I am trying to make a 32x texture pack. When I edit a texture and look at it in-game, here's what happens. //i.imgur.com/ewnmNXo.png" width="" height="" alt="" />" width="" height="" alt="" />
For some reason, there are pixels on the sides that hang out.
I am using gimp for all of this.
If somebody could please help that would be great. It is really starting to annoy me.
You need to use Optifine, or Mcpatcher for textures higher than 16x. Make sure you had hd textures, font, and other necessary items checked, and pressed the patch button for Mcpatcher.
Rollback Post to RevisionRollBack
"Some may say I'm 10 pounds of crap, but I'd say it's more like 11 and a half..."
You need to use Optifine, or Mcpatcher for textures higher than 16x. Make sure you had hd textures, font, and other necessary items checked, and pressed the patch button for Mcpatcher.
Perhaps. If you are running the latest snapshot with HD texture compatibility, then that is an issue with all items. It will be fixed before 1.5, and thus the HD pack compatibility, are formally released. Until then, you will still need to use a patcher to remove that.
For some reason, there are pixels on the sides that hang out.
I am using gimp for all of this.
If somebody could please help that would be great. It is really starting to annoy me.
-
View User Profile
-
View Posts
-
Send Message
Retired StaffPerhaps. If you are running the latest snapshot with HD texture compatibility, then that is an issue with all items. It will be fixed before 1.5, and thus the HD pack compatibility, are formally released. Until then, you will still need to use a patcher to remove that.
"And with that, POW! I'm gone." ---Lord Crump