O yea I just Checked that new Minecraft snapshot got some performance update I think no Need for optifine in New 1.7 MC.
EDIT** Ray I liked the spawn Eggs but, why they require CIT I mean Whats Special in them?
The original spawn eggs use 2 textures, the speckles and the egg itself. But because of my cartoony style they don't blend well together and looks just awful. Most HD packs have this issue, but mines worse than most since my artwork isn't pixel art, it really doesn't like it when you have those hard edges. :/
They look a lot more natural when I use CIT and give each egg it's own texture, because I can blend the speckles right into the egg.
this Is the best texture in the world! I'm very anxious for watch this texture finish!, Minecraft are a changing, in the 1.7 no need optifine!
PD: sorry for my bad english, I'm from Mexico! D:
to be completely honestly, I'm really anticipating doors, will those be coming soon?
..and I'll be honest in return, I was in the middle of working on them last week and ragequit photoshop!
They're high on my list, so they should be fairly soon. Only reason you haven't seen them yet is because I was having trouble shading the doors quite how I wanted, so I went to work on potions instead
Official website, actually. It's gobbling up most of my free time. But I've reached the point I'm adding content, the design phase is over. So it won't be too much longer before launch.
Update on Curse Database Issues:
Curse is up and running as it should now, you should be able to download the latest build (9-19-13) off curse once again.
EDIT** Why Creeper Face Pumpkin is difficult to get? Or it just Don't come....
Not entirely sure why, but unlike most blocks the pumpkin face is weighted in which faces will appear. While the other pumpkin faces have a 12.3% chance of appearing, the creeper face is just over 1%.
If you want to change this you can go into the resource pack under assets > minecraft > mcpatcher > ctm > pumpkin_face_off > pumpkin_face_off.properties and with a text editor change the second line from "weights=10 10 10 10 10 10 10 10 1" to "weights=1 1 1 1 1 1 1 1 1". If you do this I also suggest doing it for the pumpkin_face_on texture also located in the ctm folder.
Not entirely sure why, but unlike most blocks the pumpkin face is weighted in which faces will appear. While the other pumpkin faces have a 12.3% chance of appearing, the creeper face is just over 1%.
If you want to change this you can go into the resource pack under assets > minecraft > mcpatcher > ctm > pumpkin_face_off > pumpkin_face_off.properties and with a text editor change the second line from "weights=10 10 10 10 10 10 10 10 1" to "weights=1 1 1 1 1 1 1 1 1". If you do this I also suggest doing it for the pumpkin_face_on texture also located in the ctm folder.
Ninja'ed! I was just about to explain. I reduced the chance for creeper faced pumpkins, so players who don't expect them will get one every once and a while and get a "oh neat!!" moment out of it.
But for those who want them more often, they can simply edit the .properties files you mentioned
I actually plan to do even more rare textures in the future, like scarred logs that have gashes in them, maybe an item buried in the sand or stone with huge cracks. But they would hardly ever pop up, they're just some random cool things to add some style to the pack.
Ninja'ed! I was just about to explain. I reduced the chance for creeper faced pumpkins, so players who don't expect them will get one every once and a while and get a "oh neat!!" moment out of it.
But for those who want them more often, they can simply edit the .properties files you mentioned
I actually plan to do even more rare textures in the future, like scarred logs that have gashes in them, maybe an item buried in the sand or stone with huge cracks. But they would hardly ever pop up, they're just some random cool things to add some style to the pack.
O boy O Boy! Secret stuff!!! ok now I know how to change that but i would keep it secret Because i want to get shocked For getting some of awesom hidden textures :)!!
MCPatcher Required!!
I haven't poked around too much in 1.7's textures yet, but anything that changes I also plan to change to keep up.
EDIT** Ray I liked the spawn Eggs but, why they require CIT I mean Whats Special in them?
The original spawn eggs use 2 textures, the speckles and the egg itself. But because of my cartoony style they don't blend well together and looks just awful. Most HD packs have this issue, but mines worse than most since my artwork isn't pixel art, it really doesn't like it when you have those hard edges. :/
They look a lot more natural when I use CIT and give each egg it's own texture, because I can blend the speckles right into the egg.
PD: sorry for my bad english, I'm from Mexico! D:
..and I'll be honest in return, I was in the middle of working on them last week and ragequit photoshop!
They're high on my list, so they should be fairly soon. Only reason you haven't seen them yet is because I was having trouble shading the doors quite how I wanted, so I went to work on potions instead
Official website, actually. It's gobbling up most of my free time. But I've reached the point I'm adding content, the design phase is over. So it won't be too much longer before launch.
Curse is up and running as it should now, you should be able to download the latest build (9-19-13) off curse once again.
Enjoy!
Distractions mostly. I just haven't gotten around to them yet.
I want to do full CTM for them also, still working out how I want to do that and remain faithful.
http://resourcepack.sixtygig.com/
Enjoy!!
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Retired StaffIf you want to change this you can go into the resource pack under assets > minecraft > mcpatcher > ctm > pumpkin_face_off > pumpkin_face_off.properties and with a text editor change the second line from "weights=10 10 10 10 10 10 10 10 1" to "weights=1 1 1 1 1 1 1 1 1". If you do this I also suggest doing it for the pumpkin_face_on texture also located in the ctm folder.
Ninja'ed! I was just about to explain. I reduced the chance for creeper faced pumpkins, so players who don't expect them will get one every once and a while and get a "oh neat!!" moment out of it.
But for those who want them more often, they can simply edit the .properties files you mentioned
I actually plan to do even more rare textures in the future, like scarred logs that have gashes in them, maybe an item buried in the sand or stone with huge cracks. But they would hardly ever pop up, they're just some random cool things to add some style to the pack.