It actually worked for me as soon as I changed those .png files.
Are you naming them properly and are you putting them into the right place?
Save the first file as enderman_eyes.png and put it into the resource pack. The right place inside it should be /assets/minecraft/textures/entity/enderman
Save the second file as spider_eyes.png and put it into the resource pack at /assets/minecraft/textures/entity
This doesn't seem to be working for me either. I will try again though.
EDIT: That fixed my Enderman, but not my spider.
EDIT2: Ah I see...not putting the spider_eyes in the right folder. You should update these in the actual download as well.
EDIT3: Nope. Still not working with the spider_eyes.
It actually worked for me as soon as I changed those .png files.
Are you naming them properly and are you putting them into the right place?
Save the first file as enderman_eyes.png and put it into the resource pack. The right place inside it should be /assets/minecraft/textures/entity/enderman
Save the second file as spider_eyes.png and put it into the resource pack at /assets/minecraft/textures/entity
ah found problem my enderman eyes are j wrong folder but my spiders are and still not working
Can you please make an alternate lead? The current one looks sorta out of place, Thanks!
And also, How do i use the colors in the MOD folder? I tried putting all of them into the "Colormap" folder and i'm using Optifine and i don't believe i see a difference.
I will use this when horses are finished. Also the stained clay blocks look too vibrant. One thing that makes stained clay the way it is, is the tone of the color. The way it is more dull. Also the hay seems out of place. Also the gravel seems too low resolution. It may be just me on that, but I was pretty sure it was a bit higher res before. Other than that it looks really good. (Sorry to sound like a jerk, just wanting to point out things that could make your pack better)
There's a coal block posted her earlier. It was made by lithum and i just put it on the forum. I was wondering if you would use that instead since the current one looks out of place and too dark.
This has always been a great texture pack. Adding more mod support would be great. I'd recommend adding texture pack support towards Balkon's Weapon mod! Great work!
Rollback Post to RevisionRollBack
I barely go online, but if I do - I tend to stay on for quite awhile. Feel free to reply to my posts, I'll try and answer back.
There's a coal block posted her earlier. It was made by lithum and i just put it on the forum. I was wondering if you would use that instead since the current one looks out of place and too dark.
Why don't you just replace it in your pack so it doesn't effect the rest of us?
Since the resource pack transition it's become significantly easier.
Go to your Minecraft folder and go to "...\resourcepacks\SummerFields_RP1\assets\minecraft\textures\blocks". Drag and drop the .png in there and it will replace it.
Why don't you just replace it in your pack so it doesn't effect the rest of us?
Since the resource pack transition it's become significantly easier.
Go to your Minecraft folder and go to "...\resourcepacks\SummerFields_RP1\assets\minecraft\textures\blocks". Drag and drop the .png in there and it will replace it.
Have you seen the one i posted and compared it to the one in the pack?
I think others would like the one I suggested. ->
The one on the pack seems a bit too dark. but, I might just do that and i know how to change it thank you.
The endermen aren't supposed to be white, nor are the spiders. There's a fix for it a few pages back. Minecraft changed the way it recognizes 'transparent' portions of textures.
I've been wrestling with this for a while, but I think I should just go ahead and tell you all.
I'm probably not going to be taking texture requests for a while. I'm just too busy. That DOES NOT mean I won't be making textures for the pack and for various mods, just that the ones I choose with be at my discretion.
Maybe it's crazy, but I don't really use any of the big modpacks (FTB, Tekkit, Technic, etc) because I prefer to customize my mods to what I'll actually use and enjoy.
What does that mean?
It means that unless by some chance I manage to make textures for all of the component mods for a pack, I'm not going to release them as a 'SummerFields FTB'. You CAN still use the individual support packs, though.
It's just way too overwhelming to commit to texturing that many mods. At least when it's only me doing the work.
That being said...I am still working on some really big mod textures.
(Currently, the project list is Biomes O Plenty, Natura and Tinkers' Construct)
Click the spoiler to see my stupidly long list of what's been done for each of those.
Note: -- just means I haven't started on that particular section yet.
