I've recently gotten into modded minecraft and as a result have been spending a few days sorting out the visual side of my game, the base of which is this fantastic resource pack that you and your contributors have created. Probably after the weekend I plan on tossing through a big pack of new stuff I've done, particularly for mod support (so far covered; WTF, Apple Skin (the GUI from apple core as I notice that had been requested), simple ores, some druidry, more biomes o plenty stuff) but I have a few more things I want to work on before I do so for the sake of not wasting my limited internet.
I actually just wanted to report two small issues before I forgot to do so as I've been forgetting every day for at least a week:
- You have a Clover Patch texture for BoP in your files, but one of the newer BoP updates has changed its format so that file no longer works as its divided into a few seperate ones now meaning its a really low res texture compared to the other flora in the area
I've recently gotten into modded minecraft and as a result have been spending a few days sorting out the visual side of my game, the base of which is this fantastic resource pack that you and your contributors have created. Probably after the weekend I plan on tossing through a big pack of new stuff I've done, particularly for mod support (so far covered; WTF, Apple Skin (the GUI from apple core as I notice that had been requested), simple ores, some druidry, more biomes o plenty stuff) but I have a few more things I want to work on before I do so for the sake of not wasting my limited internet.
I actually just wanted to report two small issues before I forgot to do so as I've been forgetting every day for at least a week:
- You have a Clover Patch texture for BoP in your files, but one of the newer BoP updates has changed its format so that file no longer works as its divided into a few seperate ones now meaning its a really low res texture compared to the other flora in the area
- Some of the dandelion meshes cause z-fighting with snow : ~Link Snip~
Hope that helps
Clover Patch: I will personally try to change that & fix it.
Dandelion & snow: I will look into it & try to fix it for eleazzaar (unless he finishes it)
Hi! Sorry if this question has already been asked but just wondering if you're planning on adding textures to more BoP blocks? Love this resource pack, awesome that it works with Quark too!
Also, certain leaves aren't showing up transparent (even though I'm using fancy graphics) - is it this way for everyone, or is it possibly an Optifine issue (as I had this problem before with a different resource pack)? And is there a way to fix it? Please and thank you!
More BoP blocks are coming soon. I don't personally make them, but one of us ("us" as in the contributors) makes BoP blocks & he will make some more. I don't know when really, but it will happen.
As I mentioned in my post, I had hoped to have some files to contribute, not that you guys would be obligated to use them if you didn't like them of course, but I've actually been held up by being a bit sick and having to step back to Skyrim to fix some bugs in my mods over there for a bit so thats been delayed. Hopefully I'll have something soon unless you (or anyone on the team) would just like a partial dump of what I've already done so far.
Take your time. There is no need to rush. We would love for you (or anyone who wants to contribute too) that they make a texture that they are proud of. I personally take my time to make textures.
Also eleazzaar is the one in charge of what textures get added. I mean it is his pack after all. He has declined some of my textures in the past (I'm sure he did the same for the others too).
If you want a general idea of what eleazzaar wants, here it is: something close to default, but yet is different. It shouldn't look like Faithful's pack. But it is a good place to kinda start to get a feel of a sense of direction.
When I can't think of a way to go about doing a certain texture (or deciding on how it should look), I sometimes look at Faithful's version of the texture along with a few other texture packs. I do this so that I get a feeling of where I should start & then I slowly start to make that texture & then convert it to a Lithos type of texture, or I just take parts of other Lithos textures & take certain parts of a texture to match the mod's texture or close to it. (The last one is how I gone about doing the Tinkers' Construct tool/weapon textures).
TL;DR: Just take your time. Make something that you are proud of & not something that you don't think looks that good.
Ugh. Ex Nihilo is a pain to work with. I have to redo all of the ore items & blocks. I have only finished the items. They won't look the same as before.
Here is a neat album where I explain the basics of why it was hard & why it will look kinda different. [Click Here]
I'm pretty bad at making my own textures, so most of what I've down is adapt textures that already exist in Lithos and fit them to models, or new purposes, like for the Onyx ore for Simple Ores, I took the Ruby texture already supplied and cut out most of it, turned it black, and fit the ore nodes onto a nether brick texture. Painting, even small scale, is one of those things I could just never wrap my head around without having a solid base to start off . Don't worry though, I'm definitely not going to exhibit anything I don't think is as quality as I can get it as I just don't believe in that sort of approach anyway. Similarly I'm not expecting that anything will be pass through unless it meets the authors own quality standards and I'm fine with that. Even if it doesn't go through, maybe it can be used as a base for someone who's more experienced, especially with stuff that's fiddly when it comes to positioning etc.
