- the 90° angle of the dandelion leaves is a bit akward
Yeah, if you examine it , i admit it does. The leave used to lie along the ground, but i had to move them up so they wouldn't poke through the clay pots. Will put on the "to redo eventually" list.
- Mushrooms I find too big and too smooth textured
They are purposefully large so the icon does not get covered up by the number in the inventory. I should probably work "Usability" more explicitly into the pack's goals. But yeah, those are old textures.
- The side of the grass block should have more grass
I don't see a reason to be unfaithful in that. Though i've considered adding a biome-specific variants with longer grass for fertile biomes like plains and jungle.
- I don't like Dirt and Smoothstone at all, I think it should have a way more fine-grained texture
I agree with you on the stone, i've tried a couple times to improve it, but it's hard to get these really common blocks just right. I'm not done with it. I disagree on the dirt-- after many changes, i'm very happy with it, and it is mostly faithful. If i understand what you want, it is less faithful.
Good job with the new textures! I love seeing more mod support, and my top 3 mods are Mine & Blade: Battlegear 2 (which is #3 on Curse), Thaumcraft, and Biomes O' Plenty. I also enjoy using Equivalent Exchange and Tropicraft and would love to eventually see support for these mods! It would also be nice if you would add the GUI for M&B: Battlegear 2 because it doesn't look as good without your textures.
Anyways, keep up the good work!
The Meaning of Life, the Universe, and Everything.
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DatDailyDude
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Hey Eleazzaar, if you could would you mind adding support for the Rails Of War mod? Just the tracks would be fine and I think the mod textures need the 'Lithos touch'. The link is in my signature. Thanks!
Good job with the new textures! I love seeing more mod support, and my top 3 mods are Mine & Blade: Battlegear 2 (which is #3 on Curse), Thaumcraft, and Biomes O' Plenty….
Hey Eleazzaar, if you could would you mind adding support for the Rails Of War mod?...
Votes recorded.
My next release will probably be focused on vanilla stuff, but i'm still interested in your mod votes, i want to build up enough votes to have a clear idea of what the Lithos users want.
I noticed that the Netherrack have a different color than the ore of the nether, Is it supposed to be like that?
You mean quartz ore? The sides are exactly the same color. The top/bottom are slightly different, if you are using MCPatcher/Optifine, due to an effect that didn't quite work as desired.
This release is a mixed bag-- adding new textures in a lot of areas i hadn't previously got around to finishing. Glowstone and Lamps are now gently animated. The boat and minecart have been added, and the moon, rain and snow have been done. The Horse GUI, which i hadn't realized i skipped now matches the rest of Lithos. See Changelog for full details.
This will probably be the last release until the new year.
This release is a mixed bag-- adding new textures in a lot of areas i hadn't previously got around to finishing. Glowstone and Lamps are now gently animated. The boat and minecart have been added, and the moon, rain and snow have been done. The Horse GUI, which i hadn't realized i skipped now matches the rest of Lithos. See Changelog for full details.
This will probably be the last release until the new year.
Thanks, qmagnet, and thanks to those of you who requested it. Link to the video added to the first post.
hey, the latest update sounds great but i cant seem to be able to download it? I keep getting the previous version
hey, the latest update sounds great but i cant seem to be able to download it? I keep getting the previous version
Yeah, Sorry. For unknown reasons, i can't successfully upload to Curse today. Try the other download. I've updated the first post to make that clear.
BIOME CAMOUFLAGED CREEPERS
I've attempted to get creepers to use camouflaged colors for ExtraBiomes biomes, and about half of the BiomesOPlenty ones. I can't get Forge + MCPatcher to work at the same time on 1.6x, and they don't seem to work with Forge+ Optifine. I don't know if my scripting is at fault, or if this is just something Optifine doesn't do. So reports on if this is working are welcome.
BIOME CAMOUFLAGED CREEPERS
I've attempted to get creepers to use camouflaged colors for ExtraBiomes biomes, and about half of the BiomesOPlenty ones. I can't get Forge + MCPatcher to work at the same time on 1.6x, and they don't seem to work with Forge+ Optifine. I don't know if my scripting is at fault, or if this is just something Optifine doesn't do. So reports on if this is working are welcome.
Only been playing a little but it seems to be working. Haven't been actively looking for it, but no bugs so far
I was wondering if there was any chance of seeing a Christmas Present single/double chest texture? It could easily be a separate thing on it's own given how resource packs can overlap now. It can be the only texture in the pack, and simply placed above the main one as an addon. Just wondering. If not, I can always make one myself.
Still an awesome texture pack though. My favorite vanilla styled pack.
I was wondering if there was any chance of seeing a Christmas Present single/double chest texture? It could easily be a separate thing on it's own given how resource packs can overlap now. It can be the only texture in the pack, and simply placed above the main one as an addon. Just wondering. If not, I can always make one myself.
Still an awesome texture pack though. My favorite vanilla styled pack.
Thanks.
Actually the last release included Christmas themed chests. They activate when you computer's clock is set to Dec 24 or 25 (which doesn't have to correspond to the actual Dec 24-25).
Actually the last release included Christmas themed chests. They activate when you computer's clock is set to Dec 24 or 25 (which doesn't have to correspond to the actual Dec 24-25).
I'll think about a Christmas themed add-on.
