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I had no idea if it was just me getting it or not.
Nice, after few months I have tried to upload once again, and it worked like a charm now, seems curse fixed the issue with the bigger packs (at least that´s what I have read somewhere, sometimes... nvm)...
I just have few questions, but for now I gonna only ask one...
Currently I have the "All Rights Reserved" license selected by default on curse for my pack.
But I have it formerly licensed under the "Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License"
However, when I select the "Edit Project - change license" on curseforge, there is no such kind of a license available (at least named like that)...
So which one should I pick, anyone can tell me?
*** edit ***
atm I have used the "Custom" license option and wrote in there that license used formerly, well... anyway... I would like to see your answers if there is any other as this one
Thanks. Also, I have a question why do you have to sometimes refresh the thread if you want the curse download widget to pop up?
This is only something that happens to the thread creator, other users always see it on the first load and don't need to refresh.
I used this before but i had issue after issue, then was fed up and removed it curse hates me, pretty ironic name considering.
it kept getting blocked by my firewall for no apparent reason, yet i checked everything and it was not blocked. i'll just download like normal, if it ain't broke don't fix it in my case. but the lack of a thread with all linked textures that i can see which is mostly on the front page makes hunting annoying.
Glad to hear that! Does the resource pack exist on curse.com?
It could very easily, but I'm asking if it is an appropriate use of the system. If it's looking for the texturepack files it won't find them, it'll find a lightmap resource pack instead. I'd like to scrap my self-hosted version of this resource pack and use curse.com instead.