If you're using Optifine or MCPatcher:
Just download all 9 and drop them in the /ctm/stonebrick/ folder inside the texture pack and overwrite the old ones. Then, copy any one of the 9 you like, change the name to stonebrick.png and drop it in /textures/blocks/
Keep in mind though I never made a mossy cobble version of that style. :/
If you don't have Optifine/MCPatcher:
Download any one of the 9 you like, change the name to stonebrick.png and drop it in /textures/blocks/
So I kept most of the CTM for the natural textures (as well as glass/ice), as my computer can run those, but altogether and it won't. xD Plus, with OCD, I'd never build something that didn't have uniform building blocks. xD
But just a small question: Any chance in the future you might consider making an alternate color of stone? It's a very bright blue color and it's somewhat unnerving.
So I kept most of the CTM for the natural textures (as well as glass/ice), as my computer can run those, but altogether and it won't. xD Plus, with OCD, I'd never build something that didn't have uniform building blocks. xD
But just a small question: Any chance in the future you might consider making an alternate color of stone? It's a very bright blue color and it's somewhat unnerving.
Sometime in the future I'll be putting together a bunch of by-request alt textures in a pack, or in the case of the old cobblestone, some of the older stuff that's been replace. So yeah, you'll be seeing some stuff like that down the road.
This is still looking really nice and still has that Faithful tone, but with all of the CTm features you have now, perhaps you could add some standard CTm to the Stone Slab tops and possibly sides? To connect them?
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Fare well everyone! My time to retire has come! "And with that, POW! I'm gone." ---Lord Crump
But one thing to keep in mind, if you want to be an "Official Fan Made" mod support pack, I'll probably have a bunch of requirements. One of them will be CTM support. For example, you tweaked the flowers/roses to match Aether, but keep in mind you need to do all *9* of the flowers/roses, not just the one. Else it breaks one of the major features of the pack, all the CTM!
Hi, when making the ctm support, are the folders located in the ctm folder? or mods/Aether/ctm?
This is still looking really nice and still has that Faithful tone, but with all of the CTm features you have now, perhaps you could add some standard CTm to the Stone Slab tops and possibly sides? To connect them?
I was thinking about doing some of the fancy CTM work on slabs down the road. I can't remember what pack it was, but there's a pack out there with some really cool pillar designs that are made from slabs. I'd love to do something like that, that kind of blends the faithful look but still gives slabs a defined "top" and "bottom". I was also debating the idea of custom textures for some things that don't wrap very well.. Like stone buttons, the cobble base of the levers, stairs, ect. They would still be the same texture design, just realigned to line-up with those funky shaped blocks to they're smoother and tile correctly.
Although I was going to focus on those kinds of tweaks after the pack way completed. But I really love some of the CTM work I've seen on slabs in other packs, so I'm sure once I move into the tweaking phase there's a good chance I'll start doing that first.
Hi, when making the ctm support, are the folders located in the ctm folder? or mods/Aether/ctm?
Thanks.
I believe, although I'm not sure, because to be totally honest with you, I've never touched mod textures before.. they should go in rootfolder/ctm/
If you want to stay with the SixtyGig file structure (And the above is assumed correct) it would be /ctm/blackname/, inside would be 9 textures labeled 0-8, and a blockname.properties with the CTM data in it. If you've never done Random-CTM before, you can just snag a .properties from one of the other folders and C/P the contents, like grass or cobble.
Very nice! Can't wait till this gets done. I'm gonna be trying my first serious Hardcore game and waiting on this to complete before starting it. Everything is looking so good!
The second artist to be featured it Alvoria and his Sanity texture pack! This is another really nice texture pack that a lot of people seem to miss. It's beautiful work and I highly recommend it to anyone! It's slowly starting to gain momentum. The screenshots don't do this pack justice, I highly recommend downloading it and checking it out in-game!
Hey, a lot of people really want to see this TP done, so why don't you do just regular texture first, and when you finish you do all the CTM stuff?
