Then may I ask what you do? My MCPatcher doesn't seem to work well.
Although I haven't looked at ice specifically (My server still runs 1.5, so I hardly ever use 1.6 except to prep pack releases) I know glass works fine and it's using the same method as the ice is.
Are you sure you're running the latest MCPatcher? Do you get the other CTM features, like multitexture grass/cobble/ect?
This is my favorite texture pack honestly but i don't usually use it it because its only 64x i prefer higher resolutions but when i did try it out i was Amazed ... .very good job and hopefully we will get higher resolution soon (:
This is my favorite texture pack honestly but i don't usually use it it because its only 64x i prefer higher resolutions but when i did try it out i was Amazed ... .very good job and hopefully we will get higher resolution soon (:
Since the texture pack is made with raster graphics and not vector graphics, changing the resolution would require each texture to be completely redrawn. I am not saying a more HD version will not happen, but if you are looking forward to one you will need to be very patient.
Looks great 60G! And I am not just saying that because I am a member of SixtyGig. I plan on using this for a LP episode I have coming up. Proud of ya (b^_^)b.
Of Course.
I should have worded my other post better. After this pack if finished, I think it would be a good mod make textures for. Apart for that, the GUI is amazing!
It doesn't work (V.1.6.2). It is quite possibly an ID: 10T error, seeing as I have never uploaded a mod for minecraft before. I am using the MCPatcher 4.1.0_04 [minecraft 1.6.2]. Here is the error it gave me:
---- Minecraft Crash Report ----
// Oh - I know what I did wrong!
Time: 7/21/13 8:25 AM
Description: Initializing game
java.lang.NullPointerException
at bka.b(SourceFile:76)
at ats.O(SourceFile:332)
at ats.d(SourceFile:599)
at net.minecraft.client.main.Main.main(SourceFile:101)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at bka.b(SourceFile:76)
at ats.O(SourceFile:332)
-- Initialization --
Details:
Stacktrace:
at ats.d(SourceFile:599)
at net.minecraft.client.main.Main.main(SourceFile:101)
-- System Details --
Details:
Minecraft Version: 1.6.2
Operating System: Windows Vista (x86) version 6.0
Java Version: 1.7.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
Memory: 8257968 bytes (7 MB) / 47321088 bytes (45 MB) up to 518979584 bytes (494 MB)
JVM Flags: 1 total; -Xmx512M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: ~~ERROR~~ NoClassDefFoundError: com/prupe/mcpatcher/cit/EnchantmentList$1
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.6.2-mcpatcher
LWJGL: 2.9.0
OpenGL: GeForce GTX 460/PCIe/SSE2 GL version 4.3.0, NVIDIA Corporation
Is Modded: Very likely; Jar signature invalidated
Type: Client (map_client.txt)
Resource Pack: Default
Current Language: ~~ERROR~~ NullPointerException: null
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
It doesn't work (V.1.6.2). It is quite possibly an ID: 10T error, seeing as I have never uploaded a mod for minecraft before. I am using the MCPatcher 4.1.0_04 [minecraft 1.6.2]. Here is the error it gave me:
~Snip~
Remember that this is a resource pack and not a mod. The folder you download should be placed in the resource pack folder in your minecraft directory not loaded through MCPatcher. If you try loading any resource pack as a mod with MCPatcher it will simply result in crashes.
Of Course.
I should have worded my other post better. After this pack if finished, I think it would be a good mod make textures for. Apart for that, the GUI is amazing!
Oh no big deal. I get about 100 requests a week it feels like (Not really, maybe 1 or 2) to do mod support for this and that. Most of them assuming I should drop everything and start on the mod support ASAP. :/
Then may I ask what you do? My MCPatcher doesn't seem to work well.
Although I haven't looked at ice specifically (My server still runs 1.5, so I hardly ever use 1.6 except to prep pack releases) I know glass works fine and it's using the same method as the ice is.
Are you sure you're running the latest MCPatcher? Do you get the other CTM features, like multitexture grass/cobble/ect?
More to come shortly!
https://www.youtube.com/user/Caspyrify?feature=mhee
Added: Crafting Menu and Dispenser Menus!
Can you make textures for this mod.
Vanilla MC first, mods later.
Of Course.
I should have worded my other post better. After this pack if finished, I think it would be a good mod make textures for. Apart for that, the GUI is amazing!
---- Minecraft Crash Report ----
// Oh - I know what I did wrong!
Time: 7/21/13 8:25 AM
Description: Initializing game
java.lang.NullPointerException
at bka.b(SourceFile:76)
at ats.O(SourceFile:332)
at ats.d(SourceFile:599)
at net.minecraft.client.main.Main.main(SourceFile:101)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at bka.b(SourceFile:76)
at ats.O(SourceFile:332)
-- Initialization --
Details:
Stacktrace:
at ats.d(SourceFile:599)
at net.minecraft.client.main.Main.main(SourceFile:101)
-- System Details --
Details:
Minecraft Version: 1.6.2
Operating System: Windows Vista (x86) version 6.0
Java Version: 1.7.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
Memory: 8257968 bytes (7 MB) / 47321088 bytes (45 MB) up to 518979584 bytes (494 MB)
JVM Flags: 1 total; -Xmx512M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: ~~ERROR~~ NoClassDefFoundError: com/prupe/mcpatcher/cit/EnchantmentList$1
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.6.2-mcpatcher
LWJGL: 2.9.0
OpenGL: GeForce GTX 460/PCIe/SSE2 GL version 4.3.0, NVIDIA Corporation
Is Modded: Very likely; Jar signature invalidated
Type: Client (map_client.txt)
Resource Pack: Default
Current Language: ~~ERROR~~ NullPointerException: null
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Oh no big deal. I get about 100 requests a week it feels like (Not really, maybe 1 or 2) to do mod support for this and that. Most of them assuming I should drop everything and start on the mod support ASAP. :/
So, it's actually my fault for assuming!