2LEPRECHAUN What shaders are you using? O:I think it will just be me saying this but, I don't like the texture for the leather armor at least the helmet and chest-plate. Do you think you guys can come up with a different texture?
I think it will just be me saying this but, I don't like the texture for the leather armor at least the helmet and chest-plate. Do you think you guys can come up with a different texture?
Fistleo,
About the shader; I used for the screenshots, the shader from MrMeep: http://www.minecraft...ats-shaderpack/
About the texture of the leather armor; will be interesting if you develop more their proposal and send me a Private Message.
I've been working on an alt Hay Bale. But I'm stuck with choosing one of these 2 colors. Let me know what you think.
Is beautiful. The rope is good, but the wheat seems very standardized, very uniform, would be more beautiful if there was more variation. As for color, the right block looks better longer alive,but still is dark. A loop in the rope would be more original and more characteristic of Summerfields.
Fistleo,
I see the the hardened clay like adobe. Adobe is the Spanish word for mud brick, natural building material made from sand, clay, water, and some kind of fibrous or organic materials (sticks, straw, and / or manure), usually shaped into bricks using molds and dried in the sun. font: http://en.wikipedia.org/wiki/Adobe
That said, I see no reason to change and let there smoother or less characteristic.
It would be better differentiate them, something like bricks, only more varied and not as explicit as brick blocks.
Consider without prejudice and without angry with me.
Fistleo,
Very good, looks much better to me. How about now you vary a little of each color? A slightly more square block other more damaged other more rectangular and so on. Remembering that it is a natural block, generated in the biome "mesa", then these differences should not look like they were made by someone but by nature.
My changes:
Hope you enjoy! Give me suggestions.
Português:
Espero que gostem! Deêm-me sugestões.
Fistleo,
About the shader; I used for the screenshots, the shader from MrMeep: http://www.minecraft...ats-shaderpack/
About the texture of the leather armor; will be interesting if you develop more their proposal and send me a Private Message.
So if I wanted to contribute textures, I should just do a pull request?
...but that's just like, my opinion, man.
Is beautiful. The rope is good, but the wheat seems very standardized, very uniform, would be more beautiful if there was more variation. As for color, the right block looks better longer alive,but still is dark. A loop in the rope would be more original and more characteristic of Summerfields.
My opnion.
They're not all the same because I wanted to retain the color of the wools so I had to use the wool texture to make them.
Edit: I might change the black, grey, and light grey colors.
I see the the hardened clay like adobe. Adobe is the Spanish word for mud brick, natural building material made from sand, clay, water, and some kind of fibrous or organic materials (sticks, straw, and / or manure), usually shaped into bricks using molds and dried in the sun. font: http://en.wikipedia.org/wiki/Adobe
That said, I see no reason to change and let there smoother or less characteristic.
It would be better differentiate them, something like bricks, only more varied and not as explicit as brick blocks.
Consider without prejudice and without angry with me.
Very good, looks much better to me. How about now you vary a little of each color? A slightly more square block other more damaged other more rectangular and so on. Remembering that it is a natural block, generated in the biome "mesa", then these differences should not look like they were made by someone but by nature.
http://forum.feed-the-beast.com/threads/32x-summerfields-1-5-2-1-6-4-wip-updated-05-16-14.26561/