Yep, except the depth looks a lot cooler and deeper.
Well the depth effect that is in vanilla Minecraft is hardcoded in the game. It just take the /entity/end_portal.png file & gives it a certain color & takes the texture & moves it in a certain direction, then it takes the texture again, downscales it, gives it another color, then moves that texture in a different direction. It keeps doing this for a certain number of times (I don't know how many times it does it). That's how Minecraft makes the End Portal entity the depth affect.
So I already did some Mod Support of the upcoming version of Lithos. But I will soon start on mod support for the next version afterwards. (I won't add this mod support that I'm working on to Lithos Core 1.8-H, because I wont be able to finish some of it before it releases. But like I said, I will add it to the version afterward (1.8-I)).
I plan on doing a FEW textures for Chisel, (maybe) a few textures for the Applied Energetics' ME System blocks, Baubles, the generators & drums from Extra Utilities, the Ender Tank from Ender Storage, & some textures for OpenBlocks. These are what I plan on doing, but I don't know if I will be able to get around to doing all of them (I do have a life, a girlfriend, & personal stuff in my life that will take away time from doing work).
So I already did some Mod Support of the upcoming version of Lithos.
I put the last batch of stuff you sent me (Alchemical Wizardry, Mariculture, Random Things, Steamcraft, etc.) into the previous release 1.8-G. Unless our wires got crossed, and you have something else prepared I'm not aware of...
I put the last batch of stuff you sent me (Alchemical Wizardry, Mariculture, Random Things, Steamcraft, etc.) into the previous release 1.8-G. Unless our wires got crossed, and you have something else prepared I'm not aware of...
Did you add the mod support that I sent you on April 12th? That's the one I was referring too.
What mods do you really want to see done? Also what item, block, mob, etc. do you want me to do first?
I will try to take a stab at them.
I usually like to do stuff that is either the ores part of the mod, or something kinda complicated. It's fun doing something complicated. It gives me a challenge to do & make my texturing experience get better. I also like doing the ores, because it's simple to do & I already have a template for all of the ore stuff.
Note: Railcraft is something I have planned, but I'm still trying to learn it. I will be some time before I do take on doing the textures of that mod.
Biomes O Plenty, Chisel, Thaumcraft and Tinker's Con seem to be at or near the top of the most essential mods in modpacks. And they all have a ton of textures. If you want further direction, I'd prioritize the textures the player sees most, especially the player that's not even diving into the mod.
Biomes O Plenty, Chisel, Thaumcraft and Tinker's Con seem to be at or near the top of the most essential mods in modpacks. And they all have a ton of textures. If you want further direction, I'd prioritize the textures the player sees most, especially the player that's not even diving into the mod.
Tinker's Con is a long term project that I'm working on (having started to even do a texture, but I am planning on how I will go about doing stuff).
Chisel (mainly Chisel 2) is something I planned but may do later, but I do use it & know how some textures should be textures.
Biomes O Plenty ... uuuggghhh ... this will be a pain.
Thaumcraft will be hard to do as it has A LOT of textures to do, but it something I have been looking into & studying how the mod's textures work.
I already thought several times that the furnace fire animation in tht GUI looked a bit off.
Might it be that the overlay is shifted towards the left by one pixel?
Or is it supposed to look like that?
Anyway: Still <3ing your texture pack and a friend of mine who usually doesn't use packs said last weekend (honestly impressed) that it looked good. I'm going to convert him.
Also: Many, many thanks for providing a mod-support free version now!
I already thought several times that the furnace fire animation in tht GUI looked a bit off.
Might it be that the overlay is shifted towards the left by one pixel?
Or is it supposed to look like that?
Anyway: Still <3ing your texture pack and a friend of mine who usually doesn't use packs said last weekend (honestly impressed) that it looked good. I'm going to convert him.
Also: Many, many thanks for providing a mod-support free version now!
It looks like in the example you gave, that it's shirted upwards 1 pixel too.
Also I asked eleazzaar if the mod support should be a different pack, or at least have a poll about it.
Finally some new content to leak...
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* Join the Lithos Discord for previews and to help
I've been meaning to shrink the mushrooms, I guess this is a good time.
