I get this crash too. Mac OSX. I think its a problem with panorama_4.png for some reason....
---- Minecraft Crash Report ----
// Daisy, daisy...
Time: 10/27/13 7:46 AM
Description: Registering texture
java.lang.NullPointerException: Registering texture
at bqa.a(SourceFile:206)
at bpm.a(SourceFile:48)
at bpx.a(SourceFile:72)
at bpx.a(SourceFile:136)
at bqx.c(SourceFile:104)
at bqx.a(SourceFile:92)
at azd.b(SourceFile:488)
at bgh.a(SourceFile:151)
at bcd.a(SourceFile:172)
at bgh.a(SourceFile:158)
at bcd.d(SourceFile:236)
at bcd.k(SourceFile:211)
at azd.o(SourceFile:1303)
at azd.ad(SourceFile:753)
at azd.e(SourceFile:704)
at net.minecraft.client.main.Main.main(SourceFile:103)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at bqa.a(SourceFile:206)
at bpm.a(SourceFile:48)
-- Resource location being registered --
Details:
Resource location: minecraft:textures/gui/title/background/panorama_4.png
Texture object class: bpm
Stacktrace:
at bpx.a(SourceFile:72)
at bpx.a(SourceFile:136)
at bqx.c(SourceFile:104)
at bqx.a(SourceFile:92)
at azd.b(SourceFile:488)
at bgh.a(SourceFile:151)
at bcd.a(SourceFile:172)
at bgh.a(SourceFile:158)
at bcd.d(SourceFile:236)
at bcd.k(SourceFile:211)
-- Affected screen --
Details:
Screen name: bgh
Stacktrace:
at azd.o(SourceFile:1303)
at azd.ad(SourceFile:753)
at azd.e(SourceFile:704)
at net.minecraft.client.main.Main.main(SourceFile:103)
-- System Details --
Details:
Minecraft Version: 1.7.2
Operating System: Mac OS X (x86_64) version 10.8.5
Java Version: 1.6.0_51, Apple Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 34694512 bytes (33 MB) / 125820928 bytes (119 MB) up to 1065025536 bytes (1015 MB)
JVM Flags: 1 total; -Xmx1G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.7.2
LWJGL: 2.9.1
OpenGL: ATI Radeon HD 5670 OpenGL Engine GL version 2.1 ATI-1.8.19, ATI Technologies Inc.
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs: [lithos (1).zip, faithful32pack (1).zip]
Current Language: English (UK)
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Anisotropic Filtering: Off (1)
Whenever I start the game .
It was the adfly link again, definitely. I will try the curse link and report back here.
Are you sure you didn't download from adfly before i fixed the DL? I've triple-checked, and that download works fine for me now.
Lithos has been at about 50th in monthly downloads on Curse for a long time. Suddenly with the release of 1.7, it has shot up to 9th -- ahead of some seriously good packs! Thanks to all of you who helped make this happen.
The Ghast and the creeper look cool, I'm not sure about the villager, it looks a bit plain
I have a few questions about the creepers though, what are the gray ones doing in a savanna biome? Is it just a bug?
And also I know this requires mcpatcher/optifine what does the vanilla creeper look like?
I agree, not a huge fan of the villager but I love the ghast and creepers. Congrats on the large increase in downloads too, I noticed that you were starting to creep up the curse texture packs section! All well deserved as far as I'm concerned.
The Ghast and the creeper look cool, I'm not sure about the villager, it looks a bit plain
I have a few questions about the creepers though, what are the gray ones doing in a savanna biome? Is it just a bug?
And also I know this requires mcpatcher/optifine what does the vanilla creeper look like?
The grey creeper is from the extreme hills biome, the identifying features of which got cropped out of the picture. There are 9 creeper variants in all. Without mods all the creepers look like the green one pictured.
Congrats on the large increase in downloads too, I noticed that you were starting to creep up the curse texture packs section! All well deserved as far as I'm concerned.
Thanks
I think my pack's relative rise on Curse had a lot to with my early support of 1.7 features. I'll be surprised if Lithos can keep that #9 spot when more packs include the 1.7 features.
Creeper looks great. But I am not sure about the ghast. I guess I'd really need to see its attacking face to comment on that =P I guess the eyes are what seems off with it to me, since they usually longer lines. Anyway, still looks really nice.
Side note: I'd love to see your take on a happy ghast =P
Creeper looks great. But I am not sure about the ghast. I guess I'd really need to see its attacking face to comment on that =P I guess the eyes are what seems off with it to me, since they usually longer lines. Anyway, still looks really nice.
I am going for smaller eyes on the ghast. IMHO smaller eyes better convey the size of very large creatures. I tried to get a shot of the ghast earlier in "blast" mode, but failed. But for your curiosity...
I am going for smaller eyes on the ghast. IMHO smaller eyes better convey the size of very large creatures. I tried to get a shot of the ghast earlier in "blast" mode, but failed. But for your curiosity...
