Hey, i'm liking the resource pack so far, and i'm making a map with it. (Shown in my image) BUT, something i didn't really change and i'm changing for myself is the sniper armor. I'm making it some changes, and i'll notify you when i'm done, because i want it to be official. I'm swapping Sniper Joe's armor for Proto Man's armor. Another thing i'm editing is the yamato armor. Yeah, it's good.. But the leggings and boots aren't to good for me. Well, if you have anything to say, please feel free to do it.
P.S: Tried yamato spear conversion and it didn't work
Hey, i'm liking the resource pack so far, and i'm making a map with it. (Shown in my image) BUT, something i didn't really change and i'm changing for myself is the sniper armor. I'm making it some changes, and i'll notify you when i'm done, because i want it to be official. I'm swapping Sniper Joe's armor for Proto Man's armor. Another thing i'm editing is the yamato armor. Yeah, it's good.. But the leggings and boots aren't to good for me. Well, if you have anything to say, please feel free to do it.
P.S: Tried yamato spear conversion and it didn't work
Since this creation is based off of someone else's creation, I'm not sure I can rightly object to someone else modifying it here or there. You can do whatever you like with my resource pack. Just remember that a proper sharing society involves sharing not just someone's works, but everything about the person who made it too, such as a link back to where people can find the original version.
What sort of problems are you having with the conversion kit? Did you read the readme file and delete bow_pulling_2.png.mcmeta? Forgetting to do that is like forgetting to delete the Meta-Inf folder when modding the game; that file contains animation instructions that won't match up with the Yamato Spear's lack of animation.
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Author of , Minecraft's most noteworthy Mega Man-themed resource pack!
Also the author of Tales from the Creature Keeper, a book series where humanity is long gone, but its successors, both domesticated and feral, could learn a lot from its legacy.
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hey dude i'm gonna make megaman zero! ill msg you when i get the weapons and armors done and you can be the beta tester and you can edit my faults! (ex:background of items being white,etc) anyway once i get that done i'm gonna send you some sound files! so you can put them on there (think of this as a collab pack!) because i don't know how.......sorry but yeah hopefully the finished product will be as epic as a new megaman classic x or zero game would be!
hey dude i'm gonna make megaman zero! ill msg you when i get the weapons and armors done and you can be the beta tester and you can edit my faults! (ex:background of items being white,etc) anyway once i get that done i'm gonna send you some sound files! so you can put them on there (think of this as a collab pack!) because i don't know how.......sorry but yeah hopefully the finished product will be as epic as a new megaman classic x or zero game would be!
I admire your ambition. That's always a good first step!
I recommend visiting sites like http://sprites-inc.co.uk/ and http://www.spriters-resource.com/ to find graphics to use and modify. Also, replay the games and browse vgmaps.com to look for background images and other graphical details that would be good for certain blocks and items. Leave things like the foliage gradient alone because that's very easy to mess up unless you know what you're doing. I'm going to be changing that in the next update to Megacraft Classic only because I finally figured out how to make my own that provides richer color without making everything look like barf.
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Author of , Minecraft's most noteworthy Mega Man-themed resource pack!
Also the author of Tales from the Creature Keeper, a book series where humanity is long gone, but its successors, both domesticated and feral, could learn a lot from its legacy.
I am happy to announce the ABSOLUTELY EVERYTHING DONE Update! This is now a complete, definitive resource pack. EVERYTHING has been modified, including blocks, items, foliage gradients, the End Poem, and... a good handful of sounds.
OK, so it's not literally everything, but seriously, I'm out of things to retexture. I may come up with more animations down the line, but I probably won't invent enough of them to make this pack worth redownloading before the Release 1.8 update. Speaking of which, most of this pack is now optimized for 1.8 as well! It'll look a little strange because the enchanting GUI and default player skin dimensions haven't been modified cause doing so wouldn't back it backwards compatible with 1.7, but apart from that, you can use it.
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Author of , Minecraft's most noteworthy Mega Man-themed resource pack!
Also the author of Tales from the Creature Keeper, a book series where humanity is long gone, but its successors, both domesticated and feral, could learn a lot from its legacy.
Nearly a month later, we have the first update after the switch to the new Minecraft forums. They've been spazzing out for me and I've not only had problems with input lag when typing, but sometimes edits I make don't seem to show up at all unless I dig into the bb code and make the changes there. If anything turns out looking a little funny, let me know.
This update also brings a LOT of new images and near-complete 1.8 optimization! The Guardians, prismarine, rabbit droppings, etc. are all retextured, but the enchanting GUI and Steve.png's dimensions are not yet updated because this is still, technically, a 1.7 resource pack. I'll make those last minor edits after 1.8 actually releases.