Actually, the CTM stuff is almost done. I'm down to 71 CTM-usable textures.. But of those 71 textures, a lot of it will get completed in large chunks. For example, wheat is 7 of those 71 textures. Cakes are 4, Cactus are 3, Potatos are 4, and so on.
There's very few single-texture blocks left. I'm in the middle of cauldrons and hoppers right now and they should be ready tomorrow. That'll knock off 7 more textures from the list.
I'm actually going to be starting items really soon too, since the CTM stuff is starting to near a close I'll probably do items here and there between CTM textures.
Loving this texture pack, I'm checking it everyday.
What's your plan for the 13w24 resource pack update? I'm guessing you'll wait for MCPatcher (and CTM especially) to update before converting to the new format?
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...the...
Waterlily!
(Alpha Build 6-6-2013)
I thought it was ugly?
If people want it back in the future, I'll put it up as an Alt texture.
I thought it was unique from most texture pack that I have seen. I liked it.
It would be great as an Alternative.
Keep up the good work.
I'll stick it in the alt-pack then once I assemble it
In the meantime can fetch the original textures here:
http://sixtygig.com/...ctm/stonebrick/
If you're using Optifine or MCPatcher:
Just download all 9 and drop them in the /ctm/stonebrick/ folder inside the texture pack and overwrite the old ones. Then, copy any one of the 9 you like, change the name to stonebrick.png and drop it in /textures/blocks/
Keep in mind though I never made a mossy cobble version of that style. :/
If you don't have Optifine/MCPatcher:
Download any one of the 9 you like, change the name to stonebrick.png and drop it in /textures/blocks/
But just a small question: Any chance in the future you might consider making an alternate color of stone? It's a very bright blue color and it's somewhat unnerving.
Sometime in the future I'll be putting together a bunch of by-request alt textures in a pack, or in the case of the old cobblestone, some of the older stuff that's been replace. So yeah, you'll be seeing some stuff like that down the road.
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Hi, when making the ctm support, are the folders located in the ctm folder? or mods/Aether/ctm?
Thanks.
I was thinking about doing some of the fancy CTM work on slabs down the road. I can't remember what pack it was, but there's a pack out there with some really cool pillar designs that are made from slabs. I'd love to do something like that, that kind of blends the faithful look but still gives slabs a defined "top" and "bottom". I was also debating the idea of custom textures for some things that don't wrap very well.. Like stone buttons, the cobble base of the levers, stairs, ect. They would still be the same texture design, just realigned to line-up with those funky shaped blocks to they're smoother and tile correctly.
Although I was going to focus on those kinds of tweaks after the pack way completed. But I really love some of the CTM work I've seen on slabs in other packs, so I'm sure once I move into the tweaking phase there's a good chance I'll start doing that first.
I believe, although I'm not sure, because to be totally honest with you, I've never touched mod textures before.. they should go in rootfolder/ctm/
If you want to stay with the SixtyGig file structure (And the above is assumed correct) it would be /ctm/blackname/, inside would be 9 textures labeled 0-8, and a blockname.properties with the CTM data in it. If you've never done Random-CTM before, you can just snag a .properties from one of the other folders and C/P the contents, like grass or cobble.
The second artist to be featured it Alvoria and his Sanity texture pack! This is another really nice texture pack that a lot of people seem to miss. It's beautiful work and I highly recommend it to anyone! It's slowly starting to gain momentum. The screenshots don't do this pack justice, I highly recommend downloading it and checking it out in-game!
Actually, the CTM stuff is almost done. I'm down to 71 CTM-usable textures.. But of those 71 textures, a lot of it will get completed in large chunks. For example, wheat is 7 of those 71 textures. Cakes are 4, Cactus are 3, Potatos are 4, and so on.
There's very few single-texture blocks left. I'm in the middle of cauldrons and hoppers right now and they should be ready tomorrow. That'll knock off 7 more textures from the list.
I'm actually going to be starting items really soon too, since the CTM stuff is starting to near a close I'll probably do items here and there between CTM textures.
What's your plan for the 13w24 resource pack update? I'm guessing you'll wait for MCPatcher (and CTM especially) to update before converting to the new format?