Current Mods that have there ores (& a few more items) being worked on are:
Blood Magic, Biomes O' Plenty (only the Blood Bucket was changed to match the current style), Ender IO (Will work A LOT more on this later), Metallurgy, & a few more mods will have there ores match the Lithos Core ores & make them be the same. I also plan on doing some textures (later) that are not ores like Applied Energistics (well maybe not that one, but you get my point).
It MAY not be done for the next release, but the one after it will be done for sure (or at least the ores will be).
Next release will probably be in the middle to end of this week. I want to give a bit of an offset to all the crops before i release, like i did with the netherwort.
Does Luminous add any other features than the modified glass textures?
Yes, quite a few things.
Different lighting an biome colors, a different style stone brick, Iron doors have a prison-door type model, and several other blocks have a different texture or color that i think looks better, but isn't faithful enough for Lithos:Core.
I guess the download locations don't do a good job of describing what is included.
Next set of mods that will be worked on: Random Things, Flaxbeard's Steam Power (First version will be JUST the ores, the next will include a few other textures), & an addition to the Lithos Luminous pack to make Tinkers' Construct bricks look like the Luminous Bricks.
Different lighting an biome colors, a different style stone brick, Iron doors have a prison-door type model, and several other blocks have a different texture or color that i think looks better, but isn't faithful enough for Lithos:Core.
I guess the download locations don't do a good job of describing what is included.
On the topic of the Luminous iron door, it looks a bit odd with the current texture. Maybe making it a darker gray like the iron block would help with the prison bar aesthetic?
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NNID: Ivysaur1996 | Steam: ivysaur1996 (that ivy guy) | More info
I have made some mod support for Lithos Luminous. It makes the Seared Brick blocks look like style of the Vanilla Stone Brick textures.
Ever Texture on the bottom row that has a Neow Glowstone block (the sand-ish color block) in front of it has been change.
If it has a Block of Ender (the green block) in front of it, then it hasn't been converted over.
All the textures in the top 2 row I will convert over later, when I have time.
All the texture in the 2nd to last row (the row above the bottom row), is the Vanilla version of the blocks that are from the Lithos Core & Luminous packs.
I want to know what you guys think & if I should continue this idea or not.
On the topic of the Luminous iron door, it looks a bit odd with the current texture. Maybe making it a darker gray like the iron block would help with the prison bar aesthetic?
Any chance you are using Luminous 1.8-2 (or earlier) with Minecraft 1.7 (or earlier)? If so the wrong texture was being used for the door.
I'm finishing a few more item & block textures for Ender IO.
I will do more for a few more mods. Mainly the Metallurgy, & Random Things mods.
What Mods do you guys want me to do next?
On another note, I do plan on doing some of the models for some of the mods in their 1.8 versions. BUT for now, I'm only doing the 1.7 versions of the mods until I'm satisfied that I have done enough of the 1.7 mods. I do plan on doing some of the textures in some of the 1.7 modpacks that I play, but I'm willing to do more mods.
If there is another mod that you want me to do the 1.8 version of the mod, tell me & I will note it down & look at it, & get some ideas on how I should make it look & make the models look. (I will give eleazzaar the textures for him to look at, that aren't ore related textures, & see if he wants to edit them to match the feel of the pack, as I suck at doing that)
Once Traincraft updates to 1.7 or 1.8 (fingers crossed), would you mind looking into those textures? They look so crude when compared to Lithos.
That and continued Railcraft support.
Thx, Robert
Traincraft: I will most definitely look into it! I wasn't even able to use the mod in its 1.6.4 state (I don't know why, but I did everything right). But all of models & textures look great! I won't change the models (in 1.8), but I will definitely TRY do some of the textures.
Railcraft: I will still look into this! Just trying to understand all of the textures (well technically blocks/items) & their purpose in the mod. I understand a few parts of it, but nowhere close to the point that I'm safe doing textures for. I want to at least understand the mod a little bit so that the textures I make will make sense. (Watching DireWolf20's recent Let's Play series is helping me, a bit though!).
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Curse PremiumNew felines for the next release...
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Curse PremiumOffset the Netherwort so it wasn't so mechanically even.
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Curse PremiumVery nice!
Current Mods that have there ores (& a few more items) being worked on are:
Blood Magic, Biomes O' Plenty (only the Blood Bucket was changed to match the current style), Ender IO (Will work A LOT more on this later), Metallurgy, & a few more mods will have there ores match the Lithos Core ores & make them be the same. I also plan on doing some textures (later) that are not ores like Applied Energistics (well maybe not that one, but you get my point).
