My take on it is from an artistic perspective, as well as a practical perspective.
Artistically, there is a heavy misconception between modern/simple as just drastically reducing the detail, and creating an aesthetic flow that is only enhanced by the lack of detail. You're not making modern simplistic art by just killing the shading on everything. In fact, simplicity can incorporate the elements of shading. Just look at the game Fez for example. Even a game like proteus, which is practically devoid of shading, still fits the modern/simplistic category simply because it has that rich, contrasting colour palette that facilitates the aesthetic flow and draws in the player. 90% of these simple packs don't utilize these two elements in harmony. Minecraft's default colour palette was selected to fit in with a shaded pixelated environment. The colours are largely desaturated, especially in the more cold, or flat biomes. The shading and texture is what adds the interest to the environment, as it's now more than a largely blandly coloured landscape with little variance. A lot of modern works play with monochromatic colour palettes as well, but they use them effectively to deliver a good experience. If you want an example of what I'm talking about, take a look at Exit Path. It's a free to play flash game. To say that modern design is simply killing the detail in something is a gross misconception. And anyone who uses it to justify their work and refuse input in the name of "modern design" is either following a misconception, or just being pretentious in my opinion.
From a practical standpoint, many people aren't too fond of the shadeless/simple packs simply for the reason that they take little to no effort to make. You just select a colour from the block and bucket fill the entire thing. It's a texture pack that anyone can make, and really says nothing about the creator's own interpretations or ideas. He's only altering Minecraft's designs to have no shading. In the end they're still largely Minecraft's designs, not his. It's more supportive of the community to try and bring in variety. It's perfectly fine to experiment with texture packs and make some projects like these, if it's for learning purposes, but in the grand scheme of things, it doesn't really contribute anything to the community as there's nothing really new that's being introduced. It's like all of the herobrine skins that are being made. I'm pretty sure that's something a lot of people are sick of too. Even just the herobrine concept itself is getting rather old as there are SO many herobrine related items now. Personally I think it's time Minecraft adopted a new urban legend/villain for everyone to go crazy over.
But I'm going on a tangent now. The bottom line is that, yes while it mostly boils down to a personal opinion, there are perfectly sound reasons as to why so many people dislike these sorts of packs being made.
Yes that is true but see the name of this texture pack is noshades so i cant go back and fill in the shades and so i am going to follow GolldenFalcon's idea
Yes that is true but see the name of this texture pack is noshades so i cant go back and fill in the shades and so i am going to follow GolldenFalcon's idea
Golden falcon has the right approach of lightening it up, but that being said, you need to take it a step further. I think you should redesign your colour selection a bit. It's possible to make shadeless packs look appealing, but only if you do them right. And I think part of this process will also involve you tweaking the shapes of the minerals and such to pull it off. Aside from lightening your colours, you should make them more rich. Maybe change some of the mineral colours entirely. Iron right now looks like some form of clay deposit with that darker brown. Looking up images of iron ores, you could select something that has a little more purple hue to it? It could work either way. Gold would maintain it's bright colour. Diamond seems fine how it is. But I think to make them a bit more apparent, you should edit how the ores look. Maybe the diamonds could have a more diamond shape when they're still in ore form. Since you're doing a shadeless pack, realism doesn't necessarily have to be a priority.
EDIT
Saw the update. I think you should remove the shading from the emeralds too, since it's a "shadeless" pack. Keep the white glint, but remove the darker shades. It'll keep it from breaking the aesthetic. Also make sure you edit all the blocks to be shadeless, but manage to maintain some detail that clearly hints as to what they are. Good luck.
Golden falcon has the right approach of lightening it up, but that being said, you need to take it a step further. I think you should redesign your colour selection a bit. It's possible to make shadeless packs look appealing, but only if you do them right. And I think part of this process will also involve you tweaking the shapes of the minerals and such to pull it off. Aside from lightening your colours, you should make them more rich. Maybe change some of the mineral colours entirely. Iron right now looks like some form of clay deposit with that darker brown. Looking up images of iron ores, you could select something that has a little more purple hue to it? It could work either way. Gold would maintain it's bright colour. Diamond seems fine how it is. But I think to make them a bit more apparent, you should edit how the ores look. Maybe the diamonds could have a more diamond shape when they're still in ore form. Since you're doing a shadeless pack, realism doesn't necessarily have to be a priority.