Also just in case you're curious or eleazzaar wants to know, or other members of the team so there's no doubling up if they are looking for stuff to do, here's the things I've covered so far:
Apple Skin (all, previously Apple Core files), Druidry (silver ore, ingot and also new portals), Hopper Ducts (reassigned texture to work with lithos), simple ores (all ores and ingots, not yet armors and weapons as I'm not sure how eleazzaar wants those handled as I noticed they hadn't been done for base metals yet either. Is a simple recolor of existing ones okay, or did they want unique textures?), Biomes O Plenty (missing leaves, river cane + 3d model, new varients in the small cactus, still planning on doing 3d models for all the mushrooms), Giacomo's Fishing Net (all).
Still hoping to cover Baby Mobs (love that mod so much, only needs two textures), Armor Overlay, Ender Zoo, Extra Rails, The ore from Minecraft Comes Alive, WTF Expedition (love this mod too, which will include dense and light versions of the ores which could be used for other mods), and End Metals.
Also for vanilla files I adapted a 3d model from another mod I got permission for to give it to the mob spawner (but no varients because they were irreparably broken), a model for the reeds (which also needed some texture editing), and also an alternative cactus model which has more variants but is a bit closer to vanilla as I liked that style more personally but using lithos better textures. Still hoping to do rails in 3D as well.
As far as Ex Nihilo goes, it seems like its hell to deal with the intricacies of it but you've done well regardless.
The color is slightly different yes, but its not so much that they look completely seperate from each other or can't be identified at a glance. It's a pain that its mucked with the consistant ores thing that eleazzaar started, part of why I like this pack so much, but I lay that at the mods feet, compatibility for texture packs really should be some form of concideration with stuff like this.
I'm pretty bad at making my own textures, so most of what I've down is adapt textures that already exist in Lithos and fit them to models, or new purposes, like for the Onyx ore for Simple Ores, I took the Ruby texture already supplied and cut out most of it, turned it black, and fit the ore nodes onto a nether brick texture. Painting, even small scale, is one of those things I could just never wrap my head around without having a solid base to start off . Don't worry though, I'm definitely not going to exhibit anything I don't think is as quality as I can get it as I just don't believe in that sort of approach anyway. Similarly I'm not expecting that anything will be pass through unless it meets the authors own quality standards and I'm fine with that. Even if it doesn't go through, maybe it can be used as a base for someone who's more experienced, especially with stuff that's fiddly when it comes to positioning etc.
eleazzaar has a Photoshop file that has the based ingots, ores, dust, ore blocks. It's greyscaled images & has a gradient that give the greyscaled images their color. An example is that I can just add the gradient for Copper & then everything about ores from the ingots to Swords will look like their Copper version. So I will have easy access to the Copper items & blocks.
So a base is always a great way to start off. For Tinkers' Construct Mod Support, I took apart the Iron Sword/Shovel/Axe/Pickaxe/Hammer(I haven't uploaded the Hammer textures to Lithos) & used their based textures to make the parts for each item to work with each other. The packaxe has 3 textures I made for the Tinkers' Construct Pickaxes. The parts were the pickaxe head, pickaxe handle, & the pickaxe handle (the part above the head on the vanilla pickaxe). Took the Iron Pickaxe, which was just 1 texture (well 2 textures if you add the ore color gradients), & I broke down the texture into 3 parts & made all of the textures for the Tinkers' Construct pickaxes. It was hard at first to break down the items into their Tinkers' Construct parts, but when I got the pieces broken apart, it was easy to make all of the other pieces from that.
The hardest parts were pickaxes, bows, & arrows. But I was dedicated to make the piece so I can users & myself be happy that all of tools & weapons look like Lithos tools & weapons. At first it was for everyone, then I was getting burnt out of making the textures for the mod. Then when I was burnt out I was just making it for myself. When I was almost done it gave me the energy to finish the rest of the textures that I wasn't using (like Copper pickaxe head). When I was done, I had all of the Tinkers' Construct textures done, expect the Hammer textures because I never finish them except like one or two textures (I have deleted them already).
That is what I'm doing for Ex Nihilo right now. I want to do all of the textures before I start to get burnt out of it. Getting burnt out mod support textures is the reason why I have never finished a complete mod's textures in 1 or 2 updates.
