Brief Description.The original point of this texture pack was to fix all the random and poorly made textures in Minecraft as well as teaching me the basics of making texture packs. Now keep in mind i started to make this texture pack in Minecraft beta 1.7.3. I was never contempt with it until Minecraft version 1.3ish; but by that point i had already turned this texture pack more into a personal use texture pack. I had only ever given it to a handful of close friends. Now that i know how to use a forum,and the fact that i'm a small scale content creator it is my job to post content even if only a few people want it. This texture pack is completely my own tastes and styles to enhance the default texture pack. So it's up to you to download it or not.
List of changes.
Misc
-Chain armor, looks less wholey
-Leather armor, sleeves are one pixel longer; makes it look more like a coat.
-Diamond armor, now looks like testifacate armor; just for fun
-Gold armor, looks more kingly/royal.
-Iron armor, gladiator armor!-Paintings/art, mostly original paintings by swack44. Just for fun.
-Cross-hair, has a circle in the center makes it a bit more useful.
-Inventory, now has a background. It looks better then the boring plain black background
-Shot arrows, now has a black arrowhead to be more resemblant of flint.
-Enchantment book, Easter egg.
-Chests, now has hinges.
-Panorama of title screen, more interesting has a sun set and many different biomes.
-Title, has Simple yet Effective Changes written on the bottom.
-Title buttons, has a creeper face. (back in 1.8 it helped to make it look more like you are using a texture pack
.-Villager storm cloud effect, fixed weird lightning thing.
Mobs.
***Random mobs mob enabled (comes with optifine).***
-Ender dragon, Wings are darker and more fitting.
-Horses, everything because the original textures were just horrible.[WIP]
-Villagers, if you do not use random mobs mod you will only have pigmen as villagers; 49 random mobs.
-Witch, will also only be pigmen, 3 random mobs.
-Bat, looks more 8-bit (Lower quality), 2 random mobs
-Cats, 7 random mobs.
-cave spider, 3 random mobs.-Player, 6 random mobs.
-Chicken, 2 random mobs.
-Cow, 7 random mobs.
-Creeper, 14 random mobs.
-Enderman, added tattoos to make them "more scary" 6 (technically 35) random mobs.
-Blaze 7 random mobs.
-Ghast, easter egg 4 random mobs.
-Magma cube, 2 random mobs.
-Ocelot, [WIP] [will be random mob enabled.]
-Pig, 6 random mobs.
-Mooshroom, 3 random mobs.-Saddle, 2 random mobs.
-Sheep, fixed the unrehearsed sheared legs, 3 random mobs.-Silverfish, 5 random mobs.
-Skeletons, has a more "realistic" skull along with them looking scarier, 8 random mobs.
-Slime, 6 random mobs.-Snow golem, 4 random mobs.-Spider, 5 random mobs.-Squid, suction cups on tentacles, 6 random mobs.
-Iron golem, without random mobs will be pig men just like the villagers. 6 rnadom mobs.
-Wither, got rid of weird smiling projectile.
-Wither skeletons, same as normal skeletons, 7 random mobs.
-Wolf, 5-6 random mobs
-Zombie, scarier, more bloody and undead. 9 random mobs
-Zombie villager, ripped up clothing, 4 random mobs
-Zombie pigman, 5 random mobs.
-Horses, [WIP] WIll be more pretty.
Mods.
-Aether, mostly cosmetics, ores, and tools. This is not compatible with Aether 2.-That one mod that add more paintings.
-Random mobs mod.
-Connected textures mod (CTM mod)
Blocks.
-Anvil tops, looks more broken
-Beds, looks like a bed Steve would make. (i.e. more messy)-Brewing stand, make a universal potion for the stand.
-Command blocks, now blink and flash like a retro computer.
-Dispenser, when it looks up or down it resembles the regular dispenser.
-Iron doors, now have a more "realistic" iron handle.
-Wooden door, now have a door knob.
-Dropper, same fix as dispenser.-Flower pot, now has a trim.
-Furnace, [WIP] [The fire will flicker]
-Glass, has less of that annoying noise
-Grass, more lush and covers more of the block.
-Ladder, has less rungs.
-Brown mushroom, slightly longer and more mushroom like.
-Coal ore, looks more like a real vein.
-Diamond ore, is now shiny
-Gold ore, same fix as coal.
-Iron ore, looks like clumps of iron rather then a vein.