• Follow Lithos on Twitter for release announcments
* Join the Lithos Discord for previews and to help
So, i've just learned you can make the ender portal surface look pretty cool...
• Follow Lithos on Twitter for release announcments
* Join the Lithos Discord for previews and to help
That looks awesome! Just curious though, does it have the same depth effect as the vanilla End Portal?
Yep, except the depth looks a lot cooler and deeper.
• Follow Lithos on Twitter for release announcments
* Join the Lithos Discord for previews and to help
Which is the secret?
I won't tell anybody
Radiant Pixels - Vibrant, Colorful and Eye-Pleasing Resource Pack
Um, I think there may be a language barrier issue. I don't understand what your comment has to do with anything.
• Follow Lithos on Twitter for release announcments
* Join the Lithos Discord for previews and to help
The mushrooms and the end portal look great!
Thanks!
Chickies...
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Those are some plump chickens
Well the depth effect that is in vanilla Minecraft is hardcoded in the game. It just take the /entity/end_portal.png file & gives it a certain color & takes the texture & moves it in a certain direction, then it takes the texture again, downscales it, gives it another color, then moves that texture in a different direction. It keeps doing this for a certain number of times (I don't know how many times it does it). That's how Minecraft makes the End Portal entity the depth affect.
So I already did some Mod Support of the upcoming version of Lithos. But I will soon start on mod support for the next version afterwards. (I won't add this mod support that I'm working on to Lithos Core 1.8-H, because I wont be able to finish some of it before it releases. But like I said, I will add it to the version afterward (1.8-I)).
I plan on doing a FEW textures for Chisel, (maybe) a few textures for the Applied Energetics' ME System blocks, Baubles, the generators & drums from Extra Utilities, the Ender Tank from Ender Storage, & some textures for OpenBlocks. These are what I plan on doing, but I don't know if I will be able to get around to doing all of them (I do have a life, a girlfriend, & personal stuff in my life that will take away time from doing work).
I put the last batch of stuff you sent me (Alchemical Wizardry, Mariculture, Random Things, Steamcraft, etc.) into the previous release 1.8-G. Unless our wires got crossed, and you have something else prepared I'm not aware of...
• Follow Lithos on Twitter for release announcments
* Join the Lithos Discord for previews and to help
Did you add the mod support that I sent you on April 12th? That's the one I was referring too.
What mods do you really want to see done? Also what item, block, mob, etc. do you want me to do first?
I will try to take a stab at them.
I usually like to do stuff that is either the ores part of the mod, or something kinda complicated. It's fun doing something complicated. It gives me a challenge to do & make my texturing experience get better. I also like doing the ores, because it's simple to do & I already have a template for all of the ore stuff.
Note: Railcraft is something I have planned, but I'm still trying to learn it. I will be some time before I do take on doing the textures of that mod.
Biomes O Plenty, Chisel, Thaumcraft and Tinker's Con seem to be at or near the top of the most essential mods in modpacks. And they all have a ton of textures. If you want further direction, I'd prioritize the textures the player sees most, especially the player that's not even diving into the mod.
Lithos:Core 1.8-H Released!
Focusing on Mobs as promised.
Download...
• Follow Lithos on Twitter for release announcments
* Join the Lithos Discord for previews and to help
Love it!
Tinker's Con is a long term project that I'm working on (having started to even do a texture, but I am planning on how I will go about doing stuff).
Chisel (mainly Chisel 2) is something I planned but may do later, but I do use it & know how some textures should be textures.
Biomes O Plenty ... uuuggghhh ... this will be a pain.
Thaumcraft will be hard to do as it has A LOT of textures to do, but it something I have been looking into & studying how the mod's textures work.
Hello!
I already thought several times that the furnace fire animation in tht GUI looked a bit off.
Might it be that the overlay is shifted towards the left by one pixel?
Or is it supposed to look like that?
Anyway: Still <3ing your texture pack and a friend of mine who usually doesn't use packs said last weekend (honestly impressed) that it looked good. I'm going to convert him.
Also: Many, many thanks for providing a mod-support free version now!
It looks like in the example you gave, that it's shirted upwards 1 pixel too.
Also I asked eleazzaar if the mod support should be a different pack, or at least have a poll about it.