I realize this might be a bit premature, but I was just wondering what plans you had for the villagers? I lot of RP's change them into humans or goblins or stuff, but I love my Squidward-things <3
Looking even nicer everytime I see this~ <3
More random CTM suggestion stuff- is it possible to have an "ending" texture to the vines? So that they don't just ...stop. If that makes sense~
oh yeah, that's totally planned actually, I just haven't got around to it yet.
Awesome stuff- what other kind of small nice things do you have planned? I like seeing the subtle details in packs to show that extra bit of care and thought!
Well, aside from the obvious incomplete stuff:
- Give each log type it's own top (same top really, just with the outer rim of bark matching the log type)
- Vertical CTM for vine bottoms (possibly the top too, if I can make it look right)
- Vertical CTM on cacti (Like how reeds are currently.)
- Might redo the smooth stone texture.
- Redo the Gravel texture (poor tiling)
- Super rare random textures for some blocks, fun silly things like a 1 in 1,000 chance of cave-man scribbles on a stone block, or something etched into a log. Maybe even random objects buried in the sand. I was also thinking of hiding donator's names around in the pack with this method too, like "PlayerName was here!". But these textures would be so rare that you really couldn't look for them, you may run around and play all day and never even see 1. They're meant to be random "whoa cools!" and not dominate the pack.
- Random mobs. Also once I start mobs I was going to do some fun things, like above, a really rare chance (again, probably around 1 in 1,000) of say, a "Zombie notch" skin or something along those lines. Might be another fun one for donators, put a redrawn version of their skin in the game as a zombie. Also might do some other funny stuff like a really rare chance of a sheep spawning with something silly buzzed into it's wool.
Just stuff off the top of my head.
Also, my long, long term plans is to make more texture packs based off the SG "theme". For example, "SixtyGig - Candyland Edition". The same textures (mostly) just recolored to be all bright and funny colored (Like pink cotton candy snow), maybe some goofy stuff like candycane ladders and what not.
Well, aside from the obvious incomplete stuff:
- Give each log type it's own top (same top really, just with the outer rim of bark matching the log type)
- Vertical CTM for vine bottoms (possibly the top too, if I can make it look right)
- Vertical CTM on cacti (Like how reeds are currently.)
- Might redo the smooth stone texture.
- Redo the Gravel texture (poor tiling)
- Super rare random textures for some blocks, fun silly things like a 1 in 1,000 chance of cave-man scribbles on a stone block, or something etched into a log. Maybe even random objects buried in the sand. I was also thinking of hiding donator's names around in the pack with this method too, like "PlayerName was here!". But these textures would be so rare that you really couldn't look for them, you may run around and play all day and never even see 1. They're meant to be random "whoa cools!" and not dominate the pack.
- Random mobs. Also once I start mobs I was going to do some fun things, like above, a really rare chance (again, probably around 1 in 1,000) of say, a "Zombie notch" skin or something along those lines. Might be another fun one for donators, put a redrawn version of their skin in the game as a zombie. Also might do some other funny stuff like a really rare chance of a sheep spawning with something silly buzzed into it's wool.
Just stuff off the top of my head.
Also, my long, long term plans is to make more texture packs based off the SG "theme". For example, "SixtyGig - Candyland Edition". The same textures (mostly) just recolored to be all bright and funny colored (Like pink cotton candy snow), maybe some goofy stuff like candycane ladders and what not.
- Super rare random textures for some blocks, fun silly things like a 1 in 1,000 chance of cave-man scribbles on a stone block, or something etched into a log. Maybe even random objects buried in the sand.
I really like the idea of doing something like is, not many texture packs have secrets hidden within them and it would help the pack be a bit more unique.
Going with the connected texture ideas, i thought of connecting beds. Like two bed next to each other.
Plus the new skies are amazing. I have been using this pack and my creative world looks awsome with it.
Keep up the great work.
Wow! This is really awesome! Been looking for a pack that doesn't stray too far from faithful, and this is the one I've been looking for! Keep the great work up!
The discs look great. Have you ever considered joining the TAU A.K.A TextureArtistUnion.
Link to the forum: http://www.minecraft...sts-union/#tau0
I think you should join they can help you with legal stuff and with future updates.
;3)
I don't need any help with legal stuff and I'm not really sure how they could help me with future updates. I respect the TAU, I just don't really have a desire to be a part of it. I'm not really sure what they would provide for me (and even what I would provide for them).
I don't need any help with legal stuff and I'm not really sure how they could help me with future updates. I respect the TAU, I just don't really have a desire to be a part of it. I'm not really sure what they would provide for me (and even what I would provide for them).
well thanks for considering. Although you dont knoew what they can do i would try it. role with it see what it takes you to, see what could happen. but thats just me.
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They will remain squidward-things.
Remember: Faithful!
Yay!
I can't wait until the day this pack is complete! <3
oh yeah, that's totally planned actually, I just haven't got around to it yet.
Well, aside from the obvious incomplete stuff:
- Give each log type it's own top (same top really, just with the outer rim of bark matching the log type)
- Vertical CTM for vine bottoms (possibly the top too, if I can make it look right)
- Vertical CTM on cacti (Like how reeds are currently.)
- Might redo the smooth stone texture.
- Redo the Gravel texture (poor tiling)
- Super rare random textures for some blocks, fun silly things like a 1 in 1,000 chance of cave-man scribbles on a stone block, or something etched into a log. Maybe even random objects buried in the sand. I was also thinking of hiding donator's names around in the pack with this method too, like "PlayerName was here!". But these textures would be so rare that you really couldn't look for them, you may run around and play all day and never even see 1. They're meant to be random "whoa cools!" and not dominate the pack.
- Random mobs. Also once I start mobs I was going to do some fun things, like above, a really rare chance (again, probably around 1 in 1,000) of say, a "Zombie notch" skin or something along those lines. Might be another fun one for donators, put a redrawn version of their skin in the game as a zombie. Also might do some other funny stuff like a really rare chance of a sheep spawning with something silly buzzed into it's wool.
Just stuff off the top of my head.
Also, my long, long term plans is to make more texture packs based off the SG "theme". For example, "SixtyGig - Candyland Edition". The same textures (mostly) just recolored to be all bright and funny colored (Like pink cotton candy snow), maybe some goofy stuff like candycane ladders and what not.
Plus the new skies are amazing. I have been using this pack and my creative world looks awsome with it.
Keep up the great work.
- All Ores Improved
- Bedrock Improved
.. and...
- All Hardened Clay Added!
Love it!
lol, thanks
No idea, when it comes to items it's whatever I'm in the mood to draw.
Link to the forum: http://www.minecraftforum.net/topic/596421-texture-artists-union/#tau0
I think you should join they can help you with legal stuff and with future updates.
;3)
I don't need any help with legal stuff and I'm not really sure how they could help me with future updates. I respect the TAU, I just don't really have a desire to be a part of it. I'm not really sure what they would provide for me (and even what I would provide for them).
well thanks for considering. Although you dont knoew what they can do i would try it. role with it see what it takes you to, see what could happen. but thats just me.