-Redstone ore, looks like something that would turn into dust if you broke it.
-Redstone torch, now blinks.
-Torch, [WIP] will make it flicker more.
-Tree rings, got rid of that one annoying random bright pixel.
-Trip wire, harder to spot.
-Workbench, now has a cloth of sorts.
-Spruce wooden planks, are sideways for a bit more variety.
Items.
-Golden apple, looks smoother.
-Arrow, now has a flint arrow head.-Bow, same fix as arrow.
-Lava bucket, melted bucket
-Water bucket, drips out of the side more realistically.
-ARMORS, resembles newer armor textures.
-Doors, resemble new door textures.
-Ender pearl, has enderman eyes watching you
-Eye of ender, same fix as ender pearl.
-Item frame, got rid of that weird sword thing in center.
-Diamond axe, more endgame like. (larger)
-Gold axe, double sided battle axe.
-Wood axe, looks very dinky.
-Diamond hoe, is longer,
-Goal hoe, is larger.
-wood hoe, is more dinky.
-Melon, the seeds are more disorganized.
-Milk, pours out of bucket more realistically
-Minecart with chest, the chest has noise.-Minecart with furnace, same fix as minecart with chest.
-Painting, no longer has a hanger.
-Diamond pickaxe, is now longer.-Gold pickaxe, is very large.-Wood pickaxe, is dinky.
-Music discs, the color of the stickers are now more resemblant of what song is played.
-Diamond shovel, longer, more endgame.
-Gold shovel, larger.
-Wood shovel, dinkyer.-Sign, more universal, no text on it. (To enhance you super hostile experience.)
-Skulls, more resemblant of new mob textures.-Diamond sword, more end game like, larger more fancy.
-Gold sword, looks like a katana.
-Stone sword, is dinky.
-Wood sword, is now a club.
Example of a cave with some random mob zombies.An animal farm.A house.Cave exploration.Iron armor and a few items.Diamond armor.
Videos.
None yet, or likely ever.
Notes.
If you have any ideas for the texture pack, poorly made textures you think should be fixed or just an idea in general. Feel free to tell me. I have been running out of ideas recently and anything to keep me busy would be much appreciated.
I would be very, very, happy if I received any amount of feedback at all. As this is my first texture pack and I'm still improving it. So I would like to know what other people have to think about it. Also any feedback regarding how I should improve the texture pack would be very helpful.
If you leave any feedback thanks!
Credits.
Everything by: swack44 (A.K.A. They call me Dr.Tapeworm).
Additional feedback and input: Frozenfang28 (AppleDuck), Mr.Clumbia, SlovakianBoss, CrafterZio.
If you must, for whatever reason, use any original textures I have created in your own texture pack, credit me. Or i will personally come to your house and turn all your toilet paper rolls backwards. I do not own Minecraft (or its textures). Minecraft is a product of Mojang AB. In case you did not know.
I needs your help!
Yes you! You sitting there on your rear staring a large and flat, light bulb!
So i (personally) find the horse texture so confusing and awful i don't now how to start fixing them. So i need YOU to leave ideas on how to fix the following: Gold horse armor, diamond horse armor, all the horse texture in general (except the zombie horse i like that one,) the horse marks, horse saddles, horse legs are very important, and horse tails/mains.
Change-log type thing for V1.4.1 (1.3.1_1 but whatever)
Worked on horses slightly. (The chestnut horse is done; woopydoo 13ish more to go)
Fixed command block textures not working.
Fixed spawner texture not working.
Deleted un-needed textures.
Deleted a few un-needed files.
Made the diamond twinkle shorter.
A few bug fixes.
Can someone please explain how random mobs mod works in 1.6.2 of minecraft. That'd be great!
Worked on horses slightly.
Fixed the diamond ore animation.
Fixed the spawner texture.
Added 1.7.2 textures.
Changed the double tall grass, made it look nicer.
Fixed the diamond helmet.
Made the image of the pack look more official.
Made a new description format.
A few bug fixes.
I intend to continue working on and updating in the near future. I will be working on horses and 1.7 things.
Change log Version 1.5.1
Fixed the new log textures.
Changed a few of the flowers
I recomend you not bumping your topic. There is a little option where you can edit the post! If you still bumping this topic, you will get a warning point from the Moderators.
I recomend you not bumping your topic. There is a little option where you can edit the post! If you still bumping this topic, you will get a warning point from the Moderators.
