You sir, are an amazing artist. This has to be the most feature filled pack. You will probably beat Misa's amount of CTM and stuff by the time this is finished.
You sir, are an amazing artist. This has to be the most feature filled pack. You will probably beat Misa's amount of CTM and stuff by the time this is finished.
Actually, Misa has 1,802 CTM textures, SixtyGig has 1,870.
That's just CTM wise though, Misa still has more MCPatcher-supporting textures than I do, because he has Random Mob support, and while I plan to support it as well, I haven't started on mobs yet. So he still has me beat by about 300 or so in total MCPatcher textures.
But, soon I will soon hold the record for most MCPatcher textures overall though. Just a matter of time.
You sir, are an amazing artist. This has to be the most feature filled pack. You will probably beat Misa's amount of CTM and stuff by the time this is finished.
And Misa is Kind of laggy Texturepack but SixtyGig is Not And ray Those are amazing!
When are Armors in you're list?
I've needed a break from Minecraft, so unfortunately I won't be using your pack for a bit.
But it's looking great! So much has been added. Still nothing dissapoints, great job.
Just a bit of a heads up, I noticed that in the latest build some of the stone was giving errors in the texture pack and I found the issue. In the ctm folder for stone there are stone textures 0-17 but the properties file tries to render 0-18 so there is a 1/19 chance of a stone texture glitching. This is a really easy fix but I thought it best that you were aware of the issue so you can just change that real quick before the next release.
I am currently stuck using optifine as I am using forge mods and mcpatcher is not forge compatible iirc but I highly doubt that optifine is the cause of this issue. I imagine people using mcpatcher have the same issue.
Just a bit of a heads up, I noticed that in the latest build some of the stone was giving errors in the texture pack and I found the issue. In the ctm folder for stone there are stone textures 0-17 but the properties file tries to render 0-18 so there is a 1/19 chance of a stone texture glitching. This is a really easy fix but I thought it best that you were aware of the issue so you can just change that real quick before the next release.
I am currently stuck using optifine as I am using forge mods and mcpatcher is not forge compatible iirc but I highly doubt that optifine is the cause of this issue. I imagine people using mcpatcher have the same issue.
Doh! I'll have that fixed shortly, I was experimenting with "Ultra rare" blocks, so I had a text texture in there, deleted the texture and put the weights back to 1.. and I forgot to change 0-18 back to 0-17.
Funny I never noticed it, I guess when MCPatcher can't find a tile it replaces it with the default one in /blocks/ and Optifine just freaks out.
I am currently stuck using optifine as I am using forge mods and mcpatcher is not forge compatible iirc but I highly doubt that optifine is the cause of this issue. I imagine people using mcpatcher have the same issue.
Forge is compatible with mcpatcher o.o last time i checked i was using them together.
Forge is compatible with mcpatcher o.o last time i checked i was using them together.
The only MCPatcher version that works for me was from when it was in conflict with forge. MCPatcher 4.2.2 gives me a java heap space error that I cannot seem to fix. I will just use optifine for now, not the end of the world
This is an early dev shot, with no CTM and it's still a bit rough around the edges (literally). But you can see where I'm going.
I just wanna know what the button in the corner does! Oh! And can't wait to see how it looks CTM'd. Always hated fields of wheat being perfectly aligned.
I just wanna know what the button in the corner does! Oh! And can't wait to see how it looks CTM'd. Always hated fields of wheat being perfectly aligned.
Actually sadly, even with my best efforts, I could not CTM wheat. It appears that wheat is hardcoded in someway MCPatcher can't handle.
I've tried every method of tricky I could come up with, using MatchBlock, MatchTile, Metadata, I even tried to force it to be an MCPatcher animation! There just doesn't seem to be any way to force wheat to have any kind of MCPatcher features applied to it.
I pushed this forward to test other crops as well, it seems to be a shared limitation of all crops in MC, I can't seem to add CTM to potatoes and carrots either. I haven't tried Netherwart, but I can only assume the same since they all share the same basic code.
Really annoying too, I was also looking forward to eliminating that annoying aligned-feild illusion.
Overall it's a really good pack, the only things I would change would be the tnt (looks derpy) and glowstone. Everything else though is really good and looks really unique, good job.
Also do I need to use MCPatcher if I use Optifine?
MCPatcher based TexturePack... Will work fine with OptiFine but OptiFine Does not Support CIT (Custom Item Textures) and Advanced CTM and Better Glass. So It will be better if you use MCPatcher Only.
Overall it's a really good pack, the only things I would change would be the tnt (looks derpy) and glowstone. Everything else though is really good and looks really unique, good job.
Also do I need to use MCPatcher if I use Optifine?
I was using Optifine, but this recent version (10-3-13) has some broken textures showing up with optifine. So I had to install mcpatcher.
Overall it's a really good pack, the only things I would change would be the tnt (looks derpy) and glowstone. Everything else though is really good and looks really unique, good job.
Also do I need to use MCPatcher if I use Optifine?
To be honest, the compass and clock are kinda low on the priority list
Right now I'm working on the portal animation:
Tiled:
Not quite done with it though, but that's what I got so far.
Actually, Misa has 1,802 CTM textures, SixtyGig has 1,870.
That's just CTM wise though, Misa still has more MCPatcher-supporting textures than I do, because he has Random Mob support, and while I plan to support it as well, I haven't started on mobs yet. So he still has me beat by about 300 or so in total MCPatcher textures.
But, soon I will soon hold the record for most MCPatcher textures overall though. Just a matter of time.
When are Armors in you're list?
But it's looking great! So much has been added. Still nothing dissapoints, great job.
This is an early dev shot, with no CTM and it's still a bit rough around the edges (literally). But you can see where I'm going.
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Retired StaffI am currently stuck using optifine as I am using forge mods and mcpatcher is not forge compatible iirc but I highly doubt that optifine is the cause of this issue. I imagine people using mcpatcher have the same issue.
Doh! I'll have that fixed shortly, I was experimenting with "Ultra rare" blocks, so I had a text texture in there, deleted the texture and put the weights back to 1.. and I forgot to change 0-18 back to 0-17.
Funny I never noticed it, I guess when MCPatcher can't find a tile it replaces it with the default one in /blocks/ and Optifine just freaks out.
Edit: Fixed.
Forge is compatible with mcpatcher o.o last time i checked i was using them together.
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Retired StaffI just wanna know what the button in the corner does! Oh! And can't wait to see how it looks CTM'd. Always hated fields of wheat being perfectly aligned.
Actually sadly, even with my best efforts, I could not CTM wheat. It appears that wheat is hardcoded in someway MCPatcher can't handle.
I've tried every method of tricky I could come up with, using MatchBlock, MatchTile, Metadata, I even tried to force it to be an MCPatcher animation! There just doesn't seem to be any way to force wheat to have any kind of MCPatcher features applied to it.
I pushed this forward to test other crops as well, it seems to be a shared limitation of all crops in MC, I can't seem to add CTM to potatoes and carrots either. I haven't tried Netherwart, but I can only assume the same since they all share the same basic code.
Really annoying too, I was also looking forward to eliminating that annoying aligned-feild illusion.
I was using Optifine, but this recent version (10-3-13) has some broken textures showing up with optifine. So I had to install mcpatcher.
You need to replace Optifine with MCPatcher
Already planned. I just haven't gotten to it yet.