on the hovered-over button lights being brighter and faster-pulsing.
I like it, but I think you should swap what the red and yellow text apply to. Also I think you should make the red deeper.
But all the texture packs i have gotten have been for 1.6 and up and it needed textureEnder.jar
This is all you need to do. Install MCPatcher. Put =Day One= Beta V.1.1 (MC 1.6.2)(13w36b).zip in .minecraft/resourcepacks/. Open Minecraft with the MCPatcher profile. Select the pack in Minecraft. That is all.
This is all you need to do. Install MCPatcher. Put =Day One= Beta V.1.1 (MC 1.6.2)(13w36b).zip in .minecraft/resourcepacks/. Open Minecraft with the MCPatcher profile. Select the pack in Minecraft. That is all.
could you put a link to it?
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The BESTMinecraft DayZ mod I've ever seen!
DayZ: Minecraft SA
I also like the sound effects.
To fix it if you are not using mcpatcher, go into the mcpatcher folder>ctm> delete cobblestone folder.
Will stop cobble ctm.
Hmm that is strange, the only cause of the errors that you described, that I have heard, is not having MCPatcher installed...
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Curse Premiumhttp://www.curse.com/spotlight/texture-packs/minecraft/49138-minecraft-spotlight-day-one
Not exactly a lot of actual "review" here, but I spent about 2 hours writing up some fairly in-depth responses to the interview questions. Check it out!
New GUI in the works... might post some pics soon...
So you are saying that optifine doesn't work fully?
It is a possibility. I'm going to test this.
Edit: Indeed. This happened with Optifine installed: (Tested with 1.6.4 and 1.6.2 with the same results.)
Developer for the new and improved DivineRPG.
I wonder what's wrong?
I'm going to report this on the Optifine forums.
Developer for the new and improved DivineRPG.
DayZ: Minecraft SA
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Curse PremiumNo, no, no... MC versions 1.6. and up allow texture packs to edit sound files as well as textures. The pack includes both sounds and textures, and they will function perfectly fine just by loading the pack like you would load any texture pack.
Unless you chose one of the "texture only" or "sound only" downloads. In that case, just click on the Curse client download to get the full pack.
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Curse PremiumI'm opting for a more simple, metallic look that can seem both futuristic and medieval, with a much less saturated overall look to better fit the in-game textures. The light cyan-blue colors are still there, but they're used more like lights and buttons rather than the entire GUI textures.
Here's my new GUI "styleplate" that contains all the colors and general shapes that appear in the GUIs.
The original GUI doesn't use a palette of any kind, so this should help it look even more unified and consistent.
EDIT: also, as before, the un-hovered and hovered-over buttons are animated. The blue lights on the top and bottom slowly pulse from dark to light, with the lights on the hovered-over button lights being brighter and faster-pulsing.
ohhhh ok i got it now but do you need to use TextureEnder on it?
DayZ: Minecraft SA
If you mean MCPatcher then yes.
I like it, but I think you should swap what the red and yellow text apply to. Also I think you should make the red deeper.
Developer for the new and improved DivineRPG.
If I remember correctly TextureEnder was only for converting pre-1.5 texture packs to the new 1.5 format, so I see no reason that would be needed.
Very nice. I think the new GUIs look way better than the old ones.
Congrats!
But all the texture packs i have gotten have been for 1.6 and up and it needed textureEnder.jar
DayZ: Minecraft SA
This is all you need to do. Install MCPatcher. Put =Day One= Beta V.1.1 (MC 1.6.2)(13w36b).zip in .minecraft/resourcepacks/. Open Minecraft with the MCPatcher profile. Select the pack in Minecraft. That is all.
Developer for the new and improved DivineRPG.
could you put a link to it?
DayZ: Minecraft SA
Link to what?
If you mean MCPatcher then here: link
Developer for the new and improved DivineRPG.