Ah indeed I am. That's a bummer. I recently came across some wither skeletons with your pack on, man they are awesome looking! This pack is just so good!
This pack is really nice :3 I think I'll be using it as my main pack from now on. I think you should model other 2D blocks (Sugarcane, tall grass, ladders, etc) to be 3D, like the netherwart
This pack is really nice :3 I think I'll be using it as my main pack from now on. I think you should model other 2D blocks (Sugarcane, tall grass, ladders, etc) to be 3D, like the nether wart
Cool!
I've actually already done ladders. Sugarcane I'll probably do, but not tall grass. I like to stay with low-poly models to keep the lag down, and i don't think that would work with tall grass.
As the previous poll dictated I've replaced the old single rose with the poppy, and i've even given it random variants. As mentioned earlier, i've added some some support for Crash Landing, see change log below.
Enjoy!
Changelog:
v 1.8-D (Nov 24, 2014)
Vanilla:
Sheep
Switched Rose to Poppy with random variants
Mods:
Ex Nihilo: Full Universal Ore Color Support
Big Reactors: Full Universal Ore Color Support
Chisel Mod: A few blocks Blocks from “Crash Landing”
-Update-
The latest build for Optifine (1.8.1 [email protected]) seems to have fixed the "Gravel sometimes looks like stone bricks" problem ! Luminous all the way baby!
I'm using Vanilla (as in no optifine or MCPatcher) 1.8.1 and my sheep look like vanilla sheep. I double checked and I am using v1.8-D (with a release dat of 11/24).
I'm sorry, I can't remember to what I was saying "Yes this!" to, but it was an earlier commenter's suggestion.
I do have a request that maybe you consider improving the glowstone, give it a little more three dimensional texture and clean up the color. I really don't like the vanilla glowstone, but I think just a subtle increase in 3-D texture and cleaning up the colors would make it more appealing to me personally. The same with the redstone lamp, I'd love to see the "ironwork" that is the black outlines stand out a little more.
And finally another request. Is there any chance you would consider adding support to the Ender IO, Ender Storage, and/or Applied Energistics 2? Really it's the first two that I'd love to see improved by your styling.
I do have a request that maybe you consider improving the glowstone, give it a little more three dimensional texture and clean up the color. I really don't like the vanilla glowstone, but I think just a subtle increase in 3-D texture and cleaning up the colors would make it more appealing to me personally. The same with the redstone lamp, I'd love to see the "ironwork" that is the black outlines stand out a little more.
And finally another request. Is there any chance you would consider adding support to the Ender IO, Ender Storage, and/or Applied Energistics 2? Really it's the first two that I'd love to see improved by your styling.
I'm not really happy with how the glowstone looks-- mostly because it looks like the vanilla glowstone, which however is the point of my pack. I might give it another attempt sometime.
As for those mods, i've recorded your votes for them.
I'm kinda surprised you mentioned ender storage. Last time i checked, i had nearly complete support. Though sometimes mod makers change everything around so texture packs support is broken. What version are you using?
I've got universal ore color support for Applied Energistics-- but that's a rather high level mod that i don't think i can really retexture until i've played with it and understood it. Maybe my crash-landing world will get that far...
The same issue applies to EnderIO, though i don't have any support for it now.
And generally i'm not going to do much for mods until i see which ones are updated for 1.8, except that i'm playing crash landing now, and have done some work on that.
My bad on the Ender Storage, I was just rattling off on my favorite mods! Ender Storage works and looks beautifully! I think as far as AE2 and some of the other big mods, even if you just did a few items (like the ME terminals for instance) it might be a start, but man I know what you mean about those mods. They just eat up time in every which way.
i'm playing crash-landing too and i'm loving it ...can't wait for lithos full support for it ,,,but i know that i will have to wait a long time for that :/
I don't even especially try to fully support any mods. That's an insane amount of work. I look at what textures really clash with Lithos, and what textures the player is likely to see. So world-generation blocks are high on my list of things to do, especially ores.
Feel free to mention what default mod texture in crash landing bother you the most.
... and chisel textures for stone / cobble ( the easiest building blocks to get )
It just so happens i did a few of those in the last release, and i'll have most of them in the next release. Because I don't want my base to look ugly.