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Author of , Minecraft's most noteworthy Mega Man-themed resource pack!
Also the author of Tales from the Creature Keeper, a book series where humanity is long gone, but its successors, both domesticated and feral, could learn a lot from its legacy.
Enjoying the changes you made so far. I love the touch-ups you've done with the current skins and the new skins. The only thing I want to mention is that the hunger bar is harder to read when it's depleted (to try and see how far it's depleted it's somewhat dark.
Could you maybe explain better what makes the hunger bar hard to read? I tested it before finalizing the design and I did, admittedly, find it a little hard to keep track of as well since each notch beneath it represents half-a-shank on the vanilla food meter, meaning there can be up to 20 empty sections on it instead of 10, and it's twice as hard to keep track of 20 of something compared to 10. I decided to preserve its style anyway though, for the sake of authenticity and because food tends to get so plentiful in the game that you don't need to keep an exact tally of how many hunger points you have. I could still tweak it a bit though, maybe halve the number of notches beneath it, because I do want my resource pack to be functional. Try looking at this image and suggesting an upgrade based on it.
The new energy meters actually borrow from a number of sources:
Health - Rockman Complete Works
Food - Mega Man Powered Up
Armor - Mega Man: The Power Fighters
Horse - Mega Man: The Wily Wars
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Author of , Minecraft's most noteworthy Mega Man-themed resource pack!
Also the author of Tales from the Creature Keeper, a book series where humanity is long gone, but its successors, both domesticated and feral, could learn a lot from its legacy.
This is part of it. I got used to that bit with the previous version of the resource pack because the bars when they are empty are not hard to read. So, I can just say, "2...4...6...okay so I am missing 3 bars..." In this new update I find it harder to count the darkened bars most likely because there's not alot of brightness that surrounds the bars themselves like in the previous version (if that makes sense).
After taking a deeper look at the bars I figured it wasn't too big of a deal, then I studied how you designed the health bars. It's easier for it as you seem to have 10 "blocks" of health with 4 bars filling each "block". when 2 are gone you can kinda figure, "Oh well I have half a heart". Maybe if you duplicate that for the Hunger meter it would probably be a bit easier to read. Armor bar is not even an issue as I think, "Gotta have more bar! MORE ARMOR=VERY YES".
As you said, food gets pretty easy to obtain once you got farms going at your home, but sometimes I'd rather not run all the way back home and try to efficiently use my food especially during stupidly long expeditions to who knows where. It seemed more like a personal problem so I was hesitant to bring it up at first.
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"It's not enough you have the will to care. What are you going to do to show it?"
I see. I think I'll be able to meet you halfway with the next update though. I've been using the new 1.8 features to randomize some tiles so there will be, for example, 19 variations of coal, iron, and gold ore you can find. (What am I doing with my life?). It'll also include some tweaks such as GUI adjustments and a unique texture for every kind of stained clay.
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Author of , Minecraft's most noteworthy Mega Man-themed resource pack!
Also the author of Tales from the Creature Keeper, a book series where humanity is long gone, but its successors, both domesticated and feral, could learn a lot from its legacy.
I'll keep an eye out for your next update then. As soon as you said, "Randomized tiles" that pretty much says things will get more interesting while mining for me (which I love different textures and things to stare at for hours lol).
Regardless, whatever changes you make I'll most likely adapt to it. Have not used any other Resource Pack expect this one for the longest time (combined with Megaman Volnutt Player skin = very yes). Very glad you made this Resource Pack. Thanks again!
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"It's not enough you have the will to care. What are you going to do to show it?"
It's next update time! The major change to the resource pack this time is... a changelog in this topic. You can either view that, or view the pack's BRAND NEW TRAILER to see why Megacraft Classic has just been getting better and better over time.
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Author of , Minecraft's most noteworthy Mega Man-themed resource pack!
Also the author of Tales from the Creature Keeper, a book series where humanity is long gone, but its successors, both domesticated and feral, could learn a lot from its legacy.
I'm staring at the "Battle Network" thing like "...I have a mighty need for this one now".
But seriously though, this texpack is incredible. And it also reminds me of the existence of that "Paper Mariocraft: The Thousand-Year Netherportal" pack that I was working on who knows how long ago, and should probably resume working on at some point... In any case, you've done a great job on this (especially the music and sfx; there's something satisfying about spawning a bunch of endermen Alien Wilys and hearing them teleport away, or dropping things into lava and hearing that "woo-woo-woo-woo" of them exploding), and I wish you luck, both on continuing this and the other Megacraft iterations, and on finding people who are able to help...
"Jack in! SteveMan.EXE, Execute!"
