Para mim também, mais legal com os addons que o completam!!
Qual é o programa que voce utiliza para fazer os modelos 3d?
Mostly I use Opl's Model Creator-- though i need to do some hand scripting sometimes because it doesn't do everything. Still it saves me a lot of time, and I highly recommend Opl's Model Creator.
Principalmente eu usar de Opl's Model Creator-- que eu preciso fazer alguns scripts mão , por vezes, porque não fazer tudo. Ainda assim, me poupa muito tempo, e eu recomendo do Opl's Model Creator.[/pre]
Yep, except the depth looks a lot cooler and deeper.
Well the depth effect that is in vanilla Minecraft is hardcoded in the game. It just take the /entity/end_portal.png file & gives it a certain color & takes the texture & moves it in a certain direction, then it takes the texture again, downscales it, gives it another color, then moves that texture in a different direction. It keeps doing this for a certain number of times (I don't know how many times it does it). That's how Minecraft makes the End Portal entity the depth affect.
So I already did some Mod Support of the upcoming version of Lithos. But I will soon start on mod support for the next version afterwards. (I won't add this mod support that I'm working on to Lithos Core 1.8-H, because I wont be able to finish some of it before it releases. But like I said, I will add it to the version afterward (1.8-I)).
I plan on doing a FEW textures for Chisel, (maybe) a few textures for the Applied Energetics' ME System blocks, Baubles, the generators & drums from Extra Utilities, the Ender Tank from Ender Storage, & some textures for OpenBlocks. These are what I plan on doing, but I don't know if I will be able to get around to doing all of them (I do have a life, a girlfriend, & personal stuff in my life that will take away time from doing work).
So I already did some Mod Support of the upcoming version of Lithos.
I put the last batch of stuff you sent me (Alchemical Wizardry, Mariculture, Random Things, Steamcraft, etc.) into the previous release 1.8-G. Unless our wires got crossed, and you have something else prepared I'm not aware of...
I put the last batch of stuff you sent me (Alchemical Wizardry, Mariculture, Random Things, Steamcraft, etc.) into the previous release 1.8-G. Unless our wires got crossed, and you have something else prepared I'm not aware of...
Did you add the mod support that I sent you on April 12th? That's the one I was referring too.
What mods do you really want to see done? Also what item, block, mob, etc. do you want me to do first?
I will try to take a stab at them.
I usually like to do stuff that is either the ores part of the mod, or something kinda complicated. It's fun doing something complicated. It gives me a challenge to do & make my texturing experience get better. I also like doing the ores, because it's simple to do & I already have a template for all of the ore stuff.
Note: Railcraft is something I have planned, but I'm still trying to learn it. I will be some time before I do take on doing the textures of that mod.
Biomes O Plenty, Chisel, Thaumcraft and Tinker's Con seem to be at or near the top of the most essential mods in modpacks. And they all have a ton of textures. If you want further direction, I'd prioritize the textures the player sees most, especially the player that's not even diving into the mod.
Biomes O Plenty, Chisel, Thaumcraft and Tinker's Con seem to be at or near the top of the most essential mods in modpacks. And they all have a ton of textures. If you want further direction, I'd prioritize the textures the player sees most, especially the player that's not even diving into the mod.
Tinker's Con is a long term project that I'm working on (having started to even do a texture, but I am planning on how I will go about doing stuff).
Chisel (mainly Chisel 2) is something I planned but may do later, but I do use it & know how some textures should be textures.
Biomes O Plenty ... uuuggghhh ... this will be a pain.
Thaumcraft will be hard to do as it has A LOT of textures to do, but it something I have been looking into & studying how the mod's textures work.
I already thought several times that the furnace fire animation in tht GUI looked a bit off.
Might it be that the overlay is shifted towards the left by one pixel?
Or is it supposed to look like that?
Anyway: Still <3ing your texture pack and a friend of mine who usually doesn't use packs said last weekend (honestly impressed) that it looked good. I'm going to convert him.
Also: Many, many thanks for providing a mod-support free version now!
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Curse PremiumMostly I use Opl's Model Creator-- though i need to do some hand scripting sometimes because it doesn't do everything. Still it saves me a lot of time, and I highly recommend Opl's Model Creator.