Well, smaller eyes do help convey the size but they may also seem oddly scaled. Either way, I think it is fine, just one of those textures I may need to get used to. And I usually am not a big fan of mob textures, but judging from that blasting ghast, I think I could tolerate yours =P Can't wait to see the rest.
Also, no comment on possible happy ghast textures? XD
Also, no comment on possible happy ghast textures? XD
Eh, well i'm not really looking for extra work to do right now. A happy ghast might be cute or amusing, but wouldn't mesh with what i'm trying to do with Lithos.
Sorry if I have missed the answer to my question along the lines but may I ask if you're using the same color palette as default?
My #2 Goal for Lithos (listed on the first post)
Construction blocks should be very similar in color & brightness to default blocks, so color-schemes work the same way in default & Lithos.
Technically speaking, i don't use a palette-- not by a pixel artist's definition of that term. I use a lot more colors per texture, and make no attempt to limit the number of distinct RBG values in a block or across the pack.
If you put my textures and default side-by-side (but didn't compare pixel by pixel) the colors usually appear very similar. I change the color of things when the default choice is too ugly, for instance water & dirt in Lithos is more neutral, and sandstone and stone have a slightly warmer cast.
Hey, I have a quick question. I am pretty sure the 1.7 version of the resource pack works for 1.6.4 as well, right? Well my question is would the colored glass textures work for mods in 1.6.4 that add colored glass? To be exact, Lumien's Random Things (http://www.minecraftforum.net/topic/1832047-16x-random-things-182-night-stone/). I figured I may have to change the texture's name or such, but it should be possible to get working, right?
Thank you for the answer! I like to use texture packs but my friend doesn't so I just wanted to know that my buildings will look almost the same for me an them
That's exactly the kind of situation i'm designing Lithos for.
Hey, I have a quick question. I am pretty sure the 1.7 version of the resource pack works for 1.6.4 as well, right? Well my question is would the colored glass textures work for mods in 1.6.4 that add colored glass? To be exact, Lumien's Random Things (http://www.minecraftforum.net/topic/1832047-16x-random-things-182-night-stone/). I figured I may have to change the texture's name or such, but it should be possible to get working, right?
I have no experience with that mod. Looking at the screenshot, it looks like their glass blocks don't support semi-transparency. I can't predict what the result will look like, but go ahead and give it a shot, and feel free to share what you learn here.
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The skins for the ghasts are great, really give the "HUGE" feeling I think you were going for making features smaller. I do however think the villagers leave something more to desire for. The skin is good, just really was hoping they would take on a life of there own rather then being so closely matched to default. I do however understand the dilemma of going so far off "default esk" feeling. So im torn.
I for one actually like the villagers...it gives tht old Minecraft feeling.
Oh yeah gotta ask what are the mobs tht u finished skinning,I havent seen all the post so I just want to know.
The skins for the ghasts are great, really give the "HUGE" feeling I think you were going for making features smaller. I do however think the villagers leave something more to desire for. The skin is good, just really was hoping they would take on a life of there own rather then being so closely matched to default. I do however understand the dilemma of going so far off "default esk" feeling. So im torn.
I think i understand where you are coming from. My plan is however to innovate in a rather different direction.
I'm going to provide a ton of unique-looking individual villagers. I've created a layered file with different monobrow shapes and colors, expressions, skin colors, eye colors and distinguishing features. Combining them all in different ways i could (in theory) make more than 40,000 unique villagers. I'm thinking between 8 and 16 different villagers skins per class. This should make it a lot easier to find that one guy with the trade you want.
Something like this:
EDIT: i realized that zombie villagers are green, so i won't do any greenish skin for normal villagers.
This update focuses on Mobs, and is especially nice for MCPatcher users. We've got biome-camoflaged Creepers (9 skins), ghoulish Ghasts, and 40 random villagers skins! It should be a lot easier to find the guy you wanted to trade with.
I'll probably double the number of villagers, and the clothing certainly needs more work. But i wanted to get this out there so i can get some feedback and consider if i want to change any of the components.
Just one thing: don't change the color of the villager's clothes, it'd make everything more confuse than reading upside down in a tornado
Yeah, i agree. I've changed the clothes from their vanilla appearance (all that brown made some of them hard to tell apart), but each profession will wear identical uniforms. The work i need to do is to make each uniform look better.
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Curse PremiumAre you sure you didn't download from adfly before i fixed the DL? I've triple-checked, and that download works fine for me now.
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Curse Premium• Follow Lithos on Twitter for release announcments
* Join the Lithos Discord for previews and to help
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Curse Premium• Follow Lithos on Twitter for release announcments
* Join the Lithos Discord for previews and to help
The Ghast and the creeper look cool, I'm not sure about the villager, it looks a bit plain
I have a few questions about the creepers though, what are the gray ones doing in a savanna biome? Is it just a bug?
And also I know this requires mcpatcher/optifine what does the vanilla creeper look like?
