. "Sanity" v.5.02 is now available for Minecraft 1.9.2
The 1.9 Finishing Update
Please take a moment to watch my Artist Commentary Video for this update.
Changes to this version include:
● Fixed weirdness on dyed shields
● Fixed glow on Specral Arrow
● Removed Fake Contrast on End Rods
● Improved the Shield texture
● Fixed Shield size and centering in Item Frame and position when held in first person
● Made Path block into a dirt path
● Randomized Ice Crack Texture direction
● Improved blending of Snowy Mycellium with snow texture
● Improved Elytra
● Gave Item Frames their own border texture
● Made snowman head non-pumpkin since the pumpkin can now be removed
● Fixed Rain being upside-down
● Fixed Mipmapping darkening Grass at a distance
● Made Hopper and Cauldron look more like the rest of the iron blocks
● Fixed Banner size in Item Frames
● Improved Path Texture
● Completely remade End Portal blocks (10 textures)
● Remade End Crystal to be consistent with the new Purpur look
● Remade End Cyrstal Beam to be bi-directional to compensate for lack of consistency
● Added missing damage particle
● Animated End Stone (with variations)
● Animated End Brick (with variations)
● Improved Chorus Flowers and added flower age textures
● Improve Chorus Plants
● Fixed shield z-fighting with iron and chain armor
As always, feedback is greatly appreciated.
Let me know what you'd like to see next for the pack. While I still have a few things left that I'd like to do, the current "wishlist" for this pack is pretty short. If there's something in particular you'd like to see, let me know. In absence of good requests (that are things that I feel like doing) I'll probably continue work on another new pack. So if there's something you want done, speak now!
Hey again Alvoria! I was wondering if I could make some edits to this resource pack to fit me a bit more, for private use only, of course. I understand if you won't allow it.
Hey again Alvoria! I was wondering if I could make some edits to this resource pack to fit me a bit more, for private use only, of course. I understand if you won't allow it.
Read the license associated with the pack. It will tell you what you can and cannot do with it. If you cannot read, do not understand, or do not wish to follow the license then the answer is "No you may not!"
I'm sorry if this sounds blunt, but I have a fairly permissive license publicly displayed so that I don't have to take the time to answer these questions. Not to mention a section in the FAQ that states what I just wrote above for good measure.
"Sanity" v.5.03 is now available for Minecraft 1.9.2 Just a tiny little update
No video this time. There's not enough in this one for me to make commentary on. ;p
Changes to this version include:
● Fixed Arrow entities
● Fixed minor issue with snowy mycellium
● Improved Redstone Dust
Feedback is appreciated. Again, I'm looking for suggestions on what people would like to see me add to or improve on with this pack. If nobody chimes in I might just call it "complete" for the time being and work on a different pack. Let me know if you'd like that too... either because you'd like me to try something different or you're sick of seeing this one.
nice work on the new textures. i really like the husk, its a mummy isnt it.
Well, a desiccated corpse wrapped in yellowed gauze so... yea pretty much. I hate going for cliches, but I wasn't sure what other direction to go with that one. If someone has a better idea, I'd love to hear it!
so the custom enchants werent working for everyone? phew i thought i was the only one, have been getting some other general optifine issues too
Yea, I actually asked about this. Despite people continuing to insist that Optifine can do everything that MCPatcher formerly did this is absolutely not the case. There are a lot of key differences and deficiencies. It's apparently on the 'to do' list to add this, but shaders seem to be a much higher priority for the developer so it's not likely to be added any time soon.
Well, a desiccated corpse wrapped in yellowed gauze so... yea pretty much. I hate going for cliches, but I wasn't sure what other direction to go with that one. If someone has a better idea, I'd love to hear it!
Yea, I actually asked about this. Despite people continuing to insist that Optifine can do everything that MCPatcher formerly did this is absolutely not the case. There are a lot of key differences and deficiencies. It's apparently on the 'to do' list to add this, but shaders seem to be a much higher priority for the developer so it's not likely to be added any time soon.
