Damn so glad to see a continuation to this pack, it's melancholic mood gives a new atmosphere to Minecraft, thanks for this work of yours!! I'll save it and visit often for updates!
Btw idk if you remember Quandary Pack, it was big back in the days where Isabella was big too, it's my favorit pack of all, a guy was updating it but i can't find an updated version, if you, who seems to know old school packs, know of something, let me know! Peace <3
The Meaning of Life, the Universe, and Everything.
Join Date:
10/5/2011
Posts:
42
Minecraft:
Shrugs
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So far the FTB edition has been managed by MrAndrew20 at: http://forum.feed-the-beast.com/threads/16x-isabella-ii-ftb-edition.1379/ I don't really contribute anything to that. And my twitter for this alias has kinda died. I don't feel the need to switch between two. To the Quandary subject: From what I know, the author (ExtraNoise I think?) has stopped production just like Bonemouse. Finally the 1.8b release is for the snapshot but works in 1.7.
Sorry I haven't been active, spring classes are wrapping up which means, you guessed it, finals!
I would love to offer my help but I have zero artistic talent. The most I can do is cheer from the sidelines. Thank you so much and if anybody has any texturing talents please don't let this pack die out. The original packs are holding on but just barely unless some talented people step up and continue to carry the torch.
Are there any textures that you would like some help on? I love Isabella, it was a huge inspiration for my own (personal use) pack. I would be willing to help out where I can.
Thank you for continuing this pack! I've hovered over it for a long time because I enjoy 16x16 packs that look good. I also love the gloominess of the pack and it fits my preferences perfectly. As long as you continue this pack I will support it!
Also maybe you guys could come out with a thread banner? I could try to create one for you guys, but it would most likely just be a reboot of the old one.
Apparently when I made an account for BukkitDev it was a Curse account so I have a forums account as well, so I thought I'd post what I have.
I had previously made some textures for the continuation (and submitted them via email), and since 1.8 has been in progress, I have done so as well. I had forked Isabella II for my 1.7 server SuikaCraft and had changed a few blocks (acacia planks, red sand, etc) because I thought they were too saturated/contrasted in comparison to the rest of Isabella textures. Additionally, I had done mod support for various Optifine features (made CTM for all stained glass and reworked foliage colours for use with a biomes-related seasons plugin), and am currently working with Better Foliage textures.
When 1.8 snapshots had started to gain traction, I began working on various ones to supplement what had not been done for the continuation. I had changed the granite textures slightly than those ones done so far because I thought they seemed a bit plain, but other than that, everything new and not added so far has been my work. Some sprites have not gone beyond recolourings of vanilla textures because I've not thought of good sprites to make. Doors all have the same shape because I believe that the architectural style should not be limited by the choice of timber (unlike now in vanilla).
If any of these are deemed worthy of being used in the continuation, I'll submit them (I had already emailed Shrugs a few days ago but have not received a reply as of this time). So, here are the textures!
The Meaning of Life, the Universe, and Everything.
Join Date:
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Ok yurisuika if you don't get a response before 1.8 comes out could you release these textures as an overlay/addon pack for isabella seperately. Just a backup if not responded to in time of the update, cause your textures fit the pack nicely
I think each individual door should look different in design instead of being the same door recolored.
I can appreciate your desire for uniqueness, but from an architectural standpoint (and the observed consistency of textures across related materials in Isabella) it doesn't make much sense.
The new doors in vanilla limit each wood-type to a specific genre of architecture because of their unique styles. The birch door looks like some washi and wood shōji, whilst the dark oak door appears very heavy and purposed to frame the entrance to the den where the Big Lebowski sits by the fireside (and where did the golden hardware come from?). The spruce door is off of a Norse stave church and the jungle and acacia doors could easily come from a British Colonial bungalow. These things come to mind by simply looking at the door, regardless of the colour of the wood.
Now, I understand that each wood-type has an inherent density and weight, but the stylings presented in vanilla far surpass the inherent hints to architectural style. Just because a concrete brutalist house has lovely antique hardwood flooring does not mean it has to have an antique-styled door using the same wood just because the wood was cut in 1930 and is far superior to any contemporary fast-grown timber (besides the aesthetics). Then again, a brutalist building would probably have a glass door. Come on, Notch!
Lastly, it is most clear that the planks do have different cuts, and I had attempted to incorporate that styling into the individual doors, but with the limited space of a 16px wide object it didn't appear any superior to just leaving them be. Perhaps a further attempt with entail a proper result, but 'til such a day I reckon these are sufficing.
Are there any plans to modify the Acacia and Dark Oak planks/leaves? All the other planks/leaves in the texture pack have unique textures, and the new textures seem out of place for that reason. I could understand the Dark Oak texture being a recolor of the normal oak texture, but the Acacia plank shouldn't look like the Jungle Planks. The leaves also are not unique. Otherwise, the textures look stellar.