I just had an extremely busy and exhuasing 6 weeks, and had to put a lot of stuff to the side, including working on this texture pack. Things are getting back to normal, and I'm working through the backlog of life stuff. I'm not setting any dates, but I look forward to things getting back to normal in the near-ish future.
Nazeen, thanks for you interst, i've sent you a PM.
I was thinking whether or not you guys would like to play on a small modded server with all of the Lithos pack mod contributors. It will be a small mod pack so it is easier for everyone to play (especially low-end computers).
It will help you know what textures we (eleazzaar & the other mod contributors) have finished & what is to come for the future releases of the Lithos resource pack.
I just wanted to know who would play on it if I do make the modpack & server for it.
The Umbran Wood was something that they added after 1.7 (it is in 1.10 which is the version I am working in). All BOP textures that were made was made in 1.7 & eleazzaar just moved the 1.7 textures that the mod contributor did (I don't remember who it was) to the later versions.
So that is why you see somethings not having any textures. Don't worry, we (the mod contributors) are constantly or almost constantly working on new things for the pack.
While we all (including eleazzaar) work on the pack on our own time, we still do get a good amount of textures done for each update (pack update, not Minecraft update).
Because of the wide Fancy/Fast settings & what it does texturing wise, I will look into it & see what the problem is.
From what I have been testing it does not seem to be from the resource pack, but from the mod's own texture & how Minecraft handles transparency for blocks in Fast graphics.
Well before I create an official modpack for said Lithos server, I will use a small modpack from the ATLauncher.
I mean if enough people would play on it I would even create a Discord server for it. (But it wont be the server that me, the other mod contributors, & eleazzaar use UNLESS he wants to use our Discord server).
It is easy for me to setup the server for everyone, it is just the fact if people would join & play.
There will something close to an anti-griefing plugin using Sponge. But it will be a bit allow more default stuff unlike how most plugins work. Plus being close to everyone it wont be a problem without anyone else knowing about it.
Plus if you start doing that, it will be a swift ban. I don't want to deal with that
There's a huge amount of mod content for 1.10 mostly from new contributor Nazenn. Most importantly Quark is complete, and Biomes O' Plenty is nearly complete.
I've also revamped the double-tall plants. Most have random alternates and look different from different sides. Gold armor now has a unique style.
Thanks!
Best resource pack!
Hey elezzaar,
I've recently gotten into modded minecraft and as a result have been spending a few days sorting out the visual side of my game, the base of which is this fantastic resource pack that you and your contributors have created. Probably after the weekend I plan on tossing through a big pack of new stuff I've done, particularly for mod support (so far covered; WTF, Apple Skin (the GUI from apple core as I notice that had been requested), simple ores, some druidry, more biomes o plenty stuff) but I have a few more things I want to work on before I do so for the sake of not wasting my limited internet.
I actually just wanted to report two small issues before I forgot to do so as I've been forgetting every day for at least a week:
- You have a Clover Patch texture for BoP in your files, but one of the newer BoP updates has changed its format so that file no longer works as its divided into a few seperate ones now meaning its a really low res texture compared to the other flora in the area
- Some of the dandelion meshes cause z-fighting with snow : https://www.dropbox.com/s/yfieaoyqg9juxcd/Screenshot 2016-08-26 22.48.00.png?dl=0
Hope that helps
Clover Patch: I will personally try to change that & fix it.
Dandelion & snow: I will look into it & try to fix it for eleazzaar (unless he finishes it)
More BoP blocks are coming soon. I don't personally make them, but one of us ("us" as in the contributors) makes BoP blocks & he will make some more. I don't know when really, but it will happen.
Thanks for the reply markacashion.
As I mentioned in my post, I had hoped to have some files to contribute, not that you guys would be obligated to use them if you didn't like them of course, but I've actually been held up by being a bit sick and having to step back to Skyrim to fix some bugs in my mods over there for a bit so thats been delayed. Hopefully I'll have something soon unless you (or anyone on the team) would just like a partial dump of what I've already done so far.
Take your time. There is no need to rush. We would love for you (or anyone who wants to contribute too) that they make a texture that they are proud of. I personally take my time to make textures.
Also eleazzaar is the one in charge of what textures get added. I mean it is his pack after all. He has declined some of my textures in the past (I'm sure he did the same for the others too).
If you want a general idea of what eleazzaar wants, here it is: something close to default, but yet is different. It shouldn't look like Faithful's pack. But it is a good place to kinda start to get a feel of a sense of direction.
