The new release is a 1.6.2 cleanup release. Drakelx and I are collaborating on concepts and will have some great updates soon. Also I am working on a Gallifrey version of The Doctor. I am having difficulty getting the sky correct, a new area for me.
This release is pretty cool. I have added the sonic screwdrivers and I like them. Also the names are now changing (thanks to 1.6), YEAH! Next sounds! I am working on getting sounds that do not break copyright, and sound good.
Drake has proposed a new series of armour I am working on. They are looking really so good. Coming soon.
Now the question of the week. What mods do you want me to support? I have been looking around but are there any that you want in specific?
I cannot tell you, which is better Paint.Net or Gimp. I like Gimp because it is simple and clean, yet very well supported. I have Asperger's and clutter is a real problem for me. I brought up both PDN and Photoshop and found them too much; too distracting, too much on the screen, too many things competing for my attention. (Imagine my difficulty with Adfly!). Gimp, from the box, was more to my taste. I have cleaned it up further using the options and customisation features. I am certain PDN and Photoshop have the same features and could be made Aspy friendly but I am now a Gimp fan.
The advice is find a graphics editor that matches your personality and learn it well. All editors mentioned above are fantastic. Each has quirks but each also has all capability you need to make great texture packs. BTW, the "learn it well" part is important. Many good artist have proceeded us and there are so many excellent tools and add-ons. Know your tool it make the experiece so much more fun.
Paint.Net is simpler and cleaner. But i use GIMP because it has more features and it's free!
This release is pretty cool. I have added the sonic screwdrivers and I like them. Also the names are now changing (thanks to 1.6), YEAH! Next sounds! I am working on getting sounds that do not break copyright, and sound good.
Drake has proposed a new series of armour I am working on. They are looking really so good. Coming soon.
Now the question of the week. What mods do you want me to support? I have been looking around but are there any that you want in specific?
SUPPORT THE DALEK MOD OR BE EXTERMINATED!!!! EXTERMINATE! EXTERMINAATTEE!
The 1.6.1 Rax are here The Doctor has jumped forward 6-months and brought back the updates. Thank goodness because I am working hard to update all the other Resource Packs.
Drakelx555 suggested making the 9-10 slabs transparent. They look awesome!!!!!
Enjoy folks!!
What blocks are the roundels? Full, double slab, ect? Its brich
OK Guys,
Let's have some fun. I want to add support for more of the Tardis console rooms. The current gold block is added because I support TARDIM and it is very 9-10th doctor.
I am not talking just the 11th's two (isn't he lucky), I am also talking the classic consoles also. What blocks do you think would best be used to build with?
I have lots of ideas but I want yours too. Let me know.
Quarts for theclassic was a good idea.
Birch for the 9/10 was another good idea. Could use some work on (not texture, but ctm)
Iron and ? For the 11/12 one (yes this is a true fact)
Gold, ? And ? For the 2010-2012 one.(SRSLY! Wool and clay? Who nose?)
I have added the actual console to the quartz CTM and I LOVE IT!. Also I have added the 9-10 Doctor Console room with CTM birch planks. I chose to use birch planks so I could maintain the basic game play and allow doctor specific structures. I hope I am getting this right.
I love the The Dalek Mod, I am enjoying texturing it. The Dalek Mod really makes the Dr Who experience great. I am working on the Daleks themselves now. They are looking great.
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(koo-star-neek) The real numbers are countable and I CAN prove it. Cantor was wrong!
Will you update this pack to 1.7 DM and add in the four command block textures? You only have the default. And please make it so that the TARDIS exteriors don't have the words on them (except for the classic, it doesn't work the same way) and also make stone slabs that are singular connect to each other when placed side by side in a 3x1x1 pattern. Can also work with 3x3x1 and please change 3 to 3-5 and the classic exterior to the 1970's instead of 1960's doors, but the roof is already right. THANKS!!! jedicus10, the Second time lord called the Doctor by the DALEKS!!!
Will you update this pack to 1.7 DM and add in the four command block textures? You only have the default. And please make it so that the TARDIS exteriors don't have the words on them (except for the classic, it doesn't work the same way) and also make stone slabs that are singular connect to each other when placed side by side in a 3x1x1 pattern. Can also work with 3x3x1 and please change 3 to 3-5 and the classic exterior to the 1970's instead of 1960's doors, but the roof is already right. THANKS!!! jedicus10, the Second time lord called the Doctor by the DALEKS!!!
I am going to support the 1.7 Dalek Mod in the next release.
You did not explain why you want the Police Box removed on the basic TARDIS texture? It is hidden in almost all cases.
For your connected textures request I am slightly confused. I need some clarification. You want to build the 1970's Barry Newbery's TARDIS from blocks? I am very willing to add new ideas. If you could do me a favour and take a screenshot of the shape in vanilla blocks I will do what I can. Is the 3x1x1 change connected to this idea?
Rollback Post to RevisionRollBack
(koo-star-neek) The real numbers are countable and I CAN prove it. Cantor was wrong!
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Good job, mate!
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Curse PremiumThe new release is a 1.6.2 cleanup release. Drakelx and I are collaborating on concepts and will have some great updates soon. Also I am working on a Gallifrey version of The Doctor. I am having difficulty getting the sky correct, a new area for me.
Stay Tuned!
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Curse PremiumDrake has proposed a new series of armour I am working on. They are looking really so good. Coming soon.
Now the question of the week. What mods do you want me to support? I have been looking around but are there any that you want in specific?
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Curse PremiumI adore the very idea that someone is making this
It's looking very nice, so keep it up!
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Curse PremiumYes, Optifine does stairs differently than MCPatcher. I had to drop Optifine support because of this. I wish there were not any differences.
The free part was wonderful for me.
Thank you. I will. I love this pack. It is just so much fun to make.
SUPPORT THE DALEK MOD OR BE EXTERMINATED!!!! EXTERMINATE! EXTERMINAATTEE!
What blocks are the roundels? Full, double slab, ect? Its brich
Quarts for theclassic was a good idea.
Birch for the 9/10 was another good idea. Could use some work on (not texture, but ctm)
Iron and ? For the 11/12 one (yes this is a true fact)
Gold, ? And ? For the 2010-2012 one.(SRSLY! Wool and clay? Who nose?)
What map is this?
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Curse PremiumPlease find the updated releases.
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Curse PremiumI love the The Dalek Mod, I am enjoying texturing it. The Dalek Mod really makes the Dr Who experience great. I am working on the Daleks themselves now. They are looking great.
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Curse PremiumI made my own font files for this from the show text. There is a font though it is call Geronimo.
This is my test world. I can say there are many downloadable saved games with TARDIS interior maps.
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Curse PremiumI am going to support the 1.7 Dalek Mod in the next release.
You did not explain why you want the Police Box removed on the basic TARDIS texture? It is hidden in almost all cases.
For your connected textures request I am slightly confused. I need some clarification. You want to build the 1970's Barry Newbery's TARDIS from blocks? I am very willing to add new ideas. If you could do me a favour and take a screenshot of the shape in vanilla blocks I will do what I can. Is the 3x1x1 change connected to this idea?