Better Sound and Music for Minecraft...
MUCH, MUCH Better!
UPDATED TO VERSION 2.0!!!
Now replaces every Sound Effect and every Song all the way up to Minecraft 1.10.2! Still compatible with ALL versions of Minecraft!
VERY easy to install!
Sn0wSong is completely originaland entirely engineered by Sn0wShepherd / Alecia Shepherd!
The NO-HURT version is provided for anyone who feels bad or squeamish about hurting passive mobs/animals. So in NO-HURT, there are no whimpers, injury sounds or death-cries from PASSIVE MOBS like piggies duckins and moo moos...PERFECT for kids! Hostile mobs retain their hurt and death sound effects, however, because Zombies are just askin' for it!
All of the music herein was also composed and performed by Sn0wShepherd / Alecia Shepherd!
Every sound is replaced across all versions of the game, including UNDEAD EQUINE sounds!!! The sound pack adds very realistic sounds, all original music to records and ambient tracks, and offers a fresh and stunning new take on the entirety of the escapist world known as Minecraft. It is truly like playing an entirely different game!
Vanilla sounds make the game feel like you are playing around inside a box of toys by comparison.
SnowSong changes that by providing you an auditory expression that is both immersive and artistic.
You WILL be amazed! You WILL be terrified! You will find yourself becoming more deeply engrossed and grossed out in the Mines and Biomes of the endless sandbox than ever before. And...hopefully...you're gonna love every bit of it!
Works with ALL MODS! This ain't just for vanilla!
All music discs are replaced with original songs by Alecia M. Shepherd.
All ambient music tracks are replaced with original compositions and performances by Alecia M. Shepherd, many specifically arranged for Minecraft!
Boss fight music for the for the EnderDragon AND for the Wither!
Every sound effect replaced for every version of Vanilla Minecraft! Not one sound left inferior!
(EXCLUSIVE to 1.7.x and above)
Enderdragon Boss Fight Music!
Ending Credits Music!
Expanded song selections for ambiance without replacing files!
Really spooky cave ambiance with mind-blowing realism that will frighten you out of your nose rings!
Even scarier monsters! Renew your anxiety and fear by adjusting to the new mob sounds. Trust me, they are engineered to be very scary and realistic without the need for jump-scaring you.
Multiple versions to tailor your experience to your preferences with 60 full original tracks of MUSIC MUSIC MUSIC, precious blessed MUSIC, all composed in the midst of my most musically creative years!
No-Hurt version of Sn0wSong assures that you hear no screeches of pain or death from any of the real-to-life animals known as passive Mobs. Monsters still have injury and death sounds in this version! And new to Minecraft 1.10.2, Poley Burrs!!!
Files hosted personally and privately so NO ADS EVER in the download process!
Always gonna be 100% FREE! No monetization, NO ADS!
And now featuring BLAZE-Approved fast download speeds!
NOW featuring an opportunity to get involved in the project, and in the Total Conversion version of this resource pack, Sn0wZ0ne, which will ultimately replace EVERY texture in the game with 512x and under original hand-painted art by me again!
All versions of the SnowSong Sound Pack are linked on my TWITCH page as well. You can also find them linked to my personal website. These are all hosted on my own file server, aside from the ones hosted here on CURSE and the MinecraftForum, so no ads, ever! Just a fast, clean, direct download. Many additional creatives are also available on my Twitch page and my personal website.
This site contains tons of art, music, poetry, articles, etc, all downloadable from my site for FREE! Not free because it sucks, either! Free because I WANT it to be free! If you want to support me as an artist, you can check the new README file in the resource pack for information on becoming a Patron on my Patreon site.
I mean, WOW! An entire book of poetry for free! 20 years of my writings, thoughts, heart-breaks, darkness/vs/light and blood-thirsty rampages and more just right there on the top page for your consumption at NO cost ever! UNLESS you love it so much that you want to buy a printed copy just to say THANKS Sn0w!!!!
INSTALL: Each ZIP file contains instructions for installation.
VERSION 2.0 UPDATE NOTES:
Added support of all versions of Minecraft up to and including 1.10.2
Two brand new songs added to the Menu Screen, including the Title Track from my upcoming 8th album, SYRUP-128!! You get it here, first!
Improved step sounds.
Improved thunder and rain.
A few surprises for the brave and the clever!
