That texture pack is one of the best I've ever seen, and it's not even finished yet
Btw i followed the thread's instructions on how to get Optifine and MCPatcher to work together, CTM textures are fine but Better Glass doesn't seem to work, i have just have plain transparent glass instead
Awesome texture pack anyway, can't wait to see the final version
Yeah, it seems to work for some and not others. I'm not sure if some people are installing it wrong or if something else is up. (Maybe another mod causing trouble?) Either way, it's a real shame.. because I am planning double-texture CTM on wool as well and possibly some other things, and Optifine doesn't support double-texture CTM in any way shape or form it seems. That's why your glass looks like that, it can't load the second layer (the glass itself).
You're also missing out on the double-texture ice, but that's not as impactful to the experience. The glass really brings the whole pack together with it's alpha blending you seldom see in most texture packs.
I think we should all raid the optifine thread and demand they work with MCPatcher and just both use the same CTM mod. It would be better for the entire community.
Does this mean that there is only 1 more block? (133 + 116 = 249)
oh no, 130/250 are done, of the 130, 116 have full CTM support.
The list needs updated thugh, it's closer to 140/250 now. I just need to recount everything again. The list is also pretty bias against me, because I've already done most of the hardest work. I'm actually over 65% done even though the list would suggest maybe 30-40%
EDIT: It should also be noted some textures (Like wheat for example) is actually 7 textures, but I really only have to draw them once. Same with carrots, potatos and several other textures.
Hey, why don't u make a simpler version of the bluish glass, for who can't use MCPatcher?
Because I'd rather you go buy a new computer! (kidding!)
I was going to build a lite-pack that strips out all the CTM/fancy features for people who can't use MCPatcher.. It'll probably have it's own version of glass too.
But.. first things first; the real version needs completed..!
oh no, 130/250 are done, of the 130, 116 have full CTM support.
The list needs updated thugh, it's closer to 140/250 now. I just need to recount everything again. The list is also pretty bias against me, because I've already done most of the hardest work. I'm actually over 65% done even though the list would suggest maybe 30-40%
EDIT: It should also be noted some textures (Like wheat for example) is actually 7 textures, but I really only have to draw them once. Same with carrots, potatos and several other textures.
Here's another shot of Obsidian, how does this look? I may try to re-tackle it down the road, my server's players give me mixed opinions about it, some love it, some don't think it's all that special.
I like it -WHICH MEANS DIAMONDS!
Rollback Post to RevisionRollBack
O This is my version of Bob. He's lost in Minecraft Forums and want to take down Google+ on YouTube.
/[]\ Help Him get out of here before Google+ wins to invade YouTube.
/\
---- Minecraft Crash Report ----
// I bet Cylons wouldn't have this problem.
Time: 5/21/13 11:20 AM
Description: Rendering screen
java.lang.OutOfMemoryError: Java heap space
at bio.b(SourceFile:256)
at bir.b(SourceFile:154)
at bge.d(RenderEngine.java:488)
at bge.c(RenderEngine.java:404)
at bjx.a(SourceFile:146)
at axt.a(SourceFile:175)
at bjw.a(SourceFile:109)
at bfq.b(SourceFile:768)
at EntityRendererProxy.b(EntityRendererProxy.java:20)
at net.minecraft.client.Minecraft.K(SourceFile:597)
at net.minecraft.client.Minecraft.run(SourceFile:526)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at bio.b(SourceFile:256)
at bir.b(SourceFile:154)
at bge.d(RenderEngine.java:488)
at bge.c(RenderEngine.java:404)
at bjx.a(SourceFile:146)
at axt.a(SourceFile:175)
at bjw.a(SourceFile:109)
-- Screen render details --
Details:
Screen name: bjw
Mouse location: Scaled: (219, 156). Absolute: (438, 167)
Screen size: Scaled: (427, 240). Absolute: (854, 480). Scale factor of 2
Stacktrace:
at bfq.b(SourceFile:768)
at EntityRendererProxy.b(EntityRendererProxy.java:20)
at net.minecraft.client.Minecraft.K(SourceFile:597)
at net.minecraft.client.Minecraft.run(SourceFile:526)
at java.lang.Thread.run(Unknown Source)
Actually, your effort inspired me to work on my own texture pack. Im work as a webdesigner and frontenddeveloper, so Im good at graphics - but its been years, since I havent done anything else then design on the web; But I got out my intuos 4 and Im going to start drawing out my sketches in photoshop. I'll see, how this goes
I do a lot of web design as well, mostly as a hobby. I only know basic PHP, but I know the inner workings of HTML5 pretty well. I haven't had to design anything overly complicated, just pretty.
I've found doing this texture pack is much more rewarding than my websites though, I guess because web design is "Providing a service", where as texture packs are "providing entertainment" I guess. Either way though; My favorite part of doing a new website is coming up with designs and working on the graphics.. and hell, a texture pack is nothing *but* graphics.
