This is great. I'll be using this whenever I feel like staying faithful
I'd be using it all the time if only it had a higher resolution. But none the less, this looks fantastic. Great job!
I love this resource pack but in the new version i don't like the blood on the swords i liked more the shining. Well it's just a suggestion but nice work
You must be using a different resource pack, the shining hasn't changed.
Hey Blocksmithed, updates on this texture pack seem slow to me... would you like it if I were to help develop it?
I have tons of time to kill, think of it as my gift to you :3
Yeah they are slow. I feel kinda bad about that sometimes. I'll send you a message so we can talk more.
Hi Blocksmithed! About 1 week ago I sent you a message asking for permisson to use your textures, but you never gave me an answer so I'll try asking again here instead of in a message so, can I use your textures, please?
Sorry for not getting back to you sooner. I prefer not to have these textures in another pack, sorry. But if you run into problems making animations I can try to help.
The Meaning of Life, the Universe, and Everything.
Join Date:
12/23/2012
Posts:
59
Location:
Nonya
Minecraft:
minz1
Member Details
Okay guys, i'm probably going to be helping with this pack as much as possible. If you want to post any suggestions, then go ahead! Although I would prefer it if you would message me on skype. I am mastercrafter52 .
Awesome resource pack, but Dark Oak Wood Planks are missing from the RP. They show up as checkered purple and black blocks. -snip-
Fixed. I thought that it was a bug with optifine for a while. I had totally forgotten about the old tardis textures (which used planks with a damage value of 5, same as dark oak planks). Sorry its taken so long.
I updated the main post with v1.6c. Changes:
Made all the new flowers sway
Fixed the cauldron texture glitch
Fixed the dark oak plank glitch (The tardis feature is now removed.)
Removed the broken formatting in the resource pack description
In the main post I rewrote the terms, and updated the "How to install both Optifine and MCPatcher" instructions.
So I've been getting asked a lot about when the 1.7 version is going to come out (although I'd guess a lot of it's confusion over the v1.6c version name). I still have a big list of things that I'd like to do before releasing it. Finding time to work on this is hard because I've been busy with school and other personal projects. Minz1 has been helping but it is hard to organize things. v1.7 will be ready eventually, I'm sorry I don't get around to working on this more often.
The 'anim' folder doesn't work with Optifine. Could you make it work, or is it optifines fault? I really like your texture pack, but the best stuff from it are in the anim folder. I also don't want to use mcpatcher, as I want optifine.
I'll try to fix it to the best of my abilities. Although Mr. Block here has the experience and skill.
hello, sorry for bad english XD
i'm a big fan of vanilla textures, i like to use resources like faithful, r3dcraft, and soundpacks.
now with minecraft 1.8, the new model packs, can change the game models, blocks, mobs, everything. combined with your animations, will be awesome!
I found this pack on planetminecraft under the title "animated default". I loved it. So (that was back during 1.5) I've been searching for an up to date version. THIS IS ONE OF THE BEST RESOURCE PACKS EVER !
here are some of my ideas:
animated fire particles on the flaming skull, match, and bust paintings
make the charged look more lightningy?
maybe something for the wither boss like electricity similar to the redstone ore going between it's eyes and mouth or something
make tnt and fireworks only have a fuse when they're lit
animate the background on the title screen to have and stuff wandering around like in a world (and maybe make it cycle through day and night)
maybe do something with the enderdragon
you should also make not have the brown spots (I mean overlay) when you dye it
make bats blink
if this is possible, maybe make the wheels one minecarts turn when they are moving
it would be cool if sometimes iron golems have part of their chest rusted away, showing gears and stuff moving around
I've tried to do the iron golem thing, but I don't know how to use the .properties file, and I'm not the best at pixel art
Hi, I love this resource pack! It's awesome! And it is the only one I have! I have a few suggestions for this pack, some are just bug reports. Here are a few of them:
Suggestions:
-When update 1.8 comes out, I think you should do 3-d models.