Shhh. Don't tell anyone. They're secrets!
still its much better than just a recolor
a mummy is also the only thing that comes to mind when thinking of a desert zombie for me too
yeah i noticed that optifine cant do everything mcpatcher could do too. no custom animation support in optifine for example.
its nice to hear that its on their to do list. theres hope that they might add the custom enchantment feature then.
my lips are sealed
btw did u ever make a texture for some armor when u made textures for mods?
a mummy is also the only thing that comes to mind when thinking of a desert zombie for me too
I feel like there's a better idea out there somewhere, but I do try to consider how a mob works mechanically when texturing it and "zombie that inflicts hunger" doesn't exactly run with a lot of thematic possibilities. Ah well. Maybe at some point.
I feel like there's a better idea out there somewhere, but I do try to consider how a mob works mechanically when texturing it and "zombie that inflicts hunger" doesn't exactly run with a lot of thematic possibilities. Ah well. Maybe at some point.
All of the custom animations that I've tried work.
Yea.
I don't think any of the mods that I textured (back when this pack had mod support) included armors.
Why do you ask?
ur right, zombie that makes u hungry
never heard of one that does that lol
the custom animations on the mobs dont seem to work
i tried a resource pack with one, they didnt work with optifine but work with mcpatcher
oh thats too bad
cause i like to use textures from mod resource packs as custom items. having unique items really feels good to me.
Maybe the zombie smells really delicious and that makes you hungry. Yup, that's what it is. I made a mummy when I should have made a zombie made of cake. Took me this long to figure it out.
The hunger thing makes sense on food. Eating raw chicken or decayed flesh would probably give you parasites or some bad bacteria or something. Really it would give you diarrhea more than anything. I guess that translates to hunger since Minecraft people don't poop. But yea, it really makes no sense as the consequence of an attack.
oh thats too bad
cause i like to use textures from mod resource packs as custom items. having unique items really feels good to me.
I wish more mods would update to 1.8. I want to get back into mod support, but I want to be able to use block models. Since the modding community seems to stubbornly be refusing to update, it's not making me want to do mod support. Maybe someday.
Does the CIT work in this or not? I'm using 1.8 and I can't see the different enchanted books, which exists in the resource pack.
The CIT does work with 1.8 MCPatcher. I'm very sure about this. If it's not working with you, please let me know the exact version of MCPatcher, Minecraft, and my pack that you're using; as well as listing any other mods that you have installed. If there is a problem with the pack, that'll help me track it down.
can you fix clear glass pane when you place clear glass pane without connecting others is also invisible
Can you fix this sentence to include proper grammar and punctuation?
I'm not being pedantic, I genuinely have no idea what you're on about. And I do apologize if you're not a native English speaker, but if that's the case you should use pictures which are a universal language.
If I can understand what the problem is, I'll attempt to fix it. Otherwise, well, I can't fix what I don't know to correct.
this is a clear glass pane in single block without connecting each other
Huh. I was pretty sure I checked that. OK, I'll fix it up right now. I don't know when the next version will be coming out (hopefully soon-ish), but it will be fixed at that time. I promise.
I had forgotten about that until I looked back to see it. Ha ha. Don't worry about it. We all make mistakes. I wasn't ruffled by it then, and I'm certainly not now so apology accepted.
But if you're feeling particularly generous, how about telling me what you really think of the pack? Actual feedback and critique are always valuable to me.
Well, a desiccated corpse wrapped in yellowed gauze so... yea pretty much. I hate going for cliches, but I wasn't sure what other direction to go with that one. If someone has a better idea, I'd love to hear it!
