Haven't been there for a while, good work you've got! I really like your moving top grass, it took me some minutes to see it, it's amazing ( is there, by any chance, a simple way to do it or do you change every pixel by hand ? That's something I really want to include in my pack now I see it).
Here's some suggestions
-cactus can have glistening sparks, showing they're sharp (bit cartoony)
-sometimes, worms can pass through dirt.
I used the blur tool in adobe fireworks to shift the grass that way. Unless you are talking about the tall grass, then no. I did that pixel by pixel ;P
Not sure about the cactus idea, but the worm has been mentioned several times. Definitely going to add if I can make it look worth while
I searched for the error for a good ten minutes, but I could not duplicate it. I'll keep looking, but is there a chance you did anything to the file yourself? I really don't know how something like this can happen to you, but not me, without you editing the file. Or maybe it's just rare and I haven't happened upon it ;P
Curious, are you going to make some animations or textures with the new block modeling system? (3d rails, furnaces with depth to them, etc)? Or would that interfere with the animating? Either way, eagerly awaiting the 1.8 release!
Curious, are you going to make some animations or textures with the new block modeling system? (3d rails, furnaces with depth to them, etc)? Or would that interfere with the animating? Either way, eagerly awaiting the 1.8 release!
This sounds interesting and I'm glad you mentioned it! I hadn't heard of these yet and they seem like they will be fun to tinker with ^^
I'm not sure if I'll add them to my pack as it seems they can be pretty intensive. But still, extremely awesome and thanks for letting me know about em!
He does a fairly good job at describing how to do it ^^
Several of the textures I did were made via the MCPatcher animation method. The reason for this is it not only let's me animate more things, but animate them more freely. I wasn't taught how to do this, I learned by checking out the insides of other texture packs. I'd recommend opening up my pack and just rummaging around, check out what things do, see where things are placed. You can always look up exactly what you need in google, and if you can't find it there, post here on the forum for help! I wish you luck =)
It's good to see you're still working on this. However, after putting it into my 14w11b game, only the items were animated. Blocks were kept quite still, as they have been.
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Back in these for'ms here, and mods have been updated, mods have been created, and mods have died. The circle of life continues.
It's good to see you're still working on this. However, after putting it into my 14w11b game, only the items were animated. Blocks were kept quite still, as they have been.
With the lastest release of Vanimation some of the animations, (mostly the block textures) need MCPatcher or optifine installed.
Ghostecho
this pack is really cool seeming, ill try it out, but can i ask for higher resolutions as well, maybe not too much, like a 32x or 64x. i know some people (me included) like faithful because we like higher resoultions than the 16 bit format. i feel like it would also help the popularity of your pack as well
is there mod support somewhere as well?
It's good to see you're still working on this. However, after putting it into my 14w11b game, only the items were animated. Blocks were kept quite still, as they have been.
"As they have been"...since when? I'll be sure to check out my pack with the latest version. Also, the solution
might be:
Ghostecho
this pack is really cool seeming, ill try it out, but can i ask for higher resolutions as well, maybe not too much, like a 32x or 64x. i know some people (me included) like faithful because we like higher resoultions than the 16 bit format. i feel like it would also help the popularity of your pack as well
is there mod support somewhere as well?
I already got permission to do this. But ^ explains why it hasn't happened. When I can actually do stuff, mod support will definitely be added!
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Curse PremiumAh, thanks! I'll check this out in the morning. It's almost 2 in the morning now, so definitely tomorrow xD
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Curse PremiumI used the blur tool in adobe fireworks to shift the grass that way. Unless you are talking about the tall grass, then no. I did that pixel by pixel ;P
Not sure about the cactus idea, but the worm has been mentioned several times. Definitely going to add if I can make it look worth while
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Curse Premiumhttp://prntscr.com/2msjw1
I searched for the error for a good ten minutes, but I could not duplicate it. I'll keep looking, but is there a chance you did anything to the file yourself? I really don't know how something like this can happen to you, but not me, without you editing the file. Or maybe it's just rare and I haven't happened upon it ;P
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Curse PremiumAh! That is quite possible. Thanks for the input!
So that just leaves one question to ask: LcTVirus, are you using MCPatcher or Optifine?
The bucket of lava is animated, slimeball, blaze powder etc. so it appears to be installed correctly
Edit: Have no mods
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Curse PremiumThe fish was renamed in 1.8, so that is that problem. If you want it fixed, you can rename it to "fish_cod_raw.png" and "fish_cod_raw.png.mcmeta"
The glowstone, I don't really know. Are you using Optifine?
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Curse PremiumThis sounds interesting and I'm glad you mentioned it! I hadn't heard of these yet and they seem like they will be fun to tinker with ^^
I'm not sure if I'll add them to my pack as it seems they can be pretty intensive. But still, extremely awesome and thanks for letting me know about em!
One ♥ and four
Nice new aspect of the game. It reminds me of the animated cursors.
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Curse Premium^^
Well, that's a tough question and would take more than a simple reply to answer it ;P
I would recommend checking out this post:
http://www.minecraftforum.net/topic/1881638-animation-in-resource-packs-a-minecraft-16-tutorial/
He does a fairly good job at describing how to do it ^^
Several of the textures I did were made via the MCPatcher animation method. The reason for this is it not only let's me animate more things, but animate them more freely. I wasn't taught how to do this, I learned by checking out the insides of other texture packs. I'd recommend opening up my pack and just rummaging around, check out what things do, see where things are placed. You can always look up exactly what you need in google, and if you can't find it there, post here on the forum for help! I wish you luck =)
Back in these for'ms here, and mods have been updated, mods have been created, and mods have died. The circle of life continues.
With the lastest release of Vanimation some of the animations, (mostly the block textures) need MCPatcher or optifine installed.
this pack is really cool seeming, ill try it out, but can i ask for higher resolutions as well, maybe not too much, like a 32x or 64x. i know some people (me included) like faithful because we like higher resoultions than the 16 bit format. i feel like it would also help the popularity of your pack as well
is there mod support somewhere as well?
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Curse Premium"As they have been"...since when? I'll be sure to check out my pack with the latest version. Also, the solution
might be:
You got it
I know =( It seems everytime I try and work on it, everything in the world stops me x3
I already got permission to do this. But ^ explains why it hasn't happened. When I can actually do stuff, mod support will definitely be added!