He is not bumping he is posting important updates.
He is not bumping he is posting important updates.
lol man he can make a spoiler with dat name: Changelog. There you go problem solved. Anyway the Moderator team always watchin ya and I think when dis guy just posting on his topic after and after..... I dunno maybe he is just a little bit not paying attention for these stuff, and of curse the adf.ly download link
lol man he can make a spoiler with dat name: Changelog. There you go problem solved. Anyway the Moderator team always watchin ya and I think when dis guy just posting on his topic after and after..... I dunno maybe he is just a little bit not paying attention for these stuff, and of curse the adf.ly download link
Dude if he doesn't do that it will be always not be visible to the Minecraft forums users so he should do that to let MCF users to see the important update.
Regarding the argument above this post:
I apparently did not see the argument soon enough to respond to it so I will respond to it now. I'm not sure if these change-logs count as bumping. I originally did it because I've seen other texture pack makers do the same, and i thought it would be a good way to notify people that the texture pack was updated. But i would like to have a few others people's opinions before i stop doing this. Since so far i have only 2 opinions.
Anyways on to the change log:
I finally finished the horses! All 9 of them!
-Notify me if there are issues, because i rushed the textures because i wanted to get them over with.
New glass texture.
New gold animation.
Updated logos.
Added and tweaked the new Mojang logo. (Never mind it looks like you can't change that.)
Updated the inventory.
Changed the horse inventory to better suit the others.
Changed the tabs in the resource menu.
Placeholder paintings.
A few minors additions.
Version 1.6.1 will hopefully be out shortly. I plan to update the paintings since they have not changed them since version 1.
Uh, I'm pretty sure many texture authors do the posting of the updates. Many popular packs do this, so I'm guessing you got some hate because your pack isn't as popular. You also have a good sized list of changes, which should be allowed as a post. I don't always check the changelog until I feel like I missed an update from something.
Uh, I'm pretty sure many texture authors do the posting of the updates. Many popular packs do this, so I'm guessing you got some hate because your pack isn't as popular. You also have a good sized list of changes, which should be allowed as a post. I don't always check the changelog until I feel like I missed an update from something.
P.S. I love the coal ore texture.
Thanks! For the complement and for the feedback. I thinking i may just do change-logs for the larger updates now. That may work.
Fixed gold animation.
Worked on all the armors and their sprites but mostly; Diamond and chainmail.
Updated logos further.
Removed support for mods that add more paintings.
Redid ALL the paintings!
-A few of them I'm not happy with, for now they are placeholders.
-Feel free to tell me how crappy the paintings are.
While writing this i remembered i forgot to fix the horse armors. Ignore them for now i'l probably fix it in a few minutes.
I am currently content with the texture pack so i don't plan on updating it any further, unless Mojang add's some bad texture in the next version.
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List of changes.
Misc
-Chain armor, looks less wholey
-Leather armor, sleeves are one pixel longer; makes it look more like a coat.
-Diamond armor, now looks like testifacate armor; just for fun
-Gold armor, looks more kingly/royal.
-Iron armor, gladiator armor!-Paintings/art, mostly original paintings by swack44. Just for fun.
-Cross-hair, has a circle in the center makes it a bit more useful.
-Inventory, now has a background. It looks better then the boring plain black background
-Shot arrows, now has a black arrowhead to be more resemblant of flint.
-Enchantment book, Easter egg.
-Chests, now has hinges.
-Panorama of title screen, more interesting has a sun set and many different biomes.
-Title, has Simple yet Effective Changes written on the bottom.
-Title buttons, has a creeper face. (back in 1.8 it helped to make it look more like you are using a texture pack
.-Villager storm cloud effect, fixed weird lightning thing.
Mobs.
***Random mobs mob enabled (comes with optifine).***
-Ender dragon, Wings are darker and more fitting.
-Horses, everything because the original textures were just horrible.[WIP]
-Villagers, if you do not use random mobs mod you will only have pigmen as villagers; 49 random mobs.
-Witch, will also only be pigmen, 3 random mobs.
-Bat, looks more 8-bit (Lower quality), 2 random mobs
-Cats, 7 random mobs.
-cave spider, 3 random mobs.-Player, 6 random mobs.
-Chicken, 2 random mobs.
-Cow, 7 random mobs.
-Creeper, 14 random mobs.