It MAY not be done for the next release, but the one after it will be done for sure (or at least the ores will be).
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Curse PremiumNext release will probably be in the middle to end of this week. I want to give a bit of an offset to all the crops before i release, like i did with the netherwort.
• Follow Lithos on Twitter for release announcments
* Join the Lithos Discord for previews and to help
Does Luminous add any other features than the modified glass textures?
10 points if you know who ⬇️ is.
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Curse PremiumYes, quite a few things.
Different lighting an biome colors, a different style stone brick, Iron doors have a prison-door type model, and several other blocks have a different texture or color that i think looks better, but isn't faithful enough for Lithos:Core.
I guess the download locations don't do a good job of describing what is included.
• Follow Lithos on Twitter for release announcments
* Join the Lithos Discord for previews and to help
Next set of mods that will be worked on: Random Things, Flaxbeard's Steam Power (First version will be JUST the ores, the next will include a few other textures), & an addition to the Lithos Luminous pack to make Tinkers' Construct bricks look like the Luminous Bricks.
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Retired StaffOn the topic of the Luminous iron door, it looks a bit odd with the current texture. Maybe making it a darker gray like the iron block would help with the prison bar aesthetic?
Now I saw in changelog at the top that I was recognized for helping with mod support, BUT I didn't see this part!
I'm forever now memorialized & recognized in the Lithos pack page.
My work here is done! No more mod support help!

Just kidding, I love helping with this pack's mod support!
I have made some mod support for Lithos Luminous. It makes the Seared Brick blocks look like style of the Vanilla Stone Brick textures.
Ever Texture on the bottom row that has a Neow Glowstone block (the sand-ish color block) in front of it has been change.
If it has a Block of Ender (the green block) in front of it, then it hasn't been converted over.
All the textures in the top 2 row I will convert over later, when I have time.
All the texture in the 2nd to last row (the row above the bottom row), is the Vanilla version of the blocks that are from the Lithos Core & Luminous packs.
I want to know what you guys think & if I should continue this idea or not.
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Curse PremiumAny chance you are using Luminous 1.8-2 (or earlier) with Minecraft 1.7 (or earlier)? If so the wrong texture was being used for the door.
Does what you see look like the screenshot?
And help tackling the infinitely large pile of mod textures is much appreciated.
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Curse PremiumLithos:Core 1.8-G is released!
Download from here...
Changelog
Vanilla:
Mod Support:
Mod Support, thanks to Markacashion:
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Omg how much I was waiting to see how you would make the Essence Oreberries look!
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Curse PremiumEh, looks like i saved a .PSD instead of a .PNG. Will fix.
EDIT:
Released a hotfix with the ore berries bushes working as intended.
• Follow Lithos on Twitter for release announcments
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I'm finishing a few more item & block textures for Ender IO.
I will do more for a few more mods. Mainly the Metallurgy, & Random Things mods.
What Mods do you guys want me to do next?
On another note, I do plan on doing some of the models for some of the mods in their 1.8 versions. BUT for now, I'm only doing the 1.7 versions of the mods until I'm satisfied that I have done enough of the 1.7 mods. I do plan on doing some of the textures in some of the 1.7 modpacks that I play, but I'm willing to do more mods.
If there is another mod that you want me to do the 1.8 version of the mod, tell me & I will note it down & look at it, & get some ideas on how I should make it look & make the models look. (I will give eleazzaar the textures for him to look at, that aren't ore related textures, & see if he wants to edit them to match the feel of the pack, as I suck at doing that)
Once Traincraft updates to 1.7 or 1.8 (fingers crossed), would you mind looking into those textures? They look so crude when compared to Lithos.
That and continued Railcraft support.
Thx, Robert
10 points if you know who ⬇️ is.
Traincraft: I will most definitely look into it! I wasn't even able to use the mod in its 1.6.4 state (I don't know why, but I did everything right). But all of models & textures look great! I won't change the models (in 1.8), but I will definitely TRY do some of the textures.
Railcraft: I will still look into this! Just trying to understand all of the textures (well technically blocks/items) & their purpose in the mod. I understand a few parts of it, but nowhere close to the point that I'm safe doing textures for. I want to at least understand the mod a little bit so that the textures I make will make sense. (Watching DireWolf20's recent Let's Play series is helping me, a bit though!).
There is current a problem with the Tinkers' Construct Essence Berrybushes. The ripe textures do not work.
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Curse PremiumI tested them. Are you using the hotfix release?
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