Problems:
-Some textures are unnecessarily hi-resolution (like the mob textures which do not add any extra details or animations) and it just doesn't feel right, it bothers me for some reason, I don't know why.
-The extra Snow Golem textures do not seem to be any different from the original, I somehow cannot see the difference between any of the textures.
-Some textures seem to be missing their animations, for example: Acacia leaves.
-I don't know but for some reason it feels like the pack is missing some texture fixes that others have (Texture fix as in connecting bookshelves), I'm not sure, maybe it's just me.
Bugs:
-The Steve in the panorama in the background of the start menu seems to reappear and disappear in few seconds (Like Herobrine) and seems to have a white line across his face and does not blink (Because of the white, blurry line across his face), Is there a way you can fix it?
That's all I have to say for now but this texture pack is still the best!
I haven't replied for a while... I'll try to answer all these posts.
Status update: I haven't been working on this currently. I have so many other interests and projects going on something usually gets priority. It really is amazing to keep getting comments here and on youtube. It's so fun to get these nice replies.
Anyway, I hope to finish a few things with this this summer. Then I'll probably turn this into some sort of open source project.
I also removed the adfocus link because their ads kept getting shadier and more annoying. All of the links are now bitly links, so I can see how many people download this. I didn't get very much at all from adfocus, but it was fun to get and was a small reward for my time. I'm not going to switch to adfly because their payout rates are to low to make it worth peoples time.
The 'anim' folder doesn't work with Optifine. Could you make it work, or is it optifines fault? I really like your texture pack, but the best stuff from it are in the anim folder. I also don't want to use mcpatcher, as I want optifine.
Optifine quit supporting the extra animations when 1.6 came out. Installing MCPatcher is the only way to get them to work. There is a spoiler with instructions on how to install both MCPatcher and Optifine in the main post if you want to try that.
hello, sorry for bad english XD i'm a big fan of vanilla textures, i like to use resources like faithful, r3dcraft, and soundpacks. now with minecraft 1.8, the new model packs, can change the game models, blocks, mobs, everything. combined with your animations, will be awesome!
Yeah models are really cool. I don't think I'll have time to make any myself though.
I am dying to learn how to animate mobs. I have downloaded your pack to see what you have done there and as far as I understand; you tell in a .properties file which coords need to be animated to Minecraft. But I don't really understand the format. I took a look at squid eyes, I don't understand why they look the way they do.
Probably the easiest example to follow would be the logo animation. You can easily see where each frame starts and ends (you can't easily tell with the squid eyes, so that's probably why you're confused. Every 4 pixels is a new frame). The property file is all out of order after it was converted, but it defines the height and width of each frame, where the animation will be applied to, the order the frames are played in, and how long to play each frame. Check out the "information for texture pack authors" spoiler here.
I found this pack on planetminecraft under the title "animated default". I loved it. So (that was back during 1.5) I've been searching for an up to date version. THIS IS ONE OF THE BEST RESOURCE PACKS EVER ! here are some of my ideas: animated fire particles on the flaming skull, match, and bust paintings make the charged look more lightningy? maybe something for the wither boss like electricity similar to the redstone ore going between it's eyes and mouth or something make tnt and fireworks only have a fuse when they're lit animate the background on the title screen to have and stuff wandering around like in a world (and maybe make it cycle through day and night) maybe do something with the enderdragon you should also make not have the brown spots (I mean overlay) when you dye it make bats blink if this is possible, maybe make the wheels one minecarts turn when they are moving it would be cool if sometimes iron golems have part of their chest rusted away, showing gears and stuff moving around I've tried to do the iron golem thing, but I don't know how to use the .properties file, and I'm not the best at pixel art I hope this is helpful
Cool ideas. I'll add these to my suggestions list. I'm guessing the flaming skull, match and bust paintings are from a mod? A lot of these are hard to do. One thing with minecraft animations is that you can't specify when they get played. You are limited to one animation per texture so unless that thing uses multiple textures it's limited to one animation. The iron golem idea would be really cool.
