ok, i think i know why the sun and moon are weird, simply erase the areas around what you want to keep for the sun and moon. also, can you make the shy get inverted as well?
i must admit, this is pretty interesting, but it has been done before
still, good job
ok, i think i know why the sun and moon are weird, simply erase the areas around what you want to keep for the sun and moon. also, can you make the shy get inverted as well?
i must admit, this is pretty interesting, but it has been done before
still, good job
It was sarcasm, he was pointing out how entirely effortless this pack was. You go through every image in the game, do a couple mouse clicks, and call it a texture pack. In truth, you've barely done any work at all, and accompanying the fact that this has been done time and time again, it really isn't that interesting to see the fifth time around.
I can achieve the same effect with Cmd+Option+Ctrl+8 without having to do all that pointless hassle of installing a texture pack. That's right, Macs are useful for something
Although this texture pack is absolutely terrible, I will give you some advice in case you actually make a serious one:
- Get Optifine or MCpatcher.
- The normal leaves are caused by the game's biome shading. You can draw custom shade files to override it.
- The sun and the moon looking "weird" are because you have a giant white border around your moon.png and sun.png. Either draw custom sky0 files to match it, or try getting rid of it.
- You can make the text inverted as well (for whatever reason) by writing a color.properties file for your pack. You can also use it to change sheep colors, spawn egg colors, whatever.
As a new comer and somebody that has never seen this kind of texture pack, thanks for putting aside whatever amount of time you worked on this. Looking forward to the update with a better sun and moon
and to anybody that is saying they've already seen this blahblahblah, why say anything? just move along.. some of us havent, and wouldnt have if it wasnt for this pack.
Seriously, what? What drove you to believe that by filtering a few image files and not even using any McPatcher or Optifine features, you would produce a decent texture pack? What?
Drag the .zip file into .minecraft\texturepacks
i must admit, this is pretty interesting, but it has been done before
still, good job
I'm working on fixing them right now
Sure
It was sarcasm, he was pointing out how entirely effortless this pack was. You go through every image in the game, do a couple mouse clicks, and call it a texture pack. In truth, you've barely done any work at all, and accompanying the fact that this has been done time and time again, it really isn't that interesting to see the fifth time around.
Try making something original, how 'bout?
There's yet more to come!
That's right, Macs are useful for something
Although this texture pack is absolutely terrible, I will give you some advice in case you actually make a serious one:
- Get Optifine or MCpatcher.
- The normal leaves are caused by the game's biome shading. You can draw custom shade files to override it.
- The sun and the moon looking "weird" are because you have a giant white border around your moon.png and sun.png. Either draw custom sky0 files to match it, or try getting rid of it.
- You can make the text inverted as well (for whatever reason) by writing a color.properties file for your pack. You can also use it to change sheep colors, spawn egg colors, whatever.
and to anybody that is saying they've already seen this blahblahblah, why say anything? just move along.. some of us havent, and wouldnt have if it wasnt for this pack.
And then people never learn and return with 'more' because all they got was the newcomers' responses.
-1.
Seriously, what? What drove you to believe that by filtering a few image files and not even using any McPatcher or Optifine features, you would produce a decent texture pack? What?