I'm using Optifine Version 1.8.1 HD U C7 & it didnt fix it sadly.
Odd, that's exactly the version i tested with and i didn't see any of that. Is it common?
EDIT:
Ok, the difference is in my unreleased version of Luminous. Some unrecorded change makes the difference. It's late, i'll try to figure it out in the morning.
I've been using this resource pack for a while now but noticed a few problems in conjunction with connected textures.
OK, let's try this again.
For those of you who have noticed CTM or Optifine issues, especially the StoneBrick/Gravel weirdness, please try this pre-release of Lithos, AND this pre-release of Lithos:Luminous and let me know if the problems go away or not.
I think i've fixed them, but there are so many versions...
For those of you who have noticed CTM or Optifine issues, especially the StoneBrick/Gravel weirdness, please try this pre-release of Lithos, AND this pre-release of Lithos:Luminous and let me know if the problems go away or not.
I think i've fixed them, but there are so many versions...
I am happy to report that the StoneBrick/Gravel Identity Crisis has finally been solved!!!
It may be a small little thing that useful but for anyone planning to direct people to this thread they can use bit.ly/LithosCore so it's just easy to remember
I plan on doing some more mod texture in the future. (I'm currently having a small personal problem getting in the way of working on some of the textures).
My High-Res texture pack is completely unique and draws nothing at all from any other texture packs, nor from any other textures on the interwebs. It's so unique and so completely overlooked/ignored. I wish more people would try it out and let me know if it is worth me continuing to work on MOD support for it.
My High-Res texture pack is completely unique and draws nothing at all from any other texture packs, nor from any other textures on the interwebs. It's so unique and so completely overlooked/ignored. I wish more people would try it out and let me know if it is worth me continuing to work on MOD support for it.
Why do you boast about your own resource pack on another thread? This is just plain rude and arrogant.
In other news, it would be swell if you could finish with Railcraft track textures. I use this mod a lot and the Railcraft tracks look crude next to the vanilla tracks.
In other news, it would be swell if you could finish with Railcraft track textures. I use this mod a lot and the Railcraft tracks look crude next to the vanilla tracks.
I've posted in SnOws thread, so a conversation about that pack can happen over there. I'd rather stick to Lithos-releated stuff in this thread.
The problem with doing rail craft tracks is i don't know anything about them, and there's a large number. So i can't really intelligently texture to bring out the differences and materials.
3D Block Models & Connected Textures
The above are winning my pole by a healthy margin. But i'd like more focused feedback. As far as 3D block Models, i've done all the blocks that obviously need block models. There are some other blocks that could be improved, such as iron bars and torches, but the pay-off is less. And there are blocks like wheat and most flowers that some packs turn to 3D voxels, but personally, i think don't look good that way, so i'm not doing them 3D.
What specifically do Lithos-players most want to see as 3D block models?
And what blocks do they want to see connected textures on?
In other news, it would be swell if you could finish with Railcraft track textures. I use this mod a lot and the Railcraft tracks look crude next to the vanilla tracks.
~Snip~The problem with doing rail craft tracks is i don't know anything about them, and there's a large number. So i can't really intelligently texture to bring out the differences and materials.
3D Block Models & Connected Textures
The above are winning my pole by a healthy margin. But i'd like more focused feedback. As far as 3D block Models, i've done all the blocks that obviously need block models. There are some other blocks that could be improved, such as iron bars and torches, but the pay-off is less. And there are blocks like wheat and most flowers that some packs turn to 3D voxels, but personally, i think don't look good that way, so i'm not doing them 3D.
What specifically do Lithos-players most want to see as 3D block models?
And what blocks do they want to see connected textures on?
Railcraft: I'm working on making some textures for some of the Mods in Hermit Modsauce modpack, & it has Railcraft in that pack. I am willing to try to figure out all of the rails (& tell you all about them eleazzaar) &/or maybe work them myself.
Block Models/CTM: I am working on currently my own personal pack for Lithos to change the Stonebricks because i want them to look more ...realistic, like as if they were really being stacked IRL. But anyways... I want to see some CTM for the tops of logs, & some Block Models for Vines(but I think that will still be 3D voxel plants). What would be COOL would be to see that you use CTM & Block Models to make it look like that ladders connected Horizontally (method=horizontal)[I am willing to show/tell you more about this idea, if you want].
Ladders, bookshelves and tiny mushrooms do already have 3d models Maybe not in Lithos 'normal', but certainly in Luminous. (When I use Lithos, I always use Luminous too)
Oh. I am not currently using Luminous, so I didn't see them. Oops.