VERSION 1.45 UPDATE NOTES:
MUCH-improved glass breaking and dirt placement sounds
MUCH-improved Zombie sound and Villager sound balancing
Over-all improvement to enhance quality of a very few sound fx
Improved puppy pants!
Careful consideration of every constructive criticism received over the past year
VERSION 1.4 UPDATE NOTES:
Added horses to 1.6.x and above
Changed Villager/Testificate voice acting to male (Michael Raine voice acting like Michael Dorn (Whorf from Star Trek the Next Generation)!
Improved Glass breaking Sounds again to SWEET perfection!!! (I am finally satisfied with these)
Fixed Zombie Idle4 to remove thrum
Normalized Wither effects and boosted hurt2.ogg
Converted vicious wolves into kinder German Shepherds..though Zom-Dawgs are gonna scare the bejeebus outta ya!
Improved ALL Ocelot/Cat sounds
Broadened the harvest effects for gravel/dirt to make them CRUNCHY like a CHEETO!
Replaced the song for calm1 with a fresh composition; a virtuoso piano piece of victory
Optimized every sound through sounds.json for 1.7.x to prefer certain sounds over others when harvesting blocks.
The sounds.json file in 1.7.x is a complete file...use it as a template for your own files if you like
New songs composed and available here as Music Pack Addons or as Soundtracks.
Improved all SFX 3D/4D surround sound implementation
Removed Wilhelm (Buy more copper! More copper!!!) Get this reference and win a digi-cookie.
Improved DUCKEN idle sounds a lot
All cave ambient sounds improved..no more harmonics...just cavey goodness!
Normalized swim splash and water effects
Reduced Nether Portal idle volume
Full stereo for menu click (everyone's favorite effect!!!)
New LEVEL-UP fanfare
Increased the volume of orb.ogg
Remastered all BAT calls
Remastered all BLAZE effects with very moderate fades (actually made them even creepier!!!
Fixed a few effect fades on Endermen calls
Did I mention that the new HORSE and DONKEY and PONY effects for 1.6.x and up are AMAZING?!
Replaced Skeleton step4.ogg
Boosted overall gain and equalization (noramlization) of all effects...may need to adjust your volume
Foley effects are much boosted...you'll love it!
Removed the kz.png of my art from all versions
BANNER to support SnowSong!
CREATIVE END USER LICENSE/RELEASE:
Many have asked me if they might use all or a portion of my work(s) in my Minecraft Resource Packs and my website materials with their Minecraft Servers and/or Mod packs/Map packs/Resource Packs even their own original video games. I herein give permission to use my SnowSong Sound Pack free of charge, entirely free, for personal enjoyment, modification of the Minecraft gaming experience, and most importantly, for Foley and specialized usage in your OWN MODS, resource packs, and your own GAMES if you are a game designer; INDIE or otherwise. This resource pack is a wealth of brilliant FX and music that can and should add professional quality and all-original sound engineering to your audio projects of all sorts. Giving credit where credit is due, a mention or referral to me as sound/music engineer/composer would be nice, but I will not in the least bit make that necessary for you to use my works. Let my works contribute to your endeavors if they would benefit you at any degree of use.
GOD bless you all, have fun, and keep me working!
**MUSIC ADD-ON PACK ONE**
12 new tracks you can mix and/or match. Just rename the files to whichever MUSIC folder file you wish to change! Twelve songs means all twelve of them could be replaced with this pack! Replace Vanilla tracks. Replace C418. Replace ME! That's right....replace MY songs from the original SnowSong!
WHOA! What a stunning deal! And check out this sweet logo I made to promote these amazing new songs! This LOGO stuff got re-designed, by the way...and Standardized!
12 new tracks you can mix and/or match. Just rename the files to whichever MUSIC folder file you wish to change! Twelve MORE songs means all twelve of them could be replaced with this pack! Replace Vanilla tracks. Replace C418. Replace ME! That's right....replace MY songs from the original SnowSong! These are in a song series that tells the story of how Steve came to Testify!
WHOA! What another stunning deal! And check out this sweet logo I made to promote these amazing new songs! This LOGO stuff got re-designed, by the way...and Standardized!
12 new RECORD tracks you can mix and/or match. Just rename the files to whichever MUSIC folder file you wish to change! Twelve MORE songs means all twelve of them could be replaced with this pack! Replace Vanilla tracks. Replace C418. Replace ME! That's right....replace MY songs from the original SnowSong! More powerful music from the original works of Alecia M. Shepherd!
Some of the effects are a bit jarring, but that's from familiarity for the old ones.
