Actually it's a problem with 1.7.2, it has an odd "flipped texture" glitch right now that is affecting MCPatcher. Well, that's what Kahr says anyway. :/
Lay 4 beds (in 4 directions) and you'll notice beds do the same thing. If you look *really* close even the stone, grass, dirt, etc textures are all doing it as well.
Hmm, great idea with the stained glass patch! I think I might make a similar one for my pack as it has borders on each stained glass panel which some people might not like.
Nice work you've been doing recently too, you've really been texturing like a machine!
Ray, just one thing it's annoying me: the ore and glass blocks have some vertical lines on them when you place side by side a lot of the same ones, but just facing the south face of the block, this kinda frustrates because the buildings aren't always gonna face north, so the lines will be visible a lot of the times and they "break" the look of the blocks
So when you say, for the patch packs, to load on top of SixtyGig, do you mean in the Resource Packs option to have the two patch packs 1st and 2nd, and SixtyGig 3rd, or the other way around?
Just wanted to make sure I'm using this correctly
Yeah, so just take 'on top' literally and all is well.
Ray, just one thing it's annoying me: the ore and glass blocks have some vertical lines on them when you place side by side a lot of the same ones, but just facing the south face of the block, this kinda frustrates because the buildings aren't always gonna face north, so the lines will be visible a lot of the times and they "break" the look of the blocks
This is a 1.7.2/MCPatcher bug and is not the result of Rayvolution. We all find this bug annoying but you are going to need to show a little patience and wait for it to be fixed.
Ray, just one thing it's annoying me: the ore and glass blocks have some vertical lines on them when you place side by side a lot of the same ones, but just facing the south face of the block, this kinda frustrates because the buildings aren't always gonna face north, so the lines will be visible a lot of the times and they "break" the look of the blocks
This is a 1.7.2/MCPatcher bug and is not the result of Rayvolution. We all find this bug annoying but you are going to need to show a little patience and wait for it to be fixed.
So when you say, for the patch packs, to load on top of SixtyGig, do you mean in the Resource Packs option to have the two patch packs 1st and 2nd, and SixtyGig 3rd, or the other way around? Just wanted to make sure I'm using this correctly Yeah, so just take 'on top' literally and all is well. So I have Seamless Glass Connected Ore Block SixtyGig Default and it works great. Thank you again.
Like this: (Minus whatever ones you don't want to load, obviously)
Okay partially off-topic question. Running Minecraft for say 8 people with the 60Gig Tetxture pack and the two patch packs, how much RAM should be dedicated to the server? I'm looking at some of the hosting sites, and they start around 512mb which seems really low for a server, or am I just thinking wrong and the texture load is going to be on the client and the server overhead isn't that big?
Okay partially off-topic question. Running Minecraft for say 8 people with the 60Gig Tetxture pack and the two patch packs, how much RAM should be dedicated to the server? I'm looking at some of the hosting sites, and they start around 512mb which seems really low for a server, or am I just thinking wrong and the texture load is going to be on the client and the server overhead isn't that big?
Thanks in advance.
Ram is irrelevant for the server when considering people's texture packs, the packs are handled locally on each client's machine. All the server cares about is input/output signals from those clients, not the packs/mods they may be running locally.
512mb is actually fine for an 8-man server, most dedicated hosts give you 512mb of dedicated ram, that's not the same thing as how your computer handles ram. Basically dedicated means 100% of the ram goes directly to your server. Running the OS (probably Linux) doesn't factor in, it's running it's own dedicated ram in the rack mount.
Personally I'd recommend at least a gig, just in case you start getting more players than you're ready for, or maybe you start running a bunch of plugins. But if it's just a 8 man vanilla server 512mb should be more than enough.
My server has about 80~ players (average about 15-20 on at once) and we had 3gb of ram. (5gb now, free upgrade thanks to my host). But as a 3gb server we were running 5 maps, and about a dozen plugins with no lag/problems what so ever.
This is a 1.7.2/MCPatcher bug and is not the result of Rayvolution. We all find this bug annoying but you are going to need to show a little patience and wait for it to be fixed.
I am loving the look of this pack, it could replace Faithful 32x as my pack of choice Next up, test how it works with shaders. I really hope some decent mod support comes along at some stage, as that is definitely a huge positive when it comes to Faithful 32x, it simply supports so many mods.