What about a sand man? Like the mob is either literally made out of sand, or a leathery, sun dried corpse leaking sand out of cavities. That's what I'm planning to do for my pack anyway, but feel free to use my idea
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Moderator"Sanity" v.5.02 is now available for Minecraft 1.9.2
Changes to this version include:

● Fixed weirdness on dyed shields
● Fixed glow on Specral Arrow
● Removed Fake Contrast on End Rods
● Improved the Shield texture
● Fixed Shield size and centering in Item Frame and position when held in first person
● Made Path block into a dirt path
● Randomized Ice Crack Texture direction
● Improved blending of Snowy Mycellium with snow texture
● Improved Elytra
● Gave Item Frames their own border texture
● Made snowman head non-pumpkin since the pumpkin can now be removed
● Fixed Rain being upside-down
● Fixed Mipmapping darkening Grass at a distance
● Made Hopper and Cauldron look more like the rest of the iron blocks
● Fixed Banner size in Item Frames
● Improved Path Texture
● Completely remade End Portal blocks (10 textures)
● Remade End Crystal to be consistent with the new Purpur look
● Remade End Cyrstal Beam to be bi-directional to compensate for lack of consistency
● Added missing damage particle
● Animated End Stone (with variations)
● Animated End Brick (with variations)
● Improved Chorus Flowers and added flower age textures
● Improve Chorus Plants
● Fixed shield z-fighting with iron and chain armor
As always, feedback is greatly appreciated.
Let me know what you'd like to see next for the pack. While I still have a few things left that I'd like to do, the current "wishlist" for this pack is pretty short. If there's something in particular you'd like to see, let me know. In absence of good requests (that are things that I feel like doing) I'll probably continue work on another new pack. So if there's something you want done, speak now!
Hey again Alvoria! I was wondering if I could make some edits to this resource pack to fit me a bit more, for private use only, of course. I understand if you won't allow it.
-Yagich
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ModeratorRead the license associated with the pack. It will tell you what you can and cannot do with it. If you cannot read, do not understand, or do not wish to follow the license then the answer is "No you may not!"
I'm sorry if this sounds blunt, but I have a fairly permissive license publicly displayed so that I don't have to take the time to answer these questions. Not to mention a section in the FAQ that states what I just wrote above for good measure.
Oh, that was dumb of me to not read the OP. Well, thank you for your time anyways!
-Yagich
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Moderator.
Just a tiny little update
No video this time. There's not enough in this one for me to make commentary on. ;p
Changes to this version include:

● Fixed Arrow entities
● Fixed minor issue with snowy mycellium
● Improved Redstone Dust
Feedback is appreciated. Again, I'm looking for suggestions on what people would like to see me add to or improve on with this pack. If nobody chimes in I might just call it "complete" for the time being and work on a different pack. Let me know if you'd like that too... either because you'd like me to try something different or you're sick of seeing this one.
thanks for fixing that shield bug
i was just exploring the end lately and i gotta say i really like the animation on the end stuff blocks
the whitish color looks much better than the usual yellowy stuff
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Moderator"Sanity" v.5.04 is now available for Minecraft 1.9.4
And Snapshot 16w21b!
Please take a moment to watch my Artist Commentary Video for this update.
Changes to this version include:
● Updated to Snapshot 16w21b
● Added Husk
● Added Stray (2 textures)
● Added Magma (3 textures)
● Added Bone block (2 textures)
● Added Netherwart Block
● Added Red Nether Brick
● Fixed Hopper GUI to work better with Hopper Minecarts
● Remade Cow and Mooshroom textures
● Desaturated Red Sand
● Fixed Arrow entities
● Improved Redstone Dust
● Removed custom enchantment glints (presently broken in Optifine)
● Added Mending and Frost Walker enchantment books
● Restored some secret things. (Shhh. Don't tell anyone.)
nice work on the new textures. i really like the husk, its a mummy isnt it.
so the custom enchants werent working for everyone? phew i thought i was the only one, have been getting some other general optifine issues too
i think i know what u restored lol, i was already using em
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ModeratorWell, a desiccated corpse wrapped in yellowed gauze so... yea pretty much. I hate going for cliches, but I wasn't sure what other direction to go with that one. If someone has a better idea, I'd love to hear it!
