Спасибо за то, что майнкрафтфорум стал такой важной частью в моей жизни. По мере того как я вырос из обычного комнатного школьника с пираткой, я использовал майнкрафтфорум. Моды, бурные обсуждения багов, срачи переводчиков, создание модпака, косяки BB-редактора. Спасибо за все эти тёплые воспоминания. Покойся с миром!
Can you please make an alternate lead? The current one looks sorta out of place, Thanks!
And also, How do i use the colors in the MOD folder? I tried putting all of them into the "Colormap" folder and i'm using Optifine and i don't believe i see a difference.
I will use this when horses are finished. Also the stained clay blocks look too vibrant. One thing that makes stained clay the way it is, is the tone of the color. The way it is more dull. Also the hay seems out of place. Also the gravel seems too low resolution. It may be just me on that, but I was pretty sure it was a bit higher res before. Other than that it looks really good. (Sorry to sound like a jerk, just wanting to point out things that could make your pack better)
Why don't you just replace it in your pack so it doesn't effect the rest of us?
Since the resource pack transition it's become significantly easier.
Go to your Minecraft folder and go to "...\resourcepacks\SummerFields_RP1\assets\minecraft\textures\blocks". Drag and drop the .png in there and it will replace it.
Have you seen the one i posted and compared it to the one in the pack?
I think others would like the one I suggested. ->
The one on the pack seems a bit too dark. but, I might just do that and i know how to change it thank you.
The endermen aren't supposed to be white, nor are the spiders. There's a fix for it a few pages back. Minecraft changed the way it recognizes 'transparent' portions of textures.
I've been wrestling with this for a while, but I think I should just go ahead and tell you all.
I'm probably not going to be taking texture requests for a while. I'm just too busy. That DOES NOT mean I won't be making textures for the pack and for various mods, just that the ones I choose with be at my discretion.
Maybe it's crazy, but I don't really use any of the big modpacks (FTB, Tekkit, Technic, etc) because I prefer to customize my mods to what I'll actually use and enjoy.
What does that mean?
It means that unless by some chance I manage to make textures for all of the component mods for a pack, I'm not going to release them as a 'SummerFields FTB'. You CAN still use the individual support packs, though.
It's just way too overwhelming to commit to texturing that many mods. At least when it's only me doing the work.
That being said...I am still working on some really big mod textures.
(Currently, the project list is Biomes O Plenty, Natura and Tinkers' Construct)
Click the spoiler to see my stupidly long list of what's been done for each of those.
Note: -- just means I haven't started on that particular section yet.
Biomes O Plenty:
Blocks: 70% (Still need 11 'plant' textures, 6 leaf sets, 13 'heartwood' textures, 4 side wood textures, 13 planks, all of the saplings, and 12 random block textures)
Items: 5% (Still 64 item textures to do AND all of the Tinker's Construct versions)
Natura (haven't started on this one yet, but it's on the list because it goes hand in hand with TConstruct)
Blocks: -- (Lots and lots of recolors. It should go pretty quickly.)
Blocks: 5% (190+ to do.)
Items: .5% (Arrows are the only thing 100% completed. I do have to say that I love the fact that all you need to do is create the components for each type and the mod puts them together in-game. So instead of making a stone pick with a stone handle and stone binding, and a stone pick with a wood handle and stone binding, etc, I just have to make each piece once.)
Skill: -- (Is this for another mod? I can't seem to find out what it's for.)