So I found a way to get shaders working with 1.5.1 and I want to share some pictures with you. These pictures have SEUS texture fix added to your pack, although I don't think he has a link up for it at the moment. I'm sure that if you show him the pictures, he'll send you the fix. I don't use his shaders because they don't seem to work well with my nVidia graphics card. Once you have the fix you can offer a shader version of your texture pack as well. I would also offer a link to it for the GLSL shaders forum, they are not officially offering 1.5.1 yet and neither is optifine officially offering their version for it. I don't mind giving you the fix and stuves or the adjusted shaders but I don't want to post them openly, you can do that once they ok it, which I'm sure they will or they can them post them for you. I don't need to be credited when you/they get downloads, just from you when you give it to them. The unaltered shaders are all available/linked on the GLSL forum.
I noticed that your tall grass isn't waving in the wind I'm not sure why this is, but I wanted to mention it, also Naelego's shader is perfect for your texture pack I really wanted to point that out because it may influence how you want to design your textures, the leaves are a perfect example of this. I'm gonna post this now but I'll do another post here soon with 3 more examples, I'll even check for and update for the texture before I do the other 3, so this can be a teaser.
Naelego's Cel Shaders 1.0.3 with SEUS texture pack fix(I didn't know how to alter it and it has a daylight bug too dark during the day) https://www.dropbox....cel shader post
I'll post these images once I get take them.
bump-shadow-waving-0.9.2-130306-LeoTiger with texture pack fix
Naelego's Cel Shaders 1.0.3 without SEUS texture pack fix
Sildurs Shaders v11 RC1.1 NVIDIA-LeoTiger with texture pack fix (works really well for Nvidia especially with multicore chunkloading fix) I may try to do a short phone rec for this at some point to show how well I'm running it.
The idea with HQ shaders, even if they bog you down, is to show off your world not necessarily play with it all the time, I will likely use cel shaders more often, no idea if it can somehow be overlayed or how that would look but it is an idea. Although the cel shades may need to be more fine for the HQ shaders.
Feel free to post these images! Just named it SixtyGigx64_5-4-2013_MC-151, thought you might like that as well.
LOL I took a butt ton of pictures for you! There's seems to be a difference in optifine connected textures on and off but looks good either way. Sphax used to have a beautiful medium dark blue dynamic water texture in 1.4.7 I can't believe they took it out, I think you should take a look at it, the color was beautiful in the environmont. Their dynamic lava in 1.4.7 was great too! Enjoy, I hope these inspire you man!
Ok so... the bump wave shader has the same bug as cel shaders so I won't bother with pictures on that one but that's ok because... The nVidia shader is way way better than I thought I was running around minecraft np. So hear you go over 100 pictures to drool over. Sildurs nVidia shader with minor adjustments by me. The rain and snow were not visible with his shader, you mentioned something about raster and vector textures? maybe that is why but even so it is awesome. With a darker blue the water will be less transparent which I will like. I think you get what like 3 water and lava textures that's awesome!
Thank you for the review, I translated it so I could read it and it seems very well written, and well explained! Once I setup a "reviews" section I'll put it on the list for you.
Ok so... the bump wave shader has the same bug as cel shaders so I won't bother with pictures on that one but that's ok because... The nVidia shader is way way better than I thought I was running around minecraft np. So hear you go over 100 pictures to drool over. Sildurs nVidia shader with minor adjustments by me. The rain and snow were not visible with his shader, you mentioned something about raster and vector textures? maybe that is why but even so it is awesome. With a darker blue the water will be less transparent which I will like. I think you get what like 3 water and lava textures that's awesome!
I'm not so stupid .-. If I said "Could you make a 32x texture pack" is for a reason! No? MagicLauncher, not MultiMC for these things.
I never said you were... some people have slower computers and are worried about performance multimc and optifine would help those people. You must not one of those people. Not only that multimc is very nice for modding, I was never trying to be rude or imply that you are stupid where did you get that from?
Yeah I just realized that I needed to verify my email, give it another try and let me know if it's still down please. Sorry about that.
If you enable Connected Textures in your Optifine settings it should work, but there have been some minor issues with my pack in the past with Optifine, I haven't quite hammered out all the details. But, it *will* work. it's just vital you enable Connected Textures in your settings!
Hey, i need some help.
I downloaded the texture, but when i'm going to select it, it just goes to the default texture pack.Please help me.
Ps: I use optifine.
Hey, i need some help.
I downloaded the texture, but when i'm going to select it, it just goes to the default texture pack.Please help me.
Ps: I use optifine.
The texture pack is really designed for MCPatcher, not optifine. If you don't need optifine's performance enhancements I suggest switching to MCPatcher. But, if you do *need* Optifine, be sure to enable Connected Textures in your graphics settings.
That being said though, it sounds like you may be running an older version of MC? My pack only works with 1.5.x.
The texture pack is really designed for MCPatcher, not optifine. If you don't need optifine's performance enhancements I suggest switching to MCPatcher. But, if you do *need* Optifine, be sure to enable Connected Textures in your graphics settings.
