Okay, good to know it got figured out. Bit strange that optifine can't handle it. Here's a totally transparent version of the default glass, though, drop that in your resourcepack and overwrite the old, and see if that fixes the problem so you can use both.
Oh man, above and beyond! Renammed it, dropped it in, worked perfectly. What's odd is the model in your hand was always ok even before this fix, it's simply when placed as a block in the world that it became opaque. But it's all perfect now, glass is now glass! Even regular glass panes are fixed too. Thank you so much for this.
I was not expecting the beds to all be different, I really like the verity of them!
Also noticed you did the the little resource pack management arrows.
:3
I was not expecting the beds to all be different, I really like the verity of them!
Also noticed you did the the little resource pack management arrows.
:3
Yeah, having a bunch of beds of different colors just doesn't suit this pack. It wasn't a whole lot of extra work, either. I might go back someday and add tiny differences to the other packs someday.
The GUI needs an update rather badly, honestly. It's getting hard to maintain whenever they make changes. I think once I get done with the 1.12 update I'll look into making a new GUI.
There's a couple issues. I don't have the photoshop brush I used to originally draw the "pencil" lines, so I have to use one that looks a tiny bit off and it bothers me. The shading and texture on the paper makes it hard to add icons, because those are off to the side and I have to guess on what to use as their background. I've got an idea for one that'll be a lot easier to work with, and it'll be easy to customize for each variant as well.
I've updated this pack to be 1.13 compatible using default Wolfhound textures. I'm going on vacation for two weeks, leaving Saturday, and I will update with unique textures for this when I get back.
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robeatnix
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So 1.13's renaming of everthing seems to have messed things up again, Normal red sandstone (side only), dry farmland, nether wart (all 3 stages), second stage of potatoes (all other plants are fine...), front side furnace (off only), anvil sides (tops are fine), mushroom block stem (the white shared part), dispenser front (on only), rails (all normals) are missing texture... prolly filenames are wrong. Also, now there are dead corals (normal ones)
Techinicallities aside, let's go over good stuff;
Again, i can finally see use in stripped logs with your ornated textures, the bleeding oak is specially good. Turtle helmet is fashinable (It also looks really good with the elytra i put it in the same stand on). The Trytend looks damn good.
The new iron horse, it has fiery spots. This is good. And the skeleton horse looks aweome too.
Yea, this pack is as great as ever.
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Bein' normal for suckers.
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Oh man, above and beyond! Renammed it, dropped it in, worked perfectly. What's odd is the model in your hand was always ok even before this fix, it's simply when placed as a block in the world that it became opaque. But it's all perfect now, glass is now glass! Even regular glass panes are fixed too. Thank you so much for this.
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Curse PremiumUpdated to 1.10.
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Curse PremiumUpdated with some new textures (chicken, redstone lamp, coal block) and some top/bottom textures for the ore blocks.
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Curse PremiumUpdated to 1.11!
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Curse PremiumUpdated to 1.12
I was not expecting the beds to all be different, I really like the verity of them!
Also noticed you did the the little resource pack management arrows.
:3
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Curse PremiumYeah, having a bunch of beds of different colors just doesn't suit this pack. It wasn't a whole lot of extra work, either. I might go back someday and add tiny differences to the other packs someday.
The GUI needs an update rather badly, honestly. It's getting hard to maintain whenever they make changes. I think once I get done with the 1.12 update I'll look into making a new GUI.
What's the part that makes GUI hard to make?
Placing the squares in the right spot?
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Curse PremiumThere's a couple issues. I don't have the photoshop brush I used to originally draw the "pencil" lines, so I have to use one that looks a tiny bit off and it bothers me. The shading and texture on the paper makes it hard to add icons, because those are off to the side and I have to guess on what to use as their background. I've got an idea for one that'll be a lot easier to work with, and it'll be easy to customize for each variant as well.
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Curse PremiumGoodness! I've must have been in some sort of deep-sleep hibernation for quite some time... Anyways, I must check this out!
"There's always more in store when I can press the red recording button once more!" - Check out my YouTube Channel!
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Curse PremiumAdded a brand new GUI that matched the theme of this pack.
what do you plan to do with phantoms and fish
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Curse PremiumI haven't decided yet. I'm working on the Heavenly variation right now.
Make phantoms into Gargoyles! We can never have enough Gargotyles...
Is it possible with the model tho...
Bein' normal for suckers.
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Curse PremiumI love this idea! But I think it'd fit better with the medieval pack. I'm totally going to do it.
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Curse PremiumI've updated this pack to be 1.13 compatible using default Wolfhound textures. I'm going on vacation for two weeks, leaving Saturday, and I will update with unique textures for this when I get back.
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Curse PremiumI'm taking a little bit more time to make some of the horses look better. Like these.
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Curse PremiumUnique textures for 1.13 have been added and uploaded!
Downloading right now
So 1.13's renaming of everthing seems to have messed things up again, Normal red sandstone (side only), dry farmland, nether wart (all 3 stages), second stage of potatoes (all other plants are fine...), front side furnace (off only), anvil sides (tops are fine), mushroom block stem (the white shared part), dispenser front (on only), rails (all normals) are missing texture... prolly filenames are wrong. Also, now there are dead corals (normal ones)
Techinicallities aside, let's go over good stuff;
Again, i can finally see use in stripped logs with your ornated textures, the bleeding oak is specially good. Turtle helmet is fashinable (It also looks really good with the elytra i put it in the same stand on). The Trytend looks damn good.
The new iron horse, it has fiery spots. This is good. And the skeleton horse looks aweome too.
Yea, this pack is as great as ever.
Bein' normal for suckers.