Also, SixtyGig Core WILL NO LONGER FUNCTION CORRECTLY WITHOUT MCPATCHER! For users who can't install (or are too stubborn to install ) MCPatcher, a Light Version has been created! It is NOT recommended to be used, but if you absolutely have no other options, you can download it here:
No, it is a font someone was offering for free use to the public. I have full intention on making my own very soon though, this one's just been floating in the pack since I started.
Oddly enough, I also plan on releasing mine for public domain/free use as well once it's finished.
Coming Soon, probably along with their Iron, Gold, Chain and Leather counterparts:
(Note that this is just the inventory item artwork, not the on-character model!)
Update: Build 11-3-2013 More items! - Bones - Wheat seeds Improved Blocks! - Grass completely overhauled, now with better everything! - Snow(sides) also changed to match new grass. Fixes! - Beacons Temp fixed.
..enjoy!
Frankly, the new grass looks like it has a bad case of nematodes.
Frankly, the new grass looks like it has a bad case of nematodes.
Little nematodes never hurt anything!
After looking at it, I think I overdid it with the squiggles on top, I may make 9 more textures (without the squiggles) and combine them with the existing ones, then change the weight so the squiggles-tiles don't pop up nearly as often as often. (Maybe at a 4:1 rate?) They add some nice variety, but there is a bit too many of them. :/
Actually it's a problem with 1.7.2, it has an odd "flipped texture" glitch right now that is affecting MCPatcher. Well, that's what Kahr says anyway. :/
Lay 4 beds (in 4 directions) and you'll notice beds do the same thing. If you look *really* close even the stone, grass, dirt, etc textures are all doing it as well.
More items!
- Bones
- Wheat seeds
Improved Blocks!
- Grass completely overhauled, now with better everything!
- Snow(sides) also changed to match new grass.
Fixes!
- Beacons Temp fixed.
..enjoy!
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Curse PremiumNice work you've been doing recently too, you've really been texturing like a machine!
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Curse PremiumJust wanted to make sure I'm using this correctly
Yeah, so just take 'on top' literally and all is well.
So I have
Seamless Glass
Connected Ore Block
SixtyGig
Default
and it works great.
Thank you again.
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Retired StaffWhat Chimeratech said.
Like this: (Minus whatever ones you don't want to load, obviously)
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Curse PremiumThanks in advance.
Ram is irrelevant for the server when considering people's texture packs, the packs are handled locally on each client's machine. All the server cares about is input/output signals from those clients, not the packs/mods they may be running locally.
512mb is actually fine for an 8-man server, most dedicated hosts give you 512mb of dedicated ram, that's not the same thing as how your computer handles ram. Basically dedicated means 100% of the ram goes directly to your server. Running the OS (probably Linux) doesn't factor in, it's running it's own dedicated ram in the rack mount.
Personally I'd recommend at least a gig, just in case you start getting more players than you're ready for, or maybe you start running a bunch of plugins. But if it's just a 8 man vanilla server 512mb should be more than enough.
My server has about 80~ players (average about 15-20 on at once) and we had 3gb of ram. (5gb now, free upgrade thanks to my host). But as a 3gb server we were running 5 maps, and about a dozen plugins with no lag/problems what so ever.
Really? Lol I didn't knew that
Thanks!
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Retired StaffNew Block!
- Podzol added.
Also, SixtyGig Core WILL NO LONGER FUNCTION CORRECTLY WITHOUT MCPATCHER! For users who can't install (or are too stubborn to install
..enjoy!
No, it is a font someone was offering for free use to the public. I have full intention on making my own very soon though, this one's just been floating in the pack since I started.
Oddly enough, I also plan on releasing mine for public domain/free use as well once it's finished.
Started with Photoshop CS5, went out and bought Photoshop CS6 and now I am using Photoshop CC.
(Note that this is just the inventory item artwork, not the on-character model!)
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Curse PremiumFrankly, the new grass looks like it has a bad case of nematodes.
Little nematodes never hurt anything!
After looking at it, I think I overdid it with the squiggles on top, I may make 9 more textures (without the squiggles) and combine them with the existing ones, then change the weight so the squiggles-tiles don't pop up nearly as often as often. (Maybe at a 4:1 rate?) They add some nice variety, but there is a bit too many of them. :/