> Lightning fixes;
> Some redstone signals are longest;
> Normal pistons replaced by sticky pistons (decorative floor platforms);
> Compatibility with Optifine;
> Old-Aperture chambers pre-recorded messages are played only once;
> Wheatley-meeting scene bug fixed (you'll only have to exit and open Minecraft);
> Other minor fixes;
Update 2:
>Fixed the door looping around in the first chamber;
>Added delay to the first laser chamber's door;
>Fixed button Flip-Flop in the first laser chamber;
>Other minor fixes;
Texture pack updates:
Update 1:
> Sticky pistons now have the 2x2 metal block texture;
> Improved tiles (of concrete and yellow tiles);
> Added compatibility with Optifine;
> Edited textures from mod's items (cubes, Aerial Faith Plates, fizzler...);
> Edited wheat texture for starting scene;
> Texture pack now has it's own topic.
> Other minor fixes;
Update 2:
> Edited Wheatley, GLaDOS and redstone lamps to look more clean;
> Edited redstone to look like small dots;
> Farmland blocks looks like grass;
> Grass sides looks like the Portal 1 round table;
> Edited cobweb to vertical wires;
> Added custom textures for Thermal Discouragement Beam Emitter, Catcher and Sensor;
> Other minor fixes;
not sure if already implimented but will you change unneeded blocks to cores (wheatly, space, etc)
Wheatley is actually a pumpkin, but I'll not add the other cores because they don't have the same effect when the "face" texture is repeated in every side.
Here's a screenshot from my Portal 2: The Return map:
And, if you click in "More screenshots", the first image will show all the blocks, including Wheatley and GLaDOS (Jack-O-Lantern):
At last, I used almost every block from Minecraft, so it probably don't have unneeded blocks for it.
Thanks for asking
Is there any chance you could update this pack to 1.5?? I am interested in making a portal map and there a quite a few new blocks that you could add. Nice texture pack!!
Is there any chance you could update this pack to 1.5?? I am interested in making a portal map and there a quite a few new blocks that you could add. Nice texture pack!!
I want to, but I made this texture pack in a long time, for my "Portal 2: The Return" map. But I'm having issues with my PC, so I won't be able in about 2 months, more or less. Sorry
I want to, but I made this texture pack in a long time, for my "Portal 2: The Return" map. But I'm having issues with my PC, so I won't be able in about 2 months, more or less. Sorry
I actually converted this to a 1.5 texture pack using the tool that dinnerbone provided. If you want I can put it up for download
Thanks to you! I'll update this as soon as I can. I'll have to edit the missing textures (the ones that came with the newest updates).
I'll not be able to test the texture pack after finishing it (because my PC could no longer run Minecraft after changing my motherboard), so I don't know if the textures will be good in-game. After updating, if anyone find any problem, let me know
Hey Hugo could i use this texturepack for my adventure map? It's going to be called "POrtal 3" If you let me it would be amazing! thanks and cya!
You're welcome, feel free. But, please, give me credits
Also, post it here after publishing. I can't play Minecraft because of issues with my PC, but I would like too see your project.
At last, I don't like doing self-merchandise, but I suggest you to download my "Portal 2: The Return" map, so you can copy the mod's properties (including the whitelist for "portable" blocks).
Thanks
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Curse PremiumMap updates:
Update 1:
> Lightning fixes;
> Some redstone signals are longest;
> Normal pistons replaced by sticky pistons (decorative floor platforms);
> Compatibility with Optifine;
> Old-Aperture chambers pre-recorded messages are played only once;
> Wheatley-meeting scene bug fixed (you'll only have to exit and open Minecraft);
> Other minor fixes;
Update 2:
>Fixed the door looping around in the first chamber;
>Added delay to the first laser chamber's door;
>Fixed button Flip-Flop in the first laser chamber;
>Other minor fixes;
Texture pack updates:
Update 1:
> Sticky pistons now have the 2x2 metal block texture;
> Improved tiles (of concrete and yellow tiles);
> Added compatibility with Optifine;
> Edited textures from mod's items (cubes, Aerial Faith Plates, fizzler...);
> Edited wheat texture for starting scene;
> Texture pack now has it's own topic.
> Other minor fixes;
Update 2:
> Edited Wheatley, GLaDOS and redstone lamps to look more clean;
> Edited redstone to look like small dots;
> Farmland blocks looks like grass;
> Grass sides looks like the Portal 1 round table;
> Edited cobweb to vertical wires;
> Added custom textures for Thermal Discouragement Beam Emitter, Catcher and Sensor;
> Other minor fixes;
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Curse PremiumWheatley is actually a pumpkin, but I'll not add the other cores because they don't have the same effect when the "face" texture is repeated in every side.
Here's a screenshot from my Portal 2: The Return map:
And, if you click in "More screenshots", the first image will show all the blocks, including Wheatley and GLaDOS (Jack-O-Lantern):
At last, I used almost every block from Minecraft, so it probably don't have unneeded blocks for it.
Thanks for asking
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Curse PremiumThanks, man. I'm still working on it, but now to a coop map version of this Texture Pack.
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Curse PremiumI want to, but I made this texture pack in a long time, for my "Portal 2: The Return" map. But I'm having issues with my PC, so I won't be able in about 2 months, more or less. Sorry
But making it in Minecraft is easier, has more options and it's Minecraft
I actually converted this to a 1.5 texture pack using the tool that dinnerbone provided. If you want I can put it up for download
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Curse PremiumThat would be awesome, thanks! It would be incomplete, of course, but still great
Thanks!!
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Curse PremiumThanks to you! I'll update this as soon as I can. I'll have to edit the missing textures (the ones that came with the newest updates).
I'll not be able to test the texture pack after finishing it (because my PC could no longer run Minecraft after changing my motherboard), so I don't know if the textures will be good in-game. After updating, if anyone find any problem, let me know
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Curse PremiumYou're welcome, feel free. But, please, give me credits
Also, post it here after publishing. I can't play Minecraft because of issues with my PC, but I would like too see your project.
At last, I don't like doing self-merchandise, but I suggest you to download my "Portal 2: The Return" map, so you can copy the mod's properties (including the whitelist for "portable" blocks).
Thanks
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Curse Premium-
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Curse PremiumThanks! I already have a map released with this texture pack. The link is in the main topic. Again, thanks