That being said though, it sounds like you may be running an older version of MC? My pack only works with 1.5.x.
I just downloaded it directly from my site and used that copy along with MCPatcher, then tried with Optifine and both work. Are you sure you didn't get a broken download? Try redownloading it. The current filesize should be around 10mb~
I just downloaded it directly from my site and used that copy along with MCPatcher, then tried with Optifine and both work. Are you sure you didn't get a broken download? Try redownloading it. The current filesize should be around 10mb~
Yeah, id did the filesize is ok, but i doesn't work.It's not like i select the texture pack but it have the default textures, I can't even select the texture.
Yeah, id did the filesize is ok, but i doesn't work.It's not like i select the texture pack but it have the default textures, I can't even select the texture.
Did you try redownloading it anyway?
EDIT: Wait, does it even show up on the list? Did you put it in your /texturepack folder?
Sorry about that I grabbed photo bucket I'll probably upgrade it eventually so sorry if there are ads. feel from to download and post. GLSL's shader has same issues as the cel shader, basically a lower quality version of Sildurs nVidia shader that's less intensive. So I'm gonna pass on that one for now but I took a butt ton of pictures
Unless the the 1.5.1 issues are unbearable checkout multimc it will let you play 1.5.1, easiest solution and it won't distract him
Actually the pack works in 1.5.2 as well, so I'm totally baffled what his problem is. :/
Also, nice pics and videos. I'm not sure if I like how the shaders make the blocks look, but it's not to see what the stuff looks like with shaders since they are so popular
I noticed that your tall grass isn't waving in the wind I'm not sure why this is, but I wanted to mention it, also Naelego's shader is perfect for your texture pack I really wanted to point that out because it may influence how you want to design your textures, the leaves are a perfect example of this. I'm gonna post this now but I'll do another post here soon with 3 more examples, I'll even check for and update for the texture before I do the other 3, so this can be a teaser.
Naelego's Cel Shaders 1.0.3 with SEUS texture pack fix(I didn't know how to alter it and it has a daylight bug too dark during the day)
https://www.dropbox....cel shader post
I'll post these images once I get take them.
bump-shadow-waving-0.9.2-130306-LeoTiger with texture pack fix
Naelego's Cel Shaders 1.0.3 without SEUS texture pack fix
Sildurs Shaders v11 RC1.1 NVIDIA-LeoTiger with texture pack fix (works really well for Nvidia especially with multicore chunkloading fix) I may try to do a short phone rec for this at some point to show how well I'm running it.
The idea with HQ shaders, even if they bog you down, is to show off your world not necessarily play with it all the time, I will likely use cel shaders more often, no idea if it can somehow be overlayed or how that would look but it is an idea. Although the cel shades may need to be more fine for the HQ shaders.
Feel free to post these images! Just named it SixtyGigx64_5-4-2013_MC-151, thought you might like that as well.
Naelego's Cel Shaders 1.0.3 without SEUS texture pack fix (the SEUS fix fixes seeing in the dark)
https://www.dropbox.... shader no seus
https://www.dropbox.com/lightbox/home/Forum%20Stuves/5-5-13%20forum%20post%20Sildurs%20shader
Thank you for the review, I translated it so I could read it and it seems very well written, and well explained! Once I setup a "reviews" section I'll put it on the list for you.
All of your dropbox links don't work.
I never said you were... some people have slower computers and are worried about performance multimc and optifine would help those people. You must not one of those people. Not only that multimc is very nice for modding, I was never trying to be rude or imply that you are stupid where did you get that from?
Yeah I just realized that I needed to verify my email, give it another try and let me know if it's still down please. Sorry about that.
If you enable Connected Textures in your Optifine settings it should work, but there have been some minor issues with my pack in the past with Optifine, I haven't quite hammered out all the details. But, it *will* work. it's just vital you enable Connected Textures in your settings!
feel free to post it
I downloaded the texture, but when i'm going to select it, it just goes to the default texture pack.Please help me.
Ps: I use optifine.
The texture pack is really designed for MCPatcher, not optifine. If you don't need optifine's performance enhancements I suggest switching to MCPatcher. But, if you do *need* Optifine, be sure to enable Connected Textures in your graphics settings.
That being said though, it sounds like you may be running an older version of MC? My pack only works with 1.5.x.
What now? =(
I just downloaded it directly from my site and used that copy along with MCPatcher, then tried with Optifine and both work. Are you sure you didn't get a broken download? Try redownloading it. The current filesize should be around 10mb~
Did you try redownloading it anyway?
EDIT: Wait, does it even show up on the list? Did you put it in your /texturepack folder?
http://s1301.photobu...r with SEUS fix
http://s1301.photobu...ithout SEUS fix
http://s1301.photobu...r nVidia shader
Unless the the 1.5.1 issues are unbearable checkout multimc it will let you play 1.5.1, easiest solution and it won't distract him
Actually the pack works in 1.5.2 as well, so I'm totally baffled what his problem is. :/
Also, nice pics and videos. I'm not sure if I like how the shaders make the blocks look, but it's not to see what the stuff looks like with shaders since they are so popular