Some of my favorite sounds include the explosions, all the footsteps, the bow and the mob sounds (the spiders are particularly horrifying).
All the sounds for the nether are amazing, and they give the place an extremely creepy feeling (love the manic laughs of the ghasts).
The music is all very good from what I've heard so far, a bit less tranquil than C418's stuff, more upbeat, but still definitely suitable for the game. The acoustic guitar and piano is particularly good.
A few things that I'd like to see are more realistic noises for attacking pigs (they should squeal like the angry pigmen) and the block breaking and placing noises being a bit longer and more prominent (especially for breaking blocks like grass and leaves, that sound feels far to short).
Well, with the pig noises....that one is easily explained....you see, pigs only have a death screech and no hurt effects. Mojang's though was that pigs enjoying life and pigs not enjoying life so much should sound the same. But pigs snort and grunt far more often than they oink or squeal. The death effect should be very disturbing. But the vanilla code uses idle for hurt on Sheep and Pigs (lazy).
As for block placement, I tried several variations with lots of beta testers and the thud or thrum effects became overwhelming when stacking large numbers of blocks placing/breaking very rapidly. I went for balance in those areas. Some will sound through softer and others firmer to spread the dissonance in a manner that is more-to-real for building and breaking stuff.
The shortness of some effects is considered for the same reasons. Glass doesn't always break predictably, and when you break a lot of ice or glass at once, you plug your ears from the sound, and then shut off the sound pack to prevent that happening again. I tried to balance and normalize the entire experience for the sake of preventing any one sound system from causing the dreaded TURN-OFF click.
Also, realize the sounds for chopping grass are used for chopping leaves, chopping crops, basically, one FX set to handle ALL vegetation (Mojang == lazy). I even made FX specific to dirt and gravel, but, the vanilla code only calls for the gravel FX when moving or placing dirt. Go figure. If I could code a CORE MOD to distribute with this, I would change a LOT of the sound handlers, FX applications and add a TON of improved events and loop overlap mixing (as is the case with moving water which loses all sound from time to time in spite of well-defined loop regions).
Thank you so much for your comments and input. Keep playing! The sounds for the Wither and EnderDragon are something to behold!
For some reason, this pack (1.6.2 no-hurt) isn't showing up on the resourcepacks list. Any ideas?
EDIT: Got it. The pack was inside a folder in the zip. Might want to fix that to avoid future confusion. Love the portal sounds, but the rest of them seem pretty low-volume compared to Mojang's.
Mojang's sound FX are indeed louder, but most certainly not good. Louder does not mean better. SnowSong tries to maintain balance throughout, meaning it takes everything into consideration under a process of normalization. This enables the cows and sheep and pigs and duckens and moving water to work together for an overall mixed sound experience rather than all chiming in at maximum volume and poor quality. That lack of attention to any sort of detail or preference is what has caused most Minecraft players to mute all the sounds. You can always lower the music volume, max out the Sound FX volume in your Minecraft audio options, and then increase your overall volume on your system to get the mix you like best.
Thank you, though, for the catch on the zip file structure for 1.6.x. I have corrected those problems and now you need only drop the zip file into the ResourcePacks folder. Anyone having already downloaded the files and wishing to avoid this issue can re-download the 1.6.x files. Again, thank you for helping me simplify the process here.
BRIEF down-time as my domain name repopulates from having not been renewed yesterday. My apologies. The file server will be back online within about 48 hours maximum of this posting. Thanks, and keep enjoying and telling peeps about my Resource Pack!
Wow, this is amazing in every way, although I don't plan on using it on a daily basis. It would end up traumatizing me for life. Those blazes. *Shivers in corner.* Anyway, it was very well made. Great for a creepy atmosphere if the game wasn't scary enough for you already. Though one thing that annoys me is the ghasts make that "I'm going to get you" sound. It just doesn't fit them well enough. I think it would be better if they didn't talk and just laughed, but that's just me.
Finally, a decent soundpack! Very nice work with this pack, although I suspect you didn't make the sound effects yourself, given the extreme variance in quality... I usually assume all resource pack makers get their sounds from freesound unless they explicitly say otherwise. The music is VERY well done, I must say. The biggest problem of the pack is that you've made the all-too-common mistake of keeping all your SFX in stereo format, which removes the 3d sound system's ability to pan them realistically across both channels, making the thing that made the sound un-traceable. Also, if I may ask, what program did you use to produce the sounds?