Yea, I actually asked about this. Despite people continuing to insist that Optifine can do everything that MCPatcher formerly did this is absolutely not the case. There are a lot of key differences and deficiencies. It's apparently on the 'to do' list to add this, but shaders seem to be a much higher priority for the developer so it's not likely to be added any time soon.
Shhh. Don't tell anyone. They're secrets!

still its much better than just a recolor
a mummy is also the only thing that comes to mind when thinking of a desert zombie for me too
yeah i noticed that optifine cant do everything mcpatcher could do too. no custom animation support in optifine for example.
its nice to hear that its on their to do list. theres hope that they might add the custom enchantment feature then.
my lips are sealed
btw did u ever make a texture for some armor when u made textures for mods?
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ModeratorThat's true.
I feel like there's a better idea out there somewhere, but I do try to consider how a mob works mechanically when texturing it and "zombie that inflicts hunger" doesn't exactly run with a lot of thematic possibilities. Ah well. Maybe at some point.
All of the custom animations that I've tried work.
Yea.
I don't think any of the mods that I textured (back when this pack had mod support) included armors.
Why do you ask?
ur right, zombie that makes u hungry
never heard of one that does that lol
the custom animations on the mobs dont seem to work
i tried a resource pack with one, they didnt work with optifine but work with mcpatcher
oh thats too bad
cause i like to use textures from mod resource packs as custom items. having unique items really feels good to me.
Nice resource pack!
Does the CIT work in this or not? I'm using 1.8 and I can't see the different enchanted books, which exists in the resource pack.
EDIT: Using MCPatcher.
I'm very inactive on the forums, so find me through reddit (/u/888888Zombies) or twitter (@888888Zombies)
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ModeratorMaybe the zombie smells really delicious and that makes you hungry. Yup, that's what it is. I made a mummy when I should have made a zombie made of cake. Took me this long to figure it out.
But yea, it really makes no sense as the consequence of an attack.
The hunger thing makes sense on food. Eating raw chicken or decayed flesh would probably give you parasites or some bad bacteria or something. Really it would give you diarrhea more than anything. I guess that translates to hunger since Minecraft people don't poop.
I just debugged a pack the other day that used animations on mobs and it worked fine with Optifine.
I wish more mods would update to 1.8. I want to get back into mod support, but I want to be able to use block models. Since the modding community seems to stubbornly be refusing to update, it's not making me want to do mod support. Maybe someday.
Thank you!
The CIT does work with 1.8 MCPatcher. I'm very sure about this. If it's not working with you, please let me know the exact version of MCPatcher, Minecraft, and my pack that you're using; as well as listing any other mods that you have installed. If there is a problem with the pack, that'll help me track it down.
can you fix clear glass pane when you place clear glass pane without connecting others is also invisible
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ModeratorCan you fix this sentence to include proper grammar and punctuation?
I'm not being pedantic, I genuinely have no idea what you're on about. And I do apologize if you're not a native English speaker, but if that's the case you should use pictures which are a universal language.
If I can understand what the problem is, I'll attempt to fix it. Otherwise, well, I can't fix what I don't know to correct.
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ModeratorHuh. I was pretty sure I checked that. OK, I'll fix it up right now. I don't know when the next version will be coming out (hopefully soon-ish), but it will be fixed at that time. I promise.
Thank you for letting me know!
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ModeratorI had forgotten about that until I looked back to see it. Ha ha. Don't worry about it. We all make mistakes. I wasn't ruffled by it then, and I'm certainly not now so apology accepted.
But if you're feeling particularly generous, how about telling me what you really think of the pack? Actual feedback and critique are always valuable to me.
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Curse PremiumWhat about a sand man? Like the mob is either literally made out of sand, or a leathery, sun dried corpse leaking sand out of cavities. That's what I'm planning to do for my pack anyway, but feel free to use my idea