Oh, I wasn't aware of that. I knew MC had actual christmas chests, I just didn't know this pack had them. Thanks. Sorry to bother you.
I don't see anything uniquely bloody about mine. It uses the default coloring precisely.
I think the "bloody" is more because of the design rather than the color of the redstone. If you use some imagination, it looks more like a blood spray or something than just dust on the ground in a line. All the extra pixels on the side kinda do that. Not a big deal or anything, just pointing it out.
I tried my own at making a redstone texture. I always preferred the redstone that looked more like a line, rather than spread out.
I've not used a vast amount of texture packs yet, but of the six or so I've downloaded, I like this one the best. It's a vast improvement, and I look forward to whatever you decide to add to it in the future.
The only thing I've come across that I wished were different were less prominent lines on clear glass blocks -- darker, semi-translucent, etc.
Yeah, if you examine it , i admit it does. The leave used to lie along the ground, but i had to move them up so they wouldn't poke through the clay pots. Will put on the "to redo eventually" list.
I don't see anything uniquely bloody about mine. It uses the default coloring precisely.
They are purposefully large so the icon does not get covered up by the number in the inventory. I should probably work "Usability" more explicitly into the pack's goals. But yeah, those are old textures.
I don't see a reason to be unfaithful in that. Though i've considered adding a biome-specific variants with longer grass for fertile biomes like plains and jungle.
I agree with you on the stone, i've tried a couple times to improve it, but it's hard to get these really common blocks just right. I'm not done with it. I disagree on the dirt-- after many changes, i'm very happy with it, and it is mostly faithful. If i understand what you want, it is less faithful.
Seems to me that's pretty inevitable on a pattern as bold and large and birch. That's why i have random CTM for that block.
• Follow Lithos on Twitter for release announcments
* Join the Lithos Discord for previews and to help
Anyways, keep up the good work!
Longing
Rusted
Seventeen
Daybreak
Furnace
Nine
Benign
Homecoming
One
Freightcar
Good morning, Soldier
Votes recorded.
My next release will probably be focused on vanilla stuff, but i'm still interested in your mod votes, i want to build up enough votes to have a clear idea of what the Lithos users want.
• Follow Lithos on Twitter for release announcments
* Join the Lithos Discord for previews and to help
You mean quartz ore? The sides are exactly the same color. The top/bottom are slightly different, if you are using MCPatcher/Optifine, due to an effect that didn't quite work as desired.
• Follow Lithos on Twitter for release announcments
* Join the Lithos Discord for previews and to help
I wish i could take credit for that. There is no music or sound in Lithos. But they have recently added more music to the game.
• Follow Lithos on Twitter for release announcments
* Join the Lithos Discord for previews and to help
A double resolution texture pack that stays faithful to the original Minecraft textures.
Enjoy.
This release is a mixed bag-- adding new textures in a lot of areas i hadn't previously got around to finishing. Glowstone and Lamps are now gently animated. The boat and minecart have been added, and the moon, rain and snow have been done. The Horse GUI, which i hadn't realized i skipped now matches the rest of Lithos. See Changelog for full details.
This will probably be the last release until the new year.
Thanks, qmagnet, and thanks to those of you who requested it. Link to the video added to the first post.
• Follow Lithos on Twitter for release announcments
* Join the Lithos Discord for previews and to help
hey, the latest update sounds great but i cant seem to be able to download it? I keep getting the previous version
Yeah, Sorry. For unknown reasons, i can't successfully upload to Curse today. Try the other download. I've updated the first post to make that clear.
BIOME CAMOUFLAGED CREEPERS
I've attempted to get creepers to use camouflaged colors for ExtraBiomes biomes, and about half of the BiomesOPlenty ones. I can't get Forge + MCPatcher to work at the same time on 1.6x, and they don't seem to work with Forge+ Optifine. I don't know if my scripting is at fault, or if this is just something Optifine doesn't do. So reports on if this is working are welcome.
• Follow Lithos on Twitter for release announcments
* Join the Lithos Discord for previews and to help
Thanks, update looks great
Only been playing a little but it seems to be working. Haven't been actively looking for it, but no bugs so far
I mean, if it works, you should be seeing white creepers in extrabiomes snow biomes.
• Follow Lithos on Twitter for release announcments
* Join the Lithos Discord for previews and to help
Still an awesome texture pack though. My favorite vanilla styled pack.
Thanks.
Actually the last release included Christmas themed chests. They activate when you computer's clock is set to Dec 24 or 25 (which doesn't have to correspond to the actual Dec 24-25).
I'll think about a Christmas themed add-on.
• Follow Lithos on Twitter for release announcments
* Join the Lithos Discord for previews and to help
Oh, I wasn't aware of that. I knew MC had actual christmas chests, I just didn't know this pack had them. Thanks. Sorry to bother you.
As for mod suggestions:
Backpacks
Better Furnaces
BiblioCraft
I think the "bloody" is more because of the design rather than the color of the redstone. If you use some imagination, it looks more like a blood spray or something than just dust on the ground in a line. All the extra pixels on the side kinda do that. Not a big deal or anything, just pointing it out.
I tried my own at making a redstone texture. I always preferred the redstone that looked more like a line, rather than spread out.
http://www.ezimba.com/work/131212C/ezimba13086122124800.png
The only thing I've come across that I wished were different were less prominent lines on clear glass blocks -- darker, semi-translucent, etc.