It's got the shields, so now all snapshot content is covered. I also went off on a tangent and created new texture or random variants for quite a few blocks, and improved my block models for stairs and columns. Lots more random alternate textures. Quartz blocks and Netherbrick look quite a bit different and improved, If I do say so myself.
Have you guys tried adding some 3D stuff to the quartz pillars? It seems that that would look sweet but also kinda complicated with all the awesome existing connected textures and stuff.
Have you guys tried adding some 3D stuff to the quartz pillars? It seems that that would look sweet but also kinda complicated with all the awesome existing connected textures and stuff.
Yeah, that would be cool but there are techincal difficulties.
The problem is that block isn't defined as "transparent" so If you cut groves in it, then when you look down the grove to the next block, there's a hole in the world. Minecraft doesn't display the face of the block the pillar is sitting on because it is supposed to cover it all.
Do 3D textures work with connected textures yet? The grooves could stop before the end of the block if that's the case.
3D textures don't work with CTM. But you can the block models in such a way that you can the CTM work with block models.
But you still have the same problem, even if you do the block models so that you have the groves at the end of the CTM, you still have the problem with the blocks in the middle still having the "World Hole" problem.
Well there might work, but last time I tried to have block models work with CTM, but I haven't tested it with the new block model system. It MIGHT work for 1.9, I just haven't tested it yet.
Eleazzaar, I know it's off topic from this thread, but faithful is without the new zombie villager textures, and vattic has disappeared... If you could maybe find some spare time to do even just one of the zombie villagers, it would be much appreciated. I understand if you say no, I'm just hoping for a yes.
He was last active on Sep. 8th, 2015. Maybe he is just taking a break. Resource Packs are something that is hard to do. It's not easy to make a texture like (*snaps fingers*) that.
Like making a texture for a mod is actually kinda hard to do. The same is for the default textures.
If you want to fill a hole in Vattic's Faithful with Lithos, simply stack the packs, in the resource pack selection screen. Put Vattic's on top, and Lithos will be used for anything Vattic's doesn't have.
Is there maybe a 3D models or ''pvp'' pack addon for this AWESOME resource pack? I really wonder...
Lithos:Core has quite a few 3D models-- and the next release will have a lot more: cacti, short grass, poppies, and other growing things. I use 3D carefully, most blocks will be simple cubes in any pack, and I want to avoid models that clash with the rest of minecraft.
As for a PvP add-on that's been requested a few times. It is something I may eventually do, but for now my emphasis is (theoretically) on completing all the textures and replacing the old textures with new textures with random alternates.
I've tried the pack and I'm delighted at the rounded fonts and detailed version of default textures. I had the worst problem with the Luminous add-on where the side-textures of cobblestone and polished diorite blocks have the unknown texture image, the polished granite blocks wholly unknown and CTM seems to be not working. I enabled connected textures in OptiFine, with or without Forge and on MCPatcher where it's always on. Messing around with other texture settings (i.e. Fast/Fancy, Alternate Blocks, Natural Textures etc.) doesn't seem to work.
I heard OptiFine and MCPatcher have different syntaxes in setting CTM which might contribute to the problem.
I've tried the pack and I'm delighted at the rounded fonts and detailed version of default textures. I had the worst problem with the Luminous add-on where the side-textures of cobblestone and polished diorite blocks have the unknown texture image, the polished granite blocks wholly unknown and CTM seems to be not working. I enabled connected textures in OptiFine, with or without Forge and on MCPatcher where it's always on. Messing around with other texture settings (i.e. Fast/Fancy, Alternate Blocks, Natural Textures etc.) doesn't seem to work.
I heard OptiFine and MCPatcher have different syntaxes in setting CTM which might contribute to the problem.
That's odd...
Can you tell me which versions of Minecraft as well as Lithos:Core and Luminous you are using?
Worked on the Mana Tablet. This one took a little while, but I think I might of got it.
Here it is:
What do you guys think?
I finally redid the Clay Buckets. All of them.
Here they all are, in the beauty.
What do you guys think?
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Curse PremiumBucket looks fine. I don't know about the mod with the mana tablet, so can't comment.
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Curse PremiumLithos:Core 1.9-D Released
It's got the shields, so now all snapshot content is covered. I also went off on a tangent and created new texture or random variants for quite a few blocks, and improved my block models for stairs and columns. Lots more random alternate textures. Quartz blocks and Netherbrick look quite a bit different and improved, If I do say so myself.