I want to see some CTM for the tops of logs, & some Block Models for Vines(but I think that will still be 3D voxel plants). What would be COOL would be to see that you use CTM & Block Models to make it look like that ladders connected Horizontally (method=horizontal)[I am willing to show/tell you more about this idea, if you want].
What is there to do for top logs?
Vines are the sort of thing that you could do with voxels, but to make them look good, it would take so many that i'd be worried about performance. Also i currently have vertical CTM on them.
Can you combine CTM with unique 3D models? I don't see how that would work. Also i'd probably prefer doing different tops and bottoms to ladders if such were possible. That enhancement would be visible whenever anyone used ladders. Side-by-side ladders are much less common.
Ladders, bookshelves and tiny mushrooms do already have 3d models Maybe not in Lithos 'normal', but certainly in Luminous. (When I use Lithos, I always use Luminous too)
Luminous doesn't add 3D to any blocks that doesn't have 3D in Core.
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Question... is there a way to take advantage of the Luminous add-on without changing the look of the glass? I'd love the lighting effects but would prefer to keep the Core look.
Question... is there a way to take advantage of the Luminous add-on without changing the look of the glass? I'd love the lighting effects but would prefer to keep the Core look.
Yes. Go into the Luminous .zip file & go to this folder /assets/minecraft/mcpatcher/ctm, inside that folder there will be another folder called "stained glass" & "glass". The "stained glass" folder helps with the stained glass CTM & the "glass" folder helps with the look of the Glass Block. If you want ALL glass to look the same as Core, then delete both folders. If you just don't like the Stained Glass, then delete that folder.
Vines are the sort of thing that you could do with voxels, but to make them look good, it would take so many that i'd be worried about performance. Also i currently have vertical CTM on them.
Can you combine CTM with unique 3D models? I don't see how that would work. Also i'd probably prefer doing different tops and bottoms to ladders if such were possible. That enhancement would be visible whenever anyone used ladders. Side-by-side ladders are much less common.
Railcraft: I will work on getting you a breakdown as soon as possible.
CTM Log Tops: Make all the tops look like that they're connected together (as if it was all part of the same tree).
Vine models: That probably might hurt low end computers now that i think of it.
CTM + 3D models: Yes you can, in a sense, combine them together. When you are creating your Block Model, make sure that it uses a custom texture with a unique name for the file name. Now when you have finished creating the texture & block model, you now make your CTM be applied to the custom texture. So for instance, if you want to do Vertical CTM on 3D ladders (which is what you said you wanted to do, unless i misunderstood you), you would make the Block Model be able to work for all 4 stages of a vertical CTM texture layout (top, middle, bottom, & solo). Now you can create all 4 stages of the CTM & make then so that the UV Layout of the textures are able to be applied to the faces you want it to be applied to. (I really suck at explaining things).
Question... is there a way to take advantage of the Luminous add-on without changing the look of the glass? I'd love the lighting effects but would prefer to keep the Core look.
Besides what markacahsion said, there are also glass textures in assets/textures/blocks that are used when you don't have MCPatcher or optifine. Delete what you don't want to see.
I had to retread but I understand the CTM and 3D block model idea now. Clever.
Besides what markacahsion said, there are also glass textures in assets/textures/blocks that are used when you don't have MCPatcher or optifine. Delete what you don't want to see.
Thanks! It was something I tried out, but never created a post about it, nor took any screenshots of it. When you are making the Block Model is the hardest part as you have to plan on every stage of the CTM that you want to do (think about having a standard CTM & having to plan for all 47? stages!!!0. But once that is done, it's really easy as it's basically just like setup up a CTM, expect you have to make sure that the textures are laid out so that it follows the UV Layout of the block model.
I also forgot about the glass textures in the assets/textures/blocks???... odd. I could swear that i added that. Oh well.
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Curse PremiumOdd, that's exactly the version i tested with and i didn't see any of that. Is it common?
EDIT:
Ok, the difference is in my unreleased version of Luminous. Some unrecorded change makes the difference. It's late, i'll try to figure it out in the morning.
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* Join the Lithos Discord for previews and to help
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Curse PremiumOK, let's try this again.
For those of you who have noticed CTM or Optifine issues, especially the StoneBrick/Gravel weirdness, please try this pre-release of Lithos, AND this pre-release of Lithos:Luminous and let me know if the problems go away or not.
I think i've fixed them, but there are so many versions...
• Follow Lithos on Twitter for release announcments
* Join the Lithos Discord for previews and to help
I am happy to report that the StoneBrick/Gravel Identity Crisis has finally been solved!!!
