This is awesome! This is the best map I've downloaded. For someone that loves texture packs as much as I do, it's a must download. I've always tried to do stuff like this and it failed. If anyone wants to review texture packs. They have to use this.
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Hey, I'm a blogger and I've recently joined the forum. Enjoy what I post I have a lot of information and great advice!
To let everyone know, I have been slowly updating this map for 1.8.
- New NoAI tags on mobs lets you walk up to a mob and see it so clearly.
- Brand new particle room - works really well
- Of course, adding all the new blocks, including fence and gate types connected
I am not sure when I will be finished the update, as I have Diversity still tweaking for release.
I just found your test map through your youtube channel (i subscribed already a few months ago, but missed your videos about it) - great map, very helpful! I'm curious about the version for 1.8, looking forward to it.
The 1.8 is going add some fun features. Especially the revamping of the mob displays and the new particles section.
Nearly done updating.
I found these bugs and thing(s) that will improve the map
Bugs
1) In 1.8 enchantments now require lapis so your enchanting area by the particles room needs an update. Actualy the command block that give the sword is a bit annoying as it give another sword when you exit the room too.
2) Your Slime and LaveSlime need fixing editing. The command block that kills the slimes before spawning the new ones is missing. So the slimes are just stacking on top each-other.
3) Some of your command blocks for summoning mobs sets difficulty to peaceful instead of easy in the mob room killing off the other hostile mobs. Is this intended?
4) Endermites auto despawn after a time so you need to add the tag {PersistenceRequired:1} To their spawning to disable it.
5) Some of the plants in the flower pots are incorrect. I think they did some changes to flower pots in 1.8 so could you check on those please.
6) some redstone lamps at the surgurcains/reeds (whatever this version is calling it) are not powered and so not lit.
7) immediately when you tele to the biomes area look down. You are standing on a sea lantern. The very next block in front of you is actually a cobblestone silverfish egg.
8) If you are flying and press a button to tele to main hub. (Example: from biomes area) You get stuck in the carpet. Perhaps add decimals to the teles to put a player on the carpet instead of the block below it. Editing the command block to say 19.2 seems to fix this issue
9) In the items room; minecart chest there is a command block. Should this be in the redstone chest next to it?
Request Additions
1) there is the old "Wooden Slab" from beta which is not a block someone can normally get without commands. I however with the new blockstates and models gave it a texture differing from the oak slab. /give username minecraft:stone_slab 64 2 is the code to get it. I would like it if you could incorporate it somehow into your design as best you see fit. Even if you don't want it in your block room as it inst normally used block. This slab was a meta data of stone slabs so you need a pick to mine it even though it said wooden slab also it would not burn. Therefore they made a new set of slabs just for wood.
2) The shrub does not appear in the vegetation area. /give username minecraft:tallgrass 64 0 It has the same texture as the dead bush but it is placed on grass. Again a block that isn't normal obtainable without commands, but with blockstates I again gave this one a unique texture. Or perhaps put it in the Vegetation chest in the items area.
3) A Giant would be cool for the mob area. I know it doesn't get its own texture, but I feel bad for the guy getting left out all the time.
4) I would like to see a pyramid and a desert well in the desert biome.
Again well done this is an extremely useful map. I like how your redstone is very clean set up, I'm going to start using similar setups in my own builds
Hi I noticed that this map doesn't take advantage of Minecraft buildt in Translation feature. 90% if not more of your signs can auto translate for players whom are non English speaking. I can help you if you need to do so. Obviously not complete translations but names on the signs can be set up to auto translate. Mob, Items and Block names would translate.
I am trying to develop my own map and this feature is a really good one.
- New NoAI tags on mobs lets you walk up to a mob and see it so clearly.
- Brand new particle room - works really well
- Of course, adding all the new blocks, including fence and gate types connected
I am not sure when I will be finished the update, as I have Diversity still tweaking for release.
Named-tagged too so they don't despawn? Or is there a tag that takes care of that?
I look forward to seeing this.
• Follow Lithos on Twitter for release announcments
* Join the Lithos Discord for previews and to help
Yes there is a tag called PersistenceRequired, which prevents mobs from despawning (name tag issues this tag). But I may or may not use it.
Many diamonds to you!
x27
Follow my twitter. I just streamed yesterday. And may today.
The 1.8 is going add some fun features. Especially the revamping of the mob displays and the new particles section.
Nearly done updating.
I love the new mob viewing area. It would be nice if there was a teleport at the end of it however...
• Follow Lithos on Twitter for release announcments
* Join the Lithos Discord for previews and to help
I found these bugs and thing(s) that will improve the map
Bugs
1) In 1.8 enchantments now require lapis so your enchanting area by the particles room needs an update. Actualy the command block that give the sword is a bit annoying as it give another sword when you exit the room too.
2) Your Slime and LaveSlime need fixing editing. The command block that kills the slimes before spawning the new ones is missing. So the slimes are just stacking on top each-other.
3) Some of your command blocks for summoning mobs sets difficulty to peaceful instead of easy in the mob room killing off the other hostile mobs. Is this intended?
4) Endermites auto despawn after a time so you need to add the tag {PersistenceRequired:1} To their spawning to disable it.
5) Some of the plants in the flower pots are incorrect. I think they did some changes to flower pots in 1.8 so could you check on those please.
6) some redstone lamps at the surgurcains/reeds (whatever this version is calling it) are not powered and so not lit.
7) immediately when you tele to the biomes area look down. You are standing on a sea lantern. The very next block in front of you is actually a cobblestone silverfish egg.
8) If you are flying and press a button to tele to main hub. (Example: from biomes area) You get stuck in the carpet. Perhaps add decimals to the teles to put a player on the carpet instead of the block below it. Editing the command block to say 19.2 seems to fix this issue
9) In the items room; minecart chest there is a command block. Should this be in the redstone chest next to it?
Request Additions
1) there is the old "Wooden Slab" from beta which is not a block someone can normally get without commands. I however with the new blockstates and models gave it a texture differing from the oak slab. /give username minecraft:stone_slab 64 2 is the code to get it. I would like it if you could incorporate it somehow into your design as best you see fit. Even if you don't want it in your block room as it inst normally used block. This slab was a meta data of stone slabs so you need a pick to mine it even though it said wooden slab also it would not burn. Therefore they made a new set of slabs just for wood.
2) The shrub does not appear in the vegetation area. /give username minecraft:tallgrass 64 0 It has the same texture as the dead bush but it is placed on grass. Again a block that isn't normal obtainable without commands, but with blockstates I again gave this one a unique texture. Or perhaps put it in the Vegetation chest in the items area.
3) A Giant would be cool for the mob area. I know it doesn't get its own texture, but I feel bad for the guy getting left out all the time.
4) I would like to see a pyramid and a desert well in the desert biome.
Again well done this is an extremely useful map. I like how your redstone is very clean set up, I'm going to start using similar setups in my own builds
I am trying to develop my own map and this feature is a really good one.
An arab gamer
You can get the 1.7.4 version by clicking the "Other Downloads" tab on the curse website.