I'm not a fan of how the Grass blocks use the Mycelium block design I ripped from that Sakura ROM hack and not the standard SMB1 block design. Also the way the SMB3 tress are designed, the triangular leaves heavily contrast with the SMB1/2J trees. Maybe they could sport some form of black outline like a row of black on both the top and bottom rows of the texture so there's some form of resemblance to the SMB1 leaf blocks.
Also, I went and did a few of the Minecraft 1.8 blocks to save some trouble.
From top to bottom they are...
Diorite & Polished Diorite
Andesite & Polished Andesite
Granite & Polished Granite
If you could also find a way to make the brick block particles into actual smoke particles (since when you're burning something or underwater, nothing's being broken.)
EDIT: Here's Sponge and Wet Sponge.
As well as the tops for Sandstone and Red Sandstone.
Hmm, I'm not a fan of the Sakura grass either, so I'll change that back to the normal texture. However, I do like the leaves how they are.
[quote=Superjustinbros;/members/Superjustinbros;/forums/mapping-and-modding/resource-packs/1244662-super-minio-bros-updated-oct-26-over-10000?comment=88]Also, I went and did a few of the Minecraft 1.8 blocks to save some trouble.Thanks, but I've actually already finished all of the 1.8 blocks. I just haven't updated it yet because I want to do the items, too, as well as custom models if possible.
Thanks. Yeah the Sakura texture doesn't look good for the standard grass, it was mostly intended to be an abnormal type of ground, hence why I made it Mycelium.
Also, since we now have actual underwater Castle tiles, the old texture for Sponge could be made into the Prismarine Block, though I colored it with the Underground palette instead of the Underwater palette because the underground palette looks closer to the color of Prismarine.