Biomes O Plenty:
Armors: DONE
Blocks: 70% (Still need 11 'plant' textures, 6 leaf sets, 13 'heartwood' textures, 4 side wood textures, 13 planks, all of the saplings, and 12 random block textures)
Items: 5% (Still 64 item textures to do AND all of the Tinker's Construct versions)
Mobs: DONE
Models: --
Particles: --
Potions: --
Projectiles: --
----------
Natura (haven't started on this one yet, but it's on the list because it goes hand in hand with TConstruct)
Armor: --
Blocks: -- (Lots and lots of recolors. It should go pretty quickly.)
Boats: --
Items: --
Mobs: --
-------
Tinkers' Construct
Armor: --
Blocks: 5% (190+ to do.)
Entity: --
GUI: --
Items: .5% (Arrows are the only thing 100% completed. I do have to say that I love the fact that all you need to do is create the components for each type and the mod puts them together in-game. So instead of making a stone pick with a stone handle and stone binding, and a stone pick with a wood handle and stone binding, etc, I just have to make each piece once.)
Mob: --
Skill: -- (Is this for another mod? I can't seem to find out what it's for.)
The endermen aren't supposed to be white, nor are the spiders. There's a fix for it a few pages back. Minecraft changed the way it recognizes 'transparent' portions of textures.
Thanks, it worked! But now I'm seeing the same problem with leather armor... Is there a fix for that?
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumThis doesn't seem to be working for me either. I will try again though.
EDIT: That fixed my Enderman, but not my spider.
EDIT2: Ah I see...not putting the spider_eyes in the right folder.
EDIT3: Nope. Still not working with the spider_eyes.
GENERATION 38: The first time you see this, copy it into your signature
on any forum and add 1 to the generation. This is a Social experiment.
This worked for me. Thanks CuddleWoozle, great to have them looking normal again!
ah found problem my enderman eyes are j wrong folder but my spiders are and still not working
It just goes into the /entity folder.
Thank you for continuing this pack!
EDIT:
I seem to have issues downloading anything today... :'(
And also, How do i use the colors in the MOD folder? I tried putting all of them into the "Colormap" folder and i'm using Optifine and i don't believe i see a difference.
Why don't you just replace it in your pack so it doesn't effect the rest of us?
Since the resource pack transition it's become significantly easier.
Go to your Minecraft folder and go to "...\resourcepacks\SummerFields_RP1\assets\minecraft\textures\blocks". Drag and drop the .png in there and it will replace it.
Have you seen the one i posted and compared it to the one in the pack?
I think others would like the one I suggested. ->
The one on the pack seems a bit too dark. but, I might just do that and i know how to change it thank you.
I've been wrestling with this for a while, but I think I should just go ahead and tell you all.
I'm probably not going to be taking texture requests for a while. I'm just too busy. That DOES NOT mean I won't be making textures for the pack and for various mods, just that the ones I choose with be at my discretion.
Maybe it's crazy, but I don't really use any of the big modpacks (FTB, Tekkit, Technic, etc) because I prefer to customize my mods to what I'll actually use and enjoy.
What does that mean?
It means that unless by some chance I manage to make textures for all of the component mods for a pack, I'm not going to release them as a 'SummerFields FTB'. You CAN still use the individual support packs, though.
It's just way too overwhelming to commit to texturing that many mods. At least when it's only me doing the work.
That being said...I am still working on some really big mod textures.
(Currently, the project list is Biomes O Plenty, Natura and Tinkers' Construct)
Click the spoiler to see my stupidly long list of what's been done for each of those.
Note: -- just means I haven't started on that particular section yet.
Biomes O Plenty:
Armors: DONE
Blocks: 70% (Still need 11 'plant' textures, 6 leaf sets, 13 'heartwood' textures, 4 side wood textures, 13 planks, all of the saplings, and 12 random block textures)
Items: 5% (Still 64 item textures to do AND all of the Tinker's Construct versions)
Mobs: DONE
Models: --
Particles: --
Potions: --
Projectiles: --
----------
Natura (haven't started on this one yet, but it's on the list because it goes hand in hand with TConstruct)
Armor: --
Blocks: -- (Lots and lots of recolors. It should go pretty quickly.)
Boats: --
Items: --
Mobs: --
-------
Tinkers' Construct
Armor: --
Blocks: 5% (190+ to do.)
Entity: --
GUI: --
Items: .5% (Arrows are the only thing 100% completed.
Mob: --
Skill: -- (Is this for another mod? I can't seem to find out what it's for.)
Thanks, it worked!