glad you found them. This is really an awesome concept, just a pain in the ass to implement. I really dont want to sit trhough and make 1440 different images.
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Cast aside your festive doylaks: dragon stuff is about to happen.
Multiplayer is lonely once you understand how it actually works.
glad you found them. This is really an awesome concept, just a pain in the ass to implement. I really dont want to sit trhough and make 1440 different images.
Yep it sucks. I did manage to shave a couple seconds off each image by mapping "Save as" as a mouse button, but not sure what else you could do besides that. If you or anyone are interested, I used ImageMagick to stitch them all together when I was finished. It is command based, but it is very easy.
The Meaning of Life, the Universe, and Everything.
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You can use scripts (JavaScript, VBScript) in Photoshop, but I'm not sure I'm up to the task of creating one from scratch. Maybe I'll look around a little tomorrow and see if I find something. It should only take a few loops once I figure out how to tell it to change the text and save the image.
The Meaning of Life, the Universe, and Everything.
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It is for Photoshop. I doubt there's going to be much else that's able to do the same thing with any kind of decent results like a straight java app or something.
If you want, since it's not much work for me anymore, you can send me your background image and what you want your clock to look like and I can probably make it for you.
In case anyone is interested, the new snapshot requires the property file to go along with all animated textures.
Seeing as this clock method has 1440 frames, I figures most people wouldn't want to type it themselves. I used this handy website to generate the list for me. You will need to use the the numbers 0 and 1439 to get the proper list.
In case anyone is interested, the new snapshot requires the property file to go along with all animated textures.
Seeing as this clock method has 1440 frames, I figures most people wouldn't want to type it themselves. I used this handy website to generate the list for me. You will need to use the the numbers 0 and 1439 to get the proper list.
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Important note for those who want to use the pack now (so you don't need to figure it out like I did):
I'm not sure what version this was changed, but now instead of the clock.txt file, you need a clock.mcmeta file. This file should be the same as the default one for the clock:
Important note for those who want to use the pack now (so you don't need to figure it out like I did):
I'm not sure what version this was changed, but now instead of the clock.txt file, you need a clock.mcmeta file. This file should be the same as the default one for the clock:
{
"animation": {}
}
Thanks for bringing that to my attention, I'll get a new set up in the next couple days and make them compatible with the new resource pack system so you'll just need to add them on top of your current resource pack.
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Cast aside your festive doylaks: dragon stuff is about to happen.
Multiplayer is lonely once you understand how it actually works.
Alpha 1.0.4
Yep it sucks. I did manage to shave a couple seconds off each image by mapping "Save as" as a mouse button, but not sure what else you could do besides that. If you or anyone are interested, I used ImageMagick to stitch them all together when I was finished. It is command based, but it is very easy.
I'm looking through a few java things to see if there's anything that has to do with scripted image editing.
WOAH! so, soo koool!
Let me know if you find anything. Im very interested in something like this.
Cast aside your festive doylaks: dragon stuff is about to happen.
Multiplayer is lonely once you understand how it actually works.
Alpha 1.0.4
Cast aside your festive doylaks: dragon stuff is about to happen.
Multiplayer is lonely once you understand how it actually works.
Alpha 1.0.4
Cast aside your festive doylaks: dragon stuff is about to happen.
Multiplayer is lonely once you understand how it actually works.
Alpha 1.0.4
If you want, since it's not much work for me anymore, you can send me your background image and what you want your clock to look like and I can probably make it for you.
Seeing as this clock method has 1440 frames, I figures most people wouldn't want to type it themselves. I used this handy website to generate the list for me. You will need to use the the numbers 0 and 1439 to get the proper list.
http://textmechanic.com/Generate-List-of-Numbers.html
Cast aside your festive doylaks: dragon stuff is about to happen.
Multiplayer is lonely once you understand how it actually works.
Alpha 1.0.4
Thanks for that. I have added the required txt file to the OP as well as updated all clock links to include the txt file there as well.
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Curse PremiumI'll see what I can do, but I did originally try a 32x version and it was so small you couldn't read the numbers in game.
I'm not sure what version this was changed, but now instead of the clock.txt file, you need a clock.mcmeta file. This file should be the same as the default one for the clock:
{
"animation": {}
}
http://www.youtube.com/quadrplax My channel
Thanks for bringing that to my attention, I'll get a new set up in the next couple days and make them compatible with the new resource pack system so you'll just need to add them on top of your current resource pack.