Amazing pack, downloading now. But there is one thing that bothers me, I don't quite like the inventory GUIs. They are too colorful to me and stand out to the rest of the pack.
Just thought I'd mention that your preview of the blocks is messed up.
Chest is labeled crafting table, crafting tabled furnace...
and so on.
in other news downloading when I get on.
Are you planning on doing mod support for the Better Grass and Leaves mod? I think this pack would look pretty epic with support from that mod.
I don't really like that mod... tallgrass on everything and rounded trees just looks weird to me. But I'll consider it, since it's certainly seems to be a hit with texture most pack users. Correct me if I'm wrong, but all there really is to texture are shorter legths of grass? I thought the leaf texture was auto-generated or something...
I must say that I do love this pack more than I have ever loved another 16x texture pack.
Although is it possible to make the Note Blocks more similar to the Jukebox so that they can look nice together or can you just do CTM for that?
NJN
The red lights on the Note Block annoy me for some reason, and yes, there is quite a harsh difference between the two. At the time, I wanted to take advantage of the ability to texture the two seperately added in 1.6, but maybe a remake is in order.
Amazing pack, downloading now. But there is one thing that bothers me, I don't quite like the inventory GUIs. They are too colorful to me and stand out to the rest of the pack.
Seems like the GUIs have been a bit... I dunno, controversial. :P. The problem is that all my banners, topic headers, logos, etc. are all styled in the same way, which means it'll be a pain to change GUI style if I want all that to stay consistent. Not entirely sure what I would even want the GUIs to look like anyway.
But yes, a GUI overhaul may come in the future.
My reaction to new poll question:
Too much customization... the want factor is 1000%.... you should make a completely new game and use these textures... lol...
My reaction to new poll question:
Too much customization... the want factor is 1000%.... you should make a completely new game and use these textures... lol...
Heh... I would if I had the programming know-how.
I'll probably take the poll option down, since I'm pretty sure I'd be too preoccupied to do more than 3 or so tracks, even if everyone wanted new music.
I will hopefully be changing at least one record, as I have a 'Day One theme' in the works, but probably not more than that. I take back my question on the polls.
^Also, you have 777 posts. Lucky!
Yes, the font that has the missing pixals to present a apocalyptic feel to it, but do you have a version of the resource pack without this effect on the font?
Rollback Post to RevisionRollBack
Minecraft - 16bit textures with high computer requirements.
Yes, the font that has the missing pixals to present a apocalyptic feel to it, but do you have a version of the resource pack without this effect on the font?
Why don't you just take the font from this pack and replace it with the default font? It's not that hard to do.
Yes, the font that has the missing pixals to present a apocalyptic feel to it, but do you have a version of the resource pack without this effect on the font?
I've decided to opt for a clean font, rather than the damaged, 'holey' one thats used now. It'll come in the next update.
Why don't you just take the font from this pack and replace it with the default font? It's not that hard to do.
The Font takes up a noticable part of the resource pack, I just thought this font had an earlier and cleaner version that can keep the post apocalyptic feel to it while being easier for me to read.
Update should be coming fairly soon... I've been busy with another project of mine and have kinda fallen behind on texturing/sound design for Day One, but I've sorta gotten back to it now. Also, very happy to say that there should be a Curse texture pack spotlight for Day One coming this Wednesday!
I am impressed this is both the best and most advanced 16x texture/resource pack I have seen the only issues I have seen is that some of the ctm is not complete so there is the occasional pink spot and also despite there not being lag my game dies a lot when I use this pack.
I am impressed this is both the best and most advanced 16x texture/resource pack I have seen the only issues I have seen is that some of the ctm is not complete so there is the occasional pink spot and also despite there not being lag my game dies a lot when I use this pack.
What 'pink spots' are you talking about? I'm not aware of any problems with the CTM...
What 'pink spots' are you talking about? I'm not aware of any problems with the CTM...
Essentially when I built a 2 story building out of cobblestone there are parts of it that were pink because when I looked in the ctm folder I noticed that the there were some missing tiles. I thought the ctm wasn't done so I changed the mcmeta folder so only the tiles that were there to be included but when checked after I made the change the whole building was pink. I then changed it back and left it as such.
Essentially when I built a 2 story building out of cobblestone there are parts of it that were pink because when I looked in the ctm folder I noticed that the there were some missing tiles. I thought the ctm wasn't done so I changed the mcmeta folder so only the tiles that were there to be included but when checked after I made the change the whole building was pink. I then changed it back and left it as such.
Essentially when I built a 2 story building out of cobblestone there are parts of it that were pink because when I looked in the ctm folder I noticed that the there were some missing tiles. I thought the ctm wasn't done so I changed the mcmeta folder so only the tiles that were there to be included but when checked after I made the change the whole building was pink. I then changed it back and left it as such.
Chest is labeled crafting table, crafting tabled furnace...
and so on.
in other news downloading when I get on.
https://highfidelity.io
Very exciting.
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Curse PremiumI don't really like that mod... tallgrass on everything and rounded trees just looks weird to me. But I'll consider it, since it's certainly seems to be a hit with texture most pack users. Correct me if I'm wrong, but all there really is to texture are shorter legths of grass? I thought the leaf texture was auto-generated or something...
The red lights on the Note Block annoy me for some reason, and yes, there is quite a harsh difference between the two. At the time, I wanted to take advantage of the ability to texture the two seperately added in 1.6, but maybe a remake is in order.
Seems like the GUIs have been a bit... I dunno, controversial. :P. The problem is that all my banners, topic headers, logos, etc. are all styled in the same way, which means it'll be a pain to change GUI style if I want all that to stay consistent. Not entirely sure what I would even want the GUIs to look like anyway.
But yes, a GUI overhaul may come in the future.
Fixed. Thanks for pointing that out!
Added a new question to the poll that might get you guys excited (or drive you nuts :P). Cast your votes and let me know what you think!
Too much customization... the want factor is 1000%.... you should make a completely new game and use these textures... lol...
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Curse PremiumHeh... I would if I had the programming know-how.
I'll probably take the poll option down, since I'm pretty sure I'd be too preoccupied to do more than 3 or so tracks, even if everyone wanted new music.
I will hopefully be changing at least one record, as I have a 'Day One theme' in the works, but probably not more than that. I take back my question on the polls.
^Also, you have 777 posts. Lucky!
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Curse PremiumIt is a futuristic themed texture pack. Your argument is invalid.
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Curse PremiumI'm not aware of any problems with the font except for the italics not rendering properly in 13w38a+. Do you mean the font itself is hard to read?
Why don't you just take the font from this pack and replace it with the default font? It's not that hard to do.
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Curse PremiumI've decided to opt for a clean font, rather than the damaged, 'holey' one thats used now. It'll come in the next update.
The Font takes up a noticable part of the resource pack, I just thought this font had an earlier and cleaner version that can keep the post apocalyptic feel to it while being easier for me to read.
Thanks Ringoster, I will be patient until then.
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Curse PremiumWhat 'pink spots' are you talking about? I'm not aware of any problems with the CTM...
Essentially when I built a 2 story building out of cobblestone there are parts of it that were pink because when I looked in the ctm folder I noticed that the there were some missing tiles. I thought the ctm wasn't done so I changed the mcmeta folder so only the tiles that were there to be included but when checked after I made the change the whole building was pink. I then changed it back and left it as such.
You should post screenshots.
Developer for the new and improved DivineRPG.
Do you have MCPatcher or Optifine?
I wouldn't have ctm if i didn't .