This pack is still a work in progress, but enough of it is finished that I decided to release it and let other people give criticism and feedback to my work.
A while ago I stumbled upon a forum post by Longbow73; Longbow was requesting a texture artist to continue an outdated pack, qPack. I accepted the challenge then, but got way too busy with moving and school. I've had time to finish what I started, and I personally really like the outcome. I present to you, the qPack Continuation.
Don't forget to use MCPatcher or OptiFine for CTM.
Pictures coming upon the re-release. Sorry for the inconvenience.
I like the look of this though. It combines the look of the splotchy simple pack style and the bevelled style. And I must say, I absolutely love your use of random CTm to reverse some of the bevels. I see it on the ice, sand and grass, but I hope you did it to more. The small sandstone tiles on the desert temple could use that effect for some variation.
Perhaps applying some random CTm to the leaves? The logs look good, which makes the leaves look a bit bland in comparison, which is a common complaint I have for these types of packs; the leaves are always very repetitive.
Do you have the GUI done? Because I would love to see what plans you have for the menu buttons, with this bevelled style.
Edit: after giving the desert temple a second look, I think it would look even better if you combined random and vertical CTm for the small sand tiles. The full block tile on the top just doesn't merge well into the quartiles on the sides.
I like the look of this though. It combines the look of the splotchy simple pack style and the bevelled style. And I must say, I absolutely love your use of random CTm to reverse some of the bevels. I see it on the ice, sand and grass, but I hope you did it to more. The small sandstone tiles on the desert temple could use that effect for some variation.
Perhaps applying some random CTm to the leaves? The logs look good, which makes the leaves look a bit bland in comparison, which is a common complaint I have for these types of packs; the leaves are always very repetitive.
Do you have the GUI done? Because I would love to see what plans you have for the menu buttons, with this bevelled style.
Edit: after giving the desert temple a second look, I think it would look even better if you combined random and vertical CTm for the small sand tiles. The full block tile on the top just doesn't merge well into the quartiles on the sides.
Yes, I love the bevelled style, the way it can mess with the eyes is the most fun thing about it.
I'm always adding new CTM to the pack, I do really want to work on the trees next, the only thing I need to do is get the colors right so that it will look good. I have also noticed the sandstone, and it really is just a drop from flat to bumpy, which I will be fixing.
I completely forgot to add any gui pictures... adding them in a second.
First qPack update, fixing and adding a few things.
8/24/2013
-Added cobblestone CTM
-Added normal sandstone and smooth sandstone CTM
-Added oak tree CTM
-Added spruce log CTM (working on leaves)
-Added quartz block CTM
-Added more zombies
-Added golden apple
-Added gold nugget
-Added boat entity
-Other small stuff
Nice! I have a request, can you make a download of a png to replace with the current grass colr? The color is to damm bright! (That is sippose to be me preparing to play MC with this resource pack)
I won't be doing that, but you can edit the colors yourself with minimal knowledge of texturing and a painting program.
This pack is still a work in progress, but enough of it is finished that I decided to release it and let other people give criticism and feedback to my work.
Proof of permission: http://www.minecraftforum.net/forums/mapping-and-modding/resource-packs/resource-pack-discussion/1253988-bringing-back-qpack?comment=6
qbicfeet- "... my answer is yes. You're free to update and publish the pack ..."
A while ago I stumbled upon a forum post by Longbow73; Longbow was requesting a texture artist to continue an outdated pack, qPack. I accepted the challenge then, but got way too busy with moving and school. I've had time to finish what I started, and I personally really like the outcome. I present to you, the qPack Continuation.
Randomobs
Better Grass & Leaves / Better Foliage (WIP)
To-do:
stained glass
logs ctm
leaves ctm
stained clay ctm
cats
horses
horse armor
rabbits
zombie pigman
wither
stained glass
better foliage
gui
title screen background
Credit:
The Fiftyniner - font
qPack Continuation by Dooni is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.
I like the look of this though. It combines the look of the splotchy simple pack style and the bevelled style. And I must say, I absolutely love your use of random CTm to reverse some of the bevels. I see it on the ice, sand and grass, but I hope you did it to more. The small sandstone tiles on the desert temple could use that effect for some variation.
Perhaps applying some random CTm to the leaves? The logs look good, which makes the leaves look a bit bland in comparison, which is a common complaint I have for these types of packs; the leaves are always very repetitive.
Do you have the GUI done? Because I would love to see what plans you have for the menu buttons, with this bevelled style.
Edit: after giving the desert temple a second look, I think it would look even better if you combined random and vertical CTm for the small sand tiles. The full block tile on the top just doesn't merge well into the quartiles on the sides.
"And with that, POW! I'm gone." ---Lord Crump
Yes, I love the bevelled style, the way it can mess with the eyes is the most fun thing about it.
I'm always adding new CTM to the pack, I do really want to work on the trees next, the only thing I need to do is get the colors right so that it will look good. I have also noticed the sandstone, and it really is just a drop from flat to bumpy, which I will be fixing.
I completely forgot to add any gui pictures... adding them in a second.
8/24/2013
-Added cobblestone CTM
-Added normal sandstone and smooth sandstone CTM
-Added oak tree CTM
-Added spruce log CTM (working on leaves)
-Added quartz block CTM
-Added more zombies
-Added golden apple
-Added gold nugget
-Added boat entity
-Other small stuff
8/25/2013
-Added mycelium CTM
-Added bed item
-Added ender pearl
-Added ender eye
-Added potato item
-Added baked potato
-Added poisonous potato
-Added string
-Added blaze rod
-Added spawn egg
-Added snowball
-Added flint
-Added flint and steel
-Added fishing rod
-Added wheat item
-Added nether star
-Added blaze powder
-Added magma cream
-Added arrow item
-Added arrow entity
-Added hopper item
-Added bone
-Added boat item
-Added bread
-Added book
-Added book and quill
-Added written book
-Added enchanted book
-Added lead
-Added brewing stand item
-Added carrot
-Added golden carrot
-Added carrot on a stick
-Added ghast tear
-Added cake item
-Added egg
-Added sugar
-Added gunpowder
-Added item frame item
-Fixes
I won't be doing that, but you can edit the colors yourself with minimal knowledge of texturing and a painting program.
Thanks, I'm glad you like it.