1.15
1.14
1.13
1.12.2
1.12.1
1.12
1.11
1.10
1.9.4
1.9.2
1.9
1.8.9
1.8.8
1.8.7
1.8.6
1.8.5
1.8.4
1.8.3
1.8.2
1.8.1
1.8
1.7.10
1.7.9
1.7.5
1.7.4
1.7.2
1.6.4
1.6.2
1.6.1
1.5.2
1.5.1
32x
Mod Support
Models
Traditional
Christmas
Optifine
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The Goals for Lithos
Obviousness, Consistency, Beauty
Feedback and Criticism is Encouraged!
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I like the more realistic approach you've taken (I've not used any filters, it's all hand drawn pixel by pixel which keeps it more cartoonish).
I love the cobble and the Obsidian is beautiful.
I'll keep my eyes on this
I'll have to think about that.
The ores are more WIP than some of the other textures. I'm still wondering if my goals for this project are best met with keeping the pattern of ores the same as vanilla, or giving each one a unique pattern, as i've done for redstone. But yeah, i'm not happy with them yet but felt they needed to be in the release.
Yeah, you're right, i hadn't tested that way. Will fix
I admit, i'm still feeling my way a bit on the balance between smooth shading and crisp pixels, and i haven't been quite consistent
Thanks, i went through dozens of revisions on the cobble- it was easily the most work. It's hard to make a texture mostly faithful to the vanilla version without it being an eye-sore.
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Yeah, this is all my own work from scratch, except for some textures that were started by painting over default textures. There do seem to be a lot of scams in this sub forum. A bit of suspicion is not unwarrented.
Good point, i have the shadows the same on the top and bottom of the dark cross-bars.
Can you explain what you mean?
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I thought this was on of those 128x super detailed packs but I checked the topic name and...
Mind=Blown!
I see what you mean -- there's a bit of a horizontal seam and the clumps get small and indistinct.
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No offence, Ray.
I've just released v0.1.1, which has a few important additions, and incorporates changes suggested above into a couple blocks. See the original post for details.
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I'll take that as a compliment, but he doesn't seem to be doing this for ego or money, so what is there to feel defensive about? Besides Faithful's overwhelming strength is the mod support, not the vanilla textures.
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I feel foolish. I didn't comprehend your reference until just now. I searched and discovered: Moontrain created the Lucid Pack. Though defunct for several years there been at least some fan effort to keep it going. I really like the name "Lucid", but I guess I need to think of a new one...
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Also adds ghost2's HD paintings, and a few blocks: Gravel, glowstone, and cake. Future releases should add more substantial amounts of content.
I still need to rename the pack, but I am having trouble picking a name.
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Very well done, sir!
Another annoyingly small update. HD Fonts cause issues in resource packs, so i've removed the nice HD font for now in v0.2.1.
The next release will feature the new name, honest.
Thanks That has extra weight from those who have themselves made quality texture packs.
I can't blame you, I spend little time with other's WIP textures. But i appreciate those who do.
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Thanks.
doctordiamonds, dirtstump, and everyone, i'm also interesting in your opinions on which blocks make the difference between a WIP that's not ready to play, and one that has enough to make trying it not annoying. I can't gurantee that i'll do all blocks in the order requested, but it will definitely make a block more likely to get done sooner.
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Finally a proper name! The pack formerly known as "Lucid" is now "Lithos".
In addition, i've added 27 new textures. Most important are the Hardened Clay series, and the new properly colored log ends for Spruce, Jungle, and Birch trees. No mods are needed, these textures are made possible by the new resource pack system. See change log for full details.
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