I pushed an update because upon seeing the 1.8 release notes I realised that I had forgotten to make an endermite texture. I also added the lead knot texture because that was seemingly missing. https://github.com/yurisuika/SuikaCraft
Are there any plans to modify the Acacia and Dark Oak planks/leaves? All the other planks/leaves in the texture pack have unique textures, and the new textures seem out of place for that reason. I could understand the Dark Oak texture being a recolor of the normal oak texture, but the Acacia plank shouldn't look like the Jungle Planks. The leaves also are not unique. Otherwise, the textures look stellar.
I have thought of that myself, I never really liked the jungle planks texture and think it looks even worse on the acacia, so I may try and experiment with creating something new.
Will you be making any custom models for this continuation?
If this is at all directed to me, possibly but probably not. I've no experience with modelling and am not sure what the model files entail. If it is as simple as scripting geometries then perhaps I may give it a try, but if it requires making binaries in something like Maya then I most likely will not bother with it. Then again I am sure there are models out there for texture makers to use, so I may give it a go.
Thank you
Btw idk if you remember Quandary Pack, it was big back in the days where Isabella was big too, it's my favorit pack of all, a guy was updating it but i can't find an updated version, if you, who seems to know old school packs, know of something, let me know! Peace <3
Mod author. Too lazy to list mods, go here instead.
Help out the Official FTB Wiki reach a billion pages! (I keep having to update this, so let's just make it a billion)
Sorry I haven't been active, spring classes are wrapping up which means, you guessed it, finals!
It would be nice if someday it had specular map and normal map support, but I won't hold my breath
Also maybe you guys could come out with a thread banner? I could try to create one for you guys, but it would most likely just be a reboot of the old one.
I had previously made some textures for the continuation (and submitted them via email), and since 1.8 has been in progress, I have done so as well. I had forked Isabella II for my 1.7 server SuikaCraft and had changed a few blocks (acacia planks, red sand, etc) because I thought they were too saturated/contrasted in comparison to the rest of Isabella textures. Additionally, I had done mod support for various Optifine features (made CTM for all stained glass and reworked foliage colours for use with a biomes-related seasons plugin), and am currently working with Better Foliage textures.
When 1.8 snapshots had started to gain traction, I began working on various ones to supplement what had not been done for the continuation. I had changed the granite textures slightly than those ones done so far because I thought they seemed a bit plain, but other than that, everything new and not added so far has been my work. Some sprites have not gone beyond recolourings of vanilla textures because I've not thought of good sprites to make. Doors all have the same shape because I believe that the architectural style should not be limited by the choice of timber (unlike now in vanilla).
If any of these are deemed worthy of being used in the continuation, I'll submit them (I had already emailed Shrugs a few days ago but have not received a reply as of this time). So, here are the textures!
If anyone wants to try it out... https://github.com/yurisuika/SuikaCraft
I actually prefer the recolored doors to individual design
I can appreciate your desire for uniqueness, but from an architectural standpoint (and the observed consistency of textures across related materials in Isabella) it doesn't make much sense.
The new doors in vanilla limit each wood-type to a specific genre of architecture because of their unique styles. The birch door looks like some washi and wood shōji, whilst the dark oak door appears very heavy and purposed to frame the entrance to the den where the Big Lebowski sits by the fireside (and where did the golden hardware come from?). The spruce door is off of a Norse stave church and the jungle and acacia doors could easily come from a British Colonial bungalow. These things come to mind by simply looking at the door, regardless of the colour of the wood.
Now, I understand that each wood-type has an inherent density and weight, but the stylings presented in vanilla far surpass the inherent hints to architectural style. Just because a concrete brutalist house has lovely antique hardwood flooring does not mean it has to have an antique-styled door using the same wood just because the wood was cut in 1930 and is far superior to any contemporary fast-grown timber (besides the aesthetics). Then again, a brutalist building would probably have a glass door. Come on, Notch!
Lastly, it is most clear that the planks do have different cuts, and I had attempted to incorporate that styling into the individual doors, but with the limited space of a 16px wide object it didn't appear any superior to just leaving them be. Perhaps a further attempt with entail a proper result, but 'til such a day I reckon these are sufficing.
I have thought of that myself, I never really liked the jungle planks texture and think it looks even worse on the acacia, so I may try and experiment with creating something new.
If this is at all directed to me, possibly but probably not. I've no experience with modelling and am not sure what the model files entail. If it is as simple as scripting geometries then perhaps I may give it a try, but if it requires making binaries in something like Maya then I most likely will not bother with it. Then again I am sure there are models out there for texture makers to use, so I may give it a go.