Is there anyway you can make glass version for optifine? Because OptiFine is Not Completly Compatible with MCPatcher. And My minecraft Dont run without optifine.
Is there anyway you can make glass version for optifine? Because OptiFine is Not Completly Compatible with MCPatcher. And My minecraft Dont run without optifine.
Later I plan to make a "Altpack" and inside it, will be a more optifine-friendly glass. But it won't look anywhere near as good as the MCPatcher version since Optifine doesn't support alpha-blending.
Hi ray! I really like your texture pack, but i cant get mcpatcher with my other mods, it says my username cant be more than 16 characters. Is there a way you can make a version that doesnt require mcpatcher and send it to me? I already have optifine.
Hi ray! I really like your texture pack, but i cant get mcpatcher with my other mods, it says my username cant be more than 16 characters. Is there a way you can make a version that doesnt require mcpatcher and send it to me? I already have optifine.
Rayvolution Said He will make an alt pack for OptiFine when the mcpatcher pack is finished.
Would you prefer "OptimissingthegoodfeaturesMCPatcherhas" instead? I prefer Opticrap, personally.
The potions look sick! Keep it up!
OptiFine take more work to get develop then this Pack OK? And If you were having a low PC then you also use OptiFine. And i think you haven't Noticed that there is a think in OptiFine that is Not in MCPatcher? Its Performance.
Rayvolution Said He will make an alt pack for OptiFine when the mcpatcher pack is finished.
OptiFine take more work to get develop then this Pack OK? And If you were having a low PC then you also use OptiFine. And i think you haven't Noticed that there is a think in OptiFine that is Not in MCPatcher? Its Performance.
Crapy boy.
To be honest, if you need Optifine to play MC, you shouldn't be using my pack anyway. It's a *huge* resource hog with about 5-6 times the textures of a normal texture pack.
I recognize Optifine's accomplishments, but you regardless, its still behind the curve when it comes to HD texturepack support. That's not my fault, it's Optifines. I will someday make a "Light" version of this pack for people who can't use MCPatcher, but this pack has always been designed for mid-high end PCs and MCPatcher.
It will never cease to break my little heart that the 1.6 update tanked my FPS. Before in 1.5 I could use this pack no problem, but now, unless I like a minecraft slideshow, I can't. This pack is beautiful and I really commend all the effort you're putting into it. I may not be able to use it anymore, but I'm still following its development to admire your work. <3
And If you were having a low PC then you also use OptiFine.
I do have a low end PC and do NOT use Optifine. Using Forge alone I get between 700-900 fps. (of course there is no point in having that high of a framerate and risk burning up your vid card, so I use vsync) With Optifine I'm lucky to get 60 fps sometimes. For some people it works, for others it makes things worse.
And i think you haven't Noticed that there is a think in OptiFine that is Not in MCPatcher? Its Performance.
I think you haven't noticed but resource packs aren't about improving performance. It's about making the game look better. An area where Optifine falls behind MCPatcher. If you want performance, try Optifine. If you want to take advantage of the creativity put into resource packs, use MCPatcher.
Now, Ray. What other items are you going to give the same treatment as you did potions?
Splash potions! (I guess that's not much of a surprise there )
Honestly I'm not sure yet, potions were definitely a special thing, by default potions only use 2 textures, the bottle and a overlay for the potion colors. But that wasn't good enough for me, so I used CIT. I may do the same thing with spawn eggs, and go back and redo all the fireworks charges with CIT though.
There's a few more items I plan to animate if I can as well, like lava/water buckets, possibly the repeaters and comparators (item),
Later I plan to make a "Altpack" and inside it, will be a more optifine-friendly glass. But it won't look anywhere near as good as the MCPatcher version since Optifine doesn't support alpha-blending.
Potions are taking a while, I'm utilizing CIT (an MCPatcher feature) and giving each bottle it's own texture.
...and...
CUSTOM, ANIMATED POTIONS WITH ICONS!
(MCPATCHER REQUIRED!!)
Splash potions coming soon!
EDIT: Wait a minute!! Do you see the potion textures when using optifine? I see default potions texture with optifine....
MCPatcher only, Optijunk doesnt support CIT
I'll eventually make some Default/Optifine versions, but they wont be nearly as fancy with the custom icons and stuff.
Would you prefer "OptimissingthegoodfeaturesMCPatcherhas" instead? I prefer Opticrap, personally.
The potions look sick! Keep it up!
PD: sorry for my bad english I'm from Mexico!
OptiFine take more work to get develop then this Pack OK? And If you were having a low PC then you also use OptiFine. And i think you haven't Noticed that there is a think in OptiFine that is Not in MCPatcher? Its Performance.
Crapy boy.
To be honest, if you need Optifine to play MC, you shouldn't be using my pack anyway. It's a *huge* resource hog with about 5-6 times the textures of a normal texture pack.
I recognize Optifine's accomplishments, but you regardless, its still behind the curve when it comes to HD texturepack support. That's not my fault, it's Optifines. I will someday make a "Light" version of this pack for people who can't use MCPatcher, but this pack has always been designed for mid-high end PCs and MCPatcher.
Star Wars Episode 1 took more work to develop than this pack and that movie blew bantha poodoo.
I do have a low end PC and do NOT use Optifine. Using Forge alone I get between 700-900 fps. (of course there is no point in having that high of a framerate and risk burning up your vid card, so I use vsync) With Optifine I'm lucky to get 60 fps sometimes. For some people it works, for others it makes things worse.
I think you haven't noticed but resource packs aren't about improving performance. It's about making the game look better. An area where Optifine falls behind MCPatcher. If you want performance, try Optifine. If you want to take advantage of the creativity put into resource packs, use MCPatcher.
Now I realize I'm trying to talk to a child and how pointless that is.
Now, Ray. What other items are you going to give the same treatment as you did potions?
Splash potions!
Honestly I'm not sure yet, potions were definitely a special thing, by default potions only use 2 textures, the bottle and a overlay for the potion colors. But that wasn't good enough for me, so I used CIT. I may do the same thing with spawn eggs, and go back and redo all the fireworks charges with CIT though.
There's a few more items I plan to animate if I can as well, like lava/water buckets, possibly the repeaters and comparators (item),
(MCPATCHER REQUIRED!)