Hello guys, yes, after weeks of work I have finally finished the Bioshock Infinite texture pack I was working on due to request from mczeldafan. This took lots of work, I learned texturing methods I had never known before this release, and in a way this texture pack is a waypoint for the quality of my future texture packs. But you don't want to here about all of that stuff so lets just get into it:
Pictures/Video:
Yes... I know that the gold block doesn't tile well I'll fix it
When you lose health/hunger it no longer shows the blacked original texture, this is an old screenshot.
GUI
Pack.png/.txt
Permission from others (Misa) to use their work:
Quote from Misa »
You may use it so long as I'm visibly credited for my work with a link to my texture pack's thread.
Now being my own work (apart from the texture done by Misa) I understandibly do not want you to use my work without
A.) Creditting me
or
B.) Getting my permission
As long as you do one of those two things I am fine with you using my work, however if you want to use the fire charge texture you MUST get permission from Misa, the original artist. I am not responsible for you getting in trouble if you don't do this.
Credits
- Misa for creating the fire charge texture
- RoyalMalice for making Booker DeWitt skin.
- WalkenGaming for texture pack review.
- creepersrulesssssss for creating the Skyhook (Iron) sword
- RigamonLP for creating the NEW Exp Bottle texture
When I first textured it I was trying to make seperators like with the enchanting bar. Didn't turn out well, I textured the new version looking at a picture from Athyr's Ascended, I think it looks so much better myself, the new version will be released in the next update.
Hmm, trying to figure out the best way to shade liquid...
Even adding something as simple as putting an outline of a slightly darker blue adds a lot, so just play around with simple techniques and soon enough you will have something pretty nice looking =) Though personally my fix is to make HD textures, but I am a bit biased when it comes to HD texture packs, lol
I would suggest looking at the default Minecraft one, and look how the shading looks on their water, and see if you can identify their techniques.
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Hmm, I attempted to use the Dodge tool on a liquid not a block... had an interesting effect I don't think it looks bad, I made an alternate version (Which I honestly prefer more), if you would like to see it post below in the comments.
Very punny.
I do too. Am going to re-texture.
Looks WAY better.
When I first textured it I was trying to make seperators like with the enchanting bar. Didn't turn out well, I textured the new version looking at a picture from Athyr's Ascended, I think it looks so much better myself, the new version will be released in the next update.
Looking forward to future updates.
BIOSHOCK INFINITE <3
And to help you do this I give you our first update!
Changelog:
- Re-textured food/hunger bars
- Changed default character to a skin of Booker DeWitt
Credits:
Major thanks to RoyalMalice for creating the Booker DeWitt skin for the character.png. Link to his skin here: http://www.planetminecraft.com/skin/booker-dewitt-2047960/
Pictures:
What do you guys thinK?
Very plain, needs some shading. I like that Health meter though.
Hmm, trying to figure out the best way to shade liquid...
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Curse PremiumEven adding something as simple as putting an outline of a slightly darker blue adds a lot, so just play around with simple techniques and soon enough you will have something pretty nice looking =) Though personally my fix is to make HD textures, but I am a bit biased when it comes to HD texture packs, lol
I would suggest looking at the default Minecraft one, and look how the shading looks on their water, and see if you can identify their techniques.
- Updated all GUI to a finished state.
- Added exp bottle to replicate bottle of salts/vigors from the game.
Minor update didn't feel like doing an actual update. Will get back into doing some texturing next week.
- Background changed from dirt to solid black.