I've been using this for a little while now, and it's a beautiful pack! The cobblestone looks a lot better in-game than in the screenshots. Although, I don't like the Glowstone or the turned on Redstone lamps. The Glowstone looks a lot like Endstone, and the Redstone lamp's light seems too yellow.
There's a few glowstone alts already, and there will be lamp alts in the near future. If you don't like any of the glowstone alts that are there already, I can definitely create an alternate texture for you if you have an idea of what you'd like to see.
As soon as I can figure out CTM, this will probably happen, as well as glass, bookshelves, and possibly another block.
I can help with that.
Okay, so first, you need to create a ctm file within your texturepack. Go into that, and make a folder, lets just say it's dirt to keep it simple. Now, make the images you want to randomize it between. Make sure they are named 0.png, 1.png, etc.
So now, you need to make a .properties file. Just use MS wold, and rename the file extension to .properties when you're done.
In the .properties, you need to have this:
/ctm/(your folder name goes here, "dirt")/block(block id of the ctm'd block goes here).properties:
method=random
tiles=(textures you want random in this method: 0, 1, 2, etc. OR this one: 0-2)
Hope this helped, and if it didn't, then I'll try to explain it better next time.
I've noticed recently that stone bricks seem a little too bright and vivid, it makes them look out of place. I've also noticed that Odervon looks, for the most part, insanely good with this pack
Yeah, I was hoping to have the patch update (fixing slight tiling issues) out by April 1st (nothing to do with April Fools) but there have been some delays. I'll definitely include some alternate stone brick textures with the next prerelease I do. (The prereleases are being pushed so that I can get feedback about experimental textures and stuff like that. It's the same as the final 2.0 version, except there will most certainly be textures that not everyone likes.)
Looking good. My only suggestion is to change the glowstone texture somehow, to be honest I thought it was sponge the first time I saw it.
Are you using one of the alternate glowstone textures? Also, which download link did you use? I haven't updated mediafire to the latest version of the pack, so that may be the issue. Try using the Planet Minecraft or Curse download links in the meanwhile, if you don't mind, and let me know if you like that version better.
Okay, so first, you need to create a ctm file within your texturepack. Go into that, and make a folder, lets just say it's dirt to keep it simple. Now, make the images you want to randomize it between. Make sure they are named 0.png, 1.png, etc.
So now, you need to make a .properties file. Just use MS wold, and rename the file extension to .properties when you're done.
In the .properties, you need to have this:
/ctm/(your folder name goes here, "dirt")/block(block id of the ctm'd block goes here).properties:
method=random
tiles=(textures you want random in this method: 0, 1, 2, etc. OR this one: 0-2)
Hope this helped, and if it didn't, then I'll try to explain it better next time.
I'll give that a shot when I get back home. Thanks for the help, I haven't touched CTM at all, but I've been wanting to.
I am pretty faithful to Dokucraft: TSC but I like the style of this one.. What is that purple ore in the first picture?
Thanks! That's lapis lazuli. I dislike how in a good deal of texture packs, lapis doesn't look very appealing, when it's supposed to be a decorative, and pretty.
New prerelease! The only things changed in this version are all of the stone brick variants, and slabs. If you prefer the old stone bricks, the textures for them can be found in the /Alternates folder.
Well, I've gotten the random method down well. It doesn't appear to support side-grass, or mycelium, or snow side-grass. What do you think of the dirt CTM? (With a fixed tiling issue on the dirt, as well.)
Edit: I found out how to do grass_side, at the very least, so I was wrong. I've also got horizontal ctm working for bookshelves, but I can't figure out glass. ):
Edit 2: Don't want to double post, but I got it sorted out. Also added it to Mycelium, Sidegrass, and Snow, so all of the dirt will have different rocks. It looks really, really nice in-game, thanks for the suggestion Protocol!
Very nice! Perhaps ctm the sand to have a seashell every now and then? You can define how often tile is randomized, i forgot exactly how to do it (or just do it the lazy way and make millions of copies of the sand without the shell), but it's pretty straightforward, i'll edit this to include it when I get the chance.
What exactly is your issue with glass? I might be able to help you.
Also, incase you didn't know, you can do custom fences with ctm by doing method=fixed.
Might want to random ctm the ores too, it looks kinda clone-y.
Hmmm, I normally really hate 32x and below res texture packs but this has captured my attention. The ores look very well done. Which is mainly what I care about when using a TP because its SO hard sometimes trying to figure out what ore is what. I love how these are nicely done and easily recognizable. I will surely give this a download. Not sure if it can compete with my 128x/256x tps but those push my computer to far sometimes xD Ill be glad to try this out for a change of pace.
New wood.
New netherbrick.
New bricks.
New soul sand, with random CTM support.
Dirt and stone now have random CTM support.
Bookshelves now have horizontal CTM support.
Pushed another quick update:
-New emerald ore!
-Coal Ore now has random CTM support!