When I can't think of a way to go about doing a certain texture (or deciding on how it should look), I sometimes look at Faithful's version of the texture along with a few other texture packs. I do this so that I get a feeling of where I should start & then I slowly start to make that texture & then convert it to a Lithos type of texture, or I just take parts of other Lithos textures & take certain parts of a texture to match the mod's texture or close to it. (The last one is how I gone about doing the Tinkers' Construct tool/weapon textures).
TL;DR: Just take your time. Make something that you are proud of & not something that you don't think looks that good.
Ugh. Ex Nihilo is a pain to work with. I have to redo all of the ore items & blocks. I have only finished the items. They won't look the same as before.
Here is a neat album where I explain the basics of why it was hard & why it will look kinda different. [Click Here]
I'm pretty bad at making my own textures, so most of what I've down is adapt textures that already exist in Lithos and fit them to models, or new purposes, like for the Onyx ore for Simple Ores, I took the Ruby texture already supplied and cut out most of it, turned it black, and fit the ore nodes onto a nether brick texture. Painting, even small scale, is one of those things I could just never wrap my head around without having a solid base to start off . Don't worry though, I'm definitely not going to exhibit anything I don't think is as quality as I can get it as I just don't believe in that sort of approach anyway. Similarly I'm not expecting that anything will be pass through unless it meets the authors own quality standards and I'm fine with that. Even if it doesn't go through, maybe it can be used as a base for someone who's more experienced, especially with stuff that's fiddly when it comes to positioning etc.
Also just in case you're curious or eleazzaar wants to know, or other members of the team so there's no doubling up if they are looking for stuff to do, here's the things I've covered so far:
Apple Skin (all, previously Apple Core files), Druidry (silver ore, ingot and also new portals), Hopper Ducts (reassigned texture to work with lithos), simple ores (all ores and ingots, not yet armors and weapons as I'm not sure how eleazzaar wants those handled as I noticed they hadn't been done for base metals yet either. Is a simple recolor of existing ones okay, or did they want unique textures?), Biomes O Plenty (missing leaves, river cane + 3d model, new varients in the small cactus, still planning on doing 3d models for all the mushrooms), Giacomo's Fishing Net (all).
Still hoping to cover Baby Mobs (love that mod so much, only needs two textures), Armor Overlay, Ender Zoo, Extra Rails, The ore from Minecraft Comes Alive, WTF Expedition (love this mod too, which will include dense and light versions of the ores which could be used for other mods), and End Metals.
Also for vanilla files I adapted a 3d model from another mod I got permission for to give it to the mob spawner (but no varients because they were irreparably broken), a model for the reeds (which also needed some texture editing), and also an alternative cactus model which has more variants but is a bit closer to vanilla as I liked that style more personally but using lithos better textures. Still hoping to do rails in 3D as well.
As far as Ex Nihilo goes, it seems like its hell to deal with the intricacies of it but you've done well regardless.
The color is slightly different yes, but its not so much that they look completely seperate from each other or can't be identified at a glance. It's a pain that its mucked with the consistant ores thing that eleazzaar started, part of why I like this pack so much, but I lay that at the mods feet, compatibility for texture packs really should be some form of concideration with stuff like this.
eleazzaar has a Photoshop file that has the based ingots, ores, dust, ore blocks. It's greyscaled images & has a gradient that give the greyscaled images their color. An example is that I can just add the gradient for Copper & then everything about ores from the ingots to Swords will look like their Copper version. So I will have easy access to the Copper items & blocks.
So a base is always a great way to start off. For Tinkers' Construct Mod Support, I took apart the Iron Sword/Shovel/Axe/Pickaxe/Hammer(I haven't uploaded the Hammer textures to Lithos) & used their based textures to make the parts for each item to work with each other. The packaxe has 3 textures I made for the Tinkers' Construct Pickaxes. The parts were the pickaxe head, pickaxe handle, & the pickaxe handle (the part above the head on the vanilla pickaxe). Took the Iron Pickaxe, which was just 1 texture (well 2 textures if you add the ore color gradients), & I broke down the texture into 3 parts & made all of the textures for the Tinkers' Construct pickaxes. It was hard at first to break down the items into their Tinkers' Construct parts, but when I got the pieces broken apart, it was easy to make all of the other pieces from that.
The hardest parts were pickaxes, bows, & arrows. But I was dedicated to make the piece so I can users & myself be happy that all of tools & weapons look like Lithos tools & weapons. At first it was for everyone, then I was getting burnt out of making the textures for the mod. Then when I was burnt out I was just making it for myself. When I was almost done it gave me the energy to finish the rest of the textures that I wasn't using (like Copper pickaxe head). When I was done, I had all of the Tinkers' Construct textures done, expect the Hammer textures because I never finish them except like one or two textures (I have deleted them already).