>>> Download <<<
Full Changelog:
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You don't what mod its from? OR You don't know anything about the mod itself & what does?
To answer both questions
1) It's from Botania
2) Botania is a mod that lets you create power (or "mana") via plants (Basically a magic type mod)
Worked on a texture for Broken Sword Blades & Broken Pickaxe Heads. I mostly worked on the Pickaxe head, but I did do some work on the Sword blades.
Anyways, to the point. What do you guys think of the Broken Pickaxe head?
The normal one is on the left while the broken one is on the right.
What is your guys feedback on the texture.
Have you guys tried adding some 3D stuff to the quartz pillars? It seems that that would look sweet but also kinda complicated with all the awesome existing connected textures and stuff.
10 points if you know who ⬇️ is.
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Curse PremiumYeah, that would be cool but there are techincal difficulties.
The problem is that block isn't defined as "transparent" so If you cut groves in it, then when you look down the grove to the next block, there's a hole in the world. Minecraft doesn't display the face of the block the pillar is sitting on because it is supposed to cover it all.
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Yeah, I can see that that would be a problem.
Do 3D textures work with connected textures yet? The grooves could stop before the end of the block if that's the case.
10 points if you know who ⬇️ is.
3D textures don't work with CTM. But you can the block models in such a way that you can the CTM work with block models.
But you still have the same problem, even if you do the block models so that you have the groves at the end of the CTM, you still have the problem with the blocks in the middle still having the "World Hole" problem.
Ah ok. I wasn't sure if the middle ones would be glitched out too. :/
10 points if you know who ⬇️ is.
Well there might work, but last time I tried to have block models work with CTM, but I haven't tested it with the new block model system. It MIGHT work for 1.9, I just haven't tested it yet.
Eleazzaar, I know it's off topic from this thread, but faithful is without the new zombie villager textures, and vattic has disappeared... If you could maybe find some spare time to do even just one of the zombie villagers, it would be much appreciated. I understand if you say no, I'm just hoping for a yes.
The guy in my pfp isn't me he's just really hot.
He was last active on Sep. 8th, 2015. Maybe he is just taking a break. Resource Packs are something that is hard to do. It's not easy to make a texture like (*snaps fingers*) that.
Like making a texture for a mod is actually kinda hard to do. The same is for the default textures.
So maybe he is just taking a break.
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Curse PremiumIf you want to fill a hole in Vattic's Faithful with Lithos, simply stack the packs, in the resource pack selection screen. Put Vattic's on top, and Lithos will be used for anything Vattic's doesn't have.
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There are already 3D models for it.
"PvP" packs do not do anything to help with your skill in fighting. PvP packs are nothing, but just ways to steal other people's textures.
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Curse PremiumLithos:Core has quite a few 3D models-- and the next release will have a lot more: cacti, short grass, poppies, and other growing things. I use 3D carefully, most blocks will be simple cubes in any pack, and I want to avoid models that clash with the rest of minecraft.
As for a PvP add-on that's been requested a few times. It is something I may eventually do, but for now my emphasis is (theoretically) on completing all the textures and replacing the old textures with new textures with random alternates.
• Follow Lithos on Twitter for release announcments
* Join the Lithos Discord for previews and to help
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Curse PremiumLithos:Core 1.8-L and 1.9-E are Released!
They are pretty much the same except-- the 1.8 version has mod stuff, and the 1.9 version has snapshot stuff.
Let me know what you think of the new 3D stuff and new textures!
Download:
http://minecraft.curseforge.com/texture-packs/61825-lithos-core-32x-1-8-snapshot-support/files
v 1.9-E ( Sept 30, 2015 )
Snapshot:
New:
Improved:
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I've tried the pack and I'm delighted at the rounded fonts and detailed version of default textures. I had the worst problem with the Luminous add-on where the side-textures of cobblestone and polished diorite blocks have the unknown texture image, the polished granite blocks wholly unknown and CTM seems to be not working. I enabled connected textures in OptiFine, with or without Forge and on MCPatcher where it's always on. Messing around with other texture settings (i.e. Fast/Fancy, Alternate Blocks, Natural Textures etc.) doesn't seem to work.
I heard OptiFine and MCPatcher have different syntaxes in setting CTM which might contribute to the problem.
Keep on derpin'
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Curse PremiumThat's odd...
Can you tell me which versions of Minecraft as well as Lithos:Core and Luminous you are using?
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* Join the Lithos Discord for previews and to help