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"Urist McWackoMcGoose cancels Mod Minecraft: Discovered Dwarf Fortress"
Ancient sig archive:
Paper Minecraft: Legend of the Music Discs... is on hiatus until I get a new high-end gaming laptop! Episode 2-4: watch?v=Lk4TjTnUJYU
Go look something amazing! I'm going to download the pack When I upgrade my Minecraft to version 1.8
You can download it for 1.7 as well! It's in the Old Versions section. The 1.7 and 1.8 versions look mostly identical except for the randomized textures and shuffled animations that are only possible with 1.8's new model and blockstate files.
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Author of , Minecraft's most noteworthy Mega Man-themed resource pack!
Also the author of Tales from the Creature Keeper, a book series where humanity is long gone, but its successors, both domesticated and feral, could learn a lot from its legacy.
The textures, the sound effects, and the thing that I really liked, the animations.
How did you put animations in things that in origin don't have an animation, like the crafting table?
The crafting table was easy. When playing around with recoloring tiles, I just thought it would be more interesting if the textures danced a little more and I found that certain parts of certain graphics looked like they could become oscillating meters or status screens with only a few frames. For the diamond and gold blocks, it seemed like such rare and precious blocks ought to have something to make them even more special, so I overlaid a jeweled texture with a more exotic looking one and made frames with the two in various blended states. Animations like the bolt, redstone ore, and bolted block involved some meticulous pixel-by-pixel placement that you only have the patience to dot out when you're in some state of artistic madness. The bolt's animation is 100% original while the bolted block's is seen all over the place in Mega Man V's Wily Star.
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Author of , Minecraft's most noteworthy Mega Man-themed resource pack!
Also the author of Tales from the Creature Keeper, a book series where humanity is long gone, but its successors, both domesticated and feral, could learn a lot from its legacy.
I used update 1.8 with 1.7.10 and it works just fine. Like you said, you wouldn't get the varying textures unless you were playing 1.8 pre lease 1/2.
The Redstone Ore is very distinctive is pretty cool. I also like the Coal block textures as they look sort of like a mix of junk parts and actual coal bits.
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"It's not enough you have the will to care. What are you going to do to show it?"
P.S: Tried yamato spear conversion and it didn't work
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Curse PremiumSince this creation is based off of someone else's creation, I'm not sure I can rightly object to someone else modifying it here or there. You can do whatever you like with my resource pack. Just remember that a proper sharing society involves sharing not just someone's works, but everything about the person who made it too, such as a link back to where people can find the original version.
What sort of problems are you having with the conversion kit? Did you read the readme file and delete bow_pulling_2.png.mcmeta? Forgetting to do that is like forgetting to delete the Meta-Inf folder when modding the game; that file contains animation instructions that won't match up with the Yamato Spear's lack of animation.
Also the author of Tales from the Creature Keeper, a book series where humanity is long gone, but its successors, both domesticated and feral, could learn a lot from its legacy.
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Curse PremiumI admire your ambition. That's always a good first step!
I recommend visiting sites like http://sprites-inc.co.uk/ and http://www.spriters-resource.com/ to find graphics to use and modify. Also, replay the games and browse vgmaps.com to look for background images and other graphical details that would be good for certain blocks and items. Leave things like the foliage gradient alone because that's very easy to mess up unless you know what you're doing. I'm going to be changing that in the next update to Megacraft Classic only because I finally figured out how to make my own that provides richer color without making everything look like barf.
Also the author of Tales from the Creature Keeper, a book series where humanity is long gone, but its successors, both domesticated and feral, could learn a lot from its legacy.
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Curse PremiumOK, so it's not literally everything, but seriously, I'm out of things to retexture. I may come up with more animations down the line, but I probably won't invent enough of them to make this pack worth redownloading before the Release 1.8 update. Speaking of which, most of this pack is now optimized for 1.8 as well! It'll look a little strange because the enchanting GUI and default player skin dimensions haven't been modified cause doing so wouldn't back it backwards compatible with 1.7, but apart from that, you can use it.
Also the author of Tales from the Creature Keeper, a book series where humanity is long gone, but its successors, both domesticated and feral, could learn a lot from its legacy.
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Curse PremiumThis update also brings a LOT of new images and near-complete 1.8 optimization! The Guardians, prismarine, rabbit droppings, etc. are all retextured, but the enchanting GUI and Steve.png's dimensions are not yet updated because this is still, technically, a 1.7 resource pack. I'll make those last minor edits after 1.8 actually releases.
Also the author of Tales from the Creature Keeper, a book series where humanity is long gone, but its successors, both domesticated and feral, could learn a lot from its legacy.
