I've already fixed all the things mojang broke with two exceptions: the font and horses. Those will take a while, but they won't hold up my first release. Vacation is over-- i'm working on it.
CTM is unassessed, since Optifine isn't out, but likely things are broken there too.
I don't use a development environment, I don't really know how to set that kind of thing up. The biggest issue some sort of automation could address is volunteer contributions, which I must integrate by hand.
Wow, you are fast. Everything (except CTM stuff and the things you mentioned - glass looks weird!) works fine during my first assessment. Thanks a lot!
I set up Eclipse today to maintain my resource packs and ease the transition to 1.13 and further development. It's not that nice to refactor as I was used to when I worked as a professional Java developer ( I retired a couple of years ago and haven't touched Eclipse since and never thought I would ever use it again). The advantage of using Eclipse is to have all the things in one place and there are editors/viewers for just about anything you could imagine. The first thing I added was a JSON editor/validator and image viewer. At least you can do a global (resource pack wide) search by name and find all the files where a texture image is referred to. Maybe I find a way to connect the files together so we can automate the refactoring (e.g. for a name change of a block image), as it works on Java level.
Multi-file search/replace is indeed invaluable. I'm currently getting that from BBEdit.
There is no script-refactoring left to be done for Lithos (that I know of) The horse graphics need to be redone to fit the new model, and the custom format for fonts, has been replaced with a standard (but totally different one).
However i haven't done any script-refactoring for Visibility.
I used to be a John Smith purist, then I found this pack and wow. I didn't even know some of this waspossible in Minecraft, like the fully 3D mushrooms (which I am partial to for no particular reason) and the way flowers are restructured to look more organic. The dandelions especially are wholly wonderful. Props for the mod support as well, Biomes O' Plenty and Rustic are two of my favorite mods, and combined with shaders, this has improved my enjoyment of the game significantly.
I am having an odd problem though, and I'm assuming it's just me because I couldn't find anyone else having the problem in this thread. Vanilla mushrooms look great when placed in flower pots, but modded mushrooms revert to their default paper-cutout counterparts. The problem is, um...
This pack is already incredible, this is the only thing I've noticed that works strangely. Is it possible to fix? I would do it myself, but I've no idea how you even achieved these glorious 3D fungoids to begin with. (Minecraft's resource packs are incredible now.) Also, I see that 1.13 support is underway, and I apologize in advance for bringing up an issue on an older version, especially if it's something that's already been corrected and I'm just late to the party.
I cannot imagine playing Minecraft without this pack now. I know I came here with something of a bug report but I really want to express that it's just a minor thing and everything else is fantastic. Honestly I am so grateful for the amount of Biomes O' Plenty support alone considering how difficult that mod can be to support for resource packs.
Hi, I love your texture pack. Sorry if you have already answered this, and I know and understand you have a ton of work IRL... but may I ask if you are planning or may in the future add support 1.12.2 for thaumcraft, animalia and harvestcraft? I use another mods but those have mayor amount of blocks that would look amazing with your textures.
Most of the mod support is contributed by volunteers, (on our discord channel: https://discord.gg/AkjhYm ) though sometimes I get around to it between versions.
I would welcome more textures from those mods, but I can't predict want somebody else will want to work on. Thaumcraft has been in my pack in previous versions with pretty good support, so a lot of textures are done, it is a question of renaming things properly.
One only appears on when you look from two of the 4 sides, and is a single line. That's the optifine bug.
The other appears from all sides and has a double line in the middle of the bloc. This one i've fixed for the next release. Previously on twitter I said the fix was in the current release. It is hard keeping what's in all my versions and releases straight.
Thank you, Eleazzaar, for your dedication and hard work on Lithos texture pack (and the others you also maintain). I remember that I started to use your pack while Dack105 was still active on Stock32. In the beginning I was often switching back and forth because I couldn't decide which stone-texture I liked better =)
Lithos has come so far since then.
It still looks beautiful in every way and you managed to throw in so many useful little touches, like the lever-status-indicators, the easily distinguisable blocks in creative directory and now the hoppers show directions! Your close adherence to the stock-palette allows me to use this pack on any server or match it with any modpack without it ever feeling out of place. Lithos is enhancing my Minecraft experience tremendously.
Over the years I have seen many texture-creators come and go and I'm incredibly thankful that you are still creating and curating your packs. Thank you! Thanks also to the wonderful team of contributors for the mod-textures.
Download Lithos:Core v1.19 for 1.13x
https://minecraft.curseforge.com/projects/lithos-core-32x-1-6-1-11-complete/files
1.13 content is not all textured.
Due to the many changes Mojang has made horses and the font have reverted to default for now.
• Follow Lithos on Twitter for release announcments
* Join the Lithos Discord for previews and to help
Wow, you are fast. Everything (except CTM stuff and the things you mentioned - glass looks weird!) works fine during my first assessment. Thanks a lot!
I set up Eclipse today to maintain my resource packs and ease the transition to 1.13 and further development. It's not that nice to refactor as I was used to when I worked as a professional Java developer ( I retired a couple of years ago and haven't touched Eclipse since and never thought I would ever use it again). The advantage of using Eclipse is to have all the things in one place and there are editors/viewers for just about anything you could imagine. The first thing I added was a JSON editor/validator and image viewer. At least you can do a global (resource pack wide) search by name and find all the files where a texture image is referred to. Maybe I find a way to connect the files together so we can automate the refactoring (e.g. for a name change of a block image), as it works on Java level.
Multi-file search/replace is indeed invaluable. I'm currently getting that from BBEdit.
There is no script-refactoring left to be done for Lithos (that I know of) The horse graphics need to be redone to fit the new model, and the custom format for fonts, has been replaced with a standard (but totally different one).