Golden falcon has the right approach of lightening it up, but that being said, you need to take it a step further. I think you should redesign your colour selection a bit. It's possible to make shadeless packs look appealing, but only if you do them right. And I think part of this process will also involve you tweaking the shapes of the minerals and such to pull it off. Aside from lightening your colours, you should make them more rich. Maybe change some of the mineral colours entirely. Iron right now looks like some form of clay deposit with that darker brown. Looking up images of iron ores, you could select something that has a little more purple hue to it? It could work either way. Gold would maintain it's bright colour. Diamond seems fine how it is. But I think to make them a bit more apparent, you should edit how the ores look. Maybe the diamonds could have a more diamond shape when they're still in ore form. Since you're doing a shadeless pack, realism doesn't necessarily have to be a priority.
YEAH you are right!!!!!!!!!! i will do that tomorrow maybe i am going to add new ore textures thanks alot!!!!
Alright, you're going for simple, and here's a simple statement: You did it wrong.
Take a look at packs like BlueBird. They're simple, using small details and well-designed palettes to make an enjoyable experience. Granted, it's not perfect, with certain blocks containing more detail than others, but the colors bring everything together. They make things flow, while having every texture contain it's own unique design.
In the same style, we have Dandelion, which flows more in detail, and slightly less in color. It uses designs to bring some sophistication to itself.
Those are of the high end of simple packs, while those below, are not.
From the pictures, I will say the only blocks I like are the emerald/redstone... rest seem quite flat. You don't have to add shading, just make them pop somehow and not like a simple bucket fill. If you do the ores the same way you did the other two, I can get behind this back.
FailStoner, would you mind adding a few more screenshots? That is mainly the reason why I have not yet downloaded it. It looks great in that one screenshot, but I'd like to see some of the other blocks/items/etc. as well.
-
View User Profile
-
View Posts
-
Send Message
Curse Premium-
View User Profile
-
View Posts
-
Send Message
Curse Premium-
View User Profile
-
View Posts
-
Send Message
Curse PremiumGolden falcon has the right approach of lightening it up, but that being said, you need to take it a step further. I think you should redesign your colour selection a bit. It's possible to make shadeless packs look appealing, but only if you do them right. And I think part of this process will also involve you tweaking the shapes of the minerals and such to pull it off. Aside from lightening your colours, you should make them more rich. Maybe change some of the mineral colours entirely. Iron right now looks like some form of clay deposit with that darker brown. Looking up images of iron ores, you could select something that has a little more purple hue to it? It could work either way. Gold would maintain it's bright colour. Diamond seems fine how it is. But I think to make them a bit more apparent, you should edit how the ores look. Maybe the diamonds could have a more diamond shape when they're still in ore form. Since you're doing a shadeless pack, realism doesn't necessarily have to be a priority.
EDIT
Saw the update. I think you should remove the shading from the emeralds too, since it's a "shadeless" pack. Keep the white glint, but remove the darker shades. It'll keep it from breaking the aesthetic. Also make sure you edit all the blocks to be shadeless, but manage to maintain some detail that clearly hints as to what they are. Good luck.
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumTake a look at packs like BlueBird. They're simple, using small details and well-designed palettes to make an enjoyable experience. Granted, it's not perfect, with certain blocks containing more detail than others, but the colors bring everything together. They make things flow, while having every texture contain it's own unique design.
In the same style, we have Dandelion, which flows more in detail, and slightly less in color. It uses designs to bring some sophistication to itself.
Those are of the high end of simple packs, while those below, are not.
simplecraft
simplezcraft
SimplistiCraft
SIMPLECRAFT
Ohsnap207's simplecraft
cynvisecraft
legokid57 pack
LagLess
If you can't tell yet, these kinds of packs are overdone, lazy, and seriously, just stop.
-
View User Profile
-
View Posts
-
Send Message
Curse Premium-
View User Profile
-
View Posts
-
Send Message
Curse Premium-
View User Profile
-
View Posts
-
Send Message
Curse Premium-
View User Profile
-
View Posts
-
Send Message
Curse Premium.Better diamond texture
.Added Redstone ore texture
. Added grass textures
-
View User Profile
-
View Posts
-
Send Message
Curse Premium-
View User Profile
-
View Posts
-
Send Message
Curse Premium-
View User Profile
-
View Posts
-
Send Message
Curse Premium-
View User Profile
-
View Posts
-
Send Message
Curse Premium.Added stone sword textures
-
View User Profile
-
View Posts
-
Send Message
Curse Premium