"It's not enough you have the will to care. What are you going to do to show it?"
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Curse PremiumThe new energy meters actually borrow from a number of sources:
Health - Rockman Complete Works
Food - Mega Man Powered Up
Armor - Mega Man: The Power Fighters
Horse - Mega Man: The Wily Wars
Also the author of Tales from the Creature Keeper, a book series where humanity is long gone, but its successors, both domesticated and feral, could learn a lot from its legacy.
"...20 empty sections on it instead of 10"
This is part of it. I got used to that bit with the previous version of the resource pack because the bars when they are empty are not hard to read. So, I can just say, "2...4...6...okay so I am missing 3 bars..." In this new update I find it harder to count the darkened bars most likely because there's not alot of brightness that surrounds the bars themselves like in the previous version (if that makes sense).
After taking a deeper look at the bars I figured it wasn't too big of a deal, then I studied how you designed the health bars. It's easier for it as you seem to have 10 "blocks" of health with 4 bars filling each "block". when 2 are gone you can kinda figure, "Oh well I have half a heart". Maybe if you duplicate that for the Hunger meter it would probably be a bit easier to read. Armor bar is not even an issue as I think, "Gotta have more bar! MORE ARMOR=VERY YES".
As you said, food gets pretty easy to obtain once you got farms going at your home, but sometimes I'd rather not run all the way back home and try to efficiently use my food especially during stupidly long expeditions to who knows where. It seemed more like a personal problem so I was hesitant to bring it up at first.
"It's not enough you have the will to care. What are you going to do to show it?"
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Curse PremiumAlso the author of Tales from the Creature Keeper, a book series where humanity is long gone, but its successors, both domesticated and feral, could learn a lot from its legacy.
Regardless, whatever changes you make I'll most likely adapt to it. Have not used any other Resource Pack expect this one for the longest time (combined with Megaman Volnutt Player skin = very yes). Very glad you made this Resource Pack. Thanks again!
"It's not enough you have the will to care. What are you going to do to show it?"
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Curse PremiumAlso the author of Tales from the Creature Keeper, a book series where humanity is long gone, but its successors, both domesticated and feral, could learn a lot from its legacy.
But seriously though, this texpack is incredible. And it also reminds me of the existence of that "Paper Mariocraft: The Thousand-Year Netherportal" pack that I was working on who knows how long ago, and should probably resume working on at some point... In any case, you've done a great job on this (especially the music and sfx; there's something satisfying about spawning a bunch of
endermenAlien Wilys and hearing them teleport away, or dropping things into lava and hearing that "woo-woo-woo-woo" of them exploding), and I wish you luck, both on continuing this and the other Megacraft iterations, and on finding people who are able to help..."Jack in! SteveMan.EXE, Execute!"
"Urist McWackoMcGoose cancels Mod Minecraft: Discovered Dwarf Fortress"
Ancient sig archive:
Paper Minecraft: Legend of the Music Discs... is on hiatus until I get a new high-end gaming laptop! Episode 2-4: watch?v=Lk4TjTnUJYU

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Curse PremiumYou can download it for 1.7 as well! It's in the Old Versions section. The 1.7 and 1.8 versions look mostly identical except for the randomized textures and shuffled animations that are only possible with 1.8's new model and blockstate files.
Also the author of Tales from the Creature Keeper, a book series where humanity is long gone, but its successors, both domesticated and feral, could learn a lot from its legacy.
The textures, the sound effects, and the thing that I really liked, the animations.
How did you put animations in things that in origin don't have an animation, like the crafting table?
Check out my channel!!!
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Curse PremiumSorry, but I had to take them from you. You'll have to use other vowels, I'm afraid.
The crafting table was easy. When playing around with recoloring tiles, I just thought it would be more interesting if the textures danced a little more and I found that certain parts of certain graphics looked like they could become oscillating meters or status screens with only a few frames. For the diamond and gold blocks, it seemed like such rare and precious blocks ought to have something to make them even more special, so I overlaid a jeweled texture with a more exotic looking one and made frames with the two in various blended states. Animations like the bolt, redstone ore, and bolted block involved some meticulous pixel-by-pixel placement that you only have the patience to dot out when you're in some state of artistic madness. The bolt's animation is 100% original while the bolted block's is seen all over the place in Mega Man V's Wily Star.
Also the author of Tales from the Creature Keeper, a book series where humanity is long gone, but its successors, both domesticated and feral, could learn a lot from its legacy.
The Redstone Ore is very distinctive is pretty cool. I also like the Coal block textures as they look sort of like a mix of junk parts and actual coal bits.
"It's not enough you have the will to care. What are you going to do to show it?"