For some reason, when i downloaded the map, i went in the map and then i logged out and then later i logged back in and all the armor stands and item frames were gone. Why?
Hello qmagnet. This is a great map and I thank you for all your hard work and time you put into this. Everything works perfectly, except one. The sound room doesn't work. The reason for this is that they changed the command format for /playsound in 1.9. The new format is "/playsound <sound> <source> <player> [x] [y] [z] [volume] [pitch] [minimumVolume]. The source is what sound setting it is played from (music, players, blocks, voice/speech, etc.)
For some reason, when i downloaded the map, i went in the map and then i logged out and then later i logged back in and all the armor stands and item frames were gone. Why?
A few things I've missed, maybe because I'm not looking in the right places:
Jungle-wood doors
Guardian beams
A stand-alone armor empty armor stand
A banner pole
Considering how much stuff there is, and how hard it must have been to figure out how to present it all, I'm very impressed that this is all I've found. Thanks for all the work!
Once again, this is very cool and useful stuff, thanks!
One thing about the mob area... When I'm trying to texture a mob, I need to see it from below and above. Putting them on the floor makes this hard. I don't need multiple copies, I need access above and below.
What I do now is break the floor, though I can't place the block below them, which is an invisible stand, right?
And I don't know if there is any way to make them walk in place or something so I can see motion, but that would also be cool.
Again, with or without changes, I really appreciate the effort.
Once again, this is very cool and useful stuff, thanks!
One thing about the mob area... When I'm trying to texture a mob, I need to see it from below and above. Putting them on the floor makes this hard. I don't need multiple copies, I need access above and below.
What I do now is break the floor, though I can't place the block below them, which is an invisible stand, right?
And I don't know if there is any way to make them walk in place or something so I can see motion, but that would also be cool.
Again, with or without changes, I really appreciate the effort.
The multiple mobs are present because of the RandomMobs mod built into MCPatcher.
You could issue commands to see around the mob.
I like your suggestion on having the mob walk. I may add a walking demo for the mobs though.
I'll think about it.
There is an immature chorus plant in the Building Block section.
Are there specifically different textures for growth stages of wheat, beets, carrots, etc? Or are they just smaller images?
Firstly I think the structure area is great, especially for the ocean monuments (before with the water it was incredibly hard to actually see the textures without draining the place).
You are missing a couple of items in the inventory/tools area,
The broken Elytra wings, the structure void item, Beetroot seeds, Double Tall grass and the end crystal. I might be wrong, and did not see them
Have you considered applying the 'no sound' tag on the mob displays? Now that you have the sound area it would not prevent people hearing the mobs but also stop them growling in the background of other areas
Keep up this great map! its so useful
I will take a look at what might be missing there. Cheers.
1.9 is out so update.
Where can I get the 1.8 version?
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Curse PremiumUpdate what? As far as I can tell the latest snapshot version has everything.
After you hit the download link hit "other downloads". This will show all the versions available, including 1.8
• Follow Lithos on Twitter for release announcments
* Join the Lithos Discord for previews and to help
thx
For some reason, when i downloaded the map, i went in the map and then i logged out and then later i logged back in and all the armor stands and item frames were gone. Why?
Hello qmagnet. This is a great map and I thank you for all your hard work and time you put into this. Everything works perfectly, except one. The sound room doesn't work. The reason for this is that they changed the command format for /playsound in 1.9. The new format is "/playsound <sound> <source> <player> [x] [y] [z] [volume] [pitch] [minimumVolume]. The source is what sound setting it is played from (music, players, blocks, voice/speech, etc.)
Not sure. shouldn't have happened.
It's fine. I figured it out. It was a downloading glitch. Why Minecraft? Why?
This is really great, it has helped me a lot!
A few things I've missed, maybe because I'm not looking in the right places:
Jungle-wood doors
Guardian beams
A stand-alone armor empty armor stand
A banner pole
Considering how much stuff there is, and how hard it must have been to figure out how to present it all, I'm very impressed that this is all I've found. Thanks for all the work!
is there a way i can download the first version
An arab gamer
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Curse PremiumI have updated this map for 1.10. I have also included info for people who are looking for older versions of the map.
Enjoy.
I can't download the map, every time I click the link it says:
Error
Sorry, an error occurred while processing your request.
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Curse PremiumThe download link should be fixed now. Apologies.
Thank you
Once again, this is very cool and useful stuff, thanks!
One thing about the mob area... When I'm trying to texture a mob, I need to see it from below and above. Putting them on the floor makes this hard. I don't need multiple copies, I need access above and below.
What I do now is break the floor, though I can't place the block below them, which is an invisible stand, right?
And I don't know if there is any way to make them walk in place or something so I can see motion, but that would also be cool.
Again, with or without changes, I really appreciate the effort.
A couple other thoughts:
Having wheat, carrots, etc., at their various stages of growth would be nice. Also having some immature blossoms on the Chorus plant would be nice.
The netherworld biome could use some magma.
Thanks again!
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Curse PremiumThe multiple mobs are present because of the RandomMobs mod built into MCPatcher.
You could issue commands to see around the mob.
I like your suggestion on having the mob walk. I may add a walking demo for the mobs though.
I'll think about it.
There is an immature chorus plant in the Building Block section.
Are there specifically different textures for growth stages of wheat, beets, carrots, etc? Or are they just smaller images?
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Curse PremiumI will take a look at what might be missing there. Cheers.
Mind adding european 7s?
Just add a line through the middle before you add the border.
Not sure how you're gonna move all those things though!
EDIT: Forgot to say, this map is incredible! Thanks!
This is really nice looking.