Well, my Internet is running slow, Imgur is over-capacity, and the MCForums are bugging out and ruining my post, but the good news is... the V1.1. download IS UP, but not for the Curse Client just yet. You'll have to use the alternate download link for now.
Since the OP is messed up, I'll post the changelog here for now:
V1.1:
-Lang file edits (made void death message gender-neutral) -New sounds for Magma Cubes -Color.properties finished -New water sounds (swim, splash, water flow)
-XP Orb texture
-Fixed flash outlines for hunger-effected hunger bar units
-New sounds for Zombie/Wither block breaking and door pounding
-Experimenting with mod textures
-5 variants of Cracked Stone Brick
-6 variants of Mossy Stone Brick
-9 variants of Stone Brick
-Subtle horizontal CTM for Jungle Logs
-New Bow sound -Repeat CTM for Stone and Snow -Items:
Carrot-on-a-Stick
Cookie
Ghast Tear (animated)
Clock
Arrow
Torch
-New Lapis Lazuli Block, with horizontal CTM -New Textures for all Sandstone types, with various CTM features
-Removed Netherrack CTM -All-new Wool textures -Different CTM textures for Carpets
-Chain Armor texture
-Resourcepack selection button textures
-Top and bottom textures for Command Blocks, Cobblestone Walls, Crafting Tables, and Bookshelves. Stone Button texture
-Fence textures
-Higher-contrast Bedrock, slightly more saturated Nether Brick, fixed random green pixel in Portal. -All-new Iron Golem sounds (very happy with these!)
-Podzol, Peony, Double Tallgrass, Sunflower, and Tall Fern Thingy textures.
-Thunder sounds
-Removed cave sounds 8 and 6, added new ones
-Portal travel sound (unused, but I noticed after playing on the Hive that it's probably often used on servers... decided to change it) -New mob texture: The Iron Golem!
-Recolors of the default colormaps as a placeholder for new 1.7. biome colormaps. -Added a PayPal donation button on the OP. If your feeling generous, please consider donating!
More pics and fixes coming tomorrow, sorry for the inconveininces!
Day One does not show up in the select Resource Pack menu.Help?
Extract the .zip file and put the folder that was in it in the resource pack folder instead. I think I compressed the wrong files... I'll fix that tomorrow as well.
The forum post is fixed, and the file download works now. Also added new sound and texture only downloads for those who want to mix and match with the 1.7. snapshot.
Love this pack a lot. One thing though; I wish the iron sword was less like a dagger and more like a long sword.
Will consider. I try to scale up the sizes of my swords according to their power, which often produces dagger-like swords. I'll probably re-do the iron sword, as well as change some of the stone tools to be more unique (I've been having trouble with choosing the wrong stone tools on my survival worlds... they all kinda look the same. :P)
Will consider. I try to scale up the sizes of my swords according to their power, which often produces dagger-like swords. I'll probably re-do the iron sword, as well as change some of the stone tools to be more unique (I've been having trouble with choosing the wrong stone tools on my survival worlds... they all kinda look the same. )
I understand that. That's why I just suggested the iron sword only.
Sounds good.
I like the theme of the pack and the fact you added your own sounds,but there is only so much you can do with 16 pixels. would you consider doing a 32x pack once this main pack is finished? I gonna download and try it out anyway. Thanks
I like the theme of the pack and the fact you added your own sounds,but there is only so much you can do with 16 pixels. would you consider doing a 32x pack once this main pack is finished? I gonna download and try it out anyway. Thanks
I've considered making a 'faithful 32x' version of the pack at some point, but that'll probably be quite some time in the future. I'm more interested in adding full Tekkit or Feed the Beast support as far as extra packs go, so I'd probably take that on first.
Well, it's sort of a long story...
I wanted to make the pack semi futuristic, while staying quite faithful to Vanilla... the problem with that is that hardly any of the blocks and items in Vanilla can really be made "futuristic". I considered using natural-looking GUI's, but they failed epicly;
So I went with futuristic GUIs, which not only were much easier to make, but looked WAY cooler. That does leave the pack with a bit of a harsh contrast between GUI and textures, but I don't really want to change that. I think it'll look really nice once I get around to doing some techy Tekkit and FTB block textures, though, but Vanilla will probably always have a bit of incongruency between GUI and environment, which I'm OK with.
I've considered making a 'faithful 32x' version of the pack at some point, but that'll probably be quite some time in the future. I'm more interested in adding full Tekkit or Feed the Beast support as far as extra packs go, so I'd probably take that on first.
Well, it's sort of a long story...
