Please please... make support for chisel mod please... I cant find %100 support any where... this support make this resource pack special...
Vote recorded. But i don't think support for that is likely. There are a ton of textures, and people use it to make their builds look just so. To harmonize with Lithos, i'd need to change the textures somewhat, and that is likely to annoy as many users as like it.
I'm thrilled by the new light source in the latest snapshot (an attractive light that doesn't need redstone in vanilla!), as well as having more building blocks - looking forward to seeing what you do with those!
The other people who play in the same realm I do are also pretty jazzed about the lights. Can't wait for it to become official.
I'm thrilled by the new light source in the latest snapshot (an attractive light that doesn't need redstone in vanilla!), as well as having more building blocks - looking forward to seeing what you do with those!
I typed a really long text, then i accidentally closed the browser... *facepalm*
In a TL;DR version (Because i'm too lazy to type it again):
Nice pack, surely downloading. Do you ever plan on adding random textures for cobblestone and connected textures for glass ?
Edit: Did a little test run here. I personally love the torch animation and the sun texture.
Keep the great work.
Rollback Post to RevisionRollBack
"Love as a principle and order as the basis; progress as the goal"
I typed a really long text, then i accidentally closed the browser... *facepalm*
In a TL;DR version (Because i'm too lazy to type it again):
Nice pack, surely downloading. Do you ever plan on adding random textures for cobblestone and connected textures for glass ?
Edit: Did a little test run here. I personally love the torch animation and the sun texture.
Keep the great work.
Thanks! I hate it when the browser eats a long post.
Random cobble is actually in the works, just not to close to being done. I'd like to get random variants for all the major natural blocks, it is now part of my process. I did CTM for all the ocean temple blocks. Connected textures for class is likely eventually, it is just a question of weather i do it for Lithos:Core, or just for Lithos:Luminous.
Great job with those GUI (GUIs... ? What is the plural of GUI ? )
What are you planning to do next ?
I dunno. Mobs are armor are the most important thing, but there are plenty of mod support things i might do in small bits of time that aren't enough to accomplish anything for mobs and armor.
New forum! /hype/
Those Endermen look good, great job. Too bad that i already went through The End on my survival world. x3
Anyway. Are you planning to release this now, or you will add more thingies before releasing ?
(I'm kinda looking for those new armor textures, if you are taking suggestions).
Rollback Post to RevisionRollBack
"Love as a principle and order as the basis; progress as the goal"
New forum! /hype/
Those Endermen look good, great job. Too bad that i already went through The End on my survival world. x3
Anyway. Are you planning to release this now, or you will add more thingies before releasing ?
(I'm kinda looking for those new armor textures, if you are taking suggestions).
I'm not sure what you are asking about the release.
Everything i've previewed except the endermen are in the latest release. I generally release a new version of Lithos between every 2-3 weeks. I intended to complete all the vanilla textures, but i have no prediction on how long that will take.
There is no end-goal, no "final release". With Minecraft continually updating, Mods and all the possibilities of MCPatcher, i can keep adding stuff and improving the pack until i get sick of it
It is a nice pack. I am wondering if you could change the tools and weapons to look more like default minecraft?
Thanks.
From what i've gathered the tools and weapons are one of the more popular parts of my pack. But nothing appeals to everyone.
If you unzip my pack, and go to assets/minecraft/textures/items/ you can delete the image files weapons and tools you don't like, and the default versions will appear instead.
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Curse PremiumVote recorded. But i don't think support for that is likely. There are a ton of textures, and people use it to make their builds look just so. To harmonize with Lithos, i'd need to change the textures somewhat, and that is likely to annoy as many users as like it.
• Follow Lithos on Twitter for release announcments
* Join the Lithos Discord for previews and to help
The other people who play in the same realm I do are also pretty jazzed about the lights. Can't wait for it to become official.
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Curse PremiumHere's where i am...
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Nice bricks, looks like scale from the guardian fish.
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Curse PremiumYou mean this fish?
EDIT: These are previews. I won't release Lithos with the latest snapshot stuff until i get it all done.
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Yes.
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Curse Premium• Follow Lithos on Twitter for release announcments
* Join the Lithos Discord for previews and to help
In a TL;DR version (Because i'm too lazy to type it again):
Nice pack, surely downloading. Do you ever plan on adding random textures for cobblestone and connected textures for glass ?
Edit: Did a little test run here. I personally love the torch animation and the sun texture.
Keep the great work.
"Love as a principle and order as the basis; progress as the goal"
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Curse PremiumThanks! I hate it when the browser eats a long post.
Random cobble is actually in the works, just not to close to being done. I'd like to get random variants for all the major natural blocks, it is now part of my process. I did CTM for all the ocean temple blocks. Connected textures for class is likely eventually, it is just a question of weather i do it for Lithos:Core, or just for Lithos:Luminous.
• Follow Lithos on Twitter for release announcments
* Join the Lithos Discord for previews and to help
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Curse PremiumWell, Curse is being difficult again, so i can't upload the latest pack there.EDIT: Front page updated.But you can get it here.
See front page for complet changelog details...
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What are you planning to do next ?
"Love as a principle and order as the basis; progress as the goal"
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Curse PremiumI dunno. Mobs are armor are the most important thing, but there are plenty of mod support things i might do in small bits of time that aren't enough to accomplish anything for mobs and armor.
• Follow Lithos on Twitter for release announcments
* Join the Lithos Discord for previews and to help
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Curse PremiumEDIT: Improved.
• Follow Lithos on Twitter for release announcments
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Those Endermen look good, great job. Too bad that i already went through The End on my survival world. x3
Anyway. Are you planning to release this now, or you will add more thingies before releasing ?
(I'm kinda looking for those new armor textures, if you are taking suggestions).
"Love as a principle and order as the basis; progress as the goal"
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Curse PremiumI'm not sure what you are asking about the release.
Everything i've previewed except the endermen are in the latest release. I generally release a new version of Lithos between every 2-3 weeks. I intended to complete all the vanilla textures, but i have no prediction on how long that will take.
There is no end-goal, no "final release". With Minecraft continually updating, Mods and all the possibilities of MCPatcher, i can keep adding stuff and improving the pack until i get sick of it
• Follow Lithos on Twitter for release announcments
* Join the Lithos Discord for previews and to help
Still, you already answered my question. Thank you for the fast reply.
"Love as a principle and order as the basis; progress as the goal"
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Curse PremiumUnfortunately, it is not possible to change that for most of Lithos' user. I can change it for MCPatcher users, but haven't figured that out yet.
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Curse Premium• Follow Lithos on Twitter for release announcments
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Curse PremiumThanks.
From what i've gathered the tools and weapons are one of the more popular parts of my pack. But nothing appeals to everyone.
If you unzip my pack, and go to assets/minecraft/textures/items/ you can delete the image files weapons and tools you don't like, and the default versions will appear instead.
• Follow Lithos on Twitter for release announcments
* Join the Lithos Discord for previews and to help