Yeah, it seems to work for some and not others. I'm not sure if some people are installing it wrong or if something else is up. (Maybe another mod causing trouble?) Either way, it's a real shame.. because I am planning double-texture CTM on wool as well and possibly some other things, and Optifine doesn't support double-texture CTM in any way shape or form it seems. That's why your glass looks like that, it can't load the second layer (the glass itself).
You're also missing out on the double-texture ice, but that's not as impactful to the experience. The glass really brings the whole pack together with it's alpha blending you seldom see in most texture packs.
I think we should all raid the optifine thread and demand they work with MCPatcher and just both use the same CTM mod. It would be better for the entire community.
..for the most part, texture packs are universal for any resolution? I'm not sure what you're asking for? :/
Does this mean that there is only 1 more block? (133 + 116 = 249)
oh no, 130/250 are done, of the 130, 116 have full CTM support.
The list needs updated thugh, it's closer to 140/250 now. I just need to recount everything again. The list is also pretty bias against me, because I've already done most of the hardest work.
EDIT: It should also be noted some textures (Like wheat for example) is actually 7 textures, but I really only have to draw them once. Same with carrots, potatos and several other textures.
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Retired StaffBecause I'd rather you go buy a new computer! (kidding!)
I was going to build a lite-pack that strips out all the CTM/fancy features for people who can't use MCPatcher.. It'll probably have it's own version of glass too.
But.. first things first; the real version needs completed..!
Over 65%? Oh yeah
Note: Animation sped up for display purposes.
I like it -WHICH MEANS DIAMONDS!
/[]\ Help Him get out of here before Google+ wins to invade YouTube.
/\
---- Minecraft Crash Report ----
// I bet Cylons wouldn't have this problem.
Time: 5/21/13 11:20 AM
Description: Rendering screen
java.lang.OutOfMemoryError: Java heap space
at bio.b(SourceFile:256)
at bir.b(SourceFile:154)
at bge.d(RenderEngine.java:488)
at bge.c(RenderEngine.java:404)
at bjx.a(SourceFile:146)
at axt.a(SourceFile:175)
at bjw.a(SourceFile:109)
at bfq.b(SourceFile:768)
at EntityRendererProxy.b(EntityRendererProxy.java:20)
at net.minecraft.client.Minecraft.K(SourceFile:597)
at net.minecraft.client.Minecraft.run(SourceFile:526)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at bio.b(SourceFile:256)
at bir.b(SourceFile:154)
at bge.d(RenderEngine.java:488)
at bge.c(RenderEngine.java:404)
at bjx.a(SourceFile:146)
at axt.a(SourceFile:175)
at bjw.a(SourceFile:109)
-- Screen render details --
Details:
Screen name: bjw
Mouse location: Scaled: (219, 156). Absolute: (438, 167)
Screen size: Scaled: (427, 240). Absolute: (854, 480). Scale factor of 2
Stacktrace:
at bfq.b(SourceFile:768)
at EntityRendererProxy.b(EntityRendererProxy.java:20)
at net.minecraft.client.Minecraft.K(SourceFile:597)
at net.minecraft.client.Minecraft.run(SourceFile:526)
at java.lang.Thread.run(Unknown Source)
-- System Details --
Details:
Minecraft Version: 1.5.2
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_21, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
Memory: 61946576 bytes (59 MB) / 259522560 bytes (247 MB) up to 259522560 bytes (247 MB)
JVM Flags: 0 total;
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: ModLoader, EntityRendererProxy[com.prupe.mcpatcher.MCPatcherUtils, Config, MCLogger, ...], [com.prupe.mcpatcher.mod.ColorizeItem, AAHelper, TessellatorUtils, ...]
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
ModLoader: Mods loaded: 1
ModLoader 1.5.2
LWJGL: 2.4.2
OpenGL: GeForce GT 640/PCIe/SSE2 GL version 4.3.0, NVIDIA Corporation
Is Modded: Very likely; Jar signature invalidated
Type: Client (map_client.txt)
Texture Pack: SixtyGig Alpha 64x MC151.zip
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
How much RAM do you have?
Yeah, I really enjoy doing the animated blocks/items. But man does it take a while. >_>
Brewing stand all by itself was a 2 day project. ack!
Well, if you finish this and get bored, you could always start on those! ;D
(You may need to refresh the page to see the new image if you see all-red bottles! :D)
I do a lot of web design as well, mostly as a hobby. I only know basic PHP, but I know the inner workings of HTML5 pretty well. I haven't had to design anything overly complicated, just pretty.
I've found doing this texture pack is much more rewarding than my websites though, I guess because web design is "Providing a service", where as texture packs are "providing entertainment" I guess. Either way though; My favorite part of doing a new website is coming up with designs and working on the graphics.. and hell, a texture pack is nothing *but* graphics.
I looked at Biomes O' Plenty, my god thats a lot of textures. Hopefully most of them are really just recolors.
I'm trying to make a list of mods that I want to tackle first, although thats all on the backburner while I complete the pack.