I wanted to make the pack semi futuristic, while staying quite faithful to Vanilla... the problem with that is that hardly any of the blocks and items in Vanilla can really be made "futuristic". I considered using natural-looking GUI's, but they failed epicly;
So I went with futuristic GUIs, which not only were much easier to make, but looked WAY cooler. That does leave the pack with a bit of a harsh contrast between GUI and textures, but I don't really want to change that. I think it'll look really nice once I get around to doing some techy Tekkit and FTB block textures, though, but Vanilla will probably always have a bit of incongruency between GUI and environment, which I'm OK with.
that makes sense
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I must say that I do love this pack more than I have ever loved another 16x texture pack.
Although is it possible to make the Note Blocks more similar to the Jukebox so that they can look nice together or can you just do CTM for that?
NJN
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Curse PremiumSince the OP is messed up, I'll post the changelog here for now:
V1.1:
-Lang file edits (made void death message gender-neutral)
-New sounds for Magma Cubes
-Color.properties finished
-New water sounds (swim, splash, water flow)
-XP Orb texture
-Fixed flash outlines for hunger-effected hunger bar units
-New sounds for Zombie/Wither block breaking and door pounding
-Experimenting with mod textures
-5 variants of Cracked Stone Brick
-6 variants of Mossy Stone Brick
-9 variants of Stone Brick
-Subtle horizontal CTM for Jungle Logs
-New Bow sound
-Repeat CTM for Stone and Snow
-Items:
Carrot-on-a-Stick
Cookie
Ghast Tear (animated)
Clock
Arrow
Torch
-New Lapis Lazuli Block, with horizontal CTM
-New Textures for all Sandstone types, with various CTM features
-Removed Netherrack CTM
-All-new Wool textures
-Different CTM textures for Carpets
-Chain Armor texture
-Resourcepack selection button textures
-Top and bottom textures for Command Blocks, Cobblestone Walls, Crafting Tables, and Bookshelves. Stone Button texture
-Fence textures
-Higher-contrast Bedrock, slightly more saturated Nether Brick, fixed random green pixel in Portal.
-All-new Iron Golem sounds (very happy with these!)
-Podzol, Peony, Double Tallgrass, Sunflower, and Tall Fern Thingy textures.
-Thunder sounds
-Removed cave sounds 8 and 6, added new ones
-Portal travel sound (unused, but I noticed after playing on the Hive that it's probably often used on servers... decided to change it)
-New mob texture: The Iron Golem!
-Recolors of the default colormaps as a placeholder for new 1.7. biome colormaps.
-Added a PayPal donation button on the OP. If your feeling generous, please consider donating!
More pics and fixes coming tomorrow, sorry for the inconveininces!
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Curse PremiumExtract the .zip file and put the folder that was in it in the resource pack folder instead. I think I compressed the wrong files... I'll fix that tomorrow as well.
EDIT: Fixed everything up.
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Curse PremiumYes, there are currently 4 Chickens, 5 Creepers, 8 Skeletons, 4 Cavespiders, 7 Spiders, and 10 Zombie variants.
Developer for the new and improved DivineRPG.
Yeah I agree with that, I think it would be nice if all the swords were a little longer.
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Curse PremiumWill consider. I try to scale up the sizes of my swords according to their power, which often produces dagger-like swords. I'll probably re-do the iron sword, as well as change some of the stone tools to be more unique (I've been having trouble with choosing the wrong stone tools on my survival worlds... they all kinda look the same. :P)
I understand that. That's why I just suggested the iron sword only.
Sounds good.
Developer for the new and improved DivineRPG.
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Curse PremiumI've considered making a 'faithful 32x' version of the pack at some point, but that'll probably be quite some time in the future. I'm more interested in adding full Tekkit or Feed the Beast support as far as extra packs go, so I'd probably take that on first.
Well, it's sort of a long story...
I wanted to make the pack semi futuristic, while staying quite faithful to Vanilla... the problem with that is that hardly any of the blocks and items in Vanilla can really be made "futuristic". I considered using natural-looking GUI's, but they failed epicly;
So I went with futuristic GUIs, which not only were much easier to make, but looked WAY cooler. That does leave the pack with a bit of a harsh contrast between GUI and textures, but I don't really want to change that. I think it'll look really nice once I get around to doing some techy Tekkit and FTB block textures, though, but Vanilla will probably always have a bit of incongruency between GUI and environment, which I'm OK with.
No. This GUI.... I want it now...
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Curse PremiumYou mean you actually like it? Well, you can have it if you want! The file's right there.
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Curse PremiumAlthough is it possible to make the Note Blocks more similar to the Jukebox so that they can look nice together or can you just do CTM for that?
NJN