As requested in the latest poll, Lithos:Christmas now winterizes you minecraft world-- not just the snow biomes. And i'm really glad you all talked me into it, I wasn't keen on the idea, but i think it turned out great.
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Curse PremiumYes. This. This would be great!
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Curse PremiumDon't worry, I welcome bug reports and feedback, even it if turns out It was somebody else's bug/
I don't know what you are talking about there.
Cool!
I've actually already done ladders. Sugarcane I'll probably do, but not tall grass. I like to stay with low-poly models to keep the lag down, and i don't think that would work with tall grass.
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Curse PremiumAlso Sneak Peek:
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Curse PremiumRelease Lithos:Core 1.8-D
As the previous poll dictated I've replaced the old single rose with the poppy, and i've even given it random variants. As mentioned earlier, i've added some some support for Crash Landing, see change log below.
Enjoy!
Changelog:
v 1.8-D (Nov 24, 2014)
Vanilla:
- Sheep
- Switched Rose to Poppy with random variants
Mods:• Follow Lithos on Twitter for release announcments
* Join the Lithos Discord for previews and to help
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Curse PremiumThe latest build for Optifine (1.8.1 [email protected]) seems to have fixed the "Gravel sometimes looks like stone bricks" problem ! Luminous all the way baby!
I'm using Vanilla (as in no optifine or MCPatcher) 1.8.1 and my sheep look like vanilla sheep. I double checked and I am using v1.8-D (with a release dat of 11/24).
I'm sorry, I can't remember to what I was saying "Yes this!" to, but it was an earlier commenter's suggestion.
I do have a request that maybe you consider improving the glowstone, give it a little more three dimensional texture and clean up the color. I really don't like the vanilla glowstone, but I think just a subtle increase in 3-D texture and cleaning up the colors would make it more appealing to me personally. The same with the redstone lamp, I'd love to see the "ironwork" that is the black outlines stand out a little more.
And finally another request. Is there any chance you would consider adding support to the Ender IO, Ender Storage, and/or Applied Energistics 2? Really it's the first two that I'd love to see improved by your styling.
Thanks again for your hard work!
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Curse PremiumAbout the sheep-- that's my fault. Updated 1.8-D-2 is available now. I'm surprised nobody reported it for two days...
I'm not really happy with how the glowstone looks-- mostly because it looks like the vanilla glowstone, which however is the point of my pack. I might give it another attempt sometime.
As for those mods, i've recorded your votes for them.
I'm kinda surprised you mentioned ender storage. Last time i checked, i had nearly complete support. Though sometimes mod makers change everything around so texture packs support is broken. What version are you using?
I've got universal ore color support for Applied Energistics-- but that's a rather high level mod that i don't think i can really retexture until i've played with it and understood it. Maybe my crash-landing world will get that far...
The same issue applies to EnderIO, though i don't have any support for it now.
And generally i'm not going to do much for mods until i see which ones are updated for 1.8, except that i'm playing crash landing now, and have done some work on that.
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Curse PremiumI don't even especially try to fully support any mods. That's an insane amount of work. I look at what textures really clash with Lithos, and what textures the player is likely to see. So world-generation blocks are high on my list of things to do, especially ores.
Feel free to mention what default mod texture in crash landing bother you the most.
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Curse PremiumIt just so happens i did a few of those in the last release, and i'll have most of them in the next release. Because I don't want my base to look ugly.
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Curse PremiumI mostly do random variant textures of which Lithos has very many.
But i've done a few truely connected textures: quartz pillars, vines, reeds and cacti.
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Curse PremiumThat's cool.
I think he has a lot more followers than those who have previously reviewed Lithos.
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Curse Premium• Follow Lithos on Twitter for release announcments
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Curse PremiumAs requested in the latest poll, Lithos:Christmas now winterizes you minecraft world-- not just the snow biomes. And i'm really glad you all talked me into it, I wasn't keen on the idea, but i think it turned out great.
Download it!
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Curse PremiumGood inspiration to finally het my next video out.
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Curse Premium• Follow Lithos on Twitter for release announcments
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