Principalmente eu usar de Opl's Model Creator-- que eu preciso fazer alguns scripts mão , por vezes, porque não fazer tudo. Ainda assim, me poupa muito tempo, e eu recomendo do Opl's Model Creator.[/pre]
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Curse PremiumFinally some new content to leak...
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Curse PremiumI've been meaning to shrink the mushrooms, I guess this is a good time.
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Curse PremiumSo, i've just learned you can make the ender portal surface look pretty cool...
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Curse PremiumThat looks awesome! Just curious though, does it have the same depth effect as the vanilla End Portal?
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Curse PremiumYep, except the depth looks a lot cooler and deeper.
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Curse PremiumWhich is the secret?
I won't tell anybody
Radiant Pixels - Vibrant, Colorful and Eye-Pleasing Resource Pack
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Curse PremiumUm, I think there may be a language barrier issue. I don't understand what your comment has to do with anything.
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Curse PremiumThe mushrooms and the end portal look great!
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Curse PremiumThanks!
Chickies...
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Curse PremiumThose are some plump chickens
Well the depth effect that is in vanilla Minecraft is hardcoded in the game. It just take the /entity/end_portal.png file & gives it a certain color & takes the texture & moves it in a certain direction, then it takes the texture again, downscales it, gives it another color, then moves that texture in a different direction. It keeps doing this for a certain number of times (I don't know how many times it does it). That's how Minecraft makes the End Portal entity the depth affect.
So I already did some Mod Support of the upcoming version of Lithos. But I will soon start on mod support for the next version afterwards. (I won't add this mod support that I'm working on to Lithos Core 1.8-H, because I wont be able to finish some of it before it releases. But like I said, I will add it to the version afterward (1.8-I)).
I plan on doing a FEW textures for Chisel, (maybe) a few textures for the Applied Energetics' ME System blocks, Baubles, the generators & drums from Extra Utilities, the Ender Tank from Ender Storage, & some textures for OpenBlocks. These are what I plan on doing, but I don't know if I will be able to get around to doing all of them (I do have a life, a girlfriend, & personal stuff in my life that will take away time from doing work).
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Curse PremiumI put the last batch of stuff you sent me (Alchemical Wizardry, Mariculture, Random Things, Steamcraft, etc.) into the previous release 1.8-G. Unless our wires got crossed, and you have something else prepared I'm not aware of...
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Did you add the mod support that I sent you on April 12th? That's the one I was referring too.
What mods do you really want to see done? Also what item, block, mob, etc. do you want me to do first?
I will try to take a stab at them.
I usually like to do stuff that is either the ores part of the mod, or something kinda complicated. It's fun doing something complicated. It gives me a challenge to do & make my texturing experience get better. I also like doing the ores, because it's simple to do & I already have a template for all of the ore stuff.
Note: Railcraft is something I have planned, but I'm still trying to learn it. I will be some time before I do take on doing the textures of that mod.
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Curse PremiumBiomes O Plenty, Chisel, Thaumcraft and Tinker's Con seem to be at or near the top of the most essential mods in modpacks. And they all have a ton of textures. If you want further direction, I'd prioritize the textures the player sees most, especially the player that's not even diving into the mod.
Lithos:Core 1.8-H Released!
Focusing on Mobs as promised.
Download...
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Love it!
Tinker's Con is a long term project that I'm working on (having started to even do a texture, but I am planning on how I will go about doing stuff).
Chisel (mainly Chisel 2) is something I planned but may do later, but I do use it & know how some textures should be textures.
Biomes O Plenty ... uuuggghhh ... this will be a pain.
Thaumcraft will be hard to do as it has A LOT of textures to do, but it something I have been looking into & studying how the mod's textures work.
Hello!

I already thought several times that the furnace fire animation in tht GUI looked a bit off.
Might it be that the overlay is shifted towards the left by one pixel?
Or is it supposed to look like that?
Anyway: Still <3ing your texture pack and a friend of mine who usually doesn't use packs said last weekend (honestly impressed) that it looked good. I'm going to convert him.
Also: Many, many thanks for providing a mod-support free version now!