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Curse PremiumThe grey creeper is from the extreme hills biome, the identifying features of which got cropped out of the picture. There are 9 creeper variants in all. Without mods all the creepers look like the green one pictured.
Thanks
I think my pack's relative rise on Curse had a lot to with my early support of 1.7 features. I'll be surprised if Lithos can keep that #9 spot when more packs include the 1.7 features.
• Follow Lithos on Twitter for release announcments
* Join the Lithos Discord for previews and to help
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Curse PremiumSide note: I'd love to see your take on a happy ghast =P
Mod Packs- Untamed Chaos (1.7.10), Moonlit Siege (1.7.10), Ascension (1.6.4)
Youtube- Minecraft Channel, Let's Plays (Ascension Hardcore, Proton), Mod Spotlights
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Curse PremiumI am going for smaller eyes on the ghast. IMHO smaller eyes better convey the size of very large creatures. I tried to get a shot of the ghast earlier in "blast" mode, but failed. But for your curiosity...
• Follow Lithos on Twitter for release announcments
* Join the Lithos Discord for previews and to help
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Curse PremiumWell, smaller eyes do help convey the size but they may also seem oddly scaled. Either way, I think it is fine, just one of those textures I may need to get used to. And I usually am not a big fan of mob textures, but judging from that blasting ghast, I think I could tolerate yours =P Can't wait to see the rest.
Also, no comment on possible happy ghast textures? XD
Mod Packs- Untamed Chaos (1.7.10), Moonlit Siege (1.7.10), Ascension (1.6.4)
Youtube- Minecraft Channel, Let's Plays (Ascension Hardcore, Proton), Mod Spotlights
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Curse PremiumEh, well i'm not really looking for extra work to do right now. A happy ghast might be cute or amusing, but wouldn't mesh with what i'm trying to do with Lithos.
• Follow Lithos on Twitter for release announcments
* Join the Lithos Discord for previews and to help
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View Posts
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Curse PremiumMy #2 Goal for Lithos (listed on the first post)
- Construction blocks should be very similar in color & brightness to default blocks, so color-schemes work the same way in default & Lithos.
Technically speaking, i don't use a palette-- not by a pixel artist's definition of that term. I use a lot more colors per texture, and make no attempt to limit the number of distinct RBG values in a block or across the pack.If you put my textures and default side-by-side (but didn't compare pixel by pixel) the colors usually appear very similar. I change the color of things when the default choice is too ugly, for instance water & dirt in Lithos is more neutral, and sandstone and stone have a slightly warmer cast.
• Follow Lithos on Twitter for release announcments
* Join the Lithos Discord for previews and to help
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Curse PremiumMod Packs- Untamed Chaos (1.7.10), Moonlit Siege (1.7.10), Ascension (1.6.4)
Youtube- Minecraft Channel, Let's Plays (Ascension Hardcore, Proton), Mod Spotlights
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Curse PremiumThat's exactly the kind of situation i'm designing Lithos for.
I have no experience with that mod. Looking at the screenshot, it looks like their glass blocks don't support semi-transparency. I can't predict what the result will look like, but go ahead and give it a shot, and feel free to share what you learn here.
• Follow Lithos on Twitter for release announcments
* Join the Lithos Discord for previews and to help
Oh yeah gotta ask what are the mobs tht u finished skinning,I havent seen all the post so I just want to know.
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Curse PremiumI think i understand where you are coming from. My plan is however to innovate in a rather different direction.
I'm going to provide a ton of unique-looking individual villagers. I've created a layered file with different monobrow shapes and colors, expressions, skin colors, eye colors and distinguishing features. Combining them all in different ways i could (in theory) make more than 40,000 unique villagers. I'm thinking between 8 and 16 different villagers skins per class. This should make it a lot easier to find that one guy with the trade you want.
Something like this:
EDIT: i realized that zombie villagers are green, so i won't do any greenish skin for normal villagers.
• Follow Lithos on Twitter for release announcments
* Join the Lithos Discord for previews and to help
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View Posts
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Curse Premium-
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Curse PremiumThis update focuses on Mobs, and is especially nice for MCPatcher users. We've got biome-camoflaged Creepers (9 skins), ghoulish Ghasts, and 40 random villagers skins! It should be a lot easier to find the guy you wanted to trade with.
I'll probably double the number of villagers, and the clothing certainly needs more work. But i wanted to get this out there so i can get some feedback and consider if i want to change any of the components.
Yep! #7 on Curse, but i don't expect that to last. Some of the other quality packs i've just squeaked past are updating to 1.7 now.
• Follow Lithos on Twitter for release announcments
* Join the Lithos Discord for previews and to help
Just one thing: don't change the color of the villager's clothes, it'd make everything more confuse than reading upside down in a tornado
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Curse PremiumYeah, i agree. I've changed the clothes from their vanilla appearance (all that brown made some of them hard to tell apart), but each profession will wear identical uniforms. The work i need to do is to make each uniform look better.
• Follow Lithos on Twitter for release announcments
* Join the Lithos Discord for previews and to help