Hi, I love this resource pack! It's awesome! And it is the only one I have! I have a few suggestions for this pack, some are just bug reports. Here are a few of them:
Suggestions: -When update 1.8 comes out, I think you should do 3-d models.
Problems: -Some textures are unnecessarily hi-resolution (like the mob textures which do not add any extra details or animations) and it just doesn't feel right, it bothers me for some reason, I don't know why.
-The extra Snow Golem textures do not seem to be any different from the original, I somehow cannot see the difference between any of the textures.
-Some textures seem to be missing their animations, for example: Acacia leaves.
-I don't know but for some reason it feels like the pack is missing some texture fixes that others have (Texture fix as in connecting bookshelves), I'm not sure, maybe it's just me. Bugs:
-The Steve in the panorama in the background of the start menu seems to reappear and disappear in few seconds (Like Herobrine) and seems to have a white line across his face and does not blink (Because of the white, blurry line across his face), Is there a way you can fix it? That's all I have to say for now but this texture pack is still the best!
I don't think I'll have time to make 3d models. Well, I'll have to see if there is a good editor, but with a lot of the blocks the animations might look weird with a 3d model.
Good for you for looking through the textures. Not many people do that.
- The reason for the higher res mob textures is so that their blinking animation would look better. You need MCPatcher to see that though. I could have done it with 16x16, but then the eyes would have to blink/flash instead of closing.
- The extra snow golem textures are completely pointless. In the properties file you can see that each texture is meant for a specific set of biomes, and I was going to make a different melting animation for each one. Snowy biomes they wouldn't do anything, non snowy but survivable boimes they would drip occasionally, deserts and jungles they would be dripping really fast. I haven't gotten around to that yet though. ugg
- I made the leaf textures before 1.7, and now I don't really like the animation. I have a small start on making a super cool multi block wide animation with ctm that will emulate shaders. Similar to how I did the vines.
- The steve in the background is supposed to be herobrine and I added that as a little easter egg to see how many people would mention it. It should appear for like 1/2 a second something like every 40 seconds. It works for me at least. Does it not do that for you? The white line is that big because if I only made his eyes white they were to blurred to see. I'm not sure how I would fix it.
I'd be using it all the time if only it had a higher resolution. But none the less, this looks fantastic. Great job!
Clarified that. The 1.6.4 version works with 1.7.4.
You must be using a different resource pack, the shining hasn't changed.
Yeah they are slow. I feel kinda bad about that sometimes. I'll send you a message so we can talk more.
Sorry for not getting back to you sooner. I prefer not to have these textures in another pack, sorry. But if you run into problems making animations I can try to help.
EDIT: Finished!
I am really excited for what you bring in the next update!
Yes, they show up without using a resource pack.
Yes, I have MC 1.7.4
Fixed, thanks for telling me about that.
Fixed. I thought that it was a bug with optifine for a while. I had totally forgotten about the old tardis textures (which used planks with a damage value of 5, same as dark oak planks). Sorry its taken so long.
I updated the main post with v1.6c. Changes:
Made all the new flowers sway
Fixed the cauldron texture glitch
Fixed the dark oak plank glitch (The tardis feature is now removed.)
Removed the broken formatting in the resource pack description
In the main post I rewrote the terms, and updated the "How to install both Optifine and MCPatcher" instructions.
So I've been getting asked a lot about when the 1.7 version is going to come out (although I'd guess a lot of it's confusion over the v1.6c version name). I still have a big list of things that I'd like to do before releasing it. Finding time to work on this is hard because I've been busy with school and other personal projects. Minz1 has been helping but it is hard to organize things. v1.7 will be ready eventually, I'm sorry I don't get around to working on this more often.