However i haven't done any script-refactoring for Visibility.
• Follow Lithos on Twitter for release announcments
* Join the Lithos Discord for previews and to help
If it hasn't been noted yet, the turtles look a bit wonky. Otherwise I'm very glad to have this pack in the 1.13 format!
The weird turtle is removed from the latest download.
• Follow Lithos on Twitter for release announcments
* Join the Lithos Discord for previews and to help
Download Lithos:Core v1.20 for 1.13x
https://minecraft.curseforge.com/projects/lithos-core-32x-1-6-1-11-complete/files
1.13 content is not all textured.
Added
• Follow Lithos on Twitter for release announcments
* Join the Lithos Discord for previews and to help
I used to be a John Smith purist, then I found this pack and wow. I didn't even know some of this was possible in Minecraft, like the fully 3D mushrooms (which I am partial to for no particular reason) and the way flowers are restructured to look more organic. The dandelions especially are wholly wonderful. Props for the mod support as well, Biomes O' Plenty and Rustic are two of my favorite mods, and combined with shaders, this has improved my enjoyment of the game significantly.
I am having an odd problem though, and I'm assuming it's just me because I couldn't find anyone else having the problem in this thread. Vanilla mushrooms look great when placed in flower pots, but modded mushrooms revert to their default paper-cutout counterparts. The problem is, um...
This pack is already incredible, this is the only thing I've noticed that works strangely. Is it possible to fix? I would do it myself, but I've no idea how you even achieved these glorious 3D fungoids to begin with. (Minecraft's resource packs are incredible now.) Also, I see that 1.13 support is underway, and I apologize in advance for bringing up an issue on an older version, especially if it's something that's already been corrected and I'm just late to the party.
I cannot imagine playing Minecraft without this pack now. I know I came here with something of a bug report but I really want to express that it's just a minor thing and everything else is fantastic. Honestly I am so grateful for the amount of Biomes O' Plenty support alone considering how difficult that mod can be to support for resource packs.
A fix for the bigs you've all reported in the 1.13 version is now available.
https://minecraft.curseforge.com/projects/lithos-core-32x-1-6-1-11-complete/files
Thanks for the report. What version of MC and Lithos do you see this in? A fix is possible, but 1.13 is the priority right now.
• Follow Lithos on Twitter for release announcments
* Join the Lithos Discord for previews and to help
Hi, I love your texture pack. Sorry if you have already answered this, and I know and understand you have a ton of work IRL... but may I ask if you are planning or may in the future add support 1.12.2 for thaumcraft, animalia and harvestcraft? I use another mods but those have mayor amount of blocks that would look amazing with your textures.
hugs from Argentina.
Most of the mod support is contributed by volunteers, (on our discord channel: https://discord.gg/AkjhYm ) though sometimes I get around to it between versions.
I would welcome more textures from those mods, but I can't predict want somebody else will want to work on. Thaumcraft has been in my pack in previous versions with pretty good support, so a lot of textures are done, it is a question of renaming things properly.
• Follow Lithos on Twitter for release announcments
* Join the Lithos Discord for previews and to help
Bug Report: v1.21 (1.13x)
Glass pane texture is showing post in middle of pane when full block, assuming this is not intended behavior.
i think i read its an optifine error, and has already been reported, but, probably the owner can answer better.
My Apologies.
There are two similar gliches.
One only appears on when you look from two of the 4 sides, and is a single line. That's the optifine bug.
The other appears from all sides and has a double line in the middle of the bloc. This one i've fixed for the next release. Previously on twitter I said the fix was in the current release. It is hard keeping what's in all my versions and releases straight.
• Follow Lithos on Twitter for release announcments
* Join the Lithos Discord for previews and to help
Oh my God I wish I would've found this pack sooner! Blows faithful out of the water! Love it!!
Version 1.12, lithoscore 1.21
I understand your priority though, thanks for the reply.
Lithos:Core v1.22 for 1.13x is out!
https://minecraft.curseforge.com/projects/lithos-core-32x-1-6-1-11-complete/files
v1.22 ( Sept 18, 2018 )
• Follow Lithos on Twitter for release announcments
* Join the Lithos Discord for previews and to help
Lithos:Core v1.23 for 1.13x & 1.14 snapshot is out!
https://minecraft.curseforge.com/projects/lithos-core-32x-1-6-1-11-complete/files
Changelog:
v1.23 ( Nov 6, 2018 )
1.14 Snapshot
• Follow Lithos on Twitter for release announcments
* Join the Lithos Discord for previews and to help
Using the 1.12.2 version sometimes the grass/ground turns transparent and I get OpenGL error 1281 (Invalid Value)
Thank you, Eleazzaar, for your dedication and hard work on Lithos texture pack (and the others you also maintain). I remember that I started to use your pack while Dack105 was still active on Stock32. In the beginning I was often switching back and forth because I couldn't decide which stone-texture I liked better =)
Lithos has come so far since then.
It still looks beautiful in every way and you managed to throw in so many useful little touches, like the lever-status-indicators, the easily distinguisable blocks in creative directory and now the hoppers show directions! Your close adherence to the stock-palette allows me to use this pack on any server or match it with any modpack without it ever feeling out of place. Lithos is enhancing my Minecraft experience tremendously.
Over the years I have seen many texture-creators come and go and I'm incredibly thankful that you are still creating and curating your packs. Thank you! Thanks also to the wonderful team of contributors for the mod-textures.
Hey I just wanted to let you know that there are a few blocks not being converted from Thermal Foundation.
They are:
Iridium Ore
Destabilized Redstone Ore
Resonant End Stone
Energised Netherrack
Oil Sand - Both Kinds
This should be all of it, but there may be more
(also this resource pack is dope)