-Gold Ore now has random CTM support!
-Removed nails from wood, and tweaked their colors a little bit. Nailed wood is now alts.
Here are some fresh pumpkin textures I'm working on, what do you guys think of these? If anything, they'll be alts, but I'm hoping to replace pumpkins and melons.
-New pumpkin and pumpkin variant textures, including random CTM support.
-New melon textures.
-Improved wool textures.
-Did a few more Aether II textures. Almost there!
Note: This release does not contain the older alts for the changes textures, yet.
-Tweaked the brick texture.
-Added boat and minecart textures.
-Redid beacon texture.
-Added haybale texture.
-Added knot texture.
-A few other small, probably unnoticable tweaks.
And some changes in the previous update:
Changes for 2.5:
Major Changes:
-Improved sand, as well as added random CTM for it.
Rollback Post to RevisionRollBack
...but that's just like, my opinion, man.
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Curse PremiumThere's a few glowstone alts already, and there will be lamp alts in the near future. If you don't like any of the glowstone alts that are there already, I can definitely create an alternate texture for you if you have an idea of what you'd like to see.
...but that's just like, my opinion, man.
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Curse PremiumAs soon as I can figure out CTM, this will probably happen, as well as glass, bookshelves, and possibly another block.
...but that's just like, my opinion, man.
I can help with that.
Okay, so first, you need to create a ctm file within your texturepack. Go into that, and make a folder, lets just say it's dirt to keep it simple. Now, make the images you want to randomize it between. Make sure they are named 0.png, 1.png, etc.
So now, you need to make a .properties file. Just use MS wold, and rename the file extension to .properties when you're done.
In the .properties, you need to have this:
Hope this helped, and if it didn't, then I'll try to explain it better next time.
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Curse PremiumYeah, I was hoping to have the patch update (fixing slight tiling issues) out by April 1st (nothing to do with April Fools) but there have been some delays. I'll definitely include some alternate stone brick textures with the next prerelease I do. (The prereleases are being pushed so that I can get feedback about experimental textures and stuff like that. It's the same as the final 2.0 version, except there will most certainly be textures that not everyone likes.)
Are you using one of the alternate glowstone textures? Also, which download link did you use? I haven't updated mediafire to the latest version of the pack, so that may be the issue. Try using the Planet Minecraft or Curse download links in the meanwhile, if you don't mind, and let me know if you like that version better.
I'll give that a shot when I get back home. Thanks for the help, I haven't touched CTM at all, but I've been wanting to.
...but that's just like, my opinion, man.
Developer, gamer, and a mediocre pixel artist.
You should really check out Dokucraft: TSC.
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Curse PremiumThanks! That's lapis lazuli. I dislike how in a good deal of texture packs, lapis doesn't look very appealing, when it's supposed to be a decorative, and pretty.
...but that's just like, my opinion, man.
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Curse Premium...but that's just like, my opinion, man.
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Curse PremiumWell, I've gotten the random method down well. It doesn't appear to support side-grass, or mycelium, or snow side-grass. What do you think of the dirt CTM? (With a fixed tiling issue on the dirt, as well.)
Edit: I found out how to do grass_side, at the very least, so I was wrong. I've also got horizontal ctm working for bookshelves, but I can't figure out glass. ):
Edit 2: Don't want to double post, but I got it sorted out. Also added it to Mycelium, Sidegrass, and Snow, so all of the dirt will have different rocks. It looks really, really nice in-game, thanks for the suggestion Protocol!
...but that's just like, my opinion, man.
What exactly is your issue with glass? I might be able to help you.
Also, incase you didn't know, you can do custom fences with ctm by doing method=fixed.
Might want to random ctm the ores too, it looks kinda clone-y.
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Curse PremiumNew wood.
New netherbrick.
New bricks.
New soul sand, with random CTM support.
Dirt and stone now have random CTM support.
Bookshelves now have horizontal CTM support.
Pushed another quick update:
-New emerald ore!
-Coal Ore now has random CTM support!
-Gold Ore now has random CTM support!
-Removed nails from wood, and tweaked their colors a little bit. Nailed wood is now alts.
...but that's just like, my opinion, man.
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Curse Premium...but that's just like, my opinion, man.
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Curse PremiumChanges for 2.4:
Major Changes:
-New pumpkin and pumpkin variant textures, including random CTM support.
-New melon textures.
-Improved wool textures.
-Did a few more Aether II textures. Almost there!
Note: This release does not contain the older alts for the changes textures, yet.
...but that's just like, my opinion, man.
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Curse PremiumChanges for 2.7:
Major Changes:
-Tweaked the brick texture.
-Added boat and minecart textures.
-Redid beacon texture.
-Added haybale texture.
-Added knot texture.
-A few other small, probably unnoticable tweaks.
And some changes in the previous update:
Changes for 2.5:
Major Changes:
-Improved sand, as well as added random CTM for it.
...but that's just like, my opinion, man.