I'll try to fix it to the best of my abilities. Although Mr. Block here has the experience and skill.
i'm a big fan of vanilla textures, i like to use resources like faithful, r3dcraft, and soundpacks.
now with minecraft 1.8, the new model packs, can change the game models, blocks, mobs, everything. combined with your animations, will be awesome!
here are some of my ideas:
animated fire particles on the flaming skull, match, and bust paintings
make the charged
maybe something for the wither boss like electricity similar to the redstone ore going between it's eyes and mouth or something
make tnt and fireworks only have a fuse when they're lit
animate the background on the title screen to have
maybe do something with the enderdragon
you should also make
make bats blink
if this is possible, maybe make the wheels one minecarts turn when they are moving
it would be cool if sometimes iron golems have part of their chest rusted away, showing gears and stuff moving around
I've tried to do the iron golem thing, but I don't know how to use the .properties file, and I'm not the best at pixel art
I hope this is helpful
Suggestions:
-When update 1.8 comes out, I think you should do 3-d models.
Problems:
-Some textures are unnecessarily hi-resolution (like the mob textures which do not add any extra details or animations) and it just doesn't feel right, it bothers me for some reason, I don't know why.
-The extra Snow Golem textures do not seem to be any different from the original, I somehow cannot see the difference between any of the textures.
-Some textures seem to be missing their animations, for example: Acacia leaves.
-I don't know but for some reason it feels like the pack is missing some texture fixes that others have (Texture fix as in connecting bookshelves), I'm not sure, maybe it's just me.
Bugs:
-The Steve in the panorama in the background of the start menu seems to reappear and disappear in few seconds (Like Herobrine) and seems to have a white line across his face and does not blink (Because of the white, blurry line across his face), Is there a way you can fix it?
That's all I have to say for now but this texture pack is still the best!
Status update: I haven't been working on this currently. I have so many other interests and projects going on something usually gets priority. It really is amazing to keep getting comments here and on youtube. It's so fun to get these nice replies.
Anyway, I hope to finish a few things with this this summer. Then I'll probably turn this into some sort of open source project.
I also removed the adfocus link because their ads kept getting shadier and more annoying. All of the links are now bitly links, so I can see how many people download this. I didn't get very much at all from adfocus, but it was fun to get and was a small reward for my time. I'm not going to switch to adfly because their payout rates are to low to make it worth peoples time.
Optifine quit supporting the extra animations when 1.6 came out. Installing MCPatcher is the only way to get them to work. There is a spoiler with instructions on how to install both MCPatcher and Optifine in the main post if you want to try that.
Yeah models are really cool. I don't think I'll have time to make any myself though.
You need to have MCPatcher installed for them to work.
I don't think I will have time. :/ I really think they are cool though.
Probably the easiest example to follow would be the logo animation. You can easily see where each frame starts and ends (you can't easily tell with the squid eyes, so that's probably why you're confused. Every 4 pixels is a new frame). The property file is all out of order after it was converted, but it defines the height and width of each frame, where the animation will be applied to, the order the frames are played in, and how long to play each frame. Check out the "information for texture pack authors" spoiler here.
I'm not sure what I would make it do. Interesting idea though.
Cool ideas. I'll add these to my suggestions list. I'm guessing the flaming skull, match and bust paintings are from a mod? A lot of these are hard to do. One thing with minecraft animations is that you can't specify when they get played. You are limited to one animation per texture so unless that thing uses multiple textures it's limited to one animation. The iron golem idea would be really cool.
I don't think I'll have time to make 3d models. Well, I'll have to see if there is a good editor, but with a lot of the blocks the animations might look weird with a 3d model.
Good for you for looking through the textures. Not many people do that.
- The reason for the higher res mob textures is so that their blinking animation would look better. You need MCPatcher to see that though. I could have done it with 16x16, but then the eyes would have to blink/flash instead of closing.
- The extra snow golem textures are completely pointless.
- I made the leaf textures before 1.7, and now I don't really like the animation. I have a small start on making a super cool multi block wide animation with ctm that will emulate shaders. Similar to how I did the vines.
- The steve in the background is supposed to be herobrine and I added that as a little easter egg to see how many people would mention it. It should appear for like 1/2 a second something like every 40 seconds. It works for me at least. Does it not do that for you? The white line is that big because if I only made his eyes white they were to blurred to see. I'm not sure how I would fix it.
The download should be working now. Just click the big download button. To install it read the installation instructions in the post.