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Curse PremiumVanilla:
- Wood and Iron Trapdoors in 3D
- Prismarine Bricks vertical CTM
- Fixed some CTM Glitches
Mod Support:Leveraging existing textures to other mods- - thanks to Markacashion:
Release Lithos:Luminous v 1.8-2 ( Feb 14, 2015 )
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* Join the Lithos Discord for previews and to help
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Curse PremiumWhy do you boast about your own resource pack on another thread? This is just plain rude and arrogant.
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In other news, it would be swell if you could finish with Railcraft track textures. I use this mod a lot and the Railcraft tracks look crude next to the vanilla tracks.
10 points if you know who ⬇️ is.
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Curse PremiumI've posted in SnOws thread, so a conversation about that pack can happen over there. I'd rather stick to Lithos-releated stuff in this thread.
The problem with doing rail craft tracks is i don't know anything about them, and there's a large number. So i can't really intelligently texture to bring out the differences and materials.
3D Block Models & Connected Textures
The above are winning my pole by a healthy margin. But i'd like more focused feedback. As far as 3D block Models, i've done all the blocks that obviously need block models. There are some other blocks that could be improved, such as iron bars and torches, but the pay-off is less. And there are blocks like wheat and most flowers that some packs turn to 3D voxels, but personally, i think don't look good that way, so i'm not doing them 3D.
What specifically do Lithos-players most want to see as 3D block models?
And what blocks do they want to see connected textures on?
• Follow Lithos on Twitter for release announcments
* Join the Lithos Discord for previews and to help
10 points if you know who ⬇️ is.
Railcraft: I'm working on making some textures for some of the Mods in Hermit Modsauce modpack, & it has Railcraft in that pack. I am willing to try to figure out all of the rails (& tell you all about them eleazzaar) &/or maybe work them myself.
Block Models/CTM: I am working on currently my own personal pack for Lithos to change the Stonebricks because i want them to look more ...realistic, like as if they were really being stacked IRL. But anyways... I want to see some CTM for the tops of logs, & some Block Models for Vines(but I think that will still be 3D voxel plants). What would be COOL would be to see that you use CTM & Block Models to make it look like that ladders connected Horizontally (method=horizontal)[I am willing to show/tell you more about this idea, if you want].
Oh. I am not currently using Luminous, so I didn't see them. Oops.
10 points if you know who ⬇️ is.
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Curse PremiumA breakdown would be very helpful
What is there to do for top logs?
Vines are the sort of thing that you could do with voxels, but to make them look good, it would take so many that i'd be worried about performance. Also i currently have vertical CTM on them.
Can you combine CTM with unique 3D models? I don't see how that would work. Also i'd probably prefer doing different tops and bottoms to ladders if such were possible. That enhancement would be visible whenever anyone used ladders. Side-by-side ladders are much less common.
Luminous doesn't add 3D to any blocks that doesn't have 3D in Core.
• Follow Lithos on Twitter for release announcments
* Join the Lithos Discord for previews and to help
I must not be using the latest version then. Will update and look when I get home.
10 points if you know who ⬇️ is.
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Curse PremiumYes. Go into the Luminous .zip file & go to this folder /assets/minecraft/mcpatcher/ctm, inside that folder there will be another folder called "stained glass" & "glass". The "stained glass" folder helps with the stained glass CTM & the "glass" folder helps with the look of the Glass Block. If you want ALL glass to look the same as Core, then delete both folders. If you just don't like the Stained Glass, then delete that folder.
Railcraft: I will work on getting you a breakdown as soon as possible.
CTM Log Tops: Make all the tops look like that they're connected together (as if it was all part of the same tree).
Vine models: That probably might hurt low end computers now that i think of it.
CTM + 3D models: Yes you can, in a sense, combine them together. When you are creating your Block Model, make sure that it uses a custom texture with a unique name for the file name. Now when you have finished creating the texture & block model, you now make your CTM be applied to the custom texture. So for instance, if you want to do Vertical CTM on 3D ladders (which is what you said you wanted to do, unless i misunderstood you), you would make the Block Model be able to work for all 4 stages of a vertical CTM texture layout (top, middle, bottom, & solo). Now you can create all 4 stages of the CTM & make then so that the UV Layout of the textures are able to be applied to the faces you want it to be applied to. (I really suck at explaining things).
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Curse PremiumBesides what markacahsion said, there are also glass textures in assets/textures/blocks that are used when you don't have MCPatcher or optifine. Delete what you don't want to see.
• Follow Lithos on Twitter for release announcments
* Join the Lithos Discord for previews and to help
Thanks!
I also forgot about the glass textures in the assets/textures/blocks???... odd. I could swear that i added that. Oh well.