-Enderman, added tattoos to make them "more scary" 6 (technically 35) random mobs.
-Blaze 7 random mobs.
-Ghast, easter egg 4 random mobs.
-Magma cube, 2 random mobs.
-Ocelot, [WIP] [will be random mob enabled.]
-Pig, 6 random mobs.
-Mooshroom, 3 random mobs.-Saddle, 2 random mobs.
-Sheep, fixed the unrehearsed sheared legs, 3 random mobs.-Silverfish, 5 random mobs.
-Skeletons, has a more "realistic" skull along with them looking scarier, 8 random mobs.
-Slime, 6 random mobs.-Snow golem, 4 random mobs.-Spider, 5 random mobs.-Squid, suction cups on tentacles, 6 random mobs.
-Iron golem, without random mobs will be pig men just like the villagers. 6 rnadom mobs.
-Wither, got rid of weird smiling projectile.
-Wither skeletons, same as normal skeletons, 7 random mobs.
-Wolf, 5-6 random mobs
-Zombie, scarier, more bloody and undead. 9 random mobs
-Zombie villager, ripped up clothing, 4 random mobs
-Zombie pigman, 5 random mobs.
-Horses, [WIP] WIll be more pretty.
Mods.
-Aether, mostly cosmetics, ores, and tools. This is not compatible with Aether 2.-That one mod that add more paintings.
-Random mobs mod.
-Connected textures mod (CTM mod)
Blocks.
-Anvil tops, looks more broken
-Beds, looks like a bed Steve would make. (i.e. more messy)-Brewing stand, make a universal potion for the stand.
-Command blocks, now blink and flash like a retro computer.
-Dispenser, when it looks up or down it resembles the regular dispenser.
-Iron doors, now have a more "realistic" iron handle.
-Wooden door, now have a door knob.
-Dropper, same fix as dispenser.-Flower pot, now has a trim.
-Furnace, [WIP] [The fire will flicker]
-Glass, has less of that annoying noise
-Grass, more lush and covers more of the block.
-Ladder, has less rungs.
-Brown mushroom, slightly longer and more mushroom like.
-Coal ore, looks more like a real vein.
-Diamond ore, is now shiny
-Gold ore, same fix as coal.
-Iron ore, looks like clumps of iron rather then a vein.
-Redstone ore, looks like something that would turn into dust if you broke it.
-Redstone torch, now blinks.
-Torch, [WIP] will make it flicker more.
-Tree rings, got rid of that one annoying random bright pixel.
-Trip wire, harder to spot.
-Workbench, now has a cloth of sorts.
-Spruce wooden planks, are sideways for a bit more variety.
Items.
-Golden apple, looks smoother.
-Arrow, now has a flint arrow head.-Bow, same fix as arrow.
-Lava bucket, melted bucket
-Water bucket, drips out of the side more realistically.
-ARMORS, resembles newer armor textures.
-Doors, resemble new door textures.
-Ender pearl, has enderman eyes watching you
-Eye of ender, same fix as ender pearl.
-Item frame, got rid of that weird sword thing in center.
-Diamond axe, more endgame like. (larger)
-Gold axe, double sided battle axe.
-Wood axe, looks very dinky.
-Diamond hoe, is longer,
-Goal hoe, is larger.
-wood hoe, is more dinky.
-Melon, the seeds are more disorganized.
-Milk, pours out of bucket more realistically
-Minecart with chest, the chest has noise.-Minecart with furnace, same fix as minecart with chest.
-Painting, no longer has a hanger.
-Diamond pickaxe, is now longer.-Gold pickaxe, is very large.-Wood pickaxe, is dinky.
-Music discs, the color of the stickers are now more resemblant of what song is played.
-Diamond shovel, longer, more endgame.
-Gold shovel, larger.
-Wood shovel, dinkyer.-Sign, more universal, no text on it. (To enhance you super hostile experience.)
-Skulls, more resemblant of new mob textures.-Diamond sword, more end game like, larger more fancy.
-Gold sword, looks like a katana.
-Stone sword, is dinky.
-Wood sword, is now a club.
Screenshots.
Videos.
Notes.
Older Versions.
