sooo.. 19 more objects to go and all "in-world" textures (not counting mobs) will be done. A few of them are actually really simple, I just havent gotten to them yet. For example, the flowerpot, tripwire and beacon.
There's also a few textures that are really just slight redesigns of each other, like the deadbush, birch and oak sapling are all the same basic texture...
Just a request: Could you let the mobs for last? I'd rather have everything first because I know they take a lot longer, so it'd delay things that could be done "faster"
Just a request: Could you let the mobs for last? I'd rather have everything first because I know they take a lot longer, so it'd delay things that could be done "faster"
That's already the plan.
This is the original priority list:
1. Placeable objects (basically all the textures in /blocks/ and a few entities like chests, signs, paintings etc)
2. Items
3. GUI and Misc (Even though it's mostly finished since I've been doing bits and pieces as I go.)
4. Mobs + Armor
This is the original priority list:
1. Placeable objects (basically all the textures in /blocks/ and a few entities like chests, signs, paintings etc)
2. Items
3. GUI and Misc (Even though it's mostly finished since I've been doing bits and pieces as I go.)
4. Mobs + Armor
Maybe the paintings you could wait, they'd hold up the progress too much? no?
Also, the new snapshot has the texture bug fixed aparently, any updates about the behaviour with mcpatcher+your pack?
just patched the snapshot, the glass BLOCK is totally fine, but the lines in the PANES however are still there
If you're talking about the horizontal lines, I'm working on trying to figure out how to fix that. But there may not be any way to do it, that has to do with the way MC culls the blocks that should be "invisible". :/
If you're talking about the horizontal lines, I'm working on trying to figure out how to fix that. But there may not be any way to do it, that has to do with the way MC culls the blocks that should be "invisible". :/
Yep, exactly those. Seriously? Hmm maybe if you "paint" it transparent on the right places it'd work, no?
I've been using this resource pack (in Light) for the past 5 days, it looks TOTALLY amazing! I would like diamonds (as an item in my inventory) would look different like ender pearls look But I must say it looks beautiful the way it is! Congratz!
I've been using this resource pack (in Light) for the past 5 days, it looks TOTALLY amazing! I would like diamonds (as an item in my inventory) would look different like ender pearls look But I must say it looks beautiful the way it is! Congratz!
Thanks
Why aren't you using the full MCPatcher version? It's a billion times better.
I've noticed since I began to use SistyGig that the water behind the glass being broken will just disappear. I didn't find similar problem using other resource packs such as faithful or default. And it remains with or without mcpatcher. Would you please see to it?
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- Finally, rose bushes added!
Far as /blocks/ go..
- Beacon
- Deadbush
- Double Fern (2 textures)
- Double Paeonia (2 textures)
- Sunflower (3 textures)
- Syringa (2 Textures)
- Dragon Egg
- Endframe (3 Textures)
- Fern
- Blue Orchid
- Houstonia
- Daisy
- Flower Pot
- Melon Stem (2 Textures)
- Potato Crop (4 Textures)
- All saplings (5 textures)
- Trip Wire (Wire itself)
- Trip Wire
- Fire (2 Textures)
sooo.. 19 more objects to go and all "in-world" textures (not counting mobs) will be done. A few of them are actually really simple, I just havent gotten to them yet. For example, the flowerpot, tripwire and beacon.
There's also a few textures that are really just slight redesigns of each other, like the deadbush, birch and oak sapling are all the same basic texture...
That's already the plan.
This is the original priority list:
1. Placeable objects (basically all the textures in /blocks/ and a few entities like chests, signs, paintings etc)
2. Items
3. GUI and Misc (Even though it's mostly finished since I've been doing bits and pieces as I go.)
4. Mobs + Armor
All in good time. I have special plans for mobs, I want to attempt to mix random *and* biome specific mob skins.
Maybe the paintings you could wait, they'd hold up the progress too much? no?
Also, the new snapshot has the texture bug fixed aparently, any updates about the behaviour with mcpatcher+your pack?
Really nothing holds up progress, anything I do anywhere is equal progress to completion.
..and the paintings are actually already done.
All of SG should be working fine now too, aside from the texture-flipping glitch in 1.7.2...
just patched the snapshot, the glass BLOCK is totally fine, but the lines in the PANES however are still there
If you're talking about the horizontal lines, I'm working on trying to figure out how to fix that. But there may not be any way to do it, that has to do with the way MC culls the blocks that should be "invisible". :/
Yep, exactly those. Seriously? Hmm maybe if you "paint" it transparent on the right places it'd work, no?
Thanks
Why aren't you using the full MCPatcher version? It's a billion times better.
Without MCPatcher/Light Version..
With MCPatcher/Full Version..
- Ferns and Doubleferns!
- Pumpkin and Melon stems added!