The main feature is overhauled villagers. More variety and more distinct outfits, but with Optifine each sub-occupation has it's own outfit. Never confuse an armor smith with a weapon smith again. Farmers are no longer green.
Changelog:
Fixed Dandelions z-fighting with optifine snow
Mods: (again thanks to Eonaut and Nazenn)
Iron Chests updated to 1.12 including shulker boxes (complete)
Thanks for the report, but it looks like a basic Minecraft transparency glitch, such as you may see with default. I don't think there is anything I can do about it.
I don't see the differentiated skins for sub-occupations, at least for Butchers. This town doesn't have a lot of villagers at the moment (I'm trying to get them to breed, dang it), but I have a Butcher and a Leatherworker who both have the red-striped apron. If I understand from the skin images, a Leatherworker should have a white apron with leatherworking tools in the belt.
They don't have the same skin. They just both have skins that I think are supposed to be for the Butcher sub-occupation. I'm pretty sure that the Librarians and Cartographer all look like Librarians.
Now -- I had these villagers before I downloaded Lithos 1.18. Do the sub-occupation skins only apply to newly created villagers?
ETA: After I played several game days, including closing and opening the game several times, a whole bunch of villagers assumed new skins. I think everyone has a skin appropriate to their sub-occupation. So that's how that works. Now I know.
The different uniforms won't show up without Optifine.
All my testing was with pre-existing villagers, and changes showed up instantly, but it might be different if you have interacted with the villagers. I don't know why you had trouble.
The different uniforms won't show up without Optifine.
All my testing was with pre-existing villagers, and changes showed up instantly, but it might be different if you have interacted with the villagers. I don't know why you had trouble.
Hmmm. I'm not sure what the deal is either.
Whenever I log in, all the villagers have what I THINK is the first skin for their occupation (not sub-occupation). When I talk to them, They assume a new skin. I have a sense that it's usually the same new skin, but it's hard to be sure. And the last time, by Butcher took a Leatherworker skin and the Leatherworker a Butcher skin.
I do have Optifine C9 and corresponding Forge 2615. I'm playing on a vanilla server, and the only mods I have installed are JEI and my fixed version of Baby Animal Model Swapper (fixed the bug where it was using adult skins!)
The server was coincidentally upgraded to 1.12.2 from 1.12 at the exact time I upgraded to the new Lithos Core, so this is a new Forge, Optifine, and Lithos from what I was playing against previously.
I'm going to play around a bit with versions and see what happens.
Each time I log in, here's what I see. Then the second shot is after I talk to each of them.
ETA: OK, after extensive testing, I've found that I can't handle the .properties files for random mobs at all. I don't think it has anything to do with Lithos (probably surprising no one).
I'm a Mac user, which has not generally been an issue. As far as I can tell, I have the correct version of Forge and the correct version of Optifine. If other Mac users have this trouble, I can't find a trace of it on forums or issue trackers. I'll see if I can get dev attention from Optifine. In the meantime, I'll put on a strong face and delete the .properties files, which at least lets me use the lovely variety of villager skins.
To beat this dead horse some more, I discovered that the villager skins work exactly as advertised, provided I am playing locally in single-player. I play almost exclusively in multiplayer, and there is where I'm seeing the profile problems.
Are folks using Lithos 1.18 in multiplayer just fine?
Optifine replies: "In multiplayer the server does not send the villager career to the client until the first interaction (trading). Currently this can't be fixed in OptiFine as it depends on the server."
So it sounds like perhaps this kind of skin assignment doesn't work in Multiplayer at all.
Hello, I will probably start with praise, your creation is the best of everything that I saw, moderately animated, well-designed and bright, which is not a little important. But not everything is so rosy, for example, I do not understand why the sun is fine, and the moon has not changed, I certainly still put a fashion on the starry sky and he adds his luminaries, but still hurt for the moon. Many fashion are beautifully worked out, but why did you prefer not to do it immersive, although it is beautiful, geology, a mod that could also be supported, besides it is not great, the tinkers are also thrown on the floor, I wanted to know whether they will be like should be worked out or they are not interesting to you and you will not work on them?
Hello, I will probably start with praise, your creation is the best of everything that I saw, moderately animated, well-designed and bright, which is not a little important. But not everything is so rosy, for example, I do not understand why the sun is fine, and the moon has not changed, I certainly still put a fashion on the starry sky and he adds his luminaries, but still hurt for the moon. Many fashion are beautifully worked out, but why did you prefer not to do it immersive, although it is beautiful, geology, a mod that could also be supported, besides it is not great, the tinkers are also thrown on the floor, I wanted to know whether they will be like should be worked out or they are not interesting to you and you will not work on them?
The Tinkers' Construct mod support was started by me & I had stopped support for V1 of the mod & just continued Tinkers' Construct 2 mod support.
NOW, I have a ton of stop IRL that has made me stop working on the mod support for the pack in general. When I do have more time to work on stuff, I do plan on finishing TiCon2 mod support for the pack.
Absolutely wonderful pack. I may say the best there is, though I'm kinda conlficted at it.
I'm a big fan of faithful, in fact it became the 'default high graphics' for me until the poor modsupport forced me to look for alternatives.
I absulotely adore your base idea of keeping things authentic while adding that extra detail the 32x textures make natural to have.
The flora and the subtle 3D are amazing, but the raw rocks, and the sand are too 'low-res realism' for me, I prefer the cartoony pixelart vibe of the original and faithful, how the colors just pop. Same with the animals, the more realistic textures just feel off with the blocky models for me.
So far using lithos and would ecommend to anyone to atleast try, but I'm kinda tempted to rework faithful a bit along the frame of this pack to find my own perfect balance. It's less daunting task than building a faithful modsuport from almost the ground and even promises better results as you broadened my perspective a lot.
Overal amazing pack, and the hardsubtle work really shows. Totally in love with some parts while some is not my jam while stilk objectively great job.
Ps.: I just registered so that I can say thanks for this pack
This pac is my clear favorite overall (after trying many others). Thank you so much!
It does so many things right and is a tremendous improvement in the look and feel of the game.
It is the base for some alterations I did, mostly sandstone, since I love to build with this material in creative.
MC release 1.13 adds another variant of sandstone blocks, which could be a motivation for me to try the new release.
Will Lithos:Core support the 1.13 version, eventually (I suppose Optifine will upgrade as well, which would be a prerequisite)?
Yes it will. Currently eleazzaar is on a family vacation, BUT he will update it soon.
You can find more info about the pack & keep up with updates on our Discord: Click Here
Yes it will. Currently eleazzaar is on a family vacation, BUT he will update it soon.
You can find more info about the pack & keep up with updates on our Discord: Click Here
Thank you for the information!
Updating the pac to 1.13 will be al lot of work to do (I know, since I did it for one of my pacs already). Good luck!
Just curious: are you guys using a development environment like Eclipse to develop and maintain a resource pac?
Should assist in making all the changes required not only to names but also blockstate and model files (and CTM properties) and make the transition less error prone.
So far, I was using only Notepad++ (on Windows) to check json correctness on my mini pacs
I've already fixed all the things mojang broke with two exceptions: the font and horses. Those will take a while, but they won't hold up my first release. Vacation is over-- i'm working on it.
CTM is unassessed, since Optifine isn't out, but likely things are broken there too.
I don't use a development environment, I don't really know how to set that kind of thing up. The biggest issue some sort of automation could address is volunteer contributions, which I must integrate by hand.
In my own pack, farmers were also already green, so I turned them blue, based on some Mojang artwork where a blue-robed villager appeared.
Radiant Pixels - Vibrant, Colorful and Eye-Pleasing Resource Pack
Found a small bug with glass.
1.12.2 + OptiFine 1.12.2_HD_U_C8
It happens without OptiFine too.
Lithos:Core 1.17 for 1.12x is out!
Download
https://minecraft.curseforge.com/projects/lithos-core-32x-1-6-1-11-complete/files
The main feature is overhauled villagers. More variety and more distinct outfits, but with Optifine each sub-occupation has it's own outfit. Never confuse an armor smith with a weapon smith again. Farmers are no longer green.
Changelog:
Mods: (again thanks to Eonaut and Nazenn)
• Follow Lithos on Twitter for release announcments
* Join the Lithos Discord for previews and to help
Thanks for the report, but it looks like a basic Minecraft transparency glitch, such as you may see with default. I don't think there is anything I can do about it.
• Follow Lithos on Twitter for release announcments
* Join the Lithos Discord for previews and to help
This is the Lithos Discord server:
https://discord.gg/fkbCFcb
You are welcome to drop by, contribute, suggest, or complain.
• Follow Lithos on Twitter for release announcments
* Join the Lithos Discord for previews and to help
I don't see the differentiated skins for sub-occupations, at least for Butchers. This town doesn't have a lot of villagers at the moment (I'm trying to get them to breed, dang it), but I have a Butcher and a Leatherworker who both have the red-striped apron. If I understand from the skin images, a Leatherworker should have a white apron with leatherworking tools in the belt.
They don't have the same skin. They just both have skins that I think are supposed to be for the Butcher sub-occupation. I'm pretty sure that the Librarians and Cartographer all look like Librarians.
Now -- I had these villagers before I downloaded Lithos 1.18. Do the sub-occupation skins only apply to newly created villagers?
ETA: After I played several game days, including closing and opening the game several times, a whole bunch of villagers assumed new skins. I think everyone has a skin appropriate to their sub-occupation. So that's how that works. Now I know.
The different uniforms won't show up without Optifine.
All my testing was with pre-existing villagers, and changes showed up instantly, but it might be different if you have interacted with the villagers. I don't know why you had trouble.
• Follow Lithos on Twitter for release announcments
* Join the Lithos Discord for previews and to help
Hmmm. I'm not sure what the deal is either.
Whenever I log in, all the villagers have what I THINK is the first skin for their occupation (not sub-occupation). When I talk to them, They assume a new skin. I have a sense that it's usually the same new skin, but it's hard to be sure. And the last time, by Butcher took a Leatherworker skin and the Leatherworker a Butcher skin.
I do have Optifine C9 and corresponding Forge 2615. I'm playing on a vanilla server, and the only mods I have installed are JEI and my fixed version of Baby Animal Model Swapper (fixed the bug where it was using adult skins!)
The server was coincidentally upgraded to 1.12.2 from 1.12 at the exact time I upgraded to the new Lithos Core, so this is a new Forge, Optifine, and Lithos from what I was playing against previously.
I'm going to play around a bit with versions and see what happens.
Each time I log in, here's what I see. Then the second shot is after I talk to each of them.
ETA: OK, after extensive testing, I've found that I can't handle the .properties files for random mobs at all. I don't think it has anything to do with Lithos (probably surprising no one).
I'm a Mac user, which has not generally been an issue. As far as I can tell, I have the correct version of Forge and the correct version of Optifine. If other Mac users have this trouble, I can't find a trace of it on forums or issue trackers. I'll see if I can get dev attention from Optifine. In the meantime, I'll put on a strong face and delete the .properties files, which at least lets me use the lovely variety of villager skins.
To beat this dead horse some more, I discovered that the villager skins work exactly as advertised, provided I am playing locally in single-player. I play almost exclusively in multiplayer, and there is where I'm seeing the profile problems.
Are folks using Lithos 1.18 in multiplayer just fine?
Optifine replies: "In multiplayer the server does not send the villager career to the client until the first interaction (trading). Currently this can't be fixed in OptiFine as it depends on the server."
So it sounds like perhaps this kind of skin assignment doesn't work in Multiplayer at all.
Hello, I will probably start with praise, your creation is the best of everything that I saw, moderately animated, well-designed and bright, which is not a little important. But not everything is so rosy, for example, I do not understand why the sun is fine, and the moon has not changed, I certainly still put a fashion on the starry sky and he adds his luminaries, but still hurt for the moon. Many fashion are beautifully worked out, but why did you prefer not to do it immersive, although it is beautiful, geology, a mod that could also be supported, besides it is not great, the tinkers are also thrown on the floor, I wanted to know whether they will be like should be worked out or they are not interesting to you and you will not work on them?
I having a hard time understanding this post.
You seem to be saying the moon is not retextured. Lithos has had it's own moon for years. I don't know how it could not be visible for you.
• Follow Lithos on Twitter for release announcments
* Join the Lithos Discord for previews and to help
The Tinkers' Construct mod support was started by me & I had stopped support for V1 of the mod & just continued Tinkers' Construct 2 mod support.
NOW, I have a ton of stop IRL that has made me stop working on the mod support for the pack in general. When I do have more time to work on stuff, I do plan on finishing TiCon2 mod support for the pack.
Absolutely wonderful pack. I may say the best there is, though I'm kinda conlficted at it.
I'm a big fan of faithful, in fact it became the 'default high graphics' for me until the poor modsupport forced me to look for alternatives.
I absulotely adore your base idea of keeping things authentic while adding that extra detail the 32x textures make natural to have.
The flora and the subtle 3D are amazing, but the raw rocks, and the sand are too 'low-res realism' for me, I prefer the cartoony pixelart vibe of the original and faithful, how the colors just pop. Same with the animals, the more realistic textures just feel off with the blocky models for me.
So far using lithos and would ecommend to anyone to atleast try, but I'm kinda tempted to rework faithful a bit along the frame of this pack to find my own perfect balance. It's less daunting task than building a faithful modsuport from almost the ground and even promises better results as you broadened my perspective a lot.
Overal amazing pack, and the hardsubtle work really shows. Totally in love with some parts while some is not my jam while stilk objectively great job.
Ps.: I just registered so that I can say thanks for this pack
Awesome.
• Follow Lithos on Twitter for release announcments
* Join the Lithos Discord for previews and to help
This pac is my clear favorite overall (after trying many others). Thank you so much!
It does so many things right and is a tremendous improvement in the look and feel of the game.
It is the base for some alterations I did, mostly sandstone, since I love to build with this material in creative.
MC release 1.13 adds another variant of sandstone blocks, which could be a motivation for me to try the new release.
Will Lithos:Core support the 1.13 version, eventually (I suppose Optifine will upgrade as well, which would be a prerequisite)?
Yes it will. Currently eleazzaar is on a family vacation, BUT he will update it soon.
You can find more info about the pack & keep up with updates on our Discord: Click Here
Thank you for the information!
Updating the pac to 1.13 will be al lot of work to do (I know, since I did it for one of my pacs already). Good luck!
Just curious: are you guys using a development environment like Eclipse to develop and maintain a resource pac?
Should assist in making all the changes required not only to names but also blockstate and model files (and CTM properties) and make the transition less error prone.
So far, I was using only Notepad++ (on Windows) to check json correctness on my mini pacs
I've already fixed all the things mojang broke with two exceptions: the font and horses. Those will take a while, but they won't hold up my first release. Vacation is over-- i'm working on it.
CTM is unassessed, since Optifine isn't out, but likely things are broken there too.
I don't use a development environment, I don't really know how to set that kind of thing up. The biggest issue some sort of automation could address is volunteer contributions, which I must integrate by hand.
• Follow Lithos on Twitter for release announcments
* Join the Lithos Discord for previews and to help