That is what I'm doing for Ex Nihilo right now. I want to do all of the textures before I start to get burnt out of it. Getting burnt out mod support textures is the reason why I have never finished a complete mod's textures in 1 or 2 updates.
I just had an extremely busy and exhuasing 6 weeks, and had to put a lot of stuff to the side, including working on this texture pack. Things are getting back to normal, and I'm working through the backlog of life stuff. I'm not setting any dates, but I look forward to things getting back to normal in the near-ish future.
Nazeen, thanks for you interst, i've sent you a PM.
• Follow Lithos on Twitter for release announcments
* Join the Lithos Discord for previews and to help
I was thinking whether or not you guys would like to play on a small modded server with all of the Lithos pack mod contributors. It will be a small mod pack so it is easier for everyone to play (especially low-end computers).
It will help you know what textures we (eleazzaar & the other mod contributors) have finished & what is to come for the future releases of the Lithos resource pack.
I just wanted to know who would play on it if I do make the modpack & server for it.
It will be a 1.10 modpack.
For anyone who knows this mod, then you will have a great time seeing the final product!
These are just the default textures for the mod.
Hope you'll love it!
The Umbran Wood was something that they added after 1.7 (it is in 1.10 which is the version I am working in). All BOP textures that were made was made in 1.7 & eleazzaar just moved the 1.7 textures that the mod contributor did (I don't remember who it was) to the later versions.
So that is why you see somethings not having any textures. Don't worry, we (the mod contributors) are constantly or almost constantly working on new things for the pack.
While we all (including eleazzaar) work on the pack on our own time, we still do get a good amount of textures done for each update (pack update, not Minecraft update).
Because of the wide Fancy/Fast settings & what it does texturing wise, I will look into it & see what the problem is.
From what I have been testing it does not seem to be from the resource pack, but from the mod's own texture & how Minecraft handles transparency for blocks in Fast graphics.
In regards to said modpack server, I would be interested. What mods are you considering?
10 points if you know who ⬇️ is.
Well before I create an official modpack for said Lithos server, I will use a small modpack from the ATLauncher.
I mean if enough people would play on it I would even create a Discord server for it. (But it wont be the server that me, the other mod contributors, & eleazzaar use UNLESS he wants to use our Discord server).
It is easy for me to setup the server for everyone, it is just the fact if people would join & play.
There will something close to an anti-griefing plugin using Sponge. But it will be a bit allow more default stuff unlike how most plugins work. Plus being close to everyone it wont be a problem without anyone else knowing about it.
Plus if you start doing that, it will be a swift ban. I don't want to deal with that
This is something that will be different. I will deal with this later on.
Only if enough people will play on the said idea server.
Count me in.
10 points if you know who ⬇️ is.
Lithos:Core 1.09 for 1.0 & 1.10 is released!
Download
There's a huge amount of mod content for 1.10 mostly from new contributor Nazenn. Most importantly Quark is complete, and Biomes O' Plenty is nearly complete.
I've also revamped the double-tall plants. Most have random alternates and look different from different sides. Gold armor now has a unique style.
Changelog:
v1.09 ( Oct 13, 2016 )
New randomized double-tall grass, fern, rose
Improved Sunflower
New Buckets for vanilla
New Gold Armor
Mods
Biomes O Plenty (mostly complete)
More ore blocks for Nether Metals
All Nuggets for Inventory Pets
Updated Iron chests to current colors
Various added items for Tinker’s Construct
Ores added for IC2 and Immersive Engineering
More items for Basemetals
Forge Buckets replaced
Apple Skin (complete)
Baby Mobs (complete)
Craftable Elytra (complete)
End Metals (complete)
Ender Zoo (complete)
Extra Rails (complete)
Giacomo’s Fishing Net (complete)
Iberia (complete)
More Anvils (complete)
More Furnaces (complete)
Quark (complete)
Simple Ores (complete)
Vanilla Automation (complete)
• Follow Lithos on Twitter for release announcments
* Join the Lithos Discord for previews and to help
No, but it is fixed now. Please re-download Lithos:Core 1.09
I fell victim to some inconsistent PNG compression. Worked great on the test files, but occasionally would remove the transparency.
I fixed the blue horses too.
• Follow Lithos on Twitter for release announcments
* Join the Lithos Discord for previews and to help