Version 1.2.3_3 http://adf.ly/R6qRx
Version 1.2.4_2 http://adf.ly/R6nYO
Version 1.3 http://adf.ly/R6pHE
Version 1.4/1.3.1 http://adf.ly/ROvxd (?-9/3/13)
Version 1.4.1 http://adf.ly/V6CIr (1/9/13-10/26/13)
Version 1.5 http://adf.ly/YGe14 (10/26/13-10/27/13)
Version 1.5.1 http://adf.ly/YKDcE (10/27/13-12/26/13)
Version 1.6 http://adf.ly/bGkzr (12/26/13-12/26/13)
Current download link: (Version 1.7 (V.Yellow)) ------> http://adf.ly/bJJbN
I would be very, very, happy if I received any amount of feedback at all. As this is my first texture pack and I'm still improving it. So I would like to know what other people have to think about it. Also any feedback regarding how I should improve the texture pack would be very helpful.
If you leave any feedback thanks!
Credits.
Everything by: swack44 (A.K.A. They call me Dr.Tapeworm).
Additional feedback and input: Frozenfang28 (AppleDuck), Mr.Clumbia, SlovakianBoss, CrafterZio.
If you must, for whatever reason, use any original textures I have created in your own texture pack, credit me. Or i will personally come to your house and turn all your toilet paper rolls backwards.
I do not own Minecraft (or its textures). Minecraft is a product of Mojang AB. In case you did not know.
Yes you! You sitting there on your rear staring a large and flat, light bulb!
So i (personally) find the horse texture so confusing and awful i don't now how to start fixing them. So i need YOU to leave ideas on how to fix the following: Gold horse armor, diamond horse armor, all the horse texture in general (except the zombie horse i like that one,) the horse marks, horse saddles, horse legs are very important, and horse tails/mains.
Worked on horses slightly. (The chestnut horse is done; woopydoo 13ish more to go)
Fixed command block textures not working.
Fixed spawner texture not working.
Deleted un-needed textures.
Deleted a few un-needed files.
Made the diamond twinkle shorter.
A few bug fixes.
Can someone please explain how random mobs mod works in 1.6.2 of minecraft. That'd be great!
Worked on horses slightly.
Fixed the diamond ore animation.
Fixed the spawner texture.
Added 1.7.2 textures.
Changed the double tall grass, made it look nicer.
Fixed the diamond helmet.
Made the image of the pack look more official.
Made a new description format.
A few bug fixes.
I intend to continue working on and updating in the near future. I will be working on horses and 1.7 things.
Change log Version 1.5.1
Fixed the new log textures.
Changed a few of the flowers
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Curse Premiumlol man he can make a spoiler with dat name: Changelog. There you go problem solved. Anyway the Moderator team always watchin ya and I think when dis guy just posting on his topic after and after..... I dunno maybe he is just a little bit not paying attention for these stuff, and of curse the adf.ly download link
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View User Profile
-
View Posts
-
Send Message
Curse PremiumRegarding the argument above this post:
I apparently did not see the argument soon enough to respond to it so I will respond to it now. I'm not sure if these change-logs count as bumping. I originally did it because I've seen other texture pack makers do the same, and i thought it would be a good way to notify people that the texture pack was updated. But i would like to have a few others people's opinions before i stop doing this. Since so far i have only 2 opinions.
Anyways on to the change log:
I finally finished the horses! All 9 of them!
-Notify me if there are issues, because i rushed the textures because i wanted to get them over with.
New glass texture.
New gold animation.
Updated logos.
Added and tweaked the new Mojang logo. (Never mind it looks like you can't change that.)
Updated the inventory.
Changed the horse inventory to better suit the others.
Changed the tabs in the resource menu.
Placeholder paintings.
A few minors additions.
Version 1.6.1 will hopefully be out shortly. I plan to update the paintings since they have not changed them since version 1.
P.S. I love the coal ore texture.
Thanks! For the complement and for the feedback. I thinking i may just do change-logs for the larger updates now. That may work.
Woo! 2 major updates in 2 days! i'm on a roll!
Fixed gold animation.
Worked on all the armors and their sprites but mostly; Diamond and chainmail.
Updated logos further.
Removed support for mods that add more paintings.
Redid ALL the paintings!
-A few of them I'm not happy with, for now they are placeholders.
-Feel free to tell me how crappy the paintings are.
While writing this i remembered i forgot to fix the horse armors. Ignore them for now i'l probably fix it in a few minutes.
I am currently content with the texture pack so i don't plan on